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Official Game Strategy Guide Description: |
Game: The Rough Guide to Videogaming
Game Guide Book: The Rough Guide to Videogaming (Paperback)
Game Guide Author: Kate Berens, Geoff Howard
Publisher: Rough Guides
Language: English
Platform: General
Genre: General
Strategy Guide Book Description:
INTRODUCTION
Just a decade ago, a guide to videogaming would have been
inconceivable. Back then, gaming was a relatively small and
exclusive club whose members were overwhelmingly male and mainly
adolescent. Now, however, videogaming has emerged from the teenage
bedroom to join the TV and VCR in millions of living rooms, and its
audience is expanding at such a rate that the games industry is
often able to present itself as a bigger economic sector than the
movies. But, as you’ll know if you’ve ever set foot in a games
store, buying a game isn’t at all like buying a movie, where chances
are you know which actors or directors you like – you’d need to be
thoroughly immersed in gaming history and culture to be able to
choose a game by its designer, who generally doesn’t even get a
credit on the box. What’s more, with a flurry of hyped games
released on a monthly basis, if you’re a typical gamer who buys a
handful of new titles each year, it’s hit and miss as to whether
you’ll get value for money. While for those who are new to gaming,
it can be a daunting task even to choose a console, especially since
much of the specialist media restricts itself to covering a single
platform, while denigrating the others.
In fact, all the games platforms – from established machines such as
PlayStation, PlayStation 2 and the PC (and Mac) to newcomers
Microsoft Xbox (XB) and GameCube, and increasingly marginalized ones
such as the Dreamcast and Nintendo 64 – are worthwhile in their own
right, and they all have quality games to play on them. This is
where the Rough Guide to Videogaming comes in: an informed,
independent handbook, it picks out the best releases across all
formats and genres, and identifies the platforms that suit your
gaming tastes and budget. With the industry in constant flux, this
book isn’t influenced by shortlived hype, concentrating instead on
the tried and tested platforms. Each platform gets its own section
starting on p.1, including a summary of its past and future.
Technical jargon has been kept to a minimum, though we’ve provided a
handy glossary (p.512) for useful and/or unavoidable terms.
As for the games themselves, which make up the bulk of this guide,
we’re not forced – as many magazines are – to concentrate on the
latest releases, good or otherwise, but take a broader outlook to
bring you those that have justified their initial hype. These are
organized according to genre rather than platform, so that you can
easily identify other titles you might enjoy, and each is
accompanied by hints, tips and addresses of useful websites. There
are no bad reviews in these pages; every game we’ve included is a
personal recommendation, though that’s not to say you’ll always
agree with our opinions. If a game’s not here, we either didn’t rate
it (for reasons of mediocrity or worse, to being too similar to
other titles), or the full game wasn’t released in time for this
edition. Unfinished versions, as used by many magazines for preview
purposes, often mask more than they reveal about a title’s true
quality: all the games we’ve tested are the products you’ll find in
the shops.
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