Free Flash - Go to a Flash dealer, and buy some Flash. Then,
start to beat up the Flash dealer. When he fights back, hold Black and
issue the command "Wreck 'em all! ". When you and your team have killed
the Flash dealer, he will drop the cash that you gave him, and sometimes
some extra Flash
Armies Of The Night game - Successfully complete the game to
unlock the Armies Of The Night arcade machine at the hub. In this game,
you play as Swan and Ajax in Double Dragon style stages. The object of
the game is the save Mercy, who has been captured by the Riffs.
Credits mini-game - Successfully complete the game, then
during the ending credits you can play as the Riffs and fight against
the Rogues on the beach.
Unlock Play as the Riffs vs The Rogues
Beat the game.
Unlock Steel Toed Boots
Beat The Jones Street Boys In Turf Invasion
Unlock Adelphion As Rumble Character
Help Get Back The Tiki Costume
Unlock Hand Cuffs To Use On Enemies
Arrest The Coney Stalker
Unlock Recruit Bums ComRecruit bums
Complete the "Feed the bums" bonus mission.
Unlock Brass Knuckles
Beat The Hurricanes In Turf Invasion
Unlock Keys
Free Twiggys Contacts
Unlock Increased Flash Capacity
Run To Twiggys Store And Get a Foam Finger While Dosed On Flash
Infinite rage - While playing a game, press X, B, Y,
Back, A, Left.
200 Bones, 3 Flash, and Cans - While playing a game, press Black,
click Left Analog-stick, press R, A, Down, R.
Complete current mission - While playing a game, press Down, X, A,
Back(2), Left.
100% completion - While playing a game, press R, Back, X, Down, L,
Right.
Lose police - While playing a game, press Up, Back, A, Y(2), B.
Get knife - While playing a game, press Down(2), Back, Up(2), White.
Get bat - While playing a game, press X, click Left Analog-stick,
press Down(2), R(2).
Get pipe - While playing a game, click Left Analog-stick, press B,
Back, Up, R, Right.
Get machete - While playing a game, press R, A, Black(2), Back, click
Left Analog-stick.
Ghost characters - Successfully complete the Armies Of The Night
mini-game to unlock Ghost Swan, Ghost Ajax, Ghost Cyrus, Ghost Fox,
and Ghost Cleon.
Bonus Coney Island missions - Successfully complete the game to unlock
bonus Coney Island missions. In these missions, you can uncuff
yourself without keys and rage with use of Flash.
Unleash The Fury mode - Get a 100% completion on the Hardcore Soldier
difficulty setting to unlock the Unleash The Fury difficulty setting.
Under this difficulty setting, you play as the Baseball Furies gang
with the same story, but start with bats and the difficulty is higher.
Turnbull AC's Chase - Use the following method to escape them.
Continuously hold down White to remain ahead of them. Also, try and
keep the controller toggle pulled towards you dead center. The buttons
configuration is as follows: Y, A, Y, A(2), Y(3).
Defeating Luther in Coney Island - When you have Luther on the beach
the second time (after defeating him the first time), do not worry
about hiding behind this fence or the crate. Wait behind the boat, let
Luther shoot five or six shots, then sprint directly up the middle
until you are in front of Luther and throw a bottle. It will hit him
in the face. Do not bother to aim or do anything else, just throw it.
Increasing stamina - There is an area once you get inside of the
Warriors hideout where you can work out. You will be able to do chin
ups, sit ups, push ups, and a heavy bag. At the end of each chapter
you will be able to workout to increase your stamina. However, you
will not be able to start working out until after Chapter 3. There are
ten ranks for each exercise. They are as follows, with "R" being rank,
and "/" being within seconds:
Chin Ups: R1=5, R2=5/11 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17
sec., R6=15/32 sec., R7=15/29 sec., R8=15/26 sec., R9=20/40 sec.,
R10=20/35 sec.
Sit Ups: R1=5, R2=5/11 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17
sec., R6=15/32 sec., R7=15/29 sec., R8=15/26 sec., R9=20/40 sec.,
R10=20/35 sec.
Push Ups: R1=5, R2=5/11 sec., R3=10/19 sec., R4=10/17 sec., R5=10/15
sec., R6=15/28 sec., R7=15/24 sec., R8=15/20 sec., R9=20/30 sec.,
R10=20/25 sec.
Heavy Bag: R1=10/25 sec., R2=10/23 sec., R3=10/21 sec., R4=10/19 sec.,
R5=10/17 sec., R6=15/33 sec., R7=15/31 sec., R8=15/29 sec., R9=15/27
sec., R10=15/25 sec.
Infinite money - After any mission in Free Roam
mode, go to a jewelry store and break in. When inside, take the
register and exit. Make a right and go straight until your base is on
the right side. Go up the first set of stairs and stop. Turn towards
the stairs leading farther up. Throw the register against the stairs
in this position until it breaks. When it breaks open, stand over to
collect the money. If done correctly, the register should keep giving
you money until it reaches $999. Note: The money you collect may not
be there during missions.
Free items - Go to a Flash dealer, and buy some Flash. Then, start to
beat up the Flash dealer. When he fights back, hold Black and issue
the command "Wreck 'em all! ". When you and your team have killed the
Flash dealer, he will drop the cash that you gave him, and sometimes
some extra Flash.
To get free items, just beat up the dealer. They will drop at least
one item that they are selling. For free Flash, pay $40 for two Flash,
then beat him up to get the third Flash for free, plus the money you
just gave him. Once you can carry four Flashes, use the same
technique, but pay for three to get the fourth for free. For free
paint, you can only carry nine paint cans. Buy eight and get the ninth
for free by using the beat-down method; you will also get your $40
back. For free knives, when you are able to pay for knives from a
dealer, it is best that you do not spend more than $150. Each knife is
worth $50. Pay for three and get the fourth for free. Note: The beat
down method does not work when you need information from the bums
sitting on the ground. Do not give them any more than $2. To get it
back from them, do not beat them down; instead, mug them for it.
Flashback E - During Flashback E, your mission is to retrieve a size 9
hat. Playing as Cochise you will get the hat from the leader of The
Boppers. When fighting Big Moe he will eventually drop his hat. When
you put on his hat you must follow the button sequence correctly to
get a free Flash. When doing the button sequence correctly, Cochise
will begin dancing. You will need the extra Flash when fighting Big
Moe. You will have two chances to get two extra Flash. Also, beat up
the two girls that get involved to bring up your rage meter. This will
help when you are fighting Big Moe.
Point requirements - Each level requires a certain amount of points to
unlock soldiers for your create-a-gang, an arena, or bonus rounds for
when you are at home in Coney. You must also complete the Bonus
Objectives as well. Use the following key: "HSN" is high score needed;
"SU" is soldiers unlocked; "AU" is arenas unlocked; and "BO" is bonus
objectives.
Chapter 1 (New Blood): HSN = 5,000, SU = 1
Chapter 2 (Real Live Bunch): HSN = 2,000, SU = 10
Chapter 3 (Pay Back): HSN = 17,000, SU = 22, BO = 3
Chapter 4 (Blackout): HSN = 12,000, SU = 24, BO = 2, AU = 1
Chapter 5 (Real Heavy Rep): HSN = 7,000, SU = 12, BO = 2, AU = 2
Chapter 6 (Writer's Block): HSN = 8,000, SU = 18, AU = 1
Chapter 7 (Adios Amigo): HSN = 7,000, SU = 15, BO = 2, AU = 4
Chapter 8 (Encore): HSN = 2,000, SU = 2, AU = 1
Chapter 9 (Payin' The Cost): HSN = 1,000, SU = 14, AU = 1
Chapter 10 (Destroyed): HSN = 8,000, SU = 4, BO = 1, AU1
Chapter 11 (Boys In Blue): HSN = 9,000, SU = 10, BO = 1, AU = 3
Chapter 12 (Set Up): HSN = 15,000, SU = 29, BO = 3, AU = 1
Chapter 13 (All City): HSN = 15,000, SU = 18, BO = 1, AU = 1
Chapter 14 (Desperate Dudes): HSN = 7,000, SU = 18, BO = 2, AU = 1
Chapter 15 (No Permits, No Parley): HSN = 10,000, SU = 7, BO = 1
Chapter 16 (Home Run): HSN = 2,000, SU = 1, AU = 1
Chapter 17 (Friendly Faces): HSN = 2,000, SU = 13, AU = 1
Chapter 18 (Come Out To Play): HSN = 2,000, SU = 20
Flashback A (Roots): HSN = 9,000, SU = 18, AU = 1
Flashback B (The Best): HSN = 6,000, SU = 2, BO = 1, AU = 1
Flashback C (Heavy Muscle): HSN = 9,000, SU = 13, BO = 2, AU = 1
Flashback D (Scout's Honor): HSN = 9,000, SU = 29, BO = 1, AU = 2
Flashback E (Sharp Dressed Man): HSN = 11,000 SU = 28, BO = 1, AU = 1
Flashback Coney Turf: SU = 2, BO = 17 (will be completed over time)
Armies Of The Night arcade game: SU = 12, AU = 3 (arcade game must be
completed to get soldiers and arenas)
Rumble mode bonuses - Successfully complete the
indicated chapter with a 100% completion (all tags sprayed and bonus
missions) to unlock the corresponding bonus:
Chapter 1 (New Blood): The Warriors
Chapter 2 (Real Life Bunch): The Warriors soldiers
Chapter 3 (Payback): The Destroyers
Chapter 4 (Blackout): Baseball Furies and Baseball Field area
Chapter 5 (Real Heavy Rep): The Orphans and The Orphanage area
Chapter 6 (Writers Block): Hi-Hats and Burner Battle mini-game
Chapter 7 (Adios Amigo): Hurricanes, Broken Apartments and Pool Room
areas
Chapter 8 (Encore): Hi-Hats soldiers and Coney Amusement area
Chapter 9 (Payin' The Cost): The Destroyers soldiers
Chapter 10 (Destroyed): The Destroyers soldiers and The Shack area
Chapter 11 (Boy's In Blue): Turnbull ACs
Chapter 12 (Set Up): Seracens, Jones Street Boys, and new area
Chapter 13 (All City): Moonrunners and new area
Chapter 14 (Desperate Dudes): The Riffs and new area
Chapter 15 (No Permits, No Parley): Other soldiers
Chapter 16 (Home Run): Other soldiers and Rotunda area
Chapter 17 (Friendly Faces): Punks, Lizzies, and Subway Toilets area
Chapter 18 (Come Out And Play): Rogues
Flashback Mission B (The Best): Eliminators, King Of The Hill
mini-game and Flashback Warriors
Flashback Mission D (Scout's Honor): Savage Huns
Game completed 100%: Flashback Warriors, Spray, Flash, knife dealers,
movie soldiers, Spanish Harlem civilians, and all remaining soldiers.
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