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Spiderman 2 Comic Book guide (Complete!) Author: Bas
Veerman nickname: Lapin Kulta Note: This is a Publish Books |
Spider Man 2 (PS2) FAQ/Walkthrough -
Written By: Khuram Nazim - aka a_heavenly_body |
Spiderman 2 - The Game PC Walkthrough
Written BY ADK |
SPIDER-MAN 2: THE GAME (PC) FAQ/Walkthrough Written by
Barry Scott Will - aka PapaGamer |
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Arcade mini-games - There are four mini-games at the Arcade: Dodge Hall,
Directional Attack, Web Attack, Air Combo. Enter the Arcade, then go to
the back of the room. Press X to activate the marker to start the Dodge
Hall mini-game. Complete round 3 to unlock the Directional Attack
mini-game (which is more of a tutorial). In the Directional Attack
mini-game, follow it as instructed to unlock the Web Attack mini-game.
This is also basically just a tutorial. In the Web Attack mini-game,
follow it as instructed to unlock the Air Combo mini-game.
Avoiding bad cop aim - When the cops need your help and are being fired
at, they will fire at you instead of the bad guys. Do more Spider Sense
mode to dodge.
Complete Story Mode - The code is Treyarch backwards which is HCRAYERT.
It gets your 40% ahead, starts you off with 200,000 hero points and also
a few upgrades.
Continue beating - After defeating a criminal after a crime, you can
keep beating on him until you leave.
Defeating armored power suits - If you defeat the power suits the first
time sometimes people will tell you that they are attacking random
people. If there are two or more, do not worry. First, attack the one
that is in the way of another power suit's fire. If your health is low,
at least one purple crime is going on go to it and beat it. If it is a
mugging, gang war, etc., wrap up everybody in webbing. Grab one person
and swing to a tall building. It does not have to be that tall. Swing,
turbo, charge jump, and release A at the top of the jump. Turn and
repeat until you get to the top. Repeat and when all opponents are
defeated, you will get Hero Points and health. Go back and fight them by
using the same tactic. Until there is one remaining, stay behind him and
attack him. When you defeat them all, you will get 500 Hero Points and
health.
Defeating Bosses - When facing the Rhino or other Bosses, press Up to
make everything slow down except yourself. This move also allows you to
punch and hit much more effectively.
Defeating enemies - To defeat enemies that block your attacks, have
guns, or dodge your web, use the Web Splash maneuver. This will quickly
cover them up with webbing and will make them easier to defeat. To
defeat enemies easily, just throw them off a high building. Use an easy
combo such as L + X, then Charge Jump and press X repeatedly, or just
use L + X frequently.
Defeating Doc Ock - When you fight Doc Oc for the last time, save up
your Spidey Sense energy. When it gets too full or half-way, let him get
close and active it. This will help you defeat him without losing
health. Note: If you can get good hits on him when three of his four
arms are down, you will take little damage if you are careful. When
facing Doc Ock in the final battle, stand your ground in a corner and
let him approach you. When he arrives, beware of his tentacles. Dodge
them one by one pressing B when Spider- Man's head flashes, then respond
to each dodge by pressing Y and shooting a web at the Doc's tentacles to
bind them to the wall or the ground. When all four tentacles are bound
to either the ground or the wall, run towards the Doc by holding L then
pressing X, performing an uppercut which sends the Doc in the air. Then,
hold and release A and continue to press X rapidly. When the Doc falls
to the ground, continue to perform combos to him
by pressing X, but beware of his tentacles. Doc Ock will use them to
throw you repeatedly. Web out of there after one combo and move to
another corner and repeat the process until the Doc is defeated.
Defeating Mysterio - When you are fighting Mysterio at the Speedy Mart,
the battle is very short. Just punch him a few times to defeat him and
prepare yourself to reveal Mysterio's true identity.
Defeating Mysterio - When you are fighting Mysterio at the Speedy Mart,
the battle is very short. Just punch him a few times to defeat him and
prepare yourself to reveal Mysterio's true identity.
Defeating Mysterio at the Statue Of Liberty - First, charge up your jump
meter and swing from one alien ship to another until you get to the main
base with the Orbs. From there, swing from the poles connected to the
Orbs. Target the Orbs then charge your Jump meter and speed up your
Swing Speed with L1 to get close to or under the Orb. Then, attack it
and repeat for the rest of the Orbs. When you finally destroy all of the
Orbs, swing onto the center platform and use Spider Reflex. The fan is
already slowed, but Spider Reflex slows it down even more. From here,
jump up and hit the plant-looking thing. You may need to destroy the
Orbs again if you do not defeat Mysterio fast enough.
Defeating Shocker - To defeat Shocker the second time that you fight
him, climb up the wall directly across from Black Cat and press the
switch. The force field will deactivate. Then, charge towards Shocker.
Stay away from the middle, as Shocker will stay on the sides. Uppercut
him into the air. Jump up and do an air combo. He will fall down. Charge
him again and do the same thing. This time he will start to charge for a
blast. Run away and do charged jump as far from him as possible. The
force field will turn on again. Repeat the strategy from beginning. When
Shocker loses about half of his life, Black Cat will shut down the force
field for good.
Defeating Rhino - When Rhino tries to hit you, there will be a flash
above Spider-Man's head. Press B when this happens. When Rhino stops
spinning, he will be dizzy. Punch him until he recovers, then he will
charge at you. Jump over him. Do not punch or web him. If you web him
you will get hurt. If you punch him it will not have any affect because
there is metal around his body.
Destroying Orbs at the Statue Of Liberty - First, attach to one of
Mysterio's "UFOs" and it will fly you high up. Jump off and Websling
around until you are close enough to an Orb to Webzip toward it. Once
there, you will remain floating. Just use a simple punch attack to
destroy it.
Easy Skyscraper Tokens - Go to the map of the city and look very closely
at the buildings. You will see little gold dots on top of the buildings.
They represent the token locations.
Farther web swings - When you are swinging, hold L + A. Release when you
are about to get make another web shot come out. This will make you go
farther.
Faster wall running - When running up a wall and are about to fall,
quickly press X and hold Circle. You will go faster for a moment. Keep
doing this until you get up the wall.
Fight Arena - After Doc Ock is defeated and the credits finish rolling,
Chapter 16 starts and the Fight Arena can now be bought at the Upgrade
Store. The Fight Arena upgrade costs 5,000 Hero Points. After you
purchase it, swing over to the Shocker Warehouse near the Lower East
Side. Enter the warehouse through the large bay doors. Go to the main
room where the first battle with Shocker took place. Access the marker
to start the fight. At first, only "Timed Rounds" is available, but
playing it to Round 3 unlocks the Endurance Rounds option. Completing
Round 3 unlocks the Boss Rounds option. The Boss Rounds includes the
various villains from the game with thugs.
First Encounter:
Saving Doc Ock - First, wait until the field goes inward then attack the
computer. Quickly get back to dodge the field coming towards you. Do not
forget to use your Spider Sense to avoid the bolts. Then, charge your
jump until it is full, sprint with L, and quickly jump through the
opening to the other computer and destroy it. Then, watch for the new
pattern in the movement of the field. When the field is going inward,
Charge Jump through the opening again. Repeat this until you
successfully destroy all of the computers.
Free fall - In order to free fall you must first be on top of a
building. Just run or walk off and you should form a diving position. If
you were high enough, the game should shake and you can see the speed.
You can do this with the construction worker that you were supposed to
"save" from falling off of the building, but when you land you will just
roll and the construction worker will not be affected. Note: Sometime
when you free fall you will lose health if you hit the ground head on.
Following Black Cat - In the missions where you have to follow Black
Cat, try not to swing from building to building because you will not be
very accurate and fall too far behind. Instead, try flinging yourself
from building to building. To do this, hold the Jump and when it is
fully charged, also hold Turbo. Then, still holding Jump + Turbo, run to
the edge of the building and release Jump, but continue to hold Turbo.
This will fling Spider-Man farther than just jumping, and is much more
accurate than swinging. Also, if you are just about to land on a
building, but are slightly short of making it to the top, try using the
zip line when you can still see the top of the building. Note: You must
buy the zip line first. It should attach to the top and zip you over.
Hang a thug on a streetlight - If you are in a street fight and need to
hang up thugs for a little while, press X, X, Y, B at a thug . This will
hang him up onto a lamp post. You have to make sure that you are near a
lamppost in the first place. First, get your opponent webbed up very
well. Then, get your opponent into a grapple (for example, Y + X). Once
this has been done, move the D-pad or Left Analog-stick Left to Right
while holding Y. Doing this causes Spider-Man to toss his opponent back
and forth over his head into the ground or another nearby object. After
you feel you have beaten them a decent amount, press X. Do not let your
opponent go free from Spider-Man's grapple hold. Doing this causes
Spider-Man to jump up and tie them up to an object.
Human punching bag - Tie a enemy to a lamp post using the Web Hanger
move. You can then just beat them up until you get tired of doing so.
Getting upgrades - When you are in need of more moves, fly around the
city and look for buildings with a web-like top on them. Sometimes the
buildings will be very small and are white, which may make the web
almost invisible. There are also different color webs, which will make
the web more visible on your map in the lower right side of the screen.
Inside of one of those stores, you will see a gold spinning decal which
you should "open up". This will bring you to the upgrade screen, where
you can spend your Hero Points to get other attacks and much more.
Loop swinging - To do a loop swing, press R to swing. About half way
through the swing, hold L. Spider-Man will swing in a loop over the
anchor of his webline. This will work well with objects such as cranes.
You can also do this with a double web swing. Instead, just press R, R,
but hold it down the second time, then hold L. This move can results in
more jump distance.
Movie Theatre - After Doc Ock is defeated and the credits finish
rolling, Chapter 16 starts and the Movie Theatre can now be bought at
the Upgrade Store. The Movie Theatre upgrade costs 1,000 Hero Points.
After you purchase it, swing over to the movie theatre and activate the
Change icon to choose from Activision Logo, Treyarch Logo, the Credits,
and 3 demo videos
Mysterio's Apartment:
Exiting Wall Of Mirrors - Go up to a mirror and punch it three times as
the clone is coming out. Then, beat the clone up. Using a Web Ball (L2 +
Triangle) works well. Be very careful to only approach one mirror at a
time, as the Spider-Man clones that appear are very difficult to defeat
if there are too many. Repeat this until you find the door that you can
use to exit.
Programmer Save - When starting a new game, enter HCRAYERT as a name ('Treyarch'
spelled backwards), then go back and enter any name of your choice. The
game will start in progress, with over 40% completion, 201,000 Hero
points, with Swing Speed and Web Zip upgrades, and 'Big Game Hunter',
'Alien Buster', 'Shock Absorber', and 'Tentacle Wrangler' ranks.
Reaching the arcade - Go to Han's Pizzeria (the pizza icon on the map).
Stand facing the front door and the neon sign (so that you see
Spider-Man's back). Turn to your left and go down the street past the
blue star icon for Race 95 and continue pst the first intersection. Go
to the second intersection at the end of the grassy area (across the
street is the blue star icon for Race 96). Stay on the side with the
grassy area, and turn left. Go down the sidewalk with the grassy area on
your left until you reach the T-shaped intersection. Cross the street
and continue going straight, past the white/gray awnings. On your left
side is an alley. In that alley is a storefront with green-trimmed
windows. Go into this alley and you will reach the entrance to the
Arcade. Above the Arcade door is a sign depicting an old Atari-style
controller. Note: The Arcade is a location used at the very beginning of
the game during the tutorial narrated by Bruce Campbell.
Reaching Liberty and Ellis Islands - The only way to get to Liberty
Island and/or Ellis Island is to hitch a ride on the patrolling
helicopters that surround the islands. To do this, stand on the edge of
the Manhattan island where you can see the Statue Of Liberty and the
other island (Ellis Island). Then, look up and watch for helicopters.
They are much easier to spot in the daylight hours, and may only appear
during this time. Then, charge-jump and web-sling to attach to one. Wait
for it to get close to the island and/or the other helicopter. You will
know when to make the jump for the islands. When you must get to Liberty
Island, keeping swinging to the island until you see eight little red
dots. Then, drop into the water and you will float all the way over to
the island. To get to the Statue Of Liberty from Quentin Becks, first
jump hard then keep web swinging from the UFO. While doing that, keep
jumping and getting boost by pressing L2 at the bottom of a swing. Keep
doing this, even when you fall.
Saving Aunt May from Doc Ock - First, fail the mission by losing Ock.
Then when you restart the mission next to the helicopter, Web Swing and
try to attach a Web Swing to the helicopter. It is much easier to web
swing to the helicopter, or make your web attach to the chopper. All you
have to do is dodge the buildings. It is also possible to attach you web
to other choppers that are just flying around in the city.
Saving the reporters from Mysterio - When you start the level, you are
on the top of the Daily Bugle. Charge your jump and sprint towards the
destination marker and begin swinging. When Spider-Man says "The
conference is starting, I'm going to be late", you should be near a
black building with green lights behind it. The green lights are the
conference hall. Sprint through the center of this building and start
swinging to the right. The entrance is on the right hand side. Sprint
into the building and directly to the stairs. Sprint up the right-hand
side to the top floor and in the second door on your left. Note: Jumping
up floors saves a few seconds, but do not wait to charge your jump. When
you enter the room, there will be an intermission sequence of Spiderman
meeting Mysterio, and two reporters hanging from the balconies. Save the
one on the right first, since he is closest to falling. When you pull
him to you by pressing Y, charge your jump and sprint towards the
balcony that you came in on. When you reach the edge of the balcony,
release Jump. The jump alone will not get you there. When you start to
fall, cast a web and swing onto the balcony. Press Y to put the reporter
down. Repeat this for the reporter on the left. When you have safely
rescued the two falling reporters, go back to the balcony on the right.
There should be another reporter on that balcony. Repeat the steps for
saving the falling reporters. Swing down to the stage and fight off some
of Mysterio's alien flyers Note: Your web attacks will not have any
effect on the flyers, however your normal attacks will. Grab one of the
reporters and charge a jump. When your jump is fully charged, jump
straight up. When at your full height, cast a web and wait for it to
stop swinging. Repeat this until at maximum height. Start swinging
towards one of the two balconies that the reporters were on. If you are
not high enough, charge a jump and release. Repeat this for the other
two reporters, then finish of the flyers. An intermission sequence will
start, and you will have completed the level.
When you enter the room, there will be an intermission sequence of
Spiderman meeting Mysterio, and two reporters hanging from the
balconies. Save the one on the right first, since he is closest to
falling. When you pull him to you by pressing Triangle, charge your jump
and sprint towards the balcony that you came in on. When you reach the
edge of the balcony, release Jump. The jump alone will not get you
there. When you start to fall, cast a web and swing onto the balcony.
Press Triangle to put the reporter down. Repeat this for the reporter
on the left. When you have safely rescued the two falling reporters, go
back to the balcony on the right. There should be another reporter on
that balcony. Repeat the steps for saving the falling reporters. Swing
down to the stage and fight off some of Mysterio's alien flyers Note:
Your web attacks will not have any effect on the flyers, however your
normal attacks will. Grab one of the reporters and charge a jump. When
your jump is fully charged, jump straight up. When at your full height,
cast a web and wait for it to stop swinging. Repeat this until at
maximum height. Start swinging towards one of the two balconies that the
reporters were on. If you are not high enough, charge a jump and
release. Repeat this for the other two reporters, then finish of the
flyers. An intermission sequence will start, and you will have completed
the level.
Skip training - Complete the training by entering "CEREBRA" in the
cheats menu.
Spider-Man:
The Movie references - Certain building can be referenced to the first
Spider-Man. For example, the skyscraper where you have the final fight
with the Vulture in the first game can also be found in the second game.
The bridge where you fought the Green Goblin can also be found in the
game, but you cannot pass about halfway on it to the next city. Also,
the bridge that the Green Goblin tries to blow-up and you must
save is also in this game.
Swing Speed 8 Level Upgrade - After completing Chapter 16, Chapter 17
starts and unlocks the Swing Speed Level 8 upgrade at the Upgrade Store.
The Swing Speed Level 8 upgrade costs 50,000 Hero Points. Using it earns
the Speed Freak award.
Theatre and Fight Arena - To Unlock the Spider-Man 2 Theatre, and the
Spider-Man 2 Fight Arena, simply complete all the missions in Chapters
1-15. In Chapter Sixteen you'll have free -roam with one mission: Get
50,000 more hero points. Go to a store with 6,000 hero points or more
Now, scroll around for an icon of a camera. It costs 1,000 Hero Points.
This is the theatre. You'll be able to watch the Credits, Treyarch
intro, and Activision intro. There's a spider man posing icon next to
it. It is labeled Fight Arena. Buy it for 5,000 hero points. The
warehouse where you FIRST battled shocker is where this arena is. You
fight a wave of criminals in separate rounds.
Twin Towers location - The very accurately New York City. It is actually
possible to find the lights pointed to the sky that replaced the Twin
Towers. It is located on the southwestern side of the city near the
coast. It will be found in a big space on the map, and its a lot easier
to see at night when the lights
are on.
Vulture Lair - When you reach a hole in the netting you will reach a
open space. Advance Web it.
Wallsprint Level 2 Upgrade - Get all 150 Skyscraper Tokens. |
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