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Microsoft Xbox Sphinx and the Cursed Mummy Cheats, Codes, Hints, Tips and Walkthroughs
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Microsoft Xbox Strategy Guides Canada:  Microsoft Xbox Sphinx and the Cursed Mummy Official Games Strategy Guides Books
UK:           Microsoft Xbox Sphinx and the Cursed Mummy Official Games Strategy Guides Books
USA:         Microsoft Xbox Sphinx and the Cursed Mummy Official Games Strategy Guides Books
USA>  Sphinx and the Cursed Mummy: Official Strategy Guide
Europe>  Sphinx and the Shadow of Set: Official Strategy Guide
Canada>  Sphinx and the Cursed Mummy: Official Strategy Guide
Video of the Making of Sphinx - Start a new game and get the sword in the first level.

Get Past The 1st level - After the movie Honrax runs off to the peak [next to the lava flow] he'll say something and a monster will appear. The monster will ask you to get him some coconuts from the trees .The first & second one will be next to you [use the rocks to throw at the trees]. The third one is by the lava flow.

Then go back to the monster and give him the coconuts, then he'll put you in his mouth and you will get to aim yourself to where the passage to walk on lava and meet Honrax [the eagle].

After you get that drop down and go across were the rocks are take a right after a little while, you'll find a statue pull it backwards then the lava will flow in to the geezer orn lava pit. Go to the monster again aim to were you went to get lava walk get it go to the geezer jump up on it it will shoot you up then you will find two more, jump on them, then there will be a eye that won't let you in the other part. Go to the right and there will be a ledge jump off, if right Sphinx will automatically grab on. Wait a little while the eye will start looking for you wait a little bit and jump up when he is not looking.

Gold Ankh Pieces to Gold Ankhs - Along your guest you will find a large amount of Gold Ankh Pieces. You get the regular story: 'Collect four of these and someone with the right skills will put them together into a Gold Ankh which will increase your health by one'

Onyx Scarbs - Every time you play as the Mummy, you will see pyramidal boxes with a glowing center. Set yourself on fire and run up to these boxes. They will burn and the Onyx Scarabs will be set free. Catch them all, they become useful later on. At the Bedouin Outpost there is a vender who sells a variety of useful items.

Secret Place in the Palace - In the second level, when you're king Tut in his palace, there is a hole inside which you can go through. Exit Tut's bedroom and look around different rooms until you find a room with a long table in it. dining room] Go to the end of the room where your throne is located. Walk over to the side of it and grab on. Pull or push it as far as it will go and a hole will be revelled.
Sent in by Harry & Theo Mills

Alternate ending:  Complete the game with all nine Life Upgrades.

Illustration Gallery:  Successfully complete the game to unlock the Illustration Gallery.

Defeating The Empress Of Time:  To defeat the empress of time for the last time, dodge all her attacks, especially the kicks. Do not let her get near the girl in red. When only a little of her life remains, keep blocking and press Y or X .

A good but slightly cheap way to defeat the Empress of time in the normal ending is as follows. At the end of the intermission sequence, immediately jump backwards towards the edge of the "arena". Simply back away off the edge. It is impossible for her to attack the Prince while he is hanging from the ledge. Shimmy over a few feet from her (she usually will not follow). Anytime you are ready, simply pull yourself up and do a three-hit combo on her. If she blocks one of the attacks, jump back quickly to the edge to avoid a combo from her. If she slows down time, immediately go back and hang from the ledge until time returns to normal. Doing so is a good way to save your Sand Tanks until you find a better opportunity to use them. Once you feel like it, use one of your own sand tanks to slow down time. Then use the X (3), Toward , A (6) combo. Once you finish this combo, jump back towards the ledge. You may then choose to either use the three-hit combo or the Slow Time combo described above. Any time she uses the whirlwind attack, just run away. Using your Sand Tanks to slow time for this attack is not recommended, as it only takes away two to three seconds of the whirlwind. Try to keep all of the whirlwinds away from the camera. By doing this, you can run towards the camera without worrying about hitting a whirlwind. Once the winds are done, repeat the strategy discussed earlier. It may take a while to complete and is cheap, but it is much easier than actually trying to dodge her attacks.

Defeating The Dahaka:  You must have all nine Life Upgrades to gain the final sword, The Water Sword, to fight The Dahaka and receive the alternate ending. Before you enter the Central Chamber the second time, make sure you go to the pedestal in the middle of the hourglass room to receive the Water Sword. Enter the Central Chamber to trigger the intermission sequence. Then, chase the empress to trigger the alternate Boss fight with The Dahaka. This can be a very tricky Boss (especially under the hard difficulty setting), and he may seem very cheap at first. Immediately when the fight starts, trigger the Ravages Of Time attack against the beast. Do this twice, then run around and refill your Sand Tanks. The Dahaka will try to shoot his tendrils up through the ground in front of you. The best tactic to avoid them is to run around in a circle -- they will not touch you. After your Sand Tanks are filled, go back towards him. When you get close to him, he will shoot tendrils out of his stomach at you. Roll under them then activate Slow Time and hit him until his health is about half way down. An intermission sequence will start, and the beast will be hanging on the side of the cliff. Run over to him and use Ravages Of Time as much as possible. When his health gets too low, he will jump up into the center of the stage and regain half of his health. This is when he becomes angry and things get tricky. He will try to jump on you multiple times. Run around the stage collecting the sands, rolling out of the way when he jumps towards you. If he misses you, he will try to shoot his tendrils at you; just run or roll away from him. Eventually he will go back to shooting tendrils out of the ground. When your sands are full, run towards him and use the same tactic as before. When your down to a couple of Sand Tanks, fill up again. The strategy is to get his health as low as possible before he gets knocked to the side of the cliff, then use either Slow Time or Ravages to kill him off before he jumps back up again.

Get the Light Sword. Ensure that you do not throw the Light Sword. Hang onto it until the Dahaka fight. Beat on him as instructed above, but when he hangs on the ledge for the first time, slow time and hit him with the Light Sword (not the Water Sword). He should die before he is able to jump back up. If not, you will defeat him the second time.

Defeating Shadi:  This is an easy but precise way to defeat Shadi. Attack her until you hear a large "clank", which indicates that she has blocked. Then, roll to the side of her. When this is done, most of the time you will be able to get behind her and repeat the attack. You should get to hit her about four times (and possibly up to six times) before she blocks. However, sometimes you may only hit her about two times before she blocks. You must listen for the "clank".

Defeating the first Boss:  Block and do the attack were you jump behind her, and attack her twice. Remember to block immediately after this or she will hit you down.

While fighting the first Boss after you become the Sandwraith, use slow time to easily kill it. It will rarely get a hit on you, and your Sand Tank will regenerate during this time. Whenever it runs out, immediately start slow time again. Remember to stay behind it or its attack will knock you off the platform.

Defeating the Crow mini-Boss:  Use the following trick to defeat the mini-Boss that is formed from the evil crow enemies encountered in the beginning of the game after the ship level. Jump over him and slash him in the air repeatedly. By doing this, he cannot hit you. You must wait a few seconds between attacks. Also, in the last two stages, you will be on platforms; be careful that you do not fall off.

Defeating the Golem Boss:  To defeat the harder Golem Boss that throws exploding monsters at you, have at least five Sand Tanks full. Activate Ravage Of Time (press R , then tap L ) and hit him behind his legs (which has no armor). Then, jump on his back and onto his head. Immediately activate Ravage Of Time again so you can hit his head faster. When it wears off, activate Eye Of The Storm (press L ), then keep hitting him. You should then finish him off.

Defeating the mechanical tower Boss:  To defeat the large Boss on the mechanical tower stage, continuously hold R to block, and dodge all his attacks by pressing A while blocking. Control the direction of your dodge by moving the Left Analog-stick . Note: Dodging to the left or right is best. Blocking his hits will not work, as you will die after four hits. He has no armor on the back of his legs; when you get behind him, hit his legs and prepare to dodge again. After a few times of doing this, he will fall to his knees. You will be able to jump on his back by pressing A . Strike him in the head with your sword five to eight times. He will then throw you off if you do not jump off in time. Repeat this three or four and he will die.

Roll under his legs (it is a lot easier than trying to go around) and slash at the back of his ankles. When he drops to one knee, press A to climb up his back. About halfway up his back, slow down time and begin slashing at him. You should be able to kill him before he can throw you off his back. Also, when he dies he gives you a sand tank, so it is like earning it back.

Defeating enemies quickly:  When you are on a cliff or platform with areas to fall off and enemies start attacking in groups, just throw them off instead of wasting Sand Tanks or fighting them all head on. This saves time, especially when you reach The Cliff as the Sandwraith.

Use the following trick to easily defeat any of the large enemies that require you to jump on their backs and get hits. Use Slow (tap L ) when you are climbing up its back. Once you get up there, start hitting it as much as possible. Eventually, before time runs out or it has the chance to throw you off its back, you will be able to stab it in the neck and it will fall. By doing this, you will only use one Sand Tank and it will be refilled by its death. Note: Do not use any other Sand Tanks prior to jumping on its back, or else you will waste them and not get them back too quickly. Note: You may have to use two Sand Tanks while on its back if it is used too early.

Glowing sword:  Go to the Mystic Caves with a sword that can break walls. Pass the first gate that unloced to find a passage divided by a pit with a switch on the floor. Jump into the pit and get through the breakable section of wall at one end. Break the weapon rack that is behind it to get the glowing sword. This secondary weapon does a large amount of damage, but with every use will also increase damage given to the Prince.

Pink flamingo:  After getting a sword that can break walls, get to the Garden Hall (Present). Begin at the middle passageway at the very top of the hall. Wall run to the rope, then wall run to the central platform. Turn to the left and walk through the rubble that should be in front of you. Turn around and hold onto the platform you were just standing on. Then, jump across the gap to the next platform. To your left is another platform with a switch. Once there, use the switch then go back to the platform you were just on. Climb on the block that is now here, then do a vertical wall run and jump to get to the beam above. Walk along the beam to the right then jump to the ledge on the far wall. Follow the ledge until you find an alcove. Drop down into the alcove and use your sword to break the rear wall on the right side. The pink flamingo weapon is hidden in the weapon rack. One hit from it can knock anything except Bosses to the ground.

Rayman's glove:  Get to the main tomb in the Catacombs. Exit this area to begin a Dahaka chase. Notice that the passageway branches during the second and third Dahaka chase. Turn left here and find the weapon rack immediately to your left. Break the weapon rack to collect Rayman's glove. One hit from it can knock anything except Bosses to the ground.

Old sword:  On the ship where the game starts, look at the weapon that your dead shipmates have dropped (the humans, not monsters). Most of them should be the sword you started with Prince Of Persia: Sands Of Time .

Life Upgrade locations:

 (Past): After fighting the girl in black a second time, pull the large altar on ground level of the sacrificial chamber to reveal a secret door. Go through the trapped hallway and get the first Life Upgrade.

 (Past): This is done after Slow Time is earned. From the room where the Prince has an intermission sequence with the maggot man creature, go into the large courtyard-like room with a timed floor switch next to some stairs. This switch opens a low gate at the top of the same set of stairs. Go through that trapped hallway for the second Life Upgrade.

Note: To obtain the second Life Upgrade without getting the power that slows time, you must find the switch behind the barrels. Press the switch and wall ride up the wall, instead of running up the stairs roll. If done correctly, you should make it a moment before the door closes.

 (Past): This is done after the Serpent Sword is earned. Rotate the turnstile switch directly opposite the facing of the metal nub where the Serpent Sword was used to create platforms to a door at the bottom of the chasm. Use long wall jumping to slow the Prince's descent down to the level of the door. Past that door is a trapped hallway that leads to the third Life Upgrade.

 (Past): When exploring the Garden Tower, look for a room that is overgrown with vegetation and is directly below a box and folding bridge puzzle. It is in the same vicinity as the first switch that turns on the water for the Garden Tower. A break in the fencing allows the Prince to drop off and use ledges to access a door underneath the overgrown vegetation room. The fourth Life Upgrade is past that trapped hallway.

 (Past): When exploring the Garden Tower's second water puzzle, ledge up after turning on the water (but before exiting the room with the turn switch) for the fifth Life Upgrade.

 (Past): When exploring the Clock Tower, look the giant Golem enemy that throws explosives. One breakable wall is a save point, but there is a second breakable wall on the other end of the room leads to the sixth Life Upgrade.

 (Past): After gaining the Scorpion Sword and a particularly tough giant Golem encounter, a ladder leads the Prince to a Roman courtyard room. Two breakable walls are here -- one has a switch, and the other has the door which requires Slow Time to access. The seventh Life Upgrade is past that door.

 (Past): After entering the Library, the Prince will need to pull out two bookcases to continue his progress. Look for two circular ledge/beam structures (one of which will have a Ninja) after dealing with the bookcases. One of the circular ledge/beam structures leads to a wall with three levels of ledges that may be climbed/sidled. This is a detour to the eighth Life Upgrade.

 (Past): There is a location near the beginning where you chased Shadee (girl in black) and a door shut behind her. You then have to go up a set of platforms to finally reach the switch atop the room, just before sacrificial pit. Go back there when you get a sword that can break walls. Make your way back up this room. Look carefully when on the top platforms. There should be a set of metal bars in one of the wall that seem damaged. There is a crate behind those bars. Break the metal bars with your sword. Bring the crate onto the platform and look up. You can use the crate to access a passage in the roof to reach the ninth Life Upgrade.

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