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Microsoft Xbox Star Wars: Knights of the Old Republic 2: The Sith Lords Cheats, Codes, Hints, Tips and Walkthroughs
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Microsoft Xbox Strategy Guides Canada:  Microsoft Xbox Star Wars: Knights of the Old Republic 2: The Sith Lords Official Games Strategy Guides Books
UK:           Microsoft Xbox Star Wars: Knights of the Old Republic 2: The Sith Lords Official Games Strategy Guides Books
USA:         Microsoft Xbox Star Wars: Knights of the Old Republic 2: The Sith Lords Official Games Strategy Guides Books


+++++++++++++++++++++++++++++++++++++++++
TCIN Ultimate WEAPON & ARMOR LIST
+++++++++++++++++++++++++++++++++++++++++

ARMOR (PLATING):

Jedi Master Robe (Defense 3)
Echani Shield Suit (Light - Defense: 7)
Mandalore's Armor (Defense: 11 Heavy)
Mandalorian Combat Suit (Defense: 3)
Ossus Keeper Robe (Defense: 1)
Zabrak Combat Suit (Defense: 5)
++++++++++++++++

UnderLay:

Biorestorative Underlay Mark V (All) (*)

Overlay:

Armorply Plating (Robe) (*)
Balistic Shielding Mark III (Armor) (*)
Bonded Plate Mark IV (Medium, Heavy) (*)

=========================================

BLASTER/RIFLES:

Blaster Rifle (Damage: 6-41 or 6-49)
Combat Enforcer (Damage: 10-52)
Disruptor Rifle (Damage: 7-39)
Field Survival pistol (Damage: 9-44)
Mandalorian Assault Rifle (Damage: 11-54)
Micro-pulse Blaster (Damge: 9-41 or 12-58)
Repeating Blaster Carbine (Damage: 8-42 or 8-50)
Scout Enforcer (Damage: 9-44)
War Bowcaster (Damage: 10-43 or 10-51)
Watchman Blaster (Damage: 10-48)
++++++++++++++++

Targeting:

Accuracy Scope Mark IV
Targeting Scope Mark IV (Damage = 3) (*)
Crippling Scope Mark III (*)

Firing Chamber:

Mandalorian Chamber Mark III - MC = 2-16 (*)
Broadened Chamber Mark III - MC = 1-12
Beam Splitter Mark III - MC = 4-11
Precision Chamber Mark III - MC = 2-12

Power Pack:

Pure Rylith Power Cell - MC = 2-20 (*)
Power Pulsator Mark V - MC = 2-20
Ion Charger Mark V - MC = 2-16

=========================================

LIGHT SABER:

Double Blade Lightsaber (Damage: 17-49)
Lightsaber (Damage: 15-43)
Short Lightsaber (Damage: 16-41)
++++++++++++++++

Lens:

Adegan Lens - Damage = 1-12
Pontite Lens - Damage = 2-12 (*)
Improved Vibration Lens- Damage = -1

Emitter:

Expert Fencing Emitter - Defense = 1 (*)
Expert Deflection Emitter - Defense = 1
Refined Phobium Alloy Emitter - Defense = -1

Energy Cell:

Ultimate Diatium Energy Cell - Damage = 5 (*)
Super Discharge Energy Cell - MC = 1-8
Telgorn Jolt Cell Mark III - Damage = 1-8

=========================================

MELEE WEAPON:

Echani Vibrosword (Damage: 8-44)
Vibrosword (Damage: 6-42)
++++++++++++++++

Grip:

Superior Agrinium Grip - Damage = 1-8 (*)
Superior Zabrak Grip = 1-8 (*)

Emergy Cell:

Vibration Cell Mark II - Damage = 1-10 (*)
Sonic Discharge Cell Mark III - Damage = 2-16
Ion Cell Mark IV - Damage = 2-16
Enhanced Energy Cell Mark IV - Damage = 1-12

Edge:

Deadly Devaronian Edge - MC = 2-20
Ostrine Mullinine Edge - Damage = 2-16
Quaddranium Edge - Damage = 2-12 (*)

=========================================

DROID WEAPON:

Droid Ion Striker
Droid Shock Arm
Plasma Projector (Damage: 2-24)
Doid Ion Striker
Droid Neural Pacifier
Droid Neural Scrambler
Droid Repulsor
++++++++++++++++

None

+++++++++++++++++++++++++++++++++++++++++

TICN Ultimate Team:

=========================================
Player
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Skilled Implant

HEAD (SENSOR):
Force Focusing Visor

HANDS (UTILITY RIGHT):
Sith power Gauntlets

LEFT ARM (SPECIAL WEAPON LEFT):
Player’s Armband

ARMOR (PLATING):
Jedi Master Robe (Defence 3 - Fast Force & Vitality Regeneration)
*Upgrade: Armorply Plating mark II, Biorestorative Underlay Mark V.

RIGHT ARM (SPECIAL WEAPON RIGHT):
Mandalorian Melee Shield (Verpine Prototype Shield)

BELT (SHIELD):
Imunity Belt

LEFT WEAPON CONFIG 1:
None

RIGHT WEAPON CONFIG 1:
Double Blade Lightsaber (Damage: 17-49)
*Upgrade: Player Crystal, Crystal Green, (DS) Crystal Quixoni, Pontite Lens, Expert Fencing Emitter, Ultimate Diatium Energy Cell.

LEFT WEAPON CONFIG 2:
None

RIGHT WEAPON CONFIG 2:
Mandalorian Assault Rifle (Damage: 8-51)
*Upgrade: Accuracy Scope mark III, Mandalorian Chamber Mark III, Pure
Rylith Power Cell.

=========================================
Atton
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Biotech Implant

HEAD (SENSOR):
Combat Sensor

HANDS (UTILITY RIGHT):
Bothan Precision Gloves

LEFT ARM (SPECIAL WEAPON LEFT):
Arkanian Energy Shield

ARMOR (PLATING):
Echani Shield Suit (Light - Defence: 7 - Fast Force & Vitality Regeneration)
*Upgrade: Armorply Plating mark II, Biorestorative Underlay Mark V.

RIGHT ARM (SPECIAL WEAPON RIGHT):
Mandalorian Melee Shield

BELT (SHIELD):
CNS Strength Enhancer (Immunity Belt)

LEFT WEAPON CONFIG 1:
None

RIGHT WEAPON CONFIG 1:
Vibrosword (Damage: 6-42) (Lightsaber (Jedi)) (Damage: 9-37)
*Upgrade: Superior Zabrak Grip, Vibration Cell Mark II, Quadranium Edge.
*Upgrade: Lightsaber - Crystal Damind, Velmorite, color, Improved Vibration Lens, Superior Disrupting Emitter, Ultimate Diatium Energy Cell.

LEFT WEAPON CONFIG 2:
None

RIGHT WEAPON CONFIG 2:
Blaster Rifle (Damage: 6-41 or 6-49)
*Upgrade: Pinpoint Scope mark IV, Mandalorian Chamber Mark III, Super or Pure Rylith Power Cell.

=========================================
Bao-Dur
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Cardio Package

HEAD (SENSOR):
Enchanted Shielding

HANDS (UTILITY RIGHT):
Czerka Defense Guantlet

LEFT ARM (SPECIAL WEAPON LEFT):
Arkanian Energy Shield

ARMOR (PLATING):
Mandalorian Combat Suit (Zabrak Combat Suit) (Defense: 3 & 5 - Fast Force & Vitality Regeneration)
*Upgrade: Armorply Plating mark II, Biorestorative Underlay Mark V.

RIGHT ARM (SPECIAL WEAPON RIGHT):
Mandalorian Melee Shield

BELT (SHIELD):
Immortality Belt

LEFT WEAPON CONFIG 1:
None (Lightsaber (Jedi)) (Damage: 9-37)
*Upgrade: Lightsaber - Crystal Damind, Velmorite, color, Improved Vibration Lens, Superior Disrupting Emitter, Ultimate Diatium Energy Cell.

RIGHT WEAPON CONFIG 1:
Repeating Blaster Carbine (Damage: 8-42 or 8-50)
*Upgrade: Crippling Scope Mark II, Mandalorian Chamber Mark III, Super or Pure Rylith Power Cell.

LEFT WEAPON CONFIG 2:
None

RIGHT WEAPON CONFIG 2:
Vibrosword (Damage: 6-42)
*Upgrade: Superior Zabrak Grip, Vibration Cell Mark II, Quadranium Edge.

=========================================
Mandalore
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Advance Combat System

HEAD (SENSOR):
Enchanted Shielding

HANDS (UTILITY RIGHT):
Gamorrean Power Guantlets

LEFT ARM (SPECIAL WEAPON LEFT):
Mandalorian Power Shield

ARMOR (PLATING):
Mandalore's Armor (Defence: 11 Heavy - Fast Force & Vitality Regeneration)
*Upgrade: Armorply Plating mark II, Biorestorative Underlay Mark V.

RIGHT ARM (SPECIAL WEAPON RIGHT):
Echani Shield

BELT (SHIELD):
Immortality Belt

LEFT WEAPON CONFIG 1:
None

RIGHT WEAPON CONFIG 1:
Repeating Blaster Rifle (Damage: 8-42 or 8-50)
*Upgrade: Crippling Scope Mark II, Mandalorian Chamber Mark III, Super or Pure Rylith Power Cell.

LEFT WEAPON CONFIG 2:
None

RIGHT WEAPON CONFIG 2:
Vibrosword (Damage: 6-42)
*Upgrade: Superior Zabrak Grip, Vibration Cell Mark II, Quadranium Edge.

=========================================
GO-TO
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Droid Agility Upgrade

HEAD (SENSOR):
Droid Warfare Upgrade

HANDS (UTILITY RIGHT):
GoTo Targeting Module

LEFT ARM (SPECIAL WEAPON LEFT):
Droid Neural Scrambler

ARMOR (PLATING):
Droid Impact Armor Mark III

RIGHT ARM (SPECIAL WEAPON RIGHT):
Droid Repulsor

BELT (SHIELD):
Droid Deflector Mark III

LEFT WEAPON CONFIG 1:
Mining Laser

*Upgrade: None

RIGHT WEAPON CONFIG 1:
Droid Aratech Oxidizer
*Upgrade: Very Limited

LEFT WEAPON CONFIG 2:
Mining Laser

*Upgrade: None

RIGHT WEAPON CONFIG 2:
Heavy Sonic Blaster
*Upgrade: Very Limited

=========================================
Handmaiden
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Enhancement D-Package

HEAD (SENSOR):
Force Shield

HANDS (UTILITY RIGHT):
Gamorrean Wargloves

LEFT ARM (SPECIAL WEAPON LEFT):
Arkanian Energy Shield

ARMOR (PLATING):
Handmaiden's Robe (Defence: 3 - Fast Force & Vitality Regeneration)
*Upgrade: Armorply Plating mark II, Biorestorative Underlay Mark V.

RIGHT ARM (SPECIAL WEAPON RIGHT):
Mandalorian Melee Shield

BELT (SHIELD):
Immortality Belt

LEFT WEAPON CONFIG 1:
None

RIGHT WEAPON CONFIG 1:
Handmaiden's Staff (Double Blade Lightsaber (Jedi)) Damage: 2-12 & 9-41)
*Upgrade: None
*Upgrade: Double Blade Lightsaber - Crystal Phond, Color, Bondar, Improved Vibration Lens, Refine Phobium Emitter, Ultimate Diatium Energy Cell.

LEFT WEAPON CONFIG 2:
None

RIGHT WEAPON CONFIG 2:
War Bowcaster (Damage: 10-43 or 10-51)
*Upgrade: Crippling Scope Mark III, Mandalorian Chamber Mark III, Super or Pure Rylith Power Cell.

=========================================
HK-47
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Droid Lockout Bypass

HEAD (SENSOR):
Droid Warfare Upgrade

HANDS (UTILITY RIGHT):
Droid Optimize Interface

LEFT ARM (SPECIAL WEAPON LEFT):
Doid Ion Striker

ARMOR (PLATING):
Droid Agrinium Armor

RIGHT ARM (SPECIAL WEAPON RIGHT):
Droid Neural Pacifier

BELT (SHIELD):
Droid Defence Barrier

LEFT WEAPON CONFIG 1:
None

RIGHT WEAPON CONFIG 1:
Mandalorian Assault Rifle (Damage: 8-51)
*Upgrade: Accuracy Scope mark III, Mandalorian Chamber Mark III, Pure
Rylith Power Cell.

LEFT WEAPON CONFIG 2:
None

RIGHT WEAPON CONFIG 2:
RIGHT WEAPON CONFIG 2:
Blaster Rifle (Damage: 6-41 or 6-49)
*Upgrade: Pinpoint Scope mark IV, Mandalorian Chamber Mark III, Super or Pure Rylith Power Cell.

=========================================
Kreia
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Response Package

HEAD (SENSOR):
Force Shield

HANDS (UTILITY RIGHT):
Improved Automation Gloves

LEFT ARM (SPECIAL WEAPON LEFT):
Energy Shield

ARMOR (PLATING):
Ossus Keeper Robe (Defense: 1 - Fast Force & Vitality Regeneration)
*Upgrade: Armorply Plating mark II, Biorestorative Underlay Mark V.

RIGHT ARM (SPECIAL WEAPON RIGHT):
Echani Dueling Shield

BELT (SHIELD):
Imortality Belt

LEFT WEAPON CONFIG 1:
None

RIGHT WEAPON CONFIG 1:
Lightsaber (Damage: 9-37)
*Upgrade: Lightsaber - Crystal Damind, Velmorite, color, Improved Vibration Lens, Superior Disrupting Emitter, Ultimate Diatium Energy Cell.

LEFT WEAPON CONFIG 2:
None

RIGHT WEAPON CONFIG 2:
Zabrak Blaster Pistol (Damage: 4-11)
*Upgrade: None

=========================================
Mira
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Cardio Package

HEAD (SENSOR):
Enchanted Shielding

HANDS (UTILITY RIGHT):
Czerka Defense Guantlet

LEFT ARM (SPECIAL WEAPON LEFT):
Arkanian Energy Shield

ARMOR (PLATING):
Mandalorian Combat Suit (Zabrak Combat Suit) (Defence: 3 & 5 - Fast Force & Vitality Regeneration)
*Upgrade: Armorply Plating mark II, Biorestorative Underlay Mark V.

RIGHT ARM (SPECIAL WEAPON RIGHT):
Mandalorian Melee Shield

BELT (SHIELD):
Immortality Belt

LEFT WEAPON CONFIG 1:
None (Lightsaber (Jedi)) (Damage: 9-37)
*Upgrade: Lightsaber - Crystal Damind, Velmorite, color, Improved Vibration Lens, Superior Disrupting Emitter, Ultimate Diatium Energy Cell.

RIGHT WEAPON CONFIG 1:
Repeating Blaster Carbine (Damage: 8-42 or 8-50)
*Upgrade: Crippling Scope Mark II, Mandalorian Chamber Mark III, Super or Pure Rylith Power Cell.

LEFT WEAPON CONFIG 2:
None

RIGHT WEAPON CONFIG 2:
Vibrosword (Damage: 6-42)
*Upgrade: Superior Zabrak Grip, Vibration Cell Mark II, Quadranium Edge.

=========================================
T3-M4
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Droid Parabolic Guides

HEAD (SENSOR):
Droid Warfare Upgrade

HANDS (UTILITY RIGHT):
Droid Self Sustaining Unit

LEFT ARM (SPECIAL WEAPON LEFT):
Droid Ion Striker

ARMOR (PLATING):
Droid Impact Armor Mark III

RIGHT ARM (SPECIAL WEAPON RIGHT):
Droid Shock Arm

BELT (SHIELD):
Droid Deflector Mark III

LEFT WEAPON CONFIG 1:
None

RIGHT WEAPON CONFIG 1:
Plasma Projector (Damage: 2-24)
*Upgrade: None

LEFT WEAPON CONFIG 2:
Mining Laser (Damage: 1-8)
*Upgrade: None

RIGHT WEAPON CONFIG 2:
Systech Electric Blaster (Damage: 2-9)
*Upgrade: Limited

=========================================
Visa
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Force Focusing Visor (Force Shield)

HEAD (SENSOR):
Force Shield (Force Focusing)

HANDS (UTILITY RIGHT):
Bothan Precision Gloves

LEFT ARM (SPECIAL WEAPON LEFT):
Energy Sheild

ARMOR (PLATING):
Ossus Keeper Robe (Defense: 1 - Fast Force & Vitality Regeneration)
*Upgrade: Armorply Plating mark II, Biorestorative Underlay Mark V.

RIGHT ARM (SPECIAL WEAPON RIGHT):
Echani Dueling Shield

BELT (SHIELD):
Immunity Belt

LEFT WEAPON CONFIG 1:
None

RIGHT WEAPON CONFIG 1:
Double Blade Lightsaber (Damage: 9-41)
*Upgrade: Double Blade Lightsaber - Crystal Phond, Color, Bondar, Improved Vibration Lens, Refine Phobium Emitter, Ultimate Diatium Energy Cell.

LEFT WEAPON CONFIG 2:
None

RIGHT WEAPON CONFIG 2:
Micro-pulse Blaster (Damge: 9-41 or 9-55)
*Upgrade: Pinpoint Scope mark IV, Mandalorian Chamber Mark III, Super or Pure Rylith Power Cell.

=========================================
Hanharr
++++++++++++++++++++++++++++

IMPLANT (UTILITY LEFT):
Physical Boost Implant

HEAD (SENSOR):
None

HANDS (UTILITY RIGHT):
Sith Power Gauntlets

LEFT ARM (SPECIAL WEAPON LEFT):
Arkanian Energy Shield

ARMOR (PLATING):
None

RIGHT ARM (SPECIAL WEAPON RIGHT):
Echani Shield

BELT (SHIELD):
Deflector Mimicker

LEFT WEAPON CONFIG 1:
None

RIGHT WEAPON CONFIG 1:
Mandalorian Assualt Rifle (Damage: 8-51)
*Upgrade: Accuracy Scope mark III, Mandalorian Chamber Mark III, Pure Rylith Power Cell.

LEFT WEAPON CONFIG 2:
Vibrosword (Damage: 6-42)
*Upgrade: Superior Zabrak Grip, Vibration Cell Mark II, Quadranium Edge.

RIGHT WEAPON CONFIG 2:
Vibrosword (Damage: 6-42)
*Upgrade: Superior Zabrak Grip, Vibration Cell Mark II, Quadranium Edge.
Star Wars: Knights of the Old Republic II: The Sith Lords Influence Guide - written by Dan Simpson
Star Wars: Knights of the Old Republic II: The Sith Lords FAQ/Walkthrough - written by Dan Simpson
Star Wars Knights of the Old Republic II: The Sith Lords: Official Game Guide
USA>  1.  Star Wars Knights of the Old Republic II: The Sith Lords: Official Game Guide
           2.
Star Wars Knights of the Old Republic 2: The Sith Lords: Official Game Guide
Europe>   1.  Star Wars Knights of the Old Republic II: The Sith Lords: Official Game Guide
                2. Star Wars Knights of the Old Republic 2: The Sith Lords: Official Game Guide
Canada>   1.  Star Wars Knights of the Old Republic II: The Sith Lords: Official Game Guide
                 2. Star Wars Knights of the Old Republic 2: The Sith Lords: Official Game Guide
Star Wars Knights of the Old Republic II: The Sith Lords - DVD Enhanced: Official Game Guide
USA>  Star Wars Knights of the Old Republic II: The Sith Lords - DVD Enhanced: Official Game Guide
Europe>  Star Wars Knights of the Old Republic II: The Sith Lords - DVD Enhanced: Official Game Guide
Canada>  Star Wars Knights of the Old Republic II: The Sith Lords - DVD Enhanced: Official Game Guide
Cheat Codes & Hints:
'Nar Shadaa: Infinite Experience: Once you go down to the refugee sector, talk to Gerrivik, but do not heal him. You will get a Journal Entry. Then talk to Hussef about their problems with Serraco and the Exchange. Go talk to Saquesh of the Exchange and tell him that Gerrivik is sick and that they should release their hold on the refugees so the sickness doesn't spread. Then say you have no means of curing him. Then end the conversation and you'll get a lot of experience. Then just talk to Saquesh again and say the same things. You'll get experience for everytime you do so. '
Sent in by: 'Ryan Keane'


Fight Mandalorians:  Use the following trick when battling the Mandalorians at their camp in their battle circle: The rules are that no Force powers, stimulants, or other items can be used inside the circle. However, if you boost your character with stimulants before you talk to the sergeant you will still have their benefits when you enter the circle. This will make winning easier.

Fight Master Vrook:  If you go to the Dark side, you will have to face Master Vrook in a one-on-one duel. Master Vrook is a difficult opponent. Have the Force Focus power active (the little purple sphere). Keep hitting him with Force Lightning. Once you get him low enough, Kreia will interrupt and give you a new Force form. It looks like another purple sphere, but absorbs the Force from the opponent. When you continue, Vrook will try to heal himself (you should also do this). Make sure the new ability is active and use Plague on him. With it is 100% chance of hitting, it is really the only thing that works. However, every time you get him with that, he will try to heal the poison. Keep alternating Plague and Force Lightning. He will run out of Force and start attacking again. Keep nailing him with Force Lightning, and when he has only a quarter of his strength remaining, he will collapse and will have won.

Recommended lightsaber form:  Use the Juan Lightsaber Form to do many punches and kicks while being vulnerable to Force powers.

Lightsaber color:  If you choose not to speak to Atton Rand about your lightsaber after Peragus, the plot of the game chooses your old color for you.

Unlimited Dark side points:  After the Ithorians call you asking for your help, go to them and see the Ithorian in the plant room. He will ask you to help save their leader, Chodo. Ask him for a reward, then leave them on their own. Do this repeatedly to get more Dark side points.

Gaining influence with Kreia:  After Visas has joined your party, anytime that you lose influence with Kreia, talk to her about Visas' home world and just choose the top conversation option. Then, end the conversation after you can no longer talk about Visas' home world. If done correctly, you will have gained influence with Kreia. Do this repeatedly until it stops or anytime you lose Kreia's influence.

Fight Sion:  Try using Flurry. It does a great amount of damage to him. Also try other attacks as well. Force Body will help you greatly. Make sure your Force bar is up before attempting this. When you do the next four to six Force attacks, it will do almost nothing to your Force bar. Force Heal is a great move to use at this time, along with Force Immunity or Force Storm. Make sure you have lots of some type of healing, such as the Survival Pack, Advance Medpack, or Medpack. You must kill Sion three or four times before he actually dies.

Change voice pitch:  Hold Black or White on controller four during game play to increase or decrease the pitch and speed of the voice dialogue.

Alternate menu:  After completing the game your character will appear on the main menu.

Alternate dialogue:  Successfully complete the game two times, once with a Light side ending and again with a Dark side ending. Start the game a third time to have new dialogue choices appear during the game.

Dxun: Computer code:  When called back to Dxun by the Mandalore, you are given two missions. The main character Jedi goes to the capitol, but first with a cast member of your choice you will do a mission in the Dxun jungle. In the structure, there are two ancient computers in different locations that open big locked boxes with crystals in them. The first computer code is this string of numbers: (6*2)-8+9/1=13. On the second computer, the answer is: C.

Korriban: Silver crystal:  When you get to Korriban, you will be told by Kreia not to take items from the old corpses. If you want a silver crystal, search for it in the corpses. However, be prepared to fight. There are enemies that will attack after you open the first corpse.

Nar Shadda: Fuel for Telos:  After Peragus is destroyed, Telos has no supply of fuel. On Nar Shadda, once you find Vanda the Hutt, ask him what he wants for Goto. You can tell him "Supply Telos with fuel". Because he runs a fuel company, he will supply you with it. The problem is you must get Goto for him. Later, Goto will end up in your party.

Peragus: Defeating mining robots:  On Peragus, you will have to deal with a lot of out of control mining robots in several areas. An easy way to defeat them is with the Plasma Tourch. It has a low damage rate against normal enemies, but its fine against robots, locked containers, locked doors, and even busted doors. Make sure you also keep this weapon and never sell it, as it will be useful in many areas of the game. Also, you will not get many credits for selling it.

Nar Shaddaa: Silver lightsaber crystal:  You can buy a silver saber lightsaber crystal from Geeda on Nar Shaddaa. Note: You may have to make the other merchant leave Nar Shaddaa to do this.

Nar Shaddaa: Getting out of the ghetto:  To get out of the downtown or "ghetto" part of Nar Shadda, you must do one simple thing. Talk to the Twi'lek girl in the Swoop gallery. She will bring up that she has the codes for C9-T9's cage. Next, you must persuade her to tell you more. Finally, persuade her to give you the codes to the cage so you can destroy the bot. Once at the computer, enter the prompt "[Computer] Overload droid". It will overload and be destroyed. Finally, the man at the counter will ask you what happened. Just say something or use Force Control and say "You saw nothing". He will tell his boss the very same thing. After that happens, you will get a Holocron and be invited to the Jekk'Jekk' Tar. Be prepared. This is also how you get Mira to join your party, and meet the Jedi Master of the planet.

Nar Shadda : Opening the last locked door:  When your T3 droid is sold to the Hutts, you will reach the last door in the Warehouse Area. It is a combination lock. Use the following combination to unlock it. 1. Center: Counterclockwise. 2. Left: Counterclockwise. 3. Right: Clockwise). After you get what you need out of this room, you will be confronted by HK droids again. They are not that difficult -- stay and fight. You will find the HK chassis for your HK droid.
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