Defeating the crazy general:
The most effective technique is to slow down time
and hit him with a full railgun shot; the alternate fire of the
railgun; or the alternate fire of the shotgun. However, you must first
disable his shield with an EMP grenade. Once done, you will do
substantial damage. It will break into a intermission sequence and
spiderbots will appear. Kill themm then resume fighting the general.
If you have enough Bio Energy, repeat the previous tactic. If not, use
the EMP, then the alternate fire of the railgun or shotgun. The
shotgun is easier to hit him with, but does less damage. After you
inflict more damage, walkers will appear. Destroy them with the method
of your choosing (rocket launcher recommended). Then, once again
resume the fight with the general. This is his last round -- spare no
expense. Wear down or use an EMP on his shield, then kill him with
massive fire power, or one of the alternate attacks of the railgun or
shotgun.
Using Spiderbots:
If you want to control your Spiderbot, then use the
icepick.
Easy kills:
Enemies that are not Bosses can be killed with the
ice pick; it just takes one hit to kill them. After about a second you
will hear the sound of the ice pick breaking their spine.
Turn off alarms:
You can use the Gravity Gun to turn off alarms from
far away. If you are seen and the alarm goes off, just point it
towards the red square and push it forward. This will save you time
dealing with the NPCs. This is especially helpful when dealing with
the invisible guys.
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