Full Weaponry And Ammo:
This cheat gives you full weapons and
ammo to activate this cheat you don't
need to use a code or anything just
complete the game without upgrading
your character and every time you
pick up a gun you get a full clip for it every time which is very handy.
also this cheat gives you more ammo for the weapons you like to use.
Scoring Style Points:
Easy kill multiple enemies without
getting hit once to increase your
score combo multiplier
Scoring Hints To get Higher:
Eliminate Enemies without getting hit
Successful Kills or Interrogations you
must get five in a row to get to the
next combo be aware of where enemies
are you can use the camera to help
you out here to avoid ambushes use the
right analog stick for camera movement
mix everything up replay the missions
to get the top score you need to get
to unlock cheats , concept art.
THE BEST WAY TO EARN EXTRAS:
Do the gold medals for the hard skill
level it offers a challenge and you
get more stuff unlocked in extras.
Sent in by: Matt Garrott
Create a new profile with V PIRATE as a case-sensitive
name, including the space. All missions, challenge modes, punishment
modes, armory, war journal stuff, comic covers, concept art, flashbacks,
movies, skins and cheats will be unlocked.
Alternately, get a gold medal rank on the indicated level to unlock the
corresponding cheat in an apartment sub-menu. Note: You cannot progress
in the game if any cheats are enabled.
Crazy Deaths: Lucky's Bar level
Gun Splitters: Crack House
Unlimited Ammo: Pier 74 Revisited
Invulnerability: All levels
No Reload: Stark Towers
One Shot, One Kill: Ryker's Island
Unlimited Slaughter Mode: Takagi Building
Comic covers: Successfully complete challenge and punishment modes
to unlock all comic covers.
Weapons: Successfully complete the indicated level to unlock the
corresponding weapon.
.40 caliber submachine gun: Gnucci Estate
.45 caliber machine pistol : Chop Shop
.50 caliber semi-automatic pistol: Igor Baltiysky
5.56mm machine pistol : Grey's Funeral Home
5.56mm assault rifle: Central Zoo
5.7mm submachine gun: Fisk Industries
7.62mm assault rifle: Pier 74
Anti-tank weapon: Pier 74 Revisted
Auto shotgun: Takagi Building
Battle rifle: Stark Towers
Flame thrower: Igor Baltiysky
Grenade launcher: Pier 74
Hand cannon: Gnucci Estate
Machine gun: Grey's Funeral Home
Revolver: Lucky's Bar
Sniper rifle: Grand Nixon Island
Defeating BullsEye: When in KingPin's office, throw grenades at
him. Do not try to shoot him unless you aim for the head; bullets do not
hurt him. Just keep throwing grenades until he dies.
Defeating Bushwacker: To defeat Bushwacker you must do two things.
First, aim for his head and fire. Eventually, his glasses will fall off.
Once, his glasses are off it is a free for all as long as you have some
flashbangs. If you do not have flashbangs, then just kill some henchmen
and they will drop some. Begin launching flashbangs near Bushwacker and
he will get disoriented. When he starts moving around like he is drunk,
start shooting him. He will begin to fire his weapon, but most of the
time he is inaccurate. He eventually will die after enough damage is
taken.
Defeating the chopper at Stark Towers: When you reach this part of
the level, you may be compelled to take the sniper rifle to your left.
You can if desired, but it is not required. If you want to get out
quick, run to the middle rock near the edge (where the chopper is
flying). You will find an anti-tank launcher (rocket launcher) and what
may be an unlimited ammo cache. Try to aim for the man with the rocket
launcher in the chopper (usually on the right). After you hit him, keep
firing missiles at the chopper. Make sure that you strafe (or at least
keep moving), as there are snipers in almost all directions around you.
Defeating Jigsaw: Jigsaw is quite possibly the easiest fight in
the game (if played smart). First, take out Jigsaw's jet pack. Simply
walk over to a cargo crate. Make sure that you can see Jigsaw, but he
cannot see or hit you. If you wait, Jigsaw will come to you. When he
gets close enough, run under him. Then, just shoot his backpack and stay
under Jigsaw. After a little cat and mouse, an intermission sequence
will play. Jigsaw is now on foot. Jigsaw's way of defense are ten fast
blasts and a large plasma ball. You will need to run in between boxes to
throw him off your path. Run around until you see a guard, then finish
him quick. The guard will drop a RAM explosive. These are used by
walking up to a wall and pressing Secondary Fire once (while RAM is
selected). The charge is now armed and ready for detonation. Get
Jigsaw's attention by letting him see you. He will run after you. When
he gets near the RAM, press your Secondary Fire again (maintain safe
distance) and an explosion will blow off a piece of Jigsaw's armor.
Repeat this procedure until Jigsaw falls to your punishment.
When you are fighting Jigsaw, get under him when he is in the air and
shoot his jetpack. When he turns around, get behind him and shoot him
again. Plant mines on the ground and detonate them when he walks by to
finish him.
Defeating the Russian on the island: When you get off of the
gondola, take a right into the shed. Do not go to the launch pad yet.
Get the ammunition for the sniper rifle. Leave the shed and make a right
to the steps to the missile launch pad. Walk up the steps and the
Russian will say "We have to stop meeting like this, Big Boy!". He will
stay on the catwalk above, throwing flaming barrels at you. Shooting him
is useless. Watch the Russian through your more precise aiming (it is
easier this way). When he lifts a barrel, he will walk a little way,
lift it above his head, and it will catch fire. Shoot the barrel while
it is on fire before he throws it at you. It will explode in his face.
After two or three explosions, guards will begin to appear from the
right and left sides of the map. Take them out if they give you a
problem, however try to focus on the Russian. After the Russian's life
gets half-way down, an intermission sequence featuring him catching
ablaze will play. He will then jump down and chase after you. Get him to
chase you into the piles of barrels scattered in the corners of the map.
There is one barrel in each pile that will light (usually the brightest
one). Get the Russian to walk into the barrel and it will ignite. Then,
shoot the barrel to blow it up on the Russian. Be careful not to get too
close or you will sustain damage. After about four to five explosions,
he will be defeated. Note: If the Russian runs into a guard, the guard
will also catch fire.
Fisk Industries: Challenge mode: For this Challenge mode to be
completed, you must kill 39 of Fisk's men, not including Bullseye,
without reloading or picking up another weapon. After fighting Bullseye
and after he jumps down to the next level, point your weapon upwards
towards on a hole in the ceiling and shoot at the boxes. The boxes will
fall down and a hidden guard will appear. He will not make himself known
unless this is done. If you made it to the end of the Challenge and
notice that only one guard is missing, this is where he will be.
Funeral home: When you reach the funeral home level, do not jump
up and just shoot everyone. If you get out of the casket and do a quick
kill on everyone in the room, you will earn a lot more points. You
should keep one of them alive to use as a human shield. None of them
have guns in that room.
Special kills: When you grab enemies with skulls over their heads,
you can get information from them. In order to do special kills, you
must walk over to a purple skull shining out of the ground with the
enemy. To do this, you must grab him and take him over to the purple
skull. Then, use his own method.
Easy points: To achieve a high score, grab a human shield and use
him. Shoot some enemies and try not to get hit. The longer you go
without getting hit, the higher your points get. However, if you somehow
get hit your points are rounded up and you must start again with not
getting hit.
Captain American and Sunfire reference: In the Takagi Building,
after you interrogate a member of the Eternal Sun he runs into the
bathroom to distract Yasuke. He then asks Yasuke who would win in a
fight between Captain America and Captain Japan. Yasuke says that there
is no Captain Japan, that his name is Sunfire, and that Sunfire would
probably win. Captain America is from the Captain America/Avengers
comics and Sunfire is from the X-Men comics.
Daredevil references: When in Lucky's bar, two men will be
talking. One asks "Who do you think would win in a fight between
Daredevil and Sonny Corleone?" The other one will say, "You idiot.
Daredevil's a comic book character." Daredevil comics were made by the
same company that made The Punisher comics. The irony is that later
Punisher's lawyer is Matt Murdoch (the real life identity of Daredevil).
Also, later two Yakuza will be talking about Daredevil talking on one
hundred of their men hopped up on some drugs.
Half-Life reference: At the beginning of the Stark Towers level
when the Yakuza start their attack, the scientists working behind the
glass talk about an interdimensional portal, and one refers to the other
as Doctor Freeman. Gordon Freeman is the main character in the popular
Half-Life game series by Valve Software.
Sesame Street reference: If you choose to side with the Mafia at
the slaughterhouse, when you get to a certain point you will hear two
men. One will say "Damn they killed Ernie!" The other will say, "First
Bert, now Ernie. We'll get those bastards." Bert and Ernie are the names
of Sesame Street characters.
Writer reference: The first guard you encounter in Ryker's will be
held up by a prisoner. The prisoner refers to him by the name "Dixon".
He is named after Chuck Dixon, a writer for the Punisher comics,
Daredevil comics, and Marvel Knights comics. |