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Microsoft Xbox Punisher, The Cheats, Codes, Hints, Tips and Walkthroughs
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Microsoft Xbox Strategy Guides Canada:  Microsoft Xbox Punisher, The Official Games Strategy Guides Books
UK:           Microsoft Xbox Punisher, The Official Games Strategy Guides Books
USA:         Microsoft Xbox Punisher, The Official Games Strategy Guides Books
The Punisher FAQ/Walkthrough (Playstation 2) - Written By Brian Nii (bnii at hawaii dot edu)
USA>  The Punisher: Official Game Guide
Europe>  The Punisher: Official Game Guide
Canada>  The Punisher: Official Game Guide

Full Weaponry And Ammo:

This cheat gives you full weapons and
ammo to activate this cheat you don't
need to use a code or anything just
complete the game without upgrading
your character and every time you
pick up a gun you get a full clip for it every time which is very handy. also this cheat gives you more ammo for the weapons you like to use.

Scoring Style Points:

Easy kill multiple enemies without
getting hit once to increase your
score combo multiplier

Scoring Hints To get Higher:

Eliminate Enemies without getting hit
Successful Kills or Interrogations you
must get five in a row to get to the
next combo be aware of where enemies
are you can use the camera to help
you out here to avoid ambushes use the
right analog stick for camera movement
mix everything up replay the missions
to get the top score you need to get
to unlock cheats , concept art.

THE BEST WAY TO EARN EXTRAS:

Do the gold medals for the hard skill
level it offers a challenge and you
get more stuff unlocked in extras.
Sent in by: Matt Garrott

Create a new profile with V PIRATE as a case-sensitive name, including the space. All missions, challenge modes, punishment modes, armory, war journal stuff, comic covers, concept art, flashbacks, movies, skins and cheats will be unlocked.

Alternately, get a gold medal rank on the indicated level to unlock the corresponding cheat in an apartment sub-menu. Note: You cannot progress in the game if any cheats are enabled.

Crazy Deaths: Lucky's Bar level
Gun Splitters: Crack House
Unlimited Ammo: Pier 74 Revisited
Invulnerability: All levels
No Reload: Stark Towers
One Shot, One Kill: Ryker's Island
Unlimited Slaughter Mode: Takagi Building

Comic covers:  Successfully complete challenge and punishment modes to unlock all comic covers.

Weapons:  Successfully complete the indicated level to unlock the corresponding weapon.

.40 caliber submachine gun: Gnucci Estate
.45 caliber machine pistol : Chop Shop
.50 caliber semi-automatic pistol: Igor Baltiysky
5.56mm machine pistol : Grey's Funeral Home
5.56mm assault rifle: Central Zoo
5.7mm submachine gun: Fisk Industries
7.62mm assault rifle: Pier 74
Anti-tank weapon: Pier 74 Revisted
Auto shotgun: Takagi Building
Battle rifle: Stark Towers
Flame thrower: Igor Baltiysky
Grenade launcher: Pier 74
Hand cannon: Gnucci Estate
Machine gun: Grey's Funeral Home
Revolver: Lucky's Bar
Sniper rifle: Grand Nixon Island

Defeating BullsEye:  When in KingPin's office, throw grenades at him. Do not try to shoot him unless you aim for the head; bullets do not hurt him. Just keep throwing grenades until he dies.

Defeating Bushwacker:  To defeat Bushwacker you must do two things. First, aim for his head and fire. Eventually, his glasses will fall off. Once, his glasses are off it is a free for all as long as you have some flashbangs. If you do not have flashbangs, then just kill some henchmen and they will drop some. Begin launching flashbangs near Bushwacker and he will get disoriented. When he starts moving around like he is drunk, start shooting him. He will begin to fire his weapon, but most of the time he is inaccurate. He eventually will die after enough damage is taken.

Defeating the chopper at Stark Towers:  When you reach this part of the level, you may be compelled to take the sniper rifle to your left. You can if desired, but it is not required. If you want to get out quick, run to the middle rock near the edge (where the chopper is flying). You will find an anti-tank launcher (rocket launcher) and what may be an unlimited ammo cache. Try to aim for the man with the rocket launcher in the chopper (usually on the right). After you hit him, keep firing missiles at the chopper. Make sure that you strafe (or at least keep moving), as there are snipers in almost all directions around you.

Defeating Jigsaw:  Jigsaw is quite possibly the easiest fight in the game (if played smart). First, take out Jigsaw's jet pack. Simply walk over to a cargo crate. Make sure that you can see Jigsaw, but he cannot see or hit you. If you wait, Jigsaw will come to you. When he gets close enough, run under him. Then, just shoot his backpack and stay under Jigsaw. After a little cat and mouse, an intermission sequence will play. Jigsaw is now on foot. Jigsaw's way of defense are ten fast blasts and a large plasma ball. You will need to run in between boxes to throw him off your path. Run around until you see a guard, then finish him quick. The guard will drop a RAM explosive. These are used by walking up to a wall and pressing Secondary Fire once (while RAM is selected). The charge is now armed and ready for detonation. Get Jigsaw's attention by letting him see you. He will run after you. When he gets near the RAM, press your Secondary Fire again (maintain safe distance) and an explosion will blow off a piece of Jigsaw's armor. Repeat this procedure until Jigsaw falls to your punishment.

When you are fighting Jigsaw, get under him when he is in the air and shoot his jetpack. When he turns around, get behind him and shoot him again. Plant mines on the ground and detonate them when he walks by to finish him.

Defeating the Russian on the island:  When you get off of the gondola, take a right into the shed. Do not go to the launch pad yet. Get the ammunition for the sniper rifle. Leave the shed and make a right to the steps to the missile launch pad. Walk up the steps and the Russian will say "We have to stop meeting like this, Big Boy!". He will stay on the catwalk above, throwing flaming barrels at you. Shooting him is useless. Watch the Russian through your more precise aiming (it is easier this way). When he lifts a barrel, he will walk a little way, lift it above his head, and it will catch fire. Shoot the barrel while it is on fire before he throws it at you. It will explode in his face. After two or three explosions, guards will begin to appear from the right and left sides of the map. Take them out if they give you a problem, however try to focus on the Russian. After the Russian's life gets half-way down, an intermission sequence featuring him catching ablaze will play. He will then jump down and chase after you. Get him to chase you into the piles of barrels scattered in the corners of the map. There is one barrel in each pile that will light (usually the brightest one). Get the Russian to walk into the barrel and it will ignite. Then, shoot the barrel to blow it up on the Russian. Be careful not to get too close or you will sustain damage. After about four to five explosions, he will be defeated. Note: If the Russian runs into a guard, the guard will also catch fire.

Fisk Industries: Challenge mode:  For this Challenge mode to be completed, you must kill 39 of Fisk's men, not including Bullseye, without reloading or picking up another weapon. After fighting Bullseye and after he jumps down to the next level, point your weapon upwards towards on a hole in the ceiling and shoot at the boxes. The boxes will fall down and a hidden guard will appear. He will not make himself known unless this is done. If you made it to the end of the Challenge and notice that only one guard is missing, this is where he will be.

Funeral home:  When you reach the funeral home level, do not jump up and just shoot everyone. If you get out of the casket and do a quick kill on everyone in the room, you will earn a lot more points. You should keep one of them alive to use as a human shield. None of them have guns in that room.

Special kills:  When you grab enemies with skulls over their heads, you can get information from them. In order to do special kills, you must walk over to a purple skull shining out of the ground with the enemy. To do this, you must grab him and take him over to the purple skull. Then, use his own method.

Easy points:  To achieve a high score, grab a human shield and use him. Shoot some enemies and try not to get hit. The longer you go without getting hit, the higher your points get. However, if you somehow get hit your points are rounded up and you must start again with not getting hit.

Captain American and Sunfire reference:  In the Takagi Building, after you interrogate a member of the Eternal Sun he runs into the bathroom to distract Yasuke. He then asks Yasuke who would win in a fight between Captain America and Captain Japan. Yasuke says that there is no Captain Japan, that his name is Sunfire, and that Sunfire would probably win. Captain America is from the Captain America/Avengers comics and Sunfire is from the X-Men comics.

Daredevil references:  When in Lucky's bar, two men will be talking. One asks "Who do you think would win in a fight between Daredevil and Sonny Corleone?" The other one will say, "You idiot. Daredevil's a comic book character." Daredevil comics were made by the same company that made The Punisher comics. The irony is that later Punisher's lawyer is Matt Murdoch (the real life identity of Daredevil). Also, later two Yakuza will be talking about Daredevil talking on one hundred of their men hopped up on some drugs.

Half-Life reference:  At the beginning of the Stark Towers level when the Yakuza start their attack, the scientists working behind the glass talk about an interdimensional portal, and one refers to the other as Doctor Freeman. Gordon Freeman is the main character in the popular Half-Life game series by Valve Software.

Sesame Street reference:  If you choose to side with the Mafia at the slaughterhouse, when you get to a certain point you will hear two men. One will say "Damn they killed Ernie!" The other will say, "First Bert, now Ernie. We'll get those bastards." Bert and Ernie are the names of Sesame Street characters.

Writer reference:  The first guard you encounter in Ryker's will be held up by a prisoner. The prisoner refers to him by the name "Dixon". He is named after Chuck Dixon, a writer for the Punisher comics, Daredevil comics, and Marvel Knights comics.

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