Invulnerability: At the main menu (with the D-Pad) press Up, Left, Down, Left, Right,
Black, Black
and White and you will be invulnerable.
Defeating the fire armor - When fighting the fire
armor thing when you just got Glacius, to avoid the shooting fire
rocks when he opens up, stay directly in the middle. You should be
able to avoid almost all of them.
Start with Flipendo until he opens his mouth, then use Glacius until
he sort of explodes (this does not mean that he is defeated). One of
his arms will come off. Use Glacius to put out the fire, then use
Flipendo to destroy it. Repeat until he is defeated.
Defeating the metal armor - He will try to spin around to attack you.
You must dodge it, and when he stops, use the spell that grabs things.
You must grab each of his four shields. When the shields hit the
ground they will turn into monsters. Once you kill all four, he gets
swords. He will stop spinning. Wait before you grab his head with the
spell, because he will hit his swords on the ground. After he does
this, grab his head and yank it off to defeat him.
Defeating Dementors - Clear out the Dementors in the middle then go up
to the Dementors that are sucking the soul out of Sirius and attack
them. The health meter at the bottom will go down. Keep attacking
until you defeat it. Do this quickly, as Sirius only has a bit of
health.
Defeating the Goul - On the "Neville And The Goul" level, after you
have completed all of the tasks and have opened the chamber, light
Lumos Duo in its eyes. Then, lead it into the chamber to lock it in.
Defeating Hinkypunks - You will first come in contact with Hinkypunks
on the same level with the Goul. Hunkypunks are ghost-like creatures
with one foot and a lantern. To defeat them, have Ron shine Lumos Duo
in their faces. When they become solid and zombie-like, finish them
off with Flipendo.
Getting Fairy Wings - Have Hermione repair the dragon statue with
Reparo. Then, shoot Draconifors at it to light the bush in which the
fairies are hiding in. The fairies will get mad and attack you. Then,
have Hermione shoot them with Flipendo then use Glacius on them while
they are on the ground.
Character special abilities - Each character (Harry, Ron, and
Hermione) has a special ability. Use Ron to find hidden passages. Use
harry to jump long gaps. Use Hermione to crawl under small spaces.
This is useful when getting spellbooks or escaping Trolls and
Prefects.
Getting Doxey eggs for Potions class - Have plenty of Antidote because
Doxeys are poisonous. Use Flapindo to get rid of the Doxeys, then have
Harry use the spell that grabs things, Carpe Retractum, to pull the
eggs towards you. Hold the Analog-stick Toward you to pull them.
Unlocking the locked door and chest - In order to unlock the locked
door on the Sixth Floor and the locked chest in the Muggle Studies
area, you have to find and return all of the lost objects from the
notice board in the Gryffindor common room, until you find the key. It
is located behind the statue on the First Floor. You can now open the
door and chest using the lost key.
Easy beans - You can get lots of beans and Wiggenweild Potions in Fred
and Georges bathroom. Play as Ron and go to the back room. Go up to
the robes and press X for both sides. Beans and sometimes Wiggenweild
Potions will appear. Go through the secret wall, then go back to Fred
and Georges. Go to the robes and do the same thing. Keep going back
and forth and you will have plenty of beans.
Hidden Collectors Cards - Using Hermione, go to every fireplace around
the school, including the Gryffindor common room fireplace, and use
the Glacius spell on them. By doing this, a Famous Witches or Wizards
card will appear. Also using Hermione, purchase the Snufflifores
Spellbook at Fred and Georges shop for 50 Beans. Using this spell, you
can turn flying books into mice, which will run away into a mouse hole
located within that room. When the mouse enters the hole, either a
rare card or Bertie Bott's Beans will appear.
Stink Pellet Challenge - Go to Fred and Georges shop, located on the
Sixth Floor. As Ron, purchase some Stink Pellets. After doing so, Fred
and George will offer you a challenge, in which you must go around the
school and throw Stink Pellets in the twenty mounted decorations,
which resemble two snakes holding up a pot, tipping them over. After
doing this, return to the shop and you will be given four Witches and
Wizards Cards.
Buckbeak color change - After you approach the end of the game, where
Dumbledore will tell you to finish unfinished business and then attend
the House Cup Ceremony, notice that each time you go outside and visit
Buckbeak he will be a different color.
Calling other characters - If anybody is falling behind, press L1 to
call them.
Harry's Dad's voice - When you get attacked by a Dementor and it is
stealing your soul, listen closely. You will hear a male voice yell
"Lily! Its him run!" or "Lily! Take Harry outta here!", which we can
assume its his dad telling his mom to get Harry to safety the night
Voldemort came and murdered them.
Gryriffindor ties and clothing differences - When you talk to other
students, look at their ties. Everyone has a Gryriffindor tie, with
the exception of Malfoy, Crabbe, and Goyle (whom have different ones).
Also, there are only two people with their shirts out, which are Ron
and Seamus, and with either Crabbe or Goyle, only one has a school
jumper on.
Sent in by Marlon K16
Defeating the fire armor: When fighting
the fire armor thing when you just got Glacius, to avoid the shooting
fire rocks when he opens up, stay directly in the middle. You should
be able to avoid almost all of them.
Start with Flipendo until he opens his mouth, then use Glacius until
he sort of explodes (this does not mean that he is defeated). One of
his arms will come off. Use Glacius to put out the fire, then use
Flipendo to destroy it. Repeat until he is defeated.
When in the Glacius Challenge, you will defeat a big fire armor
opponent. Walk back through the first big room on your way out of the
challenge. Suddenly, a monstrous fire beast magically emerges from the
big objects in the room. When the fire thing opens its furnace door,
use Hermoine to freeze the inside. It will attack, then launch its arm
at you. destroy it, and it will get hurt. Repeat this and you should
defeat it.
Defeating Fire Salamanders: Make Hermione the leader, then use
Glacious on them. They will turn blue. Then, use Flippindo and they
will be destoryed. Use Glacious on the cracks or more salamanders will
appear. Note: Use Flippindo quickly because the Fire Salamanders can
still move.
Defeating the metal armor: He will try to spin around to attack
you. You must dodge it, and when he stops, use the spell that grabs
things. You must grab each of his four shields. When the shields hit
the ground they will turn into monsters. Once you kill all four, he
gets swords.
He will stop spinning. Wait before you grab his head with the spell,
because he will hit his swords on the ground. After he does this, grab
his head and yank it off to defeat him.
Defeating Dementors: Clear out the Dementors in the middle then
go up to the Dementors that are sucking the soul out of Sirius and
attack them. The health meter at the bottom will go down. Keep
attacking until you defeat it. Do this quickly, as Sirius only has a
bit of health.
To defeat the Dementors in the first stage (where you drag Sirius
Black), do not wait until the Dementors are sucking the soul out of
Sirius. Hit any of them that edge closer with Expecto Patronum. After
a few hits, the first stage will be over.
The second stage of the Dementors is much more difficult. There are
many more. Shoot Expecto Patronum at the Dementors (do not power up as
Sirius will get weaker), and press X to charge at them. Break through
the crowd in the back. Once you have a path cleared, go for the
Dementor attacking Sirius. Power up until it automatically shoots.
Remember to press X to charge and go faster. If you take too long the
Patronus will die down.
To defeat the Dementors on the lake, instead of running through,
charge up the Patrounus fully. Then, run around the right side and hit
the one attacking Sirius.
To defeat the Dementor cluster, instead of going straight, go around
the right side without hitting a Dementor. Then, hit the one that is
attacking Sirius.
Defeating the Ghoul: On the "Neville And The Ghoul" level, after
you have completed all of the tasks and have opened the chamber, light
Lumos Duo in its eyes. Then, lead it into the chamber to lock it in.
Defeating Hinkypunks: You will first come in contact with
Hinkypunks on the same level with the Ghoul. Hunkypunks are ghost-like
creatures with one foot and a lantern. To defeat them, have Ron shine
Lumos Duo in their faces. When they become solid and zombie-like,
finish them off with Flipendo.
Use the following trick to defeat Hinkypunks in Muggle Studies. As Ron
in the Muggle Studies classroom level, when you enter the room with
the Lumos spellbook, three Hinkypunks should appear. Once you defeat
the Hinkypunks, another group should appear. You must defeat all the
Hinkypunks before you will be able to charge up the crystal ball,
maneuver the mirror to shine the beam on the eyeball, and open the
door.
Defeating Professor Lupin: Professor Lupin is difficult to
defeat because all your spells only do 1 damage. Use all your potions
on Buckbeak, though only when he is certain to die without them. Use
Fumos on Buckbeak. There is not much you can do, except Harry's
folio's has the
Cracker Jinx and the Sonourous Charm. The Cracker Jinx does 40 damage,
though the Sonourous Charm does 70 damage. Teach Buckbeak
how to block with Hermione's special section. Note: If Buckbeak dies,
you must start all over again.
Character special abilities: Each character (Harry, Ron, and
Hermione) has a special ability. Use Ron to find hidden passages. Use
Harry to jump long gaps. Use Hermione to crawl under small spaces.
This is useful when getting spellbooks or escaping Trolls and
Prefects.
The best player to use is Hermione. When you learn spells with her, it
is much easier than with Harry. It is easier to cast spells as well.
Harry is not as good at spells, but is much faster when walking and
has more stamina. Ron is not really good for anything.
Getting Chizpurfels for Snape's Class: You cannot just run over
to Chizpurfels and pick them. You must do something to them so that
they are safe to pick up. When you speak to Hagrid, he tells you to
lure the Chizpurfels that are under the trees on the right-hand side
into the lake by the Venomus Tentacula (after speaking to him after
awhile). Hermione then says, "Come on we've got to find Buckbeak".
However, you do
not need Buckbeak at all. As Ron, run over to the Chizpurfels and
equip Lumos on your spells. There are two Venomous Tentaculas. One is
awake, and one is asleep. Lure the Chizpufels one by one in front of
the Venomous Tentacula that is awake. The Venomus Tentacula will chew
the Chizpurfels and spit them back out. They will now be safe to pick
up.
Getting Doxey eggs for Potions class: Have plenty of Antidote
because Doxeys are poisonous. Use Flapindo to get rid of the Doxeys,
then have Harry use the spell that grabs things, Carpe Retractum, to
pull the eggs towards you. Hold the Analog-stick Toward you to pull
them.
Getting Fairy Wings: Have Hermione repair the dragon statue with
Reparo. Then, shoot Draconifors at it to light the bush in which the
fairies are hiding in. The fairies will get mad and attack you. Then,
have Hermione shoot them with Flipendo then use Glacius on them while
they are on the ground.
Getting Fireseeds for Potions class: To get Fireseeds, go
outside then go to the right. Keep going until you see the
greenhouses. There is a tree here. Have Hermione go up to the tree and
use the Glacious spell. When the fire is gone, Fireseeds will appear.
Getting potion ingredients: Speak to Glanmore Peakes on the
Sixth Floor.
When you have to collect potions ingredients for Snape, and the doors
are locked in the great staircase, go to the first floor and try to
open the door four or five times. You should drop down underneath the
staircase. You can do this as Hermione, Harry, and Ron.
Getting the non-jinxed Qudditch crate for Harry: Fly in through
the top with Buckbeak, using Hermione as the rider. Dismount when
inside the courtyard and find a puddle of water. Use Glacious to
freeze the puddle and it will turn into an ice block. Have Hermione
climb the ice block and set the dragon statue on fire with Draconifors.
The dragon will light up and blow fire. The fire will burn the rope
that the crate is hanging from, and it will fall. Because you only
have a limited time to go to the Quidditch field, just fly Buckbeak as
fast as possible.
The field will be where there is a tower with four colored flags. Once
you see them, land on the green next to the tower to complete the
task.
Restore health: If you are down on health and have no Wiggenweld
Potions, go to the dueling club in the Great Hall and duel. If you
win, your health will go back up to full. The same thing happens if
you lose.
After obtaining the first of the Wiggenweld Potions, use a potion on
any character in need, then take that character to a pot, bush, etc.
that "shakes". Fire Flipendo at it until it gives up a prize. You may
have to do this to a few different objects. However, if you have as
many beans as you can carry, it is easier to get a Wiggenweld Potion.
Do not buy any potions; just keep hitting objects until each person
has their fill of each potion.
Easy beans: You can get lots of beans and Wiggenweild Potions in
Fred and George's bathroom. Play as Ron and go to the back room. Go up
to the robes and press A for both sides. Beans and sometimes
Wiggenweild Potions will appear. Go through the secret wall, then
go back to Fred and George's. Go to the robes and do the same thing.
Keep going back and forth and you will have plenty of beans.
When using Harry, Hermione, or Ron, fire your attacking spell at a
bush. A bean will appear. Continue to do this as many times as
desired.
When playing as Ron, go up to a bookcase and search it. You will
either find a bean, stink pellet, or Wiggenweld Potion. This only
works while playing as Ron.
The Charms classroom has probably the most beans in it. If you walk to
the back of the classroom, there is an obvious chest. However, if you
go into the back left-hand corner, you will notice a bookshelf. Beside
the bookshelf is a broken box that can be repaired with Reparo and can
be climbed upon to reach the shelf and the chest, which has many beans
in it. However, there is yet one more set of beans. Go to the right
side of the classroom and climb up into the desk areas. There is a
bookshelf. To the left of the shelf is an object that can be pulled
down
using Carpus Retractum. This opens the bookshelf beside you. Inside is
another chest with many beans and two flying books.
In the Muggle Studies room after you have defeated the killer ducks,
cast a Repairo spell on the gramophone. It will start playing and the
trunk opposite it, which was locked, will now be open. Open it to get
lots of beans.
Easy House Points: Random items are sent around the school. Find
them and return it to the notice board inside the portrait for
Gryffindor.
1. Ground floor: The shield is located behind Huffelpuff and
Griffindor's House Point counters.
2. Outside: It is to the side of the huge rocks.
3. Fifth floor:-History Of Magic. A potion vial is by the statue in
the back.
4. Third floor: Defense Against The Dark Arts classroom. It is up on
the stairs.
Hidden Collector Cards: Using Hermione, go to every fireplace
around the school, including the Gryffindor common room fireplace, and
use the Glacius spell on them. By doing this, a Famous Witches or
Wizards card will appear. Also using Hermione, purchase the
Snufflifores
Spellbook at Fred and George's shop for 50 Beans. Using this spell,
you can turn flying books into mice, which will run away into a mouse
hole located within that room. When the mouse enters the hole, either
a rare card or Bertie Bott's Beans will appear.
Go to Fred and George's bathroom on the Sixth Floor. Use Hermione and
go to the second cubicle on the left as you enter. The toilet will be
leaking, and a puddle will have formed on the floor. Use Glacius on it
to for an ice block, and a rare card will appear.
Go to Fred and George's bathroom on the Sixth Floor. As Hermione, walk
to the first cubicle on the right hand side. You will see that the
toilet is smashed and laying in pieces. Use Reparo to will fix it, and
a card will appear.
Go through the secret wall at the back of Fred and George's bathroom
where you got the marauder's map. Look to the left. Have Ron and Harry
lift up the grill and Hermione crawl under and flip the switch. A
bridge will extend across from you to the platform which housed the
map, and which now has a caged card in the middle. Go across as
Hermione and use Glacius on the fire balls. Look at the floor to see
that there are three buttons. Choose one character for each of these
and, as Harry, use Carpe Retractum on the card in the middle.
When in the marauders map area, you may notice that you cannot get to
the gold tower in the middle of the room (the tower with the marauders
map at the top), unless you use Hedwig to fly to the top of the tower.
When Harry has Carpe Retractum, go to the gold tower room. Use Harry
and Ron to lift the iron gate, and have Hermoine to crawl under it and
press the switch. When you press the switch, you can go to the gold
tower. You will see a Collector Card on a thing in the middle of the
tower. Use Carpe Retractum to get the card.
Ron can open a secret entry to a treasure chest on the fourth floor
corridor by using the Illuminous spell on a crystal. The crystal
shines on a wall plaque and opens the secret wall with the treasure
chest and a card.
When you go into the boys dormitory in Gryffindor tower, enter as Ron.
Go to the box at the end of his bed. It has "RW" on it. Have Ron open
it and you will find a Famous Witches And Wizards Card. Then, leave
the boys dormitory and use Hermione to enter the girls dormitory, Go
to Hermione's box at the end of her bed. Have her open it and you will
find another Famous Witches And Wizards Card.
Collector Card set bonuses: Complete the following sets of cards
to unlock the corresponding bonus:
Beasts: 20 House Points.
Classical Beasts: Ron gets extra endurance.
Dragons: Ron gets extra endurance.
Giants: 20 House Points.
Goblins: 20 House Points.
Hags: Hermione gets extra endurance.
Quidditch: Harry gets extra endurance.
Vampires: 20 House Points.
Witches: Hermione gets extra endurance.
Wizards: Harry gets extra endurance.
Searching bookshelves: Play as Ron. When you see a bookshelf,
walk up and press A. Ron will search it and will appear with a Bertie
Bot, Dungbomb, Wiggenweild Potion, or find a secret passage.
Spying around Hogwarts: Once you get the Expecto Patronum spell,
for a short amount of time you can go anywhere without being detected.
All you have to do is cast the spell and just move the spell around as
if you were trying to hit a Dementor, but instead of searching for a
Dementor, you can use this spell to spy around corners and around open
areas. This is a very useful for when you have to escape
Hogwarts grounds at night and there are Security Trolls as well as
Prefects. Note: You cannot use this spell to kill Doxys, Red Caps, or
any other monster; it only works on Dementors.
Items in the trunks: In the Boys' Dormitory, have Harry as the
active character. Look at the trunks. Find the trunk that has an "H.P."
on it. Only Harry can open it. Inside has a Wizard Card. Switch to Ron
as the active character. Find the trunk with "R.W." on it. Inside is
yet
another Wizard Card. The same goes for Hermione in the Girls'
Dormitory, except her trunk is marked "H.G.", and inside is a piece
from the Folio Bruti.
Easy Lumos: For easy Lumos, press whatever button you have it on
quickly, then press it again and hold. If done correctly, Lumos should
just shoot out of Ron's wand without you stopping. Note: You must do
it very quickly on the first time, then just it press again and hold.
Stink Pellet Challenge: Go to Fred and George's shop, located on
the Sixth Floor. As Ron, purchase some Stink Pellets. After doing so,
Fred and George will offer you a challenge, in which you must go
around the school and throw Stink Pellets in the twenty mounted
decorations, which resemble two snakes holding up a pot, tipping them
over. After doing this, return to the shop and you will be given four
Witches
and Wizards Cards.
Stink Pellet Holder locations:
Ground Floor/Dungeons
1. Dungeon corridor by the classroom.
2. Dungeon corridor near the gate.
3. Potions classroom.
4. Entrance Hall by the Hufflepuff hourglass.
Staircase
5. Go right upon entering the staircase.
6. Above the History of Magic door (fourth floor).
7. Between the sixth and seventh floor.
Floor 1 - Transfiguration
8. Behind the statue of Gregory the Smarmy (secret area
behind the tapestry on the right).
9. In the classroom. Climb up the bookshelves and it will be there.
10. Also in the classroom, but parallel to pellet holder number nine.
Floor 2 - Charms
11. First secret area on the right. Use Draconifors. Enter the room
and it is by the tapestry.
Floor 3 - Defense Against the Dark Arts
12. In the back of the room on the right side.
13. In the classroom. Go past the rails and it is on the right side.
Floor 4 - History of Magic
14. In the corridor, directly ahead upon entering.
15. In the corridor above the Hospital Wing door.
Floor 5 - Muggle Studies
16. Use the main door and it is in the hallway on the left.
Floor 6 - Ancient Runes
17. In the East Wing. Go straight ahead, turn right and walk straight.
18. In the bathroom on the right side next to the stalls.
Fred or George showed you this one when you first started the Stink
Pellet Challenge.
Floor 7- Gryffindor Tower
19. Fat Lady's Corridor to the right of the Fat Lady's
portrait/entrance to the common room
20. In the North Wing. Next to one of the badger statues/columns.
Statue Challenge:
When you go into Fred and George's shop on the Sixth Floor (Ancient
Runes) you will see a scroll on display when you are Hermione. Stand
next to the scroll until you can find out more information about it.
Fred and George will explain the scroll then tell you about the statue
challenge and how it will increase you spell power. Start in the
entrance hall first. Go down to the dungeon corridor and to the door
that is not Snape's classroom. Search for an elf-like figure. When you
stand next to it, read the note and you will have found one statue.
Make sure to check everywhere on each floor, and even some secret
passageways. Note: Always use Hermione for this challenge only. None
of the
classrooms have any statues, and the great hall has a statue in the
corner.
You can get a book from Fred and George by finding nine statues.
Have Hermione go on a statue hunt for nine statues. When she finds the
first three, Fred and George allow her to improve the power of
everyone's spells. For the second three (six statues) you will improve
on defense. The last three (nine statues) will improve the speed of
your spells.
Statue locations:
1. Bridget Wenlock: Seventh Floor, Gryffindor Tower. Small statue.
Back of the room, to the right of the Fat Lady's Corridor door.
2. Gondoline Oliphant: Fourth Floor, History of Magic. Small statue.
Turn right upon entrance and use Draconifors on the statue. Enter the
room. The statue is in here.
3. Hengist of Woodcroft: Fourth Floor, History of Magic. Small statue.
Enter the Fourth Floor Corridor and turn left. The statue is by the
Hospital Wing.
4. Glanmore Peakes. Fifth Floor, Ancient Runes. Small statue. Back of
the room; left of the Glanmore Peakes Corridor door.
5. Beaumont Marjoribanks: Fourth Floor, History of Magic. Small
statue. In the back of the History of Magic classroom.
6. Gunhilda of Gorsemoor: Third Floor, Defense Against the Dark Arts.
Large statue. Towards the back of the Gunhilda of Gorsemoor corridor.
7. Gregory the Smarmy: First Floor, Transfiguration. Large statue. In
the middle of the hallway.
8. Jocunda Sykes: Ground Floor, Entrance Hall. Small statue. Left of
the main staircase.
9. Hooky the House Elf: Dungeons. Small statue. Enter the Dungeon
Corridor (same floor as the classroom) and go to the back on the room
and turn left. Enter the door. In this room, go to the very back and
turn right. The statue will be there.
Portrait: Go to the sixth floor (Ancient Runes) and go into the
room with the picture that talks. Use Reparo on the broken vase and it
should bring itself back together. Then, the portrait tells you how to
get one of your potion ingredients. However, his speech is difficult
to hear due to the noise of the books and the Reparo spell.
Finding secret areas: If you have Ron as the active character,
the walls that are secret areas and can be opened have a glazed, foggy
look to them. Also, when up against the wall/bookcase, it will say
"Open" whereas if you have Harry or Hermione as the active character,
the secret area will say "Try" when pressed against.
Secret area in the Gryffindor common room: Play as Ron and go to
the Gryffindor common room. Search the bookshelf. It will open and
reveal a treasure chest. Inside is a page from the Folio Bruti.
Secret area in Muggle Studies: When you enter the Muggle Studies
room, go to the left of it. There should be a door that can be lifted
by Ron and Harry and crawled under by Hermione. When she enters the
hallway, there is a chest with many beans inside. Have her continue
into the next room. In this room, evil ducks will attack you. Once you
kill them all, go towards the two boxes. Push the box closest to the
bookshelf away from it so that it is not blocking the other box. It
should look like this:
| Shelf |
|Box 1|
|Box 2|
Push Box 2 towards the platform nearby. Climb up onto the platform and
use Reparo on the broken box. Then, push the wooden box onto box
number two so that the wooden crate is on the second box. Then, push
the two boxes up against the bookshelf. Then, go back to box number
one. Push it against the two boxes so that it forms a staircase like
this:
| |
| |
|Shelf| ~~~~~~
| | Crate
| | ~~~~~~
| | ====== ++++++
| | Box 2 Box 1
| | ====== ++++++
Climb up the "staircase" and use Draconifors on the dragon statue on
top of the shelf. Enter the door and continue from there.
When in Muggle Studies in the room with the dungbombs in glass, have
Harry and Ron pick the gate up then have Hermione crawl under. When
you see the chest, open it and collect the items. Keep progressing,
then open the door and kill the ducks. Next, move a box to the place
where the blue car is located. Crawl onto it, then use Reparo on the
box on top, and get it even with the box below. Then, push it off the
side where it is even. Then, get it and put it by the bookshelf with
the large dragon poster on top of it. Get the small one and do the
same thing. Have Hermione use Draconifors, then go through the door.
You will end up in a place at the top of Muggle Studies if you keep
progressing. At the end you will find a chest.
When Hermione is in Muggle Studies, it is easier to just drop the
repaired box onto the one used to get up on it. Then, move both sets
to the opposite shelf and go up to the two boxes. Hermione can climb
the set. You do not need the other box.
Secret area in Second Floor: Go to the Second Floor and stand
behind the large statue of Gregory The Smarmy. As Harry, look up and
target the candlestick. You may need to stand back to do this -- be
careful if it is at nighttime, as the Prefect may see you. Use Carpe
Retractum on the candle, and on your left a secret room with a chest
will open.
Shortcut to the fourth floor in Gryffindor Tower: Go to
Gryffindor tower and play as Ron. Search the bookshelves. One will
open to a room. Go through the door and down the steps, then go to the
right. Go down the staircase and open up a wall. It will lead you to
the fourth floor.
Unlock chest in Muggle Studies: To open the locked chest in
Muggle studies, have Hermione cast Reparo on the Phonograph next to
it.
Hippogriff on the Final Day: Even though Buckbeak flew away with
Sirius there will be a new Hippogriff by Hagrid's hut. This one is
orange and its name is unknown.
Hippogriff limitations: The Hippogriffs only let Harry and
Hermione ride on them. They will attack Ron if he tries.
Buckbeak color change: After you approach the end of the game,
where Dumbledore will tell you to finish unfinished business and then
attend the House Cup Ceremony, notice that each time you go outside
and visit Buckbeak he will be a different color.
Calling other characters: If anybody is falling behind, press L
to call them.
Getting past Trolls: Throw a dung bomb by them and you can
easily slip past.
Another way to get past the Trolls in the north wing of the seventh
floor is to use Hermione. Use the Glacius spell on the Troll to
distract it then run away. It is not as easy as using dung bombs, but
it will do the trick. If you are not careful you can still get caught
using this method.
Get told off by a Prefect: In Snape's dungeons, at the side of
the bar door you will see another door. Go there and have Ron use
Lumos. Keep going between the bookshelves. One of them has a Prefect.
If you catch him by surprise, you will get told off and start back in
the dungeon's
corridor.
Owl racing: When owl racing, if you fall behind rapidly tap B.
You will catch up.
Dungbombs: When you need to get to the Gryfinndor Tower and it
is locked, if you are low on dungbombs, play as Ron and search through
all of the bookcases. If you do not have at least four, you can go out
to the grand staircase and immediately come back in. It will all be
there again.
Seeing ahead: When you get Expecto Patronum for Harry, fire the
spell in any direction and use it as a guide for seeing what is ahead.
Different dueling teams: During the school day, if you go to the
Great Hall and start dueling, you will have the same team everyday.
However if you turn off your Xbox, restart the game, then go to the
Great Hall, you will face a different team from a different house.
Harry's Dad's voice: When you get attacked by a Dementor and it
is stealing your soul, listen closely. You will hear a male voice yell
"Lily! Its him run!" or "Lily! Take Harry outta here!", which we can
assume its his dad telling his mom to get Harry to safety the night
Voldemort came and murdered them.
Hermione in Boys' Dormitory: Go to the Griffindor common room as
Hermione. Go to the door that leads to the Boys' dormitory. You will
then be able to go in the Boys' room, while Harry and Ron cannot go
into the Girls' room.
Gryriffindor ties and clothing differences: When you talk to
other students, look at their ties. Everyone has a Gryriffindor tie,
with the exception of Malfoy, Crabbe, and Goyle (whom have different
ones). Also, there are only two people with their shirts out, which
are Ron and Seamus, and with either Crabbe or Goyle, only one has a
school jumper on.
Ron gets stuck: When you first fight the Hinkypunks in the
Neville and the Ghoul level, you will see a mirror and a crystal ball.
To get through the door, you must cast Lumos Duo on the ball. That
will cause the ball to be charged with light, and send it at the
mirror. Ron
will walk away from the ball and towards the mirror on his own.
However, if you squeeze behind the crystal ball before casting Lumos
Duo, then Ron will walk into the crystal ball and become stuck there,
between it and a few boxes.
Permanent shield: While you are in the extras menu, select "Dueling
Club". After you select a team, begin dueling. During the duel, press
your Expelliarmus spell two times in a row and hold the button. Then,
reflect an oncoming spell. You should keep your shield up no matter
what, even when the button is released. You can also walk around, and
if you are struck in the back, the spell will go through you, and in
the direction that the shield is pointing.
The Marauder's Map level: After you have gone to see Ron's
brothers about the Marauder's Map, go to the secret passage and reach
the first room, and the floor caves in. After you have hit the three
switches and the pixies come out, let them pick up Ron. After he has
said
something similar to , "Get Off Me!" or "UNgggh", shoot him down. He
will still sound as if he has been picked up by a pixie, but will be
standing next to you. This continues until the game loads again. |