Cheats Codes and Walkthroughs for Microsoft Xbox: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Microsoft Xbox Fable Cheats, Codes, Hints, Tips and Walkthroughs
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Microsoft Xbox Strategy Guides Canada:  Microsoft Xbox Fable Official Games Strategy Guides Books
UK:           Microsoft Xbox Fable Official Games Strategy Guides Books
USA:         Microsoft Xbox Fable Official Games Strategy Guides Books
Fable FAQ/Walkthrough For Microsoft Xbox - Written by Max Nardi - AKA Maxx
Fable Legendary Weapons FAQ - Written by LiMpBiZkitFaN
USA>  Fable: Official Strategy Guide
Europe>  Fable: Official Strategy Guide
Canada>  Fable- Official Strategy Guide

All master weapons:

Go to the chaple of scorme and talk to the second guy twice then teleport to the heroes guild and walk back. Then when you get back talk to the first guy and he will give you a location of the weapons note: there are different locations every time.
Sent in by: billy

The arena:

By the time you reach the arena you should have at least 5 resurrection phials and be pretty strong. Don't be afraid of the arena. Stay in for all the rounds. You'll survive.'
Sent in by: Anonymous Fable Player

Removing sword from stone - In Witchwood, there is a sword stuck in a stone. To remove the sword you must have 5 more Physique, 2 more Health, and 3 more Toughness than the first time to tried to remove it. The sword that is removed is the fourth hardest hitting and the fastest melee weapon in the game.

Continue game - Once you have completed the final battle, allow the credits to run until the end [about five to ten minutes. Do not touch your controller and your game will continue, where you will receive your Quest Reward, gold and experience. You can then continue the game, but will not be able to accept any Heroes Guild Quests or side quests.

Sword Of Aeons - At the end of the game, kill your sister. After the credits you can continue playing with the Sword Of Aeons.

Defeating the Rock Troll - Get as close as possible to the Rock Troll. If desired, you can use Slow Time or Assassin Rush. Then, hack away at the troll with regular attacks and flourishes. When the troll jumps in the air, hold Y + Back. This will allow you to do a backwards roll and you will not be hurt. Then, rush back in and repeat until it is defeated. You can deflect the Rock Troll's own rocks back at him. Stand back, and wait for him to toss rocks in your direction. Time your swings correctly to send the rocks back at him, causing a large amount of damage. This is the easiest way to defeat them. To defeat the Rock Troll. you can use your bow and arrows, but dodge the rocks that he throws.

Defeating the undead - The undead are already easy to defeat, but to kill them faster, use a blunt object such as a war hammer. For best results, have an augmentation or two.

Defeating difficult enemies - During difficult fights [for example, against Bosses, demons, or a lot of enemies at once], use the mastered Lightning spell. Not only will this give you a high combat multiplier, enemies who are being electrocuted cannot move very well, and therefore cannot surround and overwhelm you.

Skorm's Bow - Go to the Chapel of Skorm, then teleport to the Witchwood Cullis Gate. Go to the Temple Of Avo pick up the mercenary, then teleport back to the Chapel of Skorm, Do not sacrifice yet. Teleport to Oakvale and pick up that mercenary. Teleport back ot the Chapel of Skorm. Save the game and wait until it is 11 - 30 in-gam]. You will be able to tell if it is that time, because the mercenary will take his pay. Sacrifice him immediately, then wait until midnight. The other mercernary will take his pay. Sacrifice him as well. After that, you should get Skorm's Bow. At midnight you will hear "Lights out, you horrible lot". This is the signal that it just passed midnight. If done correctly, this will happen after you sacrificed the second mercenary. The timing may take awhile, but this will work.

Marrying Lady Grey - Use the following steps to find lady Grey's necklace and eventually marry her. First, you must be crowned champion at the Arena. Then, go to Bowerstone North and talk to Lady Grey. She will tell you to buy her a gift to show your affection. Buy her the black rose from the item store in the same town. Give her the gift and she will tell you that a suitor must at least have a home for her to consider marriage. Buy a home anywhere [the home in Oakvale is the cheapest, for 5,000 gold]. Then, return and talk to her. She will tell you about her sister's stolen necklace. Talk to all the people of interest [green dots] in Bowerstone North. They will tell you that the necklace is in Oakvale. Go to the Oakvale Cemetery. There will be two traders talking, marked by a green dot. Hide behind the wall directly behind them. They will talk about the necklace buried between the two boats on the Oakvale beach. Go to the Oakvale beach and use the spade between the boats to uncover the necklace. Note - The spade will not be available in your quick menu; you must go to the items section in your inventory to select and use it. After the necklace is in your possession, take it to her. She will tell you that you must kill Thunder to win her heart. Thunder is not that difficult of an opponent. When Thunder is defeated you will return and she will ask for marriage. Accept, and you will have access to Bowerstone Manor, and a silver key and chest in the bedroom.

Bandit King mission - At the beginning of the mission, make sure you have the Slow Time spell. Then, kill all the guards. After that, go down the path and wait behind three large stones. After two guards pass, they will turn around. When this happens, use Slow Time and run past the last guard, staying as far away as possible. Then, just run through the door and continue the quest.

Execution Tree mission - If you pick the one where you have to help the guards, get him across. If you do not want to wait a long time, just kill the prisoner. The bandits cannot help him escape, meaning that the quest is over.

Extra maneuverability with Fireball magic - Hold R to access your magic, then start a Fireball with B. Keep holding B, but release R. Your hero will assume their regular stance, yet his hand will still be lit with the Fireball. If you press Y to dodge, you will now be able to, and you will still have the Fireball. Release B to throw the Fireball. This strategy works well for letting the higher level Fireballs accumulate without much danger.

Rolling and shooting as an archer - You can roll and shoot at the same time, and when you have your speed upgraded rather high or all the way, you can start charging, roll twice, and almost have a full arrow charge and shoot it. As long as you keep pressing Dodge/Roll, you will not be hit and still be able to attack as often as desired.

Elixirs - You can only use a certain number of Elixirs before they stop increasing their respective bar. However, they will still restore lost Health or Will. Elixirs will also not carry over if you perform a Hero save, but their effect will. If you find one during a mission and decide to restart the mission via a Hero save, use any Elixirs you found on that quest [unless you have already used enough to max out your bar]. You can find an Elixir Of Health almost as soon as you are able to leave the Guild Of Heroes. It is in the pond next to the barn during the Orchard Farm quest. The earliest Will Master's Elixir that can be found during a quest is in the White Balverine quest, in the pond where you fight the White Balverine. If you collect these Elixirs while on a quest and then use them, Hero save, and load that file. You can get them repeatedly until you have gained all of their possible benefits.

Day-night cycling - There are a few places in towns where you can rest without being in danger of the guards charging you with vagrancy. If a bed or floormat reads "This does not belong to you", then you might be charged for using it.

Bowerstone South - Behind the Tavern is a shack with a floormat. It is against the wall of the tavern, not across the alley. Also, it is the shack just before the cellar doors.

Oakvale - Run to the front of the tavern, turn left, and follow the right-hand wall down to the beach. You will find a rundown building with a chest and floormat in it. This floormat is unclaimed.

Sleeping in houses without getting in trouble - Select a bed inside a house, then run out the door before morning. You will not get in trouble for sleeping in the bed.

Easy money - If you do things in the first part of the game, be it all good things or all bad things, you will be credited with an extra gold coin at the end of the mission. Be completely evil. Marry the mayor's daughter of any town then kill the mayor somewhere in the woods, where you trick him into going. Most mayors are loaded with gold. Because you are married to the daughter, you will inherit all the money. Once you have the money, kill your wife then leave town. If the mayor has any sons you must kill them before you kill the mayor, or else you could be sentenced to death, so to speak. The easiest way to get money is to become evil. Kill people and get the gold from their money bags. First, buy a house [for example, at a cost of 5,000 gold] and upgrade it a lot. Then, place your most expensive trophies in there [for example, Champion Seal and Bandit Seal] and sell the house. It should have sold for 8,000 gold. Then, break into the house and get your trophies back. The house should cost 5,000 gold again. Repeat this to gain 3,000 gold in profit each time. Buy a house [for example, the one in the ice town for 56,000] and put your most expensive trophies up in the house. Sell the house for an increased value for quick money. The trick here is twofold -- if you have level 6 Guile and can Picklock, break into the now sold house, take your trophies back, and go back outside. The house will sell for the lower value again, and you will pocket the profit. If you do not have level 6 Guile, there is another way. Using the home in the ice village, you can stand inside the doorway to access the sign that allows you to sell your home with the trophies up. Once you do, the door will stay open [because you are in the doorway], allowing you to take the trophies back without having to pick the lock. Using the Champions trophy [at 2,000 gold each time], with the trophy spot sitting near the door, and having the trophy mapped to a hotkey that saves you from navigating through all the menus, you can get 2,000 gold about every ten seconds. This works faster with higher paying trophies. You can also put a trophy upstairs in this house for more money, but it is much faster if you do not have to run up and down the stairs.

Play the game until you get to the Arena. Make sure that you have Physical Shield spell at rank 2 or higher, Magic Power rank at least rank 5 or higher, and 30 Will potions. Fight in the Arena with Physical Shield on and recharge it with will potions if you take too much damage. The shield will allow you to keep your combat multiplier and increase it while you hack away. It is possible to get it to 60 by doing this. Having a weapon with the Silver Augment on it is recommended, as one of the combat rounds has Bauverines and two White Bauverines, and another combat round is all undead. The best weapon for this is a Master Greatsword with Piercing, Steel, and Silver augmentations if you can afford it, and have the Physique to wield two handed weapons. Stay in the Arena and fight until after you kill the second set of Rock Golems. After the fight, choose to go back to the cells to rest. Use the Hero Save option then go to the Arena exit to leave. You will fail the quest, but just reload the game to start at the beginning. You will retain all the gold, experience, and renown gained from fighting.

Once you have earned your first trophy [for example, Queen Wasp Head, etc.] and have at least 1,500 gold, go to Bowerstone South. Buy a marital home, then live in it. Wait until dark, and when nobody is around, break down the door. Place a trophy on the trophy plaque on the wall. When you sell your home, the value should have increased by at least 200 to 300 gold. Go back inside and remove the trophy. When you buy the house, the value should return to normal and you will keep the extra gold. Repeat this to get as much gold as you desired. Try other trophies and marital homes for more gold.

First, complete the game and save a lot of money [about 50,000 gold]. Then, go to Oakvale and slaughter the town. Purchase a few houses and rent them out. Sleep a few days and collect rent; preferably six times asleep for maximum money. Buy more houses and repeat the steps. After owning all of Oakvale, rent it all out. You can collect around 25,000 gold in about 5 minutes doing cash runs.

Buy the house in Bowerstone South, renovate it completely, then break the door down. Next, go to the trophy plaque, put your most expensive trophy on it [make sure to hot key it -- to do so, press Up, Right, go up to "Trophies", press Right, then go to "Assign to" and press Right; to use it, hold R, then press the D-pad direction you assigned it to]. Go up to the plaque, hold R, then press the D-pad. It will place the trophy. Sell the house, get your trophy, then buy it back for instant money. Do this until you have approximately 150,000 gold. You will make about 30,000 gold every five to ten minutes with this technique. Then, kill everyone in Oakvale. Buy every house. It will cost you about 140,000 gold. Renovate the house that is for sale by default. Sleep six times [three days], then collect the rent. You will make about 14,000 gold every few seconds, depending on how fast you get through town. When you get enough, buy out Knothole Glade, which will earn you about 18,000 gold per round, all together about 32,000 gold. Keep doing this and buying out towns for very fast money. It will be possible to make 300,000 gold every fifteen to twenty minutes.

Before the archeologist quest, buy a few houses. Then world save and load that save again. When you load, teleport to Witchwood and start the quest. Then, teleport back to the town you bought the houses at. Sell them, then hero save and load. You will still have the houses and the gold you obtained by selling them. After you load, you can just teleport to Witchwood and do it again. Note - When this is done, you cannot marry Lady Grey.

In the first level of the game where you must buy your sister a present, you can do good deeds and get the money from you father or do bad deeds such as taking the bribe from the cheating husband. You can do all good deeds and get four coins from you dad or bad deeds and the coins also. However, you can do good and evil to get a totalof six coins. First, talk to the girl about the bear. Then, go to the house and see the cheating husband. Take his bribe and get one coin. Then, tell on him to his wife to get a good deed. Next, go to the man who has the barns and must go to the bathroom. Start smashing the barrels until you find a coin. Then, run back to the two stacks and get a good deed. You now have two coins and two more coming from your dad. Go over to the bully, beat him up, and get Rosie. Give Rosie to the girl and you will now have two evil coins and four from your father.

Easy experience - To get the most experience out of your food items [for example, red meat, carrots, fish, etc.], use them after building up a high combat multiplier. Set the food item to a quick slot to use them fast. Find a location where skeletons respawn. With a good weapon and silver and sharp augmentations, they should be no problem. Once you get the B attacks, try to use them. They build your multiplier faster. Then, just keep killing them. They will drop Heal Potions so you should not have to worry about life.

When you start the game, you will have the Guildmaster instruct you in the various forms of combat. After you complete each of the lessons [Melee, Archery, and Will], you will have the option to take the tests for a "grade". An "A+" in the Will test earns a Will Potion and a Resurrection Vial. Note - Be careful to choose to play with Whisper after your will lesson, or you will be unable to be graded. After you get the potions, save your Hero and load the file again. You will have returned to childhood, but have kept all the experience, gold, and potions you acquired. This will allow you to start the game with a bit of experience, some better weapons, and a few extra lives. This is very useful, especially for new players.

In the early stage of the game, when you are put into the melee pit to practice blocking Whisper's attack, instead, attack her to get your flourish powered up. Then, smash her down with it. While you have her target locked with L, you can move around behind her and land a few regular attacks. The trick is to use this tactic to get her cornered, facing the pit gate pillar with the gate on her right-hand side and you standing directly behind. By doing this, you can hit her indefinitely without her backflipping away, or you circling around out of position. Make sure to have the vibration for the controller turned off, as your hand will get sore. The best part is you can release L when you have her in the correct location and just keep tapping X. You can easily pause and go do something else or rest. Doing this will net 3 Strength experience points for every hit.

When you are sent to Maze to finish your apprenticeship and are told to attack using your sword, move far enough away that you can still see him, but not so close that he can block the arrow. Equip your original bow and activate the scope feature. Hold X long enough to make the bow groan once or twice then release. Repeat this for as long as Maze stays in one spot. When he teleports, just reposition and start again. Doing this will net about 100 to 130 Skill experience points each time that he stands in one location.

Complete the game and maximize Physical Shield. Get about 50 Will Potions. Travel through Lynchfield Graveyard and through a few more areas to the area where you have to save your mother. When you find some undead, put on physical shield and hack away with your sword. Keep your shield up so that you can keep a high multiplier. It is possible to get your multiplier to over 350 by doing this. Keep checking on your general experience bar in statistics. Once you max it [999,999 experience points], go to the guild. You will be able to max all spells or almost max all magic, strength, and skill. If you cannot, return and do it again.

In order to do the following trick, you will need magic spell Summon level 2 or above and lots of Will Potions. Go to a place and that will allow you to get your combat multiplier to 12 or above and do so. When everything is clear, use your Summon spell. The first time it will use about 1.5 of your mana, then after that it will take barely any. Keep using it until your combat multiplier gets to about 3. If you have your mana bar high and are quick, you can get bout 6,000 to 9,000 Will experience points. It is possible to get 60,000 Will experience points in ten minutes.

In order to do this you will need to do the "Unlimited keys" hint. Do npt do the the Hobbe cave mission until you have twenty keys. Once you have that amount, go to the guild and open the silver chest outside the entrance of the guild woods. You will get the Murran Greathammer. It has an Experience Augmentation. Do the Hobbe Cave mission and kill any Hobbe you encounter. The higher your combat multiplier gets, the more experience you will receive. By clearing out the cave all the way to the end without clearing the side rooms, it is possible to get over 25,000 general experience points each time.

Once you reach the final quest [Defeat Jack], stock up on lots of Health potions. Defeat Jack with a high combat multiplier, the higher the combat multiplier points and the more experience you get for defeating Jack. When you defeat Jack, you will get the Sword Of Aeons and get to decide whether to kill your sister. Do not make the decision. If you do, you will complete the quest. Save during the quest to save your character's attributes, which also saves your experience and items gained during a quest. Load your data to start the quest over with the experience gained during your last battle with Jack. Repeat this to gain quick and vast amounts of experience to max out your stats, if you plan to continue to play the game after the credits. The health potions are very important, because you will not be able to access any shops during this mission, and is helpful when repeating this battle; or you could just have a health augmentation with your weapon. You can also use this trick on other quests throughout the game for early experience and items.

As soon as you can go out, go to Bowerstone. Enter the village and activate the teleporter. Go outside and do not kill any kind of monster. You must remain at neutral alignment. Next, go to Skorm's cathedral in Darkwood. Teleport back to Bowerstone and sleep in the hotel. If you need money, sell your resurrection items for 300 gold each. When you awake your at 6 p.m., go downstairs and take the mercenary evil with you and teleport back to Skorm's temple. You must use the teleport cause the mercenary needs to be at full health. The money will go down each hour. When the night side is perfectly up on horizontal and you see the money going down, select a priest, and as fast as you can sacrifice the mercenary. If you sacrifice at the perfect hour, you will get about 700 Evil points and get the Legendary Bow. Even if you play a good game, do this because you wil; maximize the Good side at the end. Then, continue your way to the Grey House at the end of the Darkwood way. At the Grey House, kill skeletons and get Good points, general experience, and skill experience until you see the strongest of skeletons. You will recognize it because he can summon other skeletons/ When you will get two of these skeletons at the same place, you will get unlimited summoned skeletons until you kill the summoner. However, just pay attention to the target skeletons to get a large amount of experience points and a high combat multiplier.

When you fight Jack of Blades, the game auto-saves just before you do it. After you defeat Jack, you will get a lot of experience. Instead of killing your sister or destroying the Sword of Aeons, Hero save the game. You will keep all your experience, but can fight Jack of Blades and get the experience again. Repeat this until you have reached the desired amount of experience.

Easy magic experience - Get the summon spell and have some Will Potions ready. Try to find an area with a lot of enemies, or a Rock Golem. The Arena is a good place to try. Wait until your combat multiplier gets very high. Then, repeatedly use the Summon spell. The first time you cast it, it will take off a good amount of your Will, but consecutive presses will only take a slight fraction off of it. Cast the Summon spell repeatedly as fast as possible. Each casting will give you Will experience. Use a Will Potion once your Will gets low enough. Run around to avoid getting hit by enemies to maintain your combat multiplier. It is possible to gain more than 3000 Magic experience points in one session. Note - You can also assign "Meat" to the D-pad and make sure you have a lot when your combat multiplier is high. Then, eat some to get lots of strength experience.

Easy high combat multiplier - Master the lightning spell as soon as possible. This causes the bolt to strike multiple targets at the same time. For example, at the master level it will hit four targets at once. It also is a good idea is to set the Will Potion to an assigned location so you do not have to stop using the spell. To get a high combat multiplier, do the second to last quest [Try To Stop Jack of Blades]. When you teleport to the Witchwood Cullis Gate, there will be several enemies and allies. To do this trick you will need the following - high Physique, high Toughness, high Magic Power, Physical Shield, and a lot of Mana Potions. At Witchwood [or anywhere else during this quest], you will encounter several enemies. Simply cast Physical Shield [which drains mana instead of health, so your combat multiplier will not go down when you get hit] and kill every enemy that you see. The enemies will never stop -- do this as much as you want. It is possible to get to a multiplier of 107 after doing this for about twenty to thirty minutes.

Easy renown - Go the Heroes Guild and take a quest that you can boast on. Instead of boasting, walk off the platform and dig anywhere. More NPCs will show up. Try digging about eight times, then stand on the platform. The people will come running. Wait until they are all there and use a trophy. You can get about 70 people by doing this, however the game will start lagging.

Easy stealing from stores - Make the owners follow you outside their store, then give, then tell them to wait. Give them three beers to make them drunk then run back to their store and begin stealing. This should give you time to loot everything. However, keep an eye out for when they return. Once you upgrade your Guile to +4 [or perhaps +3] and have the expression available to steal, go to a shop. The weapons shop in Oakvale is a good example of a place, because it is inside and not too many people come in. Before going to any shops to steal, buy a decent amount of beers. Assign it to one of the D-pad buttons. Then, walk up to the shopkeeper, and use your body to push out from behind the counter and towards the door. If he starts to walk back, or at anytime, start giving him beers. At least three should be enough. Once this is done, he will become drunk and start wandering around aimlessly. Continue putting your body in front of him, and slowly walk forward and pushing him to guide him all the way outside the shop through the door. Feed him two more beers once you are a few feet away from the shop. He will now just wander around town drunk for awhile, leaving you free to steal everything from inside the store that is lying out. Make sure the eye by the map is completely black. To restock the shelves, find a bed, wait until night, then back to day. The shelves will be restocked with completely new items. You will have to get the shop keeper drunk again. Repeat this as many times as desired to get any armor, weapons, etc. Then, sell whatever you do not want for some easy gold. This trick only works in towns with docks. Get your scariness down as far as it will go [wear the bright dress suit]. Then, get the shop owner to follow you to the docks. You cannot go through any locations where a new map loads. Go to one of the stairs at the docks. Push the owner down the stairs and tell him to "Wait". He will stay there for a long time. Then, go back to his shop and steal everything. You can then sell it back to the owner and get easy money. First, find out what shop has nice items on display that you want. Then, ask the shopkeeper to follow you. After you have led him away from his shop, get him very drunk. You can do this by buying beer and giving it to him, It should only take two or three beers to get him drunk. Then, tell him to wait and go back to the shop. Make sure that no one is looking. He should not come back into the store, and instead walk around asking "Where am I?". Now, steal everything in the shop.

Increasing Evil alignment - In three different towns, marry three different people. Beat them and when you get divorced by one you will get 40,000 Evil points; two for 80,000 Evil points; and 3 for 120,000 Evil points. If you are standing in the Heroes' Guild, after the Will training, cast Lightning. Sometimes you will kill a sparrow and receive 1 Evil point.

Increasing Good alignment - To become a rich and powerful hero who wields the Sword of Aeons, just be evil. Kill everyone who owns a house or shop and buy them up. Then, kill your sister at the end of the game. Sacrifice the number of people to get Skorm's Bow. You now have the strongest sword and bow in the game and own all the buildings. Use the rent money from these buildings to buy Light points from the Temple Of Avo. You be a Paladin with a halo over your head in no time.

Recommended character development - This trick works best when starting the game as a Mage. Concentrate your experience on Will Power, Fireball, Enflame, Health and Toughness. When you reach the quest in the Witchwood Arena, start it as usual and buy lots of Will Potions before entering or in the arena shop. Around thirty will suffice. Then, start the arena fights. If you are well trained and have Enflame and Fireball at least on level 2, you should have no problems. Use Enflame most, knocking off several enemies in one hit and increasing your Combat Multiplier. Also do not forget to search for Will Potions that the enemies often leave behind. Fight until you kill the two Rock Trolls by constantly using Enflame close to them, then leave for the cells instead of facing the Scorpion King. You should have about 18,000 gold [in addition to the gold that the audience threw in], and a lot of experience, both magic and normal. Then, Hero save the your game and load it. You will start in front of the arena, with all the experience and money. Teleport to the guild and take your reward. With the money, you can buy new Will Potions and when you have increased the stats as desired, return to the arena and start the quest again. By doing this, you can create a character that is not only very rich but also famous [you increase your famous status when killing the monsters in the arena and can become "Legendary" at this point]; and not only a powerful magician, but also a mighty swordsman and an excellent archer, when you use the normal experience. It may take some time and many rounds of arena fighting [becoming increasingly easy] to increase everything to maximum, but it is worth it. Your character will be nearly unbeatable.

Winning timed tavern games - Any tavern game that is timed [with the exception of Card Pairs in Bowerstone South] can be easily beaten with an extremely low time. Before you talk to the man running the game, cast the Slow Time spell. During the game, the time spell will stay active permanently, giving you plenty of time to finish.

Funny events - At the very beginning of the game, find the cheating husband, then rat on him to his wife. She will go and yell at him. Follow her, and listen to her read him the riot act.

Getting businesses - There are a few ways to do this. The first is to kill the owner. Another way is to marry the owner. The final way is to have the owner follow you, then leave town. Then, tell them to wait outside of town. When you go back, their store will be for sale.

Buy all buildings in town - Selecting a town where you can have your weapon, such as Oakvale, is best, but this can be done anywhere. At any point while in the town, kill the owner of the building. That building will go up for sale, allowing you to come in and buy it. During the day, kill anyone that has a green aura [for example, the shopkeeper] that is inside that building. At night, smash in people's doors and kill all the inhabitants in the house. You will be then be able to buy that house. Properties can then be rented out. After one day passes, people usually will move in, paying you rent. Ignore the guards and do not pay the fine. Just keep running away while you are on your rampage, then leave and return at a later time.

Ending sequences - There are two different endings for each alignment [four total]. Walk the side of good and throw the sword in the vortex or kill you sister. These endings are different if your alignment is evil.

Free hairstyles - Instead of buying your hairstyles from the barber, break into his house at night and take the desired style. Go into sneak mode by clicking the Left Analog-stick.

Developer Style haircut - When you first start the game, kill everyone in the Hero's Guild to get renown until you reach Legendary status. This may take awhile. When you have Legendary status, you will be able to take the normally "undoable" quests. Take the Snow Troll quest and go to the Hero's Guild Cullis Gate, where you will see that a Cullis Gate has been activated on the Hook Coast. Go there, then find and defeat the Snow Troll. He is just like an Earth Troll, but is white. When you have defeated him, look behind the rock near where you first fought him. You will see a Haircut Card. Pick it up. You will see that you now have the Developer Style haircut. Teleport back to the Hero's Guild, play the game, and enjoy.

Gifts from wife - If you make your wife very happy, you can get gifts from her. They are usually weapons.

Big muscles - As soon as you acquire the Berserk spell, cast it and save your game. Then, reload your game. You will have huge muscles, even though your Physique, Health, and Toughness may not be all the way up. Note - When you use Berserk again, you will return to your normal state.

Never hire anyone - Make someone in the town follow you. They will attack if they get attacked.

Door whispers "Shit" - In the "Find The Archaeologist" quest, when you are putting in the Demons Door's name "Hits", instead enter "Shit". Two enemies will appear. Kill them, then enter "Shit" again. It will spell "S-H-I-T". Then, wait a few seconds it and it whispers "Shit".

Funny graves - Read the graves around Albion to find some funny tombstones.

Barrow Fields:

Demon Door - You must be fat for this door to open. Eat lots of meat and pies in front of it to put on the weight. You get a will Master's Elixir for opening this door.

This Demon Door wants you to be fat to get in. Instead of buying a lot of food, go to the Hobbe Cave. Kill them until you have twenty to thirty Red Meat. Then, walk in front of the door, hotkey the meat, and eat. By doing this, you not only save money, but gain it and some experience.

Arena - Make sure you have a large amount of gold before you make your way into the Arena. Once you get inside, it is best to buy about 30-35 Health Potions, and an equal amount of Will Potions if you are a spell-caster. Purchase the best armor your budget will allow, if you do not have any already. The shopkeeper at the Arena is one of the best to buy armor from. Having good weapons [for example, a Flame and Silver-Augmented Ebony Greataxe, an Ebony Katana, and Oak Crossbow] whether you are a warrior, archer, or spell-caster will be imperative. You will face Hornets in the first round. Take them out with your katana. Second round is Hobbes. A few well-placed dodges and a decent thrashing with your katana will take care of them in a quick manner. The next round is Balverines. You will need a Silver Augmented weapon, preferably one with large damage, such as an axe. Balverines are weak to silver. If your Strength skills are not quite up to par, you may have a difficult time. Thrash your way through the beasts, using the twirling blades at the sides of the ring to your advantage whenever possible. Use the same strategy for the Undead. The axe will work better for the Zombies, as they are slower than the Balverines. When it is time for the Bandits, use your katana and bow whenever possible. You will find the axe extremely difficult to wield here, as the Bandits are fast. For the Earth and Stone Beasts, dodge their boulders until Whisper can cause a distraction to one of them. Using your axe, thrash them as long as possible, until they slam their fists down, in which case simply dodge backwards. Repeat this process until the first one is defeated, then use the same tactics on the remaining monster. In the final round you will fact a Giant Scorpion. This is easier than it appears. Use Whisper to distract it whenever possible. If your Archery skills are competent, shoot it with a well-charged arrow while it charges up for its underground attack. If not, just run up to it and give it a good thrashing with your katana. Its attacks are fairly easy to dodge, but stay as far away from it as possible. If it gets you on the ground, it is difficult to get up. Repeat this until it is defeated.

Bowerstone South:

Easy money - Use the following trick to cheat at the card pairing game and get a lot of gold. When you first go to Bowerstone, go to the bar and find the man sitting at a table. Talk to him and start a game of card pairing. Note: Save your game first. Bet as much as you can [the maximum bet is 1,000]. When the game starts, flip a card and immediately remove your controller. The game will pause. Write down the card number and where it is. Reinsert your controller and repeat for all the cards until you win. It is possible to win about 20,000 in a few hours. You will also win a doll if you beat the time, and get a doll collecting quest. Join the Fist Fighters Club in Bowerstone South. When you are finished with a fight session, leave that area before the leader then go back in the Quay. The club is starting back up again. If you are good, you will get about 300 gold each time. When in Bowerstone South and you have at least level 4 in Guile and the Steal ability, go to the weapons smith's shop. Wait until people are not looking. When you are clear, steal his weapons until you see weapons that have red handles and black blades. These weapons are Obsidian weapons that sell for a nice amount of gold. When you steal these weapons, immediately sell them back to the smith. When you turn back around to the tables, the Obsidian weapon will have instantly reappeared on the table, waiting to be stolen again. This trick requires owning a house. When you own the house, fix it up, then rent it. During the day, sleep in the bed six times. Then, go outside to find three money bags with 205 gold. This will happen repeatedly, as long as you rent. Their will be a house for sale close to the Bowerstone Quay. Buy it, and upgrade it has much as possible. You should then be able to hang one of your trophies on the wall to the right, once you enter the house. Hang your most expensive trophy, then sell the house. After you sell the house, the door will close. Break it down and get your trophy back. Then, buy the house again -- it should cost about 4,100 gold. Hang your trophy, sell the house and repeat. The more your trophy is worth, the more money you will get each time. Go to the clothing shop. The shopkeeper will be to your left when you walk in. Turn right, and there should be a display of an item. Go to the corner of the room and get as close to the item as possible without being seen. Keep selling and stealing the items this way. Some may be worth more, and some less. If you do not like what is there, save the game and reload, A new item will be there. Also, the more difficult the item is to steal, the more it is worth. Note: You must have the Steal ability and Guile. In the Bowerstone armor shop, there is a shelf that usually has leather on it. The shelf is on the part that holds up the stairs. Stand in the corner where you can barely see the counter. Get close enough to the shelf to where you can steal from it. The shopkeeper should not be able to see you. Steal what is there, then sell it to back to him. The item should be back on the shelf, allowing you to steal it again. Note: Sometimes people will come into the shop. If this happens, immediately stop then try to steal it again after they leave. This trick requires the Jack's Mask trophy, which is obtained by defeating Jack at the end of the game. Purchase the house in Bowerstone South for about 1,400 gold. Then, purchase all the decoration upgrades for the house. Next, place the Jack's Mask trophy on the trophy board on the wall. Then, break the door and sell the house. Go back inside the house and retrieve the trophy. Then, buy the house again and repeat. Each time you do this, you should gain at least 2,000 gold. Go to the item shop. Once inside, walk behind the counter and into the shopkeeper. He will begin to move. Push him out of the shop, down the stairs, and leave him between the stairs and the two barrels, If done correctly. he will turn round, face the wall, and remain there. This allows you to enter the shop and steal everything inside. Once you have stolen everything, teleport out of the town, then back in. The shopkeeper will have returned to his original position and his stock will have returned. This may be repeated as may times as desired. However, a few attempts may be required to get the shopkeeper in the correct position.

Key - Go onto the upstairs porch of one of the houses across from the item seller.

Easy experience - At night, go to Bowerstone Quay and you will see some shirtless men. They are the Fist Fighters Club. The following trick will work on anybody except the leader of the Fist Fighters Club, Rund [the only person of interest; a green dot on the map, besides the old man]. Start hitting someone until you can use a flourish. Then, hit someone with one, who will then fall to the ground. When they are on the ground their feet should be at yours. Move around then so that their head is your feet. When they get up, their back should be to you. Start punching them. This should increase your Strength experience. Although it does take a long time, it is well worth it. It is possible to get 10 Strength experience points on each hit. Also, when your combat multiplier gets high, it is a good time to use your Ages Of Might, Skill, or Will potions. They give more experience with a higher combat multiplier. Use the following trick to get dark points and strength experience relatively easily. Buy the house that is for sale and get married, or get someone on the balcony in the upper floor of the house. Then, target them and keep hitting them. The guards will not see you, as long as you do not stop to let the person leave. You will get one dark point every time you hit them, and your multiplier will keep increasing as long as you hit them. It takes about thirty minutes to get the points high, but it is well worth it, allowing you to easily get more than 150,000 strength experience points. Get a girl to follow you in Bowerstone, then take her to the Bowerstone quarry. Repeatedly punch her. You can increase your combat multiplier and get a large amount of Strength experience points. She will never die. You can also try this with a man, but he can block. To attack him, you need to hit him the back without him turning around.

Cemetery:

Demon Door - The door in the Cemetery quest only opens after you find Nostro's armor.

Easy experience - Save all of your Ages Of Might, Skill, and Will Potions until you get to the old graveyard path. Turn on a physical barrier and slash away at the undead. It is possible to get your combat multiplier over 50. When you have killed them all, go to your equip screen and drink the Ages Of Might, Skill, and Will Potions. You will get 100 experience times whatever number you combat multiplier is on. You can pull in well over 40,000 experience points on this quest. Max out Life Steal and go to the Lychfield Cemetery. Life Steal will hit multiple targets and will not do as much damage, hence a higher combat multiplier. Life Steal is somewhat ineffective against undead enemies. Use all the experience boosting potions at once.

Pirates Of The Caribbean reference - Near the center of Lychfield Cemetary, slightly hidden behind a bush, is a grave for "Captain J. Sparrow".

Cliffside Path:

Easy experience - After you save your mother, there will be an endless series of undead. If you use your physical shield, your combat multiplier can get up as high as desired. It is possible to get 450,000 general experience in about thirty minutes. After you escape from jail and are told to activate the ancient cullis gate in Darkwood, return to the Cliffside Path on the way to the prison just before you actually enter it. Take the high path instead of the lower one. Two skeleton zombies should appear. Kill them and another two will appear. They do not stop respawning, and you can easily get up to at least 200 on the combat multiplier, to where you do not need the Ages potions. Remain there and kill them for about twenty minutes or until you reach a 100 to 200 combat multiplier. Then, teleport back to the heroes guild to reap your reward.

Darkwood:

Key - Fish from the right side of the first bridge after entering Darkwood.

Easy money - Go to the camp where you can play blackjack [the fastest game to play]. Save the game before you start playing. Max out your bet and play a few hands. The maximum bet limit is 1000. Play until you have more money than you started with, then save the game. If you lose money, just reload the saved game. You can keep saving and reloading depending on your loss or gain of money.

Easy Evil points - You must have already completed the Bandit mission to TwinBlade camp. First, go to the Chapel of Skorm by the Darkwood camp, then teleport to Bowerstone South. Go to the Tavern. Inside is a bodyguard. Pay him the money, then teleport back to the Chapel. Then, teleport to Ockvale and find the bodyguard at the second entrance to Ockvale. Teleport back to the Chapel. Teleport to TwinBlade camp and get the bodyguard located there. Teleport back to the Chapel and sacrifice the three bodyguards. If you sacrifice someone at a certain time and day, you will get the most powerful weapon in the game. Also, if you bring a lot of people it decreases your age by 10 years.

Darkwood Marsh:

Demon Door - This door challenges you with a few Hobbes. Kill them all for it to open. Behind the door is the Will User's Dark Outfit.

Darkwood Swamp:

Key - On the escort trader's quest, you will encounter a glowing rock. Shoot the hole in the top of the rock with an arrow to reveal a key.

Fisher's Creek:

Gold Fish trophy - After you have left the guild for the first time to do the "Kill Queen the Wasp" quest, go to Fisher's Creek first. You will see wasps around the fisherman's house. A man in the house will ask you to help him. Kill all of the wasps. He will give you a fishing rod and tell you how to use it. He will also show you a fishing spot where you can fish. Go to the spot and use the fishing rod there to get the Gold Fish trophy. You can also get the book Hero's Journey 1 from his bookshelf. You must do this before you do the "Kill the Wasp Queen" quest, or the fisherman will not be there, and the trophy will not be in the fishing spot. You can still get the book if you use the Lock pick expression on the door. You can get the Lock pick expression when your Guile is at level 6.

Greatwood Cave:

Demon Door - This door asks for a high combat multiplier. Your combat multiplier must be at least 15 when you talk to this door. A good plan is to have this area as your recall. Boost your multiplier on the zombies at the Grey House then teleport back here to fight the enemies in the area. Remember, Physical Shield keeps your multiplier from dropping off and Slow Time helps you avoid damage. This door leads to the Cutlass Bluetane. This is probably the most difficult door to enter. You need an active combat multiplier of at least 14. First, you need a physical barrier [required]. Then, start outside the cave by killing an Earth Troll. He is an easy opponent if you use Slow Time. Then, run into the cave. Run to the end of the cave entrance to the door that leads to the cave's main chamber. Then, run back to the cave entrance. All of the Hobbes should be following you. With your shield on, kill all the Hobbes. Again, Slow Time is very useful. Then, head out the door and kill the troll again. The first time your multiplier may be around 13, but repeat again and it should be 14. Repeat this as many times as needed.

Easy experience - Bandit Seeress Quest - Go to Greatwood Caves. The only enemy in the area should be an Earth Troll. It depends on where he spawns, but most of the time you can hide behind the right rock and his thrown rocks will not be able to hit you. Now that you are safely concealed, draw a longbow. Go into zoomed mode and aim into the rock where the Troll is located. You should be able to shoot through the rock and hit him. Hit him, causing as little damage as possible. With continuous little shots you should be able to clear 2,000 Skill experience points before he dies. You will also gain about 1,000 General experience points with a high multiplier. He also drops rubies and Health Potions, which you can sell for a nice profit. If he spawns toward the Greatwood Cullis Gate entrance, he can hit you while you are behind the rock -- simply kill him and re-enter the area. Repeat this as many times as desired.

Greatwood Gorge:

Demon Door - This door asks you to perform a deed of great evil. A murder will suffice, or if you are playing the good storyline, eat about fifteen Vrunchy Chicks. This door leads to Wellow's War Hammer.

Easy money - After you complete the Hobbe Cave quest [or while doing it], go into Greatwood Gorge and walk past the bridge. You will encounter a Rock Golem. If you shoot at with your bow and arrow [so you will not get hit], or just kill him in whatever way desired, he will always drop a ruby. You can sell this ruby for about 1,000 gold, depending where you are at. If you go back and defeat him again you can get several rubies and several thousand gold within five minutes of game time. He also drops money sometimes. It is also an easy way to get experience points with your skill level if you use your bow. Make sure that when you are shooting him that you stay at the end of the bridge; he throws rocks and they may hit you if you are too close. He should go down after five to ten hits with your bow. Try to hit him in the stomach, where you will deal more damage.

Greatwood Lake:

Key - Go up the hill to the right when you enter the Greatwood Lake area.

Grey House:

Keys - Search her Lady Grey's bed after marrying her to find a key. There is a fishing spot near the Demon Door at the Grey House area.

Easy Strength experience - After marrying Lady Grey in the Mayor quest, go to her house at night. She should be in her bedroom. Lock onto her using L and punch her repeatedly. She will not die, and you can keep hitting her. Each punch yields one Strength experience point times your combat multiplier. Your combat multiplier will go up quickly. Once it reaches 50, you will be gaining 50 Strength experience points per punch. Note: This much easier if you back her into a crevice. It is possible to get 70,000 Strength experience points in about thirty minutes.

Guild Woods:

Key - There is a fishing location in the pond in the Guild Woods.

Hero's Guild:

Demon Door - Use the lantern in front of the door and it will open for you. You will receive an Elixir Of Life.

Hobbe Cave:

Easy experience - Go to the Hobbe Cave and kill all the Hobbes in the entrance area. Then, go back outside and kill the Troll. You should get upwards of 1,000 general experience and about 500 Strength experience if you use melee, and about 400 Skill experience if you used arrows. Try getting Ronok the Axe first, though; it kills the little Sorcerer Hobbes in one hit. In order to do this trick well, you will need a high amount of Will energy [at about level 4], plenty of Will Potions, and Force Push. Go to the Hobbe Caves and run around doing Force Push. You will get Will experience with every hit, and since there are so many of them and Force Push is weak, you will hit them a lot before they all die. It is possible to get as much as 5,000 Will experience plus about that much General experience just in the entrance, as well as a very high combat multiplier. Alternate between the entrance and the main chamber to rack it up.

Hook Coast:

Key - Break into the lighthouse and search the cabinet near the steps to find a key.

Easy experience - On the second time you go to Hook Coast, there are Screamers flying around. You can do the following trick with whichever type of character you desire, however it is best with an archer. Go to the left towards the lighthouse. Shoot and kill the Screamer at the house you can buy, then go towards the lighthouse and kill the one there. If you go just far enough [with an archer], you can turn around and the one at the house will respawn. You can kill it, then turn around again and shoot the other one and repeat the process. It is possible to get your experience multiplier over 80, and get up 150,000 experience points from both spawns. After killing about twelve in each area, get enough to max out everything and you are set. For a melee type character, you cannot get above a 30 multiplier, but you still get around 1,800 experience points every time you kill one.

Easy money - As soon as you can get to Hook Coast in the storyline, there is a tavern game called Shove Ha'penny. Bid a small amount of gold so you can practice first, then start bidding 1,000 gold per game. After you move the coin to either side [they can bump each other] pull back on the Left Analog-stick until the arrow is just below the 2 point line. If you look carefully, you can see the grain of the wood making a line at about that area. If you put the tip of the arrow on that line, you should land in either the 5 or 10 point areas all the time, giving you 20 points or more every game. You are now winning 1,000 gold as fast as you can finish a game. Go to the town with enough money to buy the house that is for sale. However, do not rent it out. Enter and put your two most expensive trophies [for example, the Champion Seal and Jack's Mask] in the quick access buttons for R. Put the trophies up on the walls. Go to the doorway and creep forward until the sale sign is highlighted. Press A and sell the house. Because you are in the doorway, the door will not close and you can just walk in and get your trophies. Repeat this as many times as desired. With the above listed trophies, you can get 4,500 gold each time this is done, which only takes about ten seconds or less. Save all of the money possible until the end of the game by only buying only what you need. For example, buy only one good suit of armor, a decent sword [Obsidian at least], and a sufficient amount of health and mana potions. At the end of the game, go to Hook Coast. At night, go out and kill everyone while they are going into their homes. The message "A new building/shop has become available for buying" should keep appearing. Buy as many properties as you can, and put them all out for rent including the marital home [if purchased]. All of your houses will become rented out, and every three days you should get about 13,000 to 14,000 gold. You will find this money in front of the post in front of the house that should have a picture of a bag full of coins on it. To make time pass, during the day go into one of the rented houses and sleep in one of the beds six times. Three days should have gone by. Once you are able to go to Hook Coast and have at least 56,000 gold, buy the house that is for sale and accessorize it as much as possible. Then, put two trophies in it. If you have completed the game, Maze's Clasp and Jack's Mask are the best choices. Sell the house, break in, and get your trophies back. Buy it, put your trophies back, and repeat. Once you have over 100,000 gold, go to the Temple of Avo and donate as much as you want until you are left with 56,000 gold. Return to Hook Coast and keep doing this until you have enough money or are completely good.

High combat multiplier - Play the mission towards the end of the game where you travel to Hook Coast to rumble with Maze. Make sure you have Slow Time, Physical Shield and Multi Hit pumped up. You will also need about 99 Will Potions. Start the mission, and you will notice ghost-like things flying around. Some of them will respawn without limit. Use Physical Shield, Slow Time, then Multi Hit them repeatedly, using Will Potions as needed. It is possible to get your combat multiplier over 100 by doing this.

Knothold Glade:

Key - Go just outside of Knothold Glade. There is a fishing spot in the large lake where you fight the white Balverine for the final time.

Demon Door - Shoot this door with a bow at least as powerful as the Ebony Bow. You get an Elixir Of Life for opening it. This Demon Door requires that you shoot it with a bow of at least Ebony quality. Instead of buying one for over 19,000 gold, complete the Arena and gain access to Bowerstone North. If you go out the northwest gate from Bowerstone North to Bowerstone Jail, you can find an Ebony Longbow in a chest in that first screen. You will get an Elixir Of Life in here, which is definitely something you can wait until you find the free one before getting.

White Balverine Quest - You can get all of the Elixirs of Life your character can use if you open the Demon Door while doing the White Balverine Quest. However, this is not necessary since you can already get them in the Orchard Farm quest. However, you can acquire three other items. If you fish in the pond immediately after killing the White Balverine, you can get a Will Master's Elixir. If you take a right when leaving Knothole Glade in pursuit of the White Balverine, just before you step on the bridge you can get an Emerald from the chest. Then, after the second attack by the White Balverine, you can get a Silver Augmentation. Granted, you can do things such as stealing items from the village and running out before you die, then when you kill the White Balverine you will have all of those items as well. When you have killed the White Balverine you can end up with all of the experience and money so far, a Will Master's Elixir, a Silver Augmentation, and an Emerald. If you already have a bow of Ebony or Master's quality when you begin the quest, you can have an Elixir of Life as well. Use any Elixirs you found on the quest, perform a Hero Save, then load that file. You will be just outside Knothole Glade before the White Balverine mission began, and will still have your Silver Augmentation and Emerald. Note: Elixirs do not carry over in a Hero save, but their effects do. You can do this as many times as desired before taking the White Balverine's head back to Knothole Glade to end the mission.

Increase Evil alignment - If you do not mind being extremely evil after you complete the game and have the Last Sword, go to Knothole Glade and go on a killing spree. After about an hour, you will have plenty of experience and Evil points.

Easy stealing - After the "break the siege" mission in Knothole Glade, before you leave town there will be little to no guards as well as NPCs. You can go to an armory or tattoo shop and steal everything from it without anyone seeing you. This includes one or two augmentations in the armory.

Lookout Point:

Key - Slash the brambles away to find a path that leads to a key.

Nostro's Cemetery:

Keys - Search the tomb of Scoran Daith to find a key. Dig up the grave of Mary Sutter to find another key. There is a fishing spot for a key in the center of the cemetery quest.

Oakvale Cemetery:

Key - Dig under the axe of the statue to find the key and a weapon.

Oakvale:

Easy money - After going to Oakvale for your first time, before you do the Bandit King quest, return to the Ancient Cullis Gate. The area with the white circle is a location where the Ground Troll spawns. To trigger this spawn, go to the bridge then walk back to the circle. The troll will respond every time you do this. You can only fight one at a time. After you kill the troll, go back to the bridge and walk to the circle again. The red enemy on your mini-map is where the ground troll will appear from the ground. You can get an easy Combat-multiplier and rubies which can be sold for a lot at the Darkwood Camp and the Oakvale store. Get people to follow you. Go to Oakvale and get everyone in the town to follow you that the game will allow, even the shopkeepers. Take them all to Barrow Fields and tell them all to wait. Return to Oakvale, and all the buildings except for the tavern should be up for sale. If a few buildings are not, look for anyone you may have missed and repeat the previous steps. In order to get the tavern for sale, you must kill the tavern mini-game character that sits at the table after you take the owners out of town and leave them. Make sure the guards do not see you kill him, as you will get fined and thrown out of town. Then, just buy all the houses and shops and set them up for rent. After a few days of game time, people will start moving in and you will start collecting rent from each house, ranging from 225 to 550 gold. The two shops only give 68 and 62 gold, but the tavern will give you 750 gold. You can do this in any town, however there will be some buildings that you cannot buy. There is a weapons shop where you can steal items on the back shelves without the owner noticing. Steal all the items then sell them back, They will reappear, ready for you to steal them again. Chainmail armor appears here frequently, which you can sell for almost 2,000 gold. You can repeat this as many times as desired, as long as you watch for anyone who might wander into the shop. First, buy the house in Oakvale for 5,000 gold and get all of the furniture upgrades. Put the house up for rent. Down in the lower left part of the city [near the location where you find the ghost asking to help find his treasure] is a vacant mat that you can sleep on. The mat is in a very bad looking house that is on the beach. Sleep on the mat for three nights. Every night or day, depending on the time of day you put the house up for sale [if you began renting it at night, it will jingle at night, and vice-versa], you will hear a jingle when the renters have paid. If you do not hear a jingle during the first three days, it indicates that a person is not renting the house. The easiest way to make sure someone is renting is to ask someone to fallow you to the house and tell them to wait next to the entrance. If you have all of the furniture upgrades, you should get about 3,300 gold every three days. The renter only pays you three payments at a time -- only sleep three days at a time. Note: You can get a lot of Magic experience points by casting non-offensive powers [preferably Heal] until your magic runs out before you sleep, because your Health and Will are refilled every time you sleep. You will get 12 Magic experience points every time you cast Heal. Also, on the way to the house to pick up the rent, use magic powers such as Assassins Rush or other speed related magic powers to move faster.

Easy Strength and Skill points - At the start of the game, before the Bandit Seeress quest, Maze is waiting for you at Oakvale. This is just after the Darkwood Trader Escort quest. Hit him with you sword down to the barn area, and hack away at him for about twenty minutes. Then, pull out your bow [if desired] and shoot decent shots for about another twenty minutes, or as long as desired. You will be able to get most of the bars on one skill and perhaps fill two or more bars on the rest. Magic does not affect Maze, and while you do this you cannot talk to him or he will leave. Save the game after you do this and continue later. If you do this more, you will most likely be able to fill in everything in strength and skill.

Orchard Farm:

Frying Pan - The treasure clues will start you at the dock at Orchard Farm. They will lead you through the apple orchard and down the path towards the barn. At the first barn, dig in between the barn wall and the bales of hay to uncover the Frying Pan.

Key - Fish off the end of the dock where you fought the Hobbes.

Rose Cottage:

Demon Door - Give this door a Red Rose for it to open. You find a Will User's Bright Robes behind the door. This Demon Door wants a gift. A red rose will do just as well as an Emerald, and will only cost you 3 to 7 gold instead of over 300. You will get the Will User's Bright Outfit. Teleport to any town that sells roses. Buy a rose and give it to the demon door at Rose Cottage. The door will open up, and inside you will find the Will User's Bright Outfit. This item will give you +51 attractiveness and protects magic to some extent.

Key - Dig in the center of the ring of red flowers next to the Rose Cottage.

Unlimited keys - This trick requires a spade and the ability to do the Hobbe Cave mission. Go to Rose Cottage. Outside the house is a mound of dirt surrounded by flowers. Dig in the center to find a silver key. Note: You can also go behind the house and cut down some plants to find a chest with 500 gold. After you get the key, talk to the grandma in the house. She will tell you about her grandson that is missing in Hobbe Cave and give you a "hexagon key". After this, leave Rose Cottage and go to Greatwood Caves. From here you can go into the Hobbe Cave [where your mission is located] or into Darkwood. Try to go into Darkwood and a warning will appear, stating that you are trying to leave the quest area and give you the option to press A to reload from before you started the quest or B to stay. Choose A to reload. The game will put you in front of the Rose Cottage area, with the silver key and the 500 gold [if you also collected it]. Go back into the Rose Cottage area. If done correctly, you should be able to dig up another silver key. This process can be repeated indefinitely.

Easy money - Go to the Heroes Guild and take the Hobbe Cave mission. Then, go to Rose Cottage. Go around the back and cut down the thorny bush. Open the chest to get 500 gold. Then, teleport out of there. When prompted to leave the quest, select "Reload" and repeat.

Temple Of Avo:

Gaining good alignment - In the Temple Of Avo, when you give 500 gold coins you will receive over four good deeds. If you give 1 gold coin you also receive over four good deeds.

Sword from the stone - To get the sword from the stone in the Temple of Avo area, you must have 5 more Physique, 3 more Health, and 2 more Toughness than the first time you tried to get it out. Go to Lychfield Cemetary, through the Demon Door, and all the way to the Graveyard Path. Walk around and undead will start appearing. Go on a killing spree. Each time you kill one, you will get 2 good points. Kill over 750 to 1,000 of them. Although this seems like a lot, you can kill them in one to two hits and reach this goal in about twenty minutes. Then, go back to the guild and the place where you can upgrade your stats. You will have enough experience to max all of your Physique, Health, Toughness, and more. Return to the Temple of Avo and you will be able to pull the sword from the stone. It has 198 damage, a Sharpening Augmentation, a Piercing Augmentation, and is light-weight.

Donations - Donate 48,000 gold and you will get the Miracle Of Life. Five to ten years will be subtracted from your age. Donate 68,000 gold for the title Paladin. Have a single donation of 32,000 gold to receive the Sentinus, a legendary mace [255 damage]. At the Temple Of Avo, your donations must be in one donation and exact. Any more and it will be a waste, any less and you will get nothing. Note: If you want both the "Blessing Of Avo" [reduce age by five to ten years] and the Sentius Great Mace, you can only get one at a time. Your Good/Evil level also affects how much you need to "donate". You will spend less if you are 100% Evil and a lot more if your Good. For example, sacrifice four to five people at the Chapel of Skorm, then get the Bow Of Skorm, Then, donate to the Temple Of Avo and get whatever desired. Then donate 1 more Gold for the Title and another 1 Gold for the Blessing [non-specific order].

TwinBlade's Camp:

Key - Go across the lake in the first area, then dig in front of the chest against the wall.

Demon Door - The door outside tTwinBlade's Camp has poor vision and wants to see three friends. Dress up in these suits to fool it: Bright Plate Armor, Dark Will User's Outfit, and Thief's outfit. The Bright Plate Armor can only be bought in full in the Arena. Behind this door is the Dollmaster's Mace.

Free followers - Make one of the bandits giggle twice then tell him to follow you. They can only teleport with you if you have hired a henchmen. They will fight for you at no cost.

Windmill Hill:

Keys - Dig in the center of the ring of flowers next to the abandoned farm house. Dig in the center of the ring of flowers next to the windmill.

Witchwood Stones:

Keys - There is a fishing spot across from the Demon Door for a key. When you teleport to Witchwood, you should see a statue somewhere on your left side. Gig at the left bottom corner when you are facing the statue to find it.

Specialty food items:

Carrot - This gives you +3 Skill Exp.
Crunchy Chick - +5 Evil Points
Fish - This Gives you +3 Will Exp
Golden Carrot - Changes night into day
Moon Fish - Changes day into night
Red Meat - This gives you +3 Strength Exp.
Tofu - +5 Good Points

Potions:

Ages Of Might Potion: Might experience; changes with multiplier
Ages Of Skill Potion: Skill experience; changes with multiplier
Ages Of Will Potion: Will Experience; changes with multiplier
Health Elixir: Increases Health bar
Health Potion: Restores Health
Will Masters Elixir: Increases Will Pool
Will Potions: Restores Will Power

Legendary weapons:

Longsword
Name: Harbinger
Damage: 198
Class: Light
Value: 44,100
Location: Pulled out of the stone by the Temple Of Avo.

Katana
Name: The Katana Hiryu
Damage: 215
Class: Light
Value: 47,775
Location: Found in Bowerstone Mansion if you marry Lady Grey in her bedroom in a 15 silver key chest.

Cleaver
Name: The Cutlass Bluetane
Damage: 165
Class: Light
Value: 40,425
Location: Greatwood Cave Demon Door.

Axe
Name: Ronok the Axe
Damage: 165
Class: Light
Value: 36,750
Location: Inside Grey House Demon Door.

Mace
Name: Dollmaster's Mace
Damage: 135
Class: Light
Value: 33,075
Location: Inside Abandoned Road Demon Door.

Pickhammer
Name: Wellow's Pickhammer
Damage: 120
Class: Light
Value: 29,400
Location: Inside Greatwood Gorge Demon Door.

Greathammer
Name: The Murren Greathammer
Damage: 270
Class: Heavy
Value: 66,150
Location: Found in 20 key chest at heroes guild.

Greataxe
Name: The Murren Greataxe
Damage: 240
Class: heavy
Value: 58,800
Location: At the top of lighthouse in Hook Coast in 15 key chest.

Greatsword
Name: Solus Greatsword
Damage: 314
Class: heavy
Value: 69,825
Location: Purchase at Bowerstone North

Greatmace
Name: The Sentinus
Damage: 225
Class: Heavy
Value: 62,475
Location: Awarded by the god Avo when you donate 32,000 gold at one time.

Longbow
Name: Skorm's Bow
Damage: 264
Class: ranged
Value: 54,720
Location: Awarded by Skorm when you sacrifice enough people.

Crossbow
Name: Arken's Crossbow
Damage: 220
Class: ranged
Value: 50,160
Location: Found in 15 key chest at Darkwood Marshes

Note: The Frying Pan and Sword Of Aeons are both made of an unknown material.

Boasts:
There are some things you can do to help with boasts, but some of these will prevent you from fulfilling some other boasts.


Boast: No Protection
Description: Do the quest naked
Assist: Berserk makes you faster, and at level 2 or 3 you will not be knocked down or stunned by enemy blows.
Assist: Slow Time allows you to stay behind or away from your opponent so your lack of armor will not get you killed.
Invalidate: Physical Shield acts as armor and will cause you to fail this boast.

Boast: Fist Fighter
Description: Complete the quest without using any weapons or offensive magic.
Assist: Physique. If you are going after enemies barehanded, you want as much muscle as you can get. This also means wielding heavy weapons as often as possible.
Assist: Quickness. It helps no matter what weapon you are using, but since most unarmed attacks are weak, and do not even stun some enemies, you want to be able to hit as hard and as fast as possible.
Assist: Heal Wounds will keep you alive. You will need it unless you are a master of dodging.
Assist: Physical Shield is one of the few spells you can use, but since you do not regenerate mana when using it, you better hope this uses less mana for the damage dealt than healing does. This is recommend over Healing, unless you must also keep allies alive.
Assist: Slow Time. Because you cannot use weapons, and Healing or using Physical Shield takes a lot of mana, this helps you avoid getting hit. However, at lower levels it just is not worth the mana consumption for the time given. Level 3 at least before you rely on it during a Fist Fighter; you will want that mana for other uses.
Invalidate: Drawing a weapon, even if you do not use it.
Invalidate: Any spell except those mentioned above. Note: Even Multi Strike and Berserk, which only affect you, but aid in combat.

Boast: Don't Let [NPC] Die
Description: Keep [followers] alive until the end of the quest.
Assist: Berserk allows you to keep from reacting to enemy hits, which allows you to move over to the followers and either defeat their attackers or heal all allies within range.
Assist: Enflame hits only enemies, even if allies are within the range. Unless you are actively targeting one, your allies will not get hit. This is a useful way to knock all enemies around you away, as well as doing a hefty amount of damage at higher levels.
Assist: Lightning will hit one enemy for each level you put into it. At level 4, it can hit four enemies at once, keeping them virtually immobile, and can even decapitate bandits. The range of this spell, as well as the number of enemies it can hit, makes it a very useful way to take out numbers of enemies at range.
Assist: Heal Wounds at level 1 is practically worthless. It heals almost as much as it costs in mana. Level 2 is a big improvement; all levels increase range. Level 4 will heal over half of the hit points of nearly any ally you have, and in almost the same size radius as a level 4 Enflame, if not more.
Invalidate: Let the NPC[s] die.

Boast: Don't Let [NPC] Get Hurt
Description: Prevent [follower] from becoming injured.
Assist: Enflame. It hits only enemies and has a large range. Force Push will hit anyone, even allies within its radius.
Assist: Berserk prevents you from getting caught up in being your enemies' punching bag. You can plow any enemy out of the way and you will not be stunned by their blows.
Assist: Slow Time will allow you to reach your enemies before they can attack, get in the way of an attack to prevent your follower from becoming injured, and allow you to kill many of the threats to your follower before they can act. Level 4 is a monumental improvement over level 1 in both the time you are allowed, and the speed at which your enemies are reduced to.
Invalidate: You will fail this boast if your follower gets hit. The game may glitch and allow your follower to get hit and give you the money, but record the boast as failed. If your follower gets hit and you do not fail the quest, you will get the money but not a completed boast in your record.
Sent in by Cory Johnson

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