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Sony Playstation 2 Scooby-Doo: Mystery Mayhem Cheats, Codes, Hints, Tips and Walkthroughs
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Sony Playstation 2 Strategy Guides Canada:  Sony Playstation2 Scooby-Doo: Mystery Mayhem Official Games Strategy Guides Books
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USA:         Sony Playstation2 Scooby-Doo: Mystery Mayhem Official Games Strategy Guides Books
Scooby Do Mystery Mayhem (PS2) FAQ/Walkthrough - Written By: Khuram Nazim - aka a_heavenly_body
Scooby Do Mystery Mayhem (PS2) Boss FAQ FAQ/Walkthrough - Written By: Khuram Nazim - aka a_heavenly_body
Scooby Do Mystery Mayhem (PS2) Puzzles FAQ - Written By: Khuram Nazim - aka a_heavenly_body
Weird Wild West: Safe code:-  The safe which is in the bank has a three digit code. The code is "1-3-7". It can be found written on the blackboard in the schoolhouse.

Opening the bridge:-  On level 2, to open the bridge there are four switches. Press switches 1, 2, and 4.

The Electric Switches  -  First you pull switch 2 then switch 4 then 1 then 3 then 2.it should work

Vault Key  -  First you get the mine cart key then get the saw go to the jail cut a hole and get Scooby to get the vault key go to the bank get the shovel go back to where you got the saw and dig out the mine cart entrance and that's all I can tell you

How to Open a Safe  -  On the third level, Weird Wild West in the bank is a safe. The code to open it is 137.Inside the safe is Dust Devil page for the Tomb of Doom.

Lowering the Drawbridge  -  The combo to lower the drawbridge is 1 down, 2 up, 3 down, 4 up.

Main Street Wild West  -  When you make it to the wild west main street you must get a key from the organ in order to unlock other places with other keys. To get the code for the organ you must go from store to store and look for music sheets. There will be 3 music sheets marked "1" "2" and "3". Each sheet will have a set of notes on it remember the notes with the number and go back to the saloon and input the notes as u saw them this will give you the key to the vault.

The yellow key card  -  On episode5 there is a certain part where you have to find a yellow key card to enter a certain room. To get
the key card you go into the room where there is one bad guy, at the very end of the room there is a computer if you click on it the computer says you have to have a yellow key card to activate it. go and climb on some boxes and go to the dressing box, hurry and get back down and walk up to the bad guy he will go away and give you the yellow key card.

How to Get the Tome Of Doom  -  You will find the tome of doom in the first stage close to the end. the tome of doom allows you to capture ghost but you can only capture some ghost until you find different pages for the book. Once you find it press the x button to use it. You can capture the ghost that are green and blue and the shadows you will have to find a page that allows you to capture them.

Hi-Tech Terror: Getting the red access card:-  When you need the access card so that Scooby and Shaggy can get through the mist. You must first three mists then go to one of the lockers. One should open and have the red access card inside. Then, go over to the controls so that you can get the robot. Take it over to the red access card door. The door should then open. Go in and turn off all of the knobs. You are now able to go through the door that was blocked by steam.

Weird Wild West: Busting Freddy out of jail:-  On the other side of main street from the jail where you have to bust Fred out, there will be a small alleyway. Have Scooby crawl underneath the fence to find the liquid soap, then go back to the side of the jail where the hole is blocked by the cart full of gold. Use the liquid soap, and it will slip right over.

Mini-games:-  Get the five hidden sandwich ingredients in a level to unlock a mini-game.

Trap The Fake Ghost mini-game mini-game: Collect the ingredients in level 1.
Monster Frenzy mini-game: Collect the ingredients in level 2.
Mine Cart mini-game: Collect the ingredients in level 3.
Trail Bike mini-game mini-game: Collect the ingredients in level 4.
Spooky Science mini-game: Collect the ingredients in level 5.

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