Hard mode - Complete the "Decisions, Decisions" stage. You can now
unlock hard mode for 2,000 points.
Infinite ammo free mode - Complete all stages with a 100% rating. You
can now unlock infinite ammo free mode for 50,000 points.
Solo mode - Complete all stages in hard mode. You can now unlock very
hard mode for 10,000 points.
Very hard mode - Complete all stages in hard mode. You can now unlock
very hard mode for 3,000 points.
Alternate Yoko costume - To get an alternate costume for Yoko, play as
Yoko complete the "Outbreak" stage under the normal difficulty setting.
Once done, go to the "Collection" option at the main menu and choose
"Costumes". Yoko's costume will cost 8,000 points. Once it is unlocked,
you can play as Yoko before she changed into the person she is. Note:
Yoko is the only character who has an alternate costume.
Play as Frank - To play as Frank you must complete the stage "Decisions,
Decisions" under the hard difficulty setting. Once this is done, go to
the "Collection" option at the main menu and choose "Costumes". You will
need 8,000 points to unlock him. Note: When playing as Frank he will
have Jim's storyline.
Play as fire fighter or policeman - To play as a fire fighter or
policeman, complete the stages "Outbreak" and "Hell Fire" with any
charter. Once done, go to the "Collection" option at the main menu and
choose "Costumes". Both of those costumes cost 5,000 points. After
unlocking them, they can be used on any stage. Note: They are Kevin and
Mark's other costumes. When playing as either a fire fighter or
policeman, they will have Kevin and Mark's storylines and voice effects.
Play as Monica - To play as Monica from the stage "Below Freezing Point"
you must first complete the stage as any character. Once done, go to the
"Collection" option at the main menu and choose "Costumes". Her costume
costs 5,000 points, Once unlocked you can play as Monica on any stage.
Note: This is one of Alyssa's costumes; Monica will have Alyssa's voice
effect.
Information in this section was contributed by Rich Craft.
Play as Peter - To play as Peter (George's friend), you must complete
the stage "Decisions, Decisions" under the hard difficulty setting. Once
this is done, go to the "Collection" option at the main menu and choose
"Costumes". You must have 5,000 points in order to unlock Peter as a
playable charater. Note: Peter will have George's storyline.
Play as match stick men - To play as match stick men you must complete
all stages under easy, normal, hard, and very hard difficulty settings.
You must also unlock all secrets in the game. Once done, go to the
"Collection" option at the main menu and choose "Extras". Match stick
men will cost 100,000 points to unlock. Note: Once the match stick men
are unlocked, they will have Kevin's, David's, Jim's, Mark's, and
George's storylines.
Secret FMV sequence - On the stage "Below Freezing Point" there is a
secret FMV sequence. To view it, you must do the following. After using
the V-Jolt on the plant go up to level B-4 (skip level B-5 for now).
Once on B-4, go past the frozen Hunter and pick up the herb and pipe in
the back. Then, go back to level B-6 (again skipping level B-5) and
enter the keycodes into the main computer system. Make sure to enter the
word "HOPE". Then, go to level B-5 and go through the vents. Be careful
as a zombie will be here under the normal, hard, and very hard
difficulty settings. Once through, go to the key panel, open the
shutter, and enter the computer room. Then, enter your fingerprint into
the computer. Finally, go back to level B-4 and go through the only open
door. If done correctly, you will unlock the secret FMV sequence of your
character getting attacked by the giant moth. Note: After the FMV
sequence ends, you will be back in the computer room attached to the
wall, and you must struggle to get out. This will cause your health to
be in "Poison" status.
Defeating giant leech - On The Hive level, the Boss will be a giant
leech. To kill it easily, make it chase you back to the start, where you
first get on the boat. Once there, hop out of the water and shoot him
(if you have ammunition). If you do not have ammunition you can use the
steel pipe, broom, crutch, or knife to kill him. If you are using the
knife, you can either hop back in, stand in front of the giant leech,
then stab; or you can stand out of the water and use the knife. When you
stand outside of the water you will not be able to hit the giant leech
until it lifts up its head. You must then stab quickly; you should be
able to get two or three stabs. If you are in the water fighting the
giant leech, you can get a few good swings at it, but be careful -- it
only shoots acid when it is stuck there. It also swings its head back
and forth causing damage to your character. Note: Though this is a very
easy way to kill the giant leech, you must also watch your partner's
health. Your partner can die from the giant leech, and if that happens
your partner will turn into a leechman.
Defeating Hunters - To kill Hunters easily, you can use a Magnum or do a
team attack (this works offline and online). To use the team attack
against the Hunters, have two people wait and have one as a decoy. For
example, on the stage they appear on "Below Freezing Point", when you
are in the West Passage area and the Hunter breaks free from the ice, it
will stand there for a few seconds. Have two people wait around the
corner and have one person run down the hall and back up towards the
Hunter (not all the way in the doorway where the Hunter is located).
Make enough room for him to pop out and around the corner. Once he is
around the corner, have the two people who are waiting quickly run up
and either start shooting or hitting it. The Hunter will have nowhere to
go or have a chance to make an attack. This method works only for the
stage "Below Freezing Point". Note: The only way you can get a Magnum is
if you are playing as Yoko. Yoko gets the gun from a friend in the game,
none of the other characters can get this gun.
Earn more points at the end of stages - To earn more points at the end
of stages follow some of these steps:
No Damage Clear - To get a "No Damage Clear" do not get attacked by any
kind of monster. If you come close to a monster, use your special attack
(R1 + X) or ram the monster (R1 + Circle). When a monster is coming
close to you, call for help (Right Analog-stick Left) and the CPU
character will arrive to help. If done correctly you will get about
4,000 points. Note: This is not an easy task. It is recommended that you
play the game a few times then trying for a "No Damage Clear".
No Weapon Clear - To get points for a "No Weapon Clear", pass any
weapons you find to the CPU. You cannot use any weapons/ You can pick
them up and combine items for the CPU, but you can never use a weapon.
You can use your special attack (R1 + X) and the characters will punch
or kick the monster. You can also ram the monsters (R1 + Circle) . You
also can use health items if needed for you or your CPU characters.
Note: Only Kevin, David, Mark, and George can punch, kick, and tackle.
Obtain all items: To get an even better score, obtain all items in the
stage. You must collect files, useless items (such as diaries and test
tubes), press buttons, etc. This will boost your points. Note:
Collecting the items can clog up your inventory spaces. You can pass the
items to your CPU characters to keep until the end of the stage.
Obtain the "Daylight" virus: In the stage "Decisions, Decisions",
collect an extra tube of "Daylight" virus and you will get a different
ending and points. Note: When getting the extra "Daylight", do not use
it. Keep it in your inventory for the different ending and points.
Stopping your virus meter - There are two ways to stop your virus meter
from going up. The first way is to use the Anti-Virus Pill. This will
stop the meter until you are attacked again. The other way is to use a
Red Herb. This will stop the meter for a few minutes.
Using the hiding feature - Try the following tricks to use the hiding
feature to your advantage. Note: Do not to talk, look at your map, or
open your menu screen, as this will blow your cover and the zombie or
other monsters will cause damage to your character.
Hiding in lockers - You can hide from the monsters in lockers. For
example, when in the "Outbreak" stage on the second floor and in the
locker room, go to the last locker (next to the window). If you have a
zombie chasing you and he happens to break down the door, hide in the
locker. The zombie will look around, walk around in circles, then pound
on the door to leave. Once he leaves, you can exit from the locker.
Note: This works for all stages.
Hiding under tables or beds - If a zombie is entering and there are no
lockers, go under the table or bed. Your character will sit there, and
the camera view will change so that you can see the zombie's feet. Stay
under the table or bed until you see the zombie leave.
Sent in by Marcus Levin
Play as Bob: To play as Bob, Mark's sick
co-worker who passes out in "Outbreak", complete the "Outbreak" stage
under any difficulty as Mark. Then, go to the collection menu and
purchase costume number 12 for 4,000 points. Note: He will have Mark's
storyline and voice.
Play as civilian: To play as Man 1, 2, 3, 4, or 5, complete the
"Decisions, Decisions" stage. Then, go to the collection menu and
purchase costume number 30 for 10,000 points. Man 1 and Man 2 have
George's storyline and voice. Man 3 has David's storyline and voice. Man
4 has Mark's storyline and voice. Man 5 has Kevin's storyline and voice.
Play as Doctor Hursh: Complete the "Hive" stage under the very
hard difficulty setting as George. Then, go to the collection menu and
buy costume 19 for 4,000 points. He will have George's storyline and
voice.
Play as doctors: To play as Doctor 1, 2, or 3, complete the "Hive"
stage under the normal difficulty as any character. Then, go to the
collection menu and buy costume 20 for 6,000 points. All three of them
have George's storyline and voice.
To play as Gill, collect the fireman id tag 2 in the "Hellfire" stage. .
Then, complete the stage with the tag. Then, go to the collection menu
and buy costume 23 for 5,000 points. Gill has Mark's storyline and
voice.
Play as Greg: To play as Greg, complete the "Decisions, Decisions"
stage under the very hard difficulty setting as any character. Then, go
to the collection menu and buy costume 26 for 10,000 points. Greg has
George's storyline and voice.
Play as J's Bartender Will: To play as Will the bartender who dies
in the beginning of the "Outbreak" stage, complete the "Outbreak" stage
under the very hard difficulty setting with any character. Then, go to
the collection menu and purchase costume number 13 for 3,000 points.
Note: He will have Jim's storyline and voice.
Play as nurses: To play as Nurse 1 or Nurse 2, complete the "Hive"
stage under the hard difficulty setting. Then, go to the collection menu
and buy costume 21 for 5,000 points. Nurse 1 has Cindy's storyline and
voice. Nurse 2 has Alyssa's storyline and voice.
To plays as the three RPD cops on main street (Elliot, Eric, and Harry),
complete the "Outbreak" stage with any character under the hard
difficulty setting. Then, go to the collection menu and purchase costume
number 15 for 5,000 points. Elliot has Mark's storyline and voice. Eric
has David's storyline and voice. Harry has George's storyline and voice.
Play as scholars: To play as scholars (scientists who gets shot in
the head), complete the "Below Freezing Point" stage under the very hard
difficulty setting. Then, go to the collection menu and buy costume 18
for 3,000 points. They both have George's storyline and voice.
Play as UBCS: To play as UBCS 1 and UBCS 2, complete the
"Decisions, Decisions" stage under easy mode as any character. Then, go
to the collection menu and buy costume 28 for 8,000 points. They have
Kevin's storyline and voice.
Play as USS (Ussi): To play as the USS, clear all stages with all
the characters under any difficulty setting. Then, go to the collection
menu and buy costume 29 for 5,000 points. He has Kevin's storyline and
voice.
Alyssa's alternate costumes: Find Alyssa's character-specific
special items. The costume will be available in the collection menu for
10,000 points when all items are collected. Note: She has two costumes.
To unlock her second alternate costume, collect all of her alternate
character-specific special items: high heels, deep red rouge, and deep
red dress. The items are randomly placed so they are more difficult to
get. This costume will be available in the collection menu for 30,000
points when all of her second special items are collected.
Cindy's alternate costumes: Find Cindy's character-specific
special items: white underpants, sandal, cool sunglasses, light blue
shirt. This costume will be available in collection menu for 10,000
points when all items are collected. Note: She has two costumes.
To unlock her second alternate costume, find her secondary special
items: bunny cuff, bunny bow knot, bunny tights, bunny ears, bunny
high-heel, adult rouge, and bunny neck tie. This costume will be
available in the collection menu for 30,000 points when all of her
secondary special items are collected.
David's alternate costume: Find David's character-specific special
items: leather pants, shirt, leather jacket, leather shoes, and stern
pendent. The costume will be available in the collection menu for 10,000
points when all items are collected.
George's alternate costume: Find George's character specific
special items: pants, sunglasses, yellow parka, outdoor shoes, and brown
inner clothes. The costume will be available in the collection menu for
10,000 points when all items are collected.
Jim's alternate costume: In order to play as Jim as a basketball
star, collecting all of his character-specific special items: white tank
top, rare basketball shoes, basketball uniform, signed ball, and
basketball pants. The costume will be available in the collection menu
for 10,000 points when all items are collected.
Kevin's alternate costume: In order to play as Kevin as a rugged
cowboy type, you need to find his character-specific special items. They
are as follows: western shoes, pure white T-shirt, cigar, faded color
good G-pants, cowboy hat, and leather belt. The costume will be
available in the collection menu for 10,000 points when all items are
collected.
Mark's alternate costume: Find Mark's character-specific special
items: brown belt, 3/4 pants, polo tee, and sneakers. The costume will
be available in the collection menu for 10,000 points when all items are
collected.
Alyssa's character collage: Successfully complete any three
scenarios as Alyssa. You can now unlock her collage for 500 points.
Cindy's character collage: Successfully complete any three
scenarios as Cindy. You can now unlock her collage for 500 points.
David's character collage: Successfully complete any three
scenarios as David. You can now unlock his collage for 500 points.
George's character collage: Successfully complete any three
scenarios as George. You can now unlock his collage for 500 points.
Jim's character collage: Successfully complete any three scenarios
as Jim. You can now unlock his collage for 500 points.
Kevin's character collage: Successfully complete any three
scenarios as Kevin. You can now unlock his collage for 500 points.
Mark's character collage: Successfully complete any three
scenarios as Mark. You can now unlock his collage for 500 points.
Yoko's character collage: Successfully complete any three
scenarios as Yoko. You can now unlock her collage for 500 points.
Hard mode: Complete the "Decisions, Decisions" stage. You can now
unlock hard mode for 2,000 points.
Very hard mode: Complete all stages in hard mode. You can now
unlock very hard mode for 3,000 points.
Solo mode: Complete all stages in hard mode. You can now unlock
very hard mode for 10,000 points.
Infinite ammo free mode: Complete all stages with a 100% rating.
You can now unlock infinite ammo free mode for 50,000 points.
Secret FMV sequences: On the stage "Below Freezing Point" there is
a secret FMV sequence. To view it, you must do the following. After
using the V-Jolt on the plant go up to level B-4 (skip level B-5 for
now). Once on B-4, go past the frozen Hunter and pick up the herb and
pipe in the back. Then, go back to level B-6 (again skipping level B-5)
and enter the keycodes into the main computer system. Make sure to enter
the word "HOPE". Then, go to level B-5 and go through the vents. Be
careful as a zombie will be here under the normal, hard, and very hard
difficulty settings. Once through, go to the key panel, open the
shutter, and enter the computer room. Then, enter your fingerprint into
the computer. Finally, go back to level B-4 and go through the only open
door. If done correctly, you will unlock the secret FMV sequence of your
character getting attacked by the giant moth. Note: After the FMV
sequence ends, you will be back in the computer room attached to the
wall, and you must struggle to get out. This will cause your health to
be in "Poison" status.
To get the second secret FMV sequence, you must play on the stage "Below
Freezing Point". Once on the stage, after killing the giant plant guide
your A.I. players up to level B-4 and either to "The Turn Table" or "The
Low Temperature Experiment Room". Make your A.I. players wait there by
pressing R3. Then, quickly run down to level B-5 and go into the
"Computer Room". Once in there, register your fingerprint and wait a
short time, after two minutes. If done correctly, you should see your
A.I. player get carried away by the moth and brought into the computer
room, where your character sees the A.I. player stumbling around. Note:
Getting your A.I. players to stay is difficult to do, but if you keep
telling them to wait they should do it. They will also shoot the moth.
This should give you enough time to run down to level B-5.
Avoiding Instant Kills: Here are some instant kills you should be
wary of when playing:
Window zombie - Be extremely careful of the window zombie,
as he pops in unpredictably and fast. If he grabs your character, do
your best by mashing the buttons to survive. Window zombie(s) only
appear in Outbreak and The Hive.
Hunter - Although it only appears on Below Freezing Point,
be extremely careful when you are near Hunters(or MA-125R's, as said in
the file) under the hard or very hard difficulty settings. They will
confront a big stab in the neck, leading to a very bloody mess. Avoid
this attack as Cindy, using her special ability (crouch, hold R1 and
press Circle); as Alyssa, using her "Back step" ability; or as Yoko,
using the "Escape" ability. Avoid all contact near the Hunter when you
have no weapons or have only melee weapons. You will know when it does
this move, as it screeches very loudly and aims at your character with
its claw vertically.
Crows/Wasps - Crows or wasps are not very deadly when you
are on the ground, but when you are hanging, they can attack you and
cause your character to slip and fall on the ground. Be sure to
eliminate all crows or wasps before crossing a high building, or jumping
in the Outbreak scenario. When you are hanging, mash the buttons and get
up. Your partners should distract them. When you are on the rooftop in
the Outbreak scenario, press X immediately after your character's last
step to avoid getting killed by crows or to proceed faster in a speed
run. Crows appear in Outbreak, The Hive, and Hellfire. Wasps only appear
on the last scenario. If one of your partners is hanging in Outbreak,
and there are crows around and you are on the other side, do the
following. While your friend is hanging, have one or two people distract
and kill the crows. Press X to lift your friend up. You can do the same
if you are hanging.
Sharks - Sharks may chew on your character quickly if you
are in the same watery area as they are. When in the pier, hold Run for
a long time. Also, choose an average speed character. When sharks are
not in your area, move. If they are going to dive in dry land, you
should see a black shadow on the ground. Move if you see it. When in the
water, look for a way to get back on land. However, if the shark is
about to bite your character, or swallow (you should see the shark jump
if attempting to swallow), press R1. You will dodge the shark's attack.
This marine animal only appears on Decisions, Decisions, on the Route to
B2F Pier. Use the manhole to avoid crossing the pier. Note: You cannot
kill a shark, as it is invincible.
Hunter Gamma - This frog-like creature appears in B2F on the
Decisions, Decisions scenario. In the water, it can and will attempt to
swallow you. Press R1 to avoid its attacks. The Hunter Gamma is known to
be very fast when swimming. Be ready to press R1 when it tries to hug
your character. In case it does attempt to swallow you, mash all the
buttons furiously. When crossing on the pipes, make sure all Hunter
Gammas are killed before crossing. Although a grenade in its face should
kill it, it gets back up after a long period of time. Use two grenades
or more to kill a Hunter Gamma. Like the Licker, it appears again even
after you kill it.
Thanatos - Thanatos appears anywhere on the first floor of
the Decisions, Decisions scenario. You will notice that when you are
near him, he will point at your character. This is the signal to get out
of there. If you are in a very narrow hallway, use Alyssa's or Yoko's
special ability. If you are not Alyssa or Yoko, press Down + Circle.
Your character should be able to do a 180 degree turn. Then hold Run and
escape Thanatos.
Decisions, Decisions: Better path: When playing the Decisions,
Decisions scenario, when you have a choice between going to floors BF2
and BF4, choose BF2. You may encounter Hunter Gamma, but if you go to
BF4 you will encounter Giant Wasps and Giant Spiders, which can be a
burden while you get constantly poisoned.
Decisions, Decisions: Avoid getting touched by Thanatos-R: When
playing as Jim, you can do a nice trick when fighting Thanatos-R. After
using the Daylight anti-virus, you can Play Dead (R1 + Circle ) and
avoid getting touched by Thantos-R. Use this when you are hurt, to avoid
getting attacked, or make your teammates mad in an online game.
Decisions, Decisions: Killing Thanatos-R: To kill Thanatos-R in
the front square in one shot, use a sample of "Daylight". Run over to
the tank, grab the Ampoule Shooter, combine it with Daylight, then shoot
Thanatos with it.
Decisions, Decisions: Avoid Sharks: You can avoid Sharks on the
pier by running tug against the railing. The Sharks only appear on the
non-railed side.
If you end up getting headbutted into the water by the annoying shark on
the outside, start swimming diagonally, gradually making your way
towards the right where you can climb onto the dock. If you move
diagonally, the shark that will be trying to eat you and will not be
able to get a hold of you.
Decisions, Decisions: Save ammunition: Do not waste ammunition on
Thantos; he is invulnerable. Run instead.
Shock Thantos with hanging wires to obtain the T-blood rather than
trying to take him out with force.
Decisions, Decisions: Getting a weapon with Alyssa: In the
beginning of this scenario, Alyssa can be the first person to get a
weapon. In the Elevator Passway, there is a locker protected with a
simple lock. Use the P shaped lockpick on the locker (easy, normal, and
hard difficulty settings) and you can get a assault rife or a handgun.
Under the very hard difficulty setting, you will only get handgun
bullets.
Decisions, Decisions: Fast building in easy mode: At the
beginning, get the glasses on the statue in the 2F art room. Use it on
the other statue outside. This will open a door. Do not go in. Later,
after the small massacre outside the University, get the ID card, open
the door near you, discard it. At the very end, go back after starting
up the mixer again. Get three Daylight (you will have time). Use one and
keep the other two. Use the newly unlocked door from earlier and follow
the path set for you. If you encounter Thanatos, run past him. As soon
as you get out, you should have two to three minutes remaining to
increase your attack (Jim) or play around with other players.
Decisions, Decisions: Unlock ending sequence for each character:
To unlock the ending sequence for each character in Decisions,
Decisions, select the desired character and play through the level until
you are close to the end and at the point where you can get the Daylight
samples. Then, get two samples of the Daylight Formula from the reagent
production device. During the second battle with Thanatos-R, use one
sample on yourself to kill the T-Virus, and keep one in your inventory
until you finally kill Thanatos. After the credits and epilogue, go to
the collections menu. Go to the "Movies" section and find your
character's ending. You can now buy it for 500 points.
Decisions, Decisions: Inventory management: Use with this four
inventory combo: Daylight, Daylight, G. Launcher (or handgun) ammunition
or any healing item. In Decisions Decisions you will find a lot of
ammunition and guns. Do not worry about ammunition consumption because
at the end (in any mode), you can kill Thanatos with two weapons. The
easy way is finding the G. Launcher. In your first battle you will find
a locker near the door blocked by junk. Blast it open and take the R.
Launcher. Replace it with anything but the two Daylights. Wait for him
to stand still or attack NPCs. Use this time to shoot him. Make it count
or it will be very difficult otherwise. In the next area, grab the
Ampoule Shooter. Shoot him with it and you will get the "Great" ending
and be done quickly.
Decisions, Decisions: Endings:
Great: Take three Daylight Samples. Use one on yourself, one to defeat
Thanatos, and keep one at the end.
Good: Take two Daylight Samples. Use one on yourself and one to defeat
Thanatos; or take one sample and use it on yourself.
Okay: Do not use or take any Daylight Samples. Have one or both of your
partners alive at the end.
Bad: Do not use or take any Daylight Samples. Be the only survivor.
Hell Fire: Defeating final Boss: When playing the scenario, the
final Boss is easily beaten if you continue shooting at her with a
weapon such as a handgun or shotgun; or by throwing concrete pieces at
her from a safe distance. Your teammate(s) will take care of the other
Lickers.
Hell Fire: Avoiding damage: When playing in hard mode, avoid
opening Room 201. When you do, fire bursts out and damages your
character.
Hell Fire: Save ammunition: Use Concrete pieces instead of wasting
bullets.
Hell Fire: Grenade Launcher and Anti Virus (L): When in room 303,
there is a wall that you can take down (in between the plant and the
bed) by tackling or shooting it. In there you will find a female corpse
with an Anti Virus (L) and a Grenade Launcher with Acid rounds under the
window.
The Hive: Getting to the rooftop: Go to BF1 and enter the room
near the gate were the zombie breaks in (the open one, and not the one
that you need the keycard for). Go to the computer and enter 0930. When
you get in the elevator, you can now go to the rooftop.
The Hive: Save ammunition: Step on Leeches (R1 + Down + X )
instead of wasting a bullet.
Try to avoid the Leech Man, or if you have low health and/or you are
bleeding and he charges at you, tackle him or use a Scrub Brush to push
him back.
The Hive: Leeches on computer: In this scenario, there are Leeches
on the computer. Rather than wasting three bullets on them, tackle the
computer three times or use the Scrub Brush to knock them all off
together.
The Hive: The Giant Leech: Certain weapons deliver more damage
than usual to the Giant Leech Boss. These weapons are the scrub brush,
spear, and broken crutch.
In The Hive scenario, the Leech Man will follow you around every single
room except for the roof. Get a blood pack from the nurse's station and
save it until you reach the Fixed Temperature Experiment room. When you
reach this room, wait for the Leech Man to drop down from the vent.
Then, lure him into the connected room and drop the blood pack. The
Leech Man will go stark raving mad and attack the blood pack, giving you
ample time to get into the other room. Switch the temperature on the
control panel to high. Note: Do not forget to switch the temperature
back to low to get the card key. Also, Keep your partners healthy until
the end of the scenario, because they can become another Leech Man which
you cannot kill. If you are Kevin or Cindy, go onto the roof and talk to
the policeman up there. He will give you a sub machine gun, which only
temporarily kills the Leech Man.
The Hive: Completing the scenario: When playing "The Hive", it is
difficult to find out how get anywhere after B1F. Taking out the Leech
Man should be a priority as soon as you can. To do this easily and not
have to backtrack as much, do the following:
1. Go into Room 302 and get the handgun and crutch. Note: Grab the
crutch first and equip it. Hit the Leech Man one time, run around it,
and open the door.
2. Run down the hall and enter the room with Hursh. Grab the map and
file (with the crutch equipped if in the normal difficulty setting and
higher) and make the intermission sequence starts. When it ends, quickly
jump on the box (if in the normal difficulty setting and higher), and
swing the crutch at the zombie nurse until it dies. Go to the other side
(if on the normal difficulty and higher, un-equip the crutch because of
the leech. Step on the leech until it dies), and grab one or two blood
packs. Go back and exit the room. Quickly go to the elevator and go to
Floor 2.
3. When on Floor 2, run down the hall and kill the zombie nurse with
whatever remains of the crutch. If you throw the broken crutch at her
and she still is not defeated, stomp her to death. Then, go down the
stairs.
4. When on Floor 1, enter the first room that you see. Go by the fire
and get the Burst Handgun. Go to the lighted section of the computer and
unlock the gated doors. This gets you quick and easy points. Exit the
room and run straight into the next room. When in the locker roomm grab
the Scrub Brush if desired and enter the only door inside. Run close to
the boxes to avoid getting bit by the window zombie. If it pops out,
shoot it with your handgun. You will need it later on (unless you are
Kevin or Cindy, who can get a Assault Rife under the easy and normal
difficulty settings, otherwise keep the gun if on playing under the
hard/very hard difficulty setting for a teammate. Then, run to the
zombie on the computer seat. Note: Run quickly as it rises in a short
period of time. Grab the keycard then backtrack to the second floor.
5. Enter the elevator to floor B2F. Go into the second door and kill the
leeches on the computer. Enter the passcode 3555 ( I have NO idea what
all the passcodes can be.. sorry I'll post about it asap) and 0930
(which is the rooftop). Exit the room and go to the room at the end of
the hall and use the keycard (which after you don't need) run back to
the elevator (make sure you have a blood pack from before). Go to B2F.
6. Enter the first room that you see. Run through the room and enter the
next door. Go into the sliding door and walk into the room a bit and
place the bloodpack. Run out and go in front of the computer. Wait for
the leechman to enter the sliding door room. Press "High" on the
computer once he is in. After it dies, press "Low" on the computer. Then
go in and grab the keycard from the corpse. Exit the rooms and run down
that hallway and use the keycard (again, you will not need it
afterwards.) Then, run all the way back to the elevator.
7. Go back to B1F and go into the room that you unlocked with the
keycard earlier. Run past any zombies and enter the room at the very end
of the hallway. Walk down the stairs and jump in the water. Avoid the
leech(es) and climb the ledge. Avoid the "dead" zombie and grab the
padlock key. Backtrack all the way back to the elevator.
8. Go to the end of the hallway and enter the door that you unlocked
earlier with the keycard. Enter and unlock the boat.. Get ready for a
Boss fight. Have weapons and healing items before you go.
Outbreak: Extra gun and ammunition:
In Scenario 1, when you get the R.P.D. "SWAT car", after you get out, go
back in. There should be two shotguns, three cases of shotgun shells, a
magnum revolver, one box of revolver ammunition, and some handgun
ammunition.
No Damage Clear: To get a "No Damage Clear" do not get attacked by any
kind of monster. If you come close to a monster, use your special attack
(R1 + X) or ram the monster (R1 + Circle). When a monster is coming
close to you, call for help (Right Analog-stick Left) and the CPU
character will arrive to help. If done correctly you will get about
4,000 points. Note: This is not an easy task. It is recommended that you
play the game a few times then trying for a "No Damage Clear".
No Weapon Clear: To get points for a "No Weapon Clear", pass any weapons
you find to the CPU. You cannot use any weapons/ You can pick them up
and combine items for the CPU, but you can never use a weapon. You can
use your special attack (R1 + X) and the characters will punch or kick
the monster. You can also ram the monsters (R1 + Circle) . You also can
use health items if needed for you or your CPU characters. Note: Only
Kevin, David, Mark, and George can punch, kick, and tackle.
Obtain all items: To get an even better score, obtain all items in the
stage. You must collect files, useless items (such as diaries and test
tubes), press buttons, etc. This will boost your points. Note:
Collecting the items can clog up your inventory spaces. You can pass the
items to your CPU characters to keep until the end of the stage.
Obtain the "Daylight" virus: In the stage "Decisions, Decisions",
collect an extra tube of "Daylight" virus and you will get a different
ending and points. Note: When getting the extra "Daylight", do not use
it. Keep it in your inventory for the different ending and points.
David's weapon combinations - Only David can combine certain
weapons to make unique weapons with his Duct Tape
Flame Spray: Pesticide Spray + Lighter
Spear: Wooden Pole + Kitchen Knife
Hammer: Concrete Piece + Iron Pipe
Stun Rod: Iron Pipe + Battery
Cheating Device (System) Codes:
[M] Must Be On 94D0B9FE B46E0F4E
Single Play Codes: Infinite: Ammo (All Weapons) 249017A8 30F157D9
Single Play Codes: Infinite: Escape Time 249391C8 3230C7B9
Single Play Codes: Infinite: Health 24C6BD4E FCE3C1A0
Single Play Codes: Max: Result Points 2411397E B7B4494E
Single Play Codes: Unlock: Levels 244FCF96 E90F08D7
Single Play Codes: Virus Level Never Goes Up 2490A5E8 54B0D3DD
Unlock: Entire Collection
244FCF96 E98F08E7
244FCF96 E98F08D7
244FCF96 E98F08F7
244FCD96 E98F0847
244FCD96 E98F0867
244FCD96 E98F0857
Action Replay Codes
(M)
EKY2-XWW7-A72B7
HA6U-5AXQ-6JUPN
REM0-94FT-ENA79
CAUD-4J5H-604VC
EZDH-WVDK-UDCG8
F3XY-6XUY-3B6KN
AR Max Below 3.14 Fix
You must turn this code ON for Any other codes working if you have an AR max prior 3.14
EAHE-TV7V-RT59B
YRV9-YZ0N-VNQJ8
HG40-P0HB-CKJY4
2G9C-1TJQ-EJJVP
WZ1G-Y3EW-7FAKR
4V4B-7WZ8-16UP0
Health Codes
FGC8-9DYH-65AFK
Infinite Health
ENN7-JGFC-212RV
6ZTV-FCUG-8RYBH
2JF8-Q6YC-JX7ZX
4XUF-M1XC-3C9NV
Infinite Health & Max Health (Never Bleed)
69X5-ANCQ-T4UZ7
6ZTV-FCUG-8RYBH
ZMQ7-4A1R-3F5BB
4XUF-M1XC-3C9NV
RUZ9-KA80-XQUU3
Speed Codes
4VF7-6QDG-Z478V
Fast Hero
P024-P9W1-H1BNN
6BF8-NURK-4VHNG
PHCB-H35Y-U8EAD
1VV2-PZHV-4762D
P8GZ-NGDE-MMETF
Super Fast Hero
CA3F-B38K-9XG4P
6BF8-NURK-4VHNG
2QGX-9ZR6-RMTNB
1VV2-PZHV-4762D
P8GZ-NGDE-MMETF
Zero Virus Gauge
AQHY-11EK-J38W3
JDA8-XPCW-1N00J
4BUB-YBVG-VXX06
Infinite Ammo
Y96Y-9CD0-4F3MC
V8HZ-Y314-8BNU5
JPWA-BVVE-65A4K
Max Collection Pts
H51R-KQY0-JMPWF
ZEND-WTYF-E8C69
CEWX-U8R7-TC2DR
Collection Opened
5G3J-XAYZ-MR9B7
GXBK-FFM7-BXN82
DGJR-VV1B-581QX
5QYP-DUD4-ZG37F
6D2J-QPQK-8NHT4
WTGY-9DN3-W93UW
Scenarii Opened
13RV-ZFAX-4BRDZ
6M8U-HG92-0G144
8ZG4-0YNJ-6Q7A5
Zombies Don't Move
FYRF-G5GX-0PZHH
F5NU-185U-2QAR9
205Q-J3Z6-16NX9
Giant Hero
ZA67-7W6M-WR0HZ
KJGW-M77T-ECJ3E
MPM9-5MYF-71GBT
PV01-KXV7-WMRTX
4N2G-TU16-JEHF0
FW8V-PVFB-Y17G7
Infinite Time
G02K-YQDA-VAF0J
0CVH-K2UP-ZZGTV
M92N-EXWQ-MRA24
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