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Prince of Persia: The Sands of Time FAQ/Walkthrough - Written by Jim
Avery - aka The Sound Defense |
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Attack moves and hits to escape -
When ever you are surrounded by enemies find a pillar on the ground
level press square near the pillar the prince will make a 360 degree
move and swing the sword making a place empty enough to come out of the
surrounding enemies.
To gain sand from enemies in yellow color, they can give sand while it
is only available from higher grade enemies, to gain sand from them
press triangle when you are close to enemy then square (can be done only
with single weapon.)
You can gain the lost strength not even from save point but also from
water any where available on the ground but you won't be able to save
the game there.
To gain lost sand smash the pitchers and other objects and you can
retrieve the sand.
When you will get the loin sword from Kaleena the way forward is to move
the lever for changing the position of the walls and got to the door of
the hall of time hour glass and just before entering then door move to
your left and jump at the corner and reach a parallel wall where there
is no way further make a wall climb and you will reach the top and from
there you will find a ladder taking you to next level.
If you want to make a fast movement on the bars instead of making the
Prince to swing on the bar more than two times just press R1 and press X
in the first swing and you can move faster in case of chase with Dhaka.
If you are surrounded by enemies then use a combo of Triangle, Square
and Triangle Prince will be able to save himself easily without getting
hurt.
Never jump on the girls with double weapons in Red dress and Camouflaged
or they will block the attack and throw the Prince down and attack back.
Alternate ending: Complete the game with all nine Life Upgrades.
Defeating The Empress Of Time: To defeat the empress of time for
the last time, dodge all her attacks, especially the kicks. Do not let
her get near the girl in red. When only a little of her life remains,
keep blocking and press Triangle or Square.
Defeating The Dahaka: You must have all nine Life Upgrades to gain
the final sword, The Water Sword, to fight The Dahaka and receive the
alternate ending. Before you enter the Central Chamber the second time,
make sure you go to the pedestal in the middle of the hourglass room to
receive the Water Sword. Enter the Central Chamber to trigger the
intermission sequence. Then, chase the empress to trigger the alternate
Boss fight with The Dahaka. This can be a very tricky Boss (especially
under the hard difficulty setting), and he may seem very cheap at first.
Immediately when the fight starts, trigger the Ravages Of Time attack
against the beast. Do this twice, then run around and refill your Sand
Tanks. The Dahaka will try to shoot his tendrils up through the ground
in front of you. The best tactic to avoid them is to run around in a
circle -- they will not touch you. After your Sand Tanks are filled, go
back towards him. When you get close to him, he will shoot tendrils out
of his stomach at you. Roll under them then activate Slow Time and hit
him until his health is about half way down. An intermission sequence
will start, and the beast will be hanging on the side of the cliff. Run
over to him and use Ravages Of Time as much as possible. When his health
gets too low, he will jump up into the center of the stage and regain
half of his health. This is when he becomes angry and things get tricky.
He will try to jump on you multiple times. Run around the stage
collecting the sands, rolling out of the way when he jumps towards you.
If he misses you, he will try to shoot his tendrils at you; just run or
roll away from him. Eventually he will go back to shooting tendrils out
of the ground. When your sands are full, run towards him and use the
same tactic as before. When your down to a couple of Sand Tanks, fill up
again. The strategy is to get his health as low as possible before he
gets knocked to the side of the cliff, then use either Slow Time or
Ravages to kill him off before he jumps back up again.
Defeating Shadi: This is an easy but precise way to defeat Shadi.
Attack her until you hear a large "clank", which indicates that she has
blocked. Then, roll to the side of her. When this is done, most of the
time you will be able to get behind her and repeat the attack. You
should get to hit her about four times (and possibly up to six times)
before she blocks. However, sometimes you may only hit her about two
times before she blocks. You must listen for the "clank".
Defeating the first Boss: Block and do the attack were you jump
behind her, and attack her twice. Remember to block immediately after
this or she will hit you down.
Defeating the mechanical tower Boss: To defeat the large Boss on
the mechanical tower stage, continuously hold R1 to block, and dodge all
his attacks by pressing X while blocking. Control the direction of your
dodge by moving the Left Analog-stick. Note: Dodging to the left or
right is best. Blocking his hits will not work, as you will die after
four hits. He has no armor on the back of his legs; when you get behind
him, hit his legs and prepare to dodge again. After a few times of doing
this, he will fall to his knees. You will be able to jump on his back by
pressing X. Strike him in the head with your sword five to eight times.
He will then throw you off if you do not jump off in time. Repeat this
three or four and he will die.
Defeating enemies quickly: When you are on a cliff or platform
with areas to fall off and enemies start attacking in groups, just throw
them off instead of wasting Sand Tanks or fighting them all head on.
This saves time, especially when you reach The Cliff as the Sandwraith.
Use the following trick to easily defeat any of the large enemies that
require you to jump on their backs and get hits. Use Slow (tap L1) when
you are climbing up its back. Once you get up there, start hitting it as
much as possible. Eventually, before time runs out or it has the chance
to throw you off its back, you will be able to stab it in the neck and
it will fall. By doing this, you will only use one Sand Tank and it will
be refilled by its death. Note: Do not use any other Sand Tanks prior to
jumping on its back, or else you will waste them and not get them back
too quickly. Note: You may have to use two Sand Tanks while on its back
if it is used too early.
Glowing sword: Go to the Mystic Caves with a sword that can break
walls. Pass the first gate that unloced to find a passage divided by a
pit with a switch on the floor. Jump into the pit and get through the
breakable section of wall at one end. Break the weapon rack that is
behind it to get the glowing sword. This secondary weapon does a large
amount of damage, but with every use will also increase damage given to
the Prince.
Hockey stick: After getting a sword that can break walls, return
to the Central Hall during the Throne And The Mask level. Turn the lever
to cover the ground level gap. Follow the same path used to get the Life
Upgrade in this area. However, instead of entering the door, turn right
and break the part of the wall with sand coming down with your sword to
find a weapons rack that is hiding the hockey stick weapon.
Pink flamingo: After getting a sword that can break walls, get to
the Garden Hall (Present). Begin at the middle passageway at the very
top of the hall. Wall run to the rope, then wall run to the central
platform. Turn to the left and walk through the rubble that should be in
front of you. Turn around and hold onto the platform you were just
standing on. Then, jump across the gap to the next platform. To your
left is another platform with a switch. Once there, use the switch then
go back to the platform you were just on. Climb on the block that is now
here, then do a vertical wall run and jump to get to the beam above.
Walk along the beam to the right then jump to the ledge on the far wall.
Follow the ledge until you find an alcove. Drop down into the alcove and
use your sword to break the rear wall on the right side. The pink
flamingo weapon is hidden in the weapon rack. One hit from it can knock
anything except Bosses to the ground.
Rayman's glove: Get to the main tomb in the Catacombs. Exit this
area to begin a Dahaka chase. Notice that the passageway branches during
the second and third Dahaka chase. Turn left here and find the weapon
rack immediately to your left. Break the weapon rack to collect Rayman's
glove. One hit from it can knock anything except Bosses to the ground.
Teddy bear: One of the miscellaneous secondary weapons is the
teddy bear. Locate it after earning the Scorpion Sword in the clock
(west) tower. There are three encounters with a giant golem enemy in the
clock tower when you initially go through it. The first is before you
start negotiating the vertical climbing of the tower (past); the second
is atop the clock tower (past); and the third is stationary and throws
exploding monsters in the clock tower's second area (past). Look for the
room where the second giant golem enemy is found. You need to be in the
present (find a time portal) and drop into the water-filled dead end
past the golem's room. Break the wall and retrieve the teddy bear. The
teddy bear is almost unbreakable and does almost no damage, but has the
ability to restore lost life to the Prince with each successful blow on
an enemy.
Play as maggot man: When you reach the portal room for the second
time, when you have to switch the time to the present for the first
time, the Prince will say that something is wrong. You must run the
switches on the wall to make the portal work correctly. Do not run the
switches on the wall. Instead, enter the portal as it is and you will
switch the time to the present. Save the game, then exit and load the
game. You will now be playing as the maggot man. In this mode you will
constantly lose life and much more health when hit than in normal mode.
However your attacks will be very powerful and you are much more
quicker. Note: Save the game on a different file if you wish to continue
the game as the Prince.
Life Upgrade locations:
1 (Past): After fighting the girl in black a second time, pull the large
altar on ground level of the sacrificial chamber to reveal a secret
door. Go through the trapped hallway and get the first Life Upgrade.
2 (Past): This is done after Slow Time is earned. From the room where
the Prince has an intermission sequence with the maggot man creature, go
into the large courtyard-like room with a timed floor switch next to
some stairs. This switch opens a low gate at the top of the same set of
stairs. Go through that trapped hallway for the second Life Upgrade.
3 (Past): This is done after the Serpent Sword is earned. Rotate the
turnstile switch directly opposite the facing of the metal nub where the
Serpent Sword was used to create platforms to a door at the bottom of
the chasm. Use long wall jumping to slow the Prince's descent down to
the level of the door. Past that door is a trapped hallway that leads to
the third Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is
overgrown with vegetation and is directly below a box and folding bridge
puzzle. It is in the same vicinity as the first switch that turns on the
water for the Garden Tower. A break in the fencing allows the Prince to
drop off and use ledges to access a door underneath the overgrown
vegetation room. The fourth Life Upgrade is past that trapped hallway.
5 (Past): When exploring the Garden Tower's second water puzzle, ledge
up after turning on the water (but before exiting the room with the turn
switch) for the fifth Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem enemy
that throws explosives. One breakable wall is a save point, but there is
a second breakable wall on the other end of the room leads to the sixth
Life Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly tough
giant Golem encounter, a ladder leads the Prince to a Roman courtyard
room. Two breakable walls are here -- one has a switch, and the other
has the door which requires Slow Time to access. The seventh Life
Upgrade is past that door.
8 (Past): After entering the Library, the Prince will need to pull out
two bookcases to continue his progress. Look for two circular ledge/beam
structures (one of which will have a Ninja) after dealing with the
bookcases. One of the circular ledge/beam structures leads to a wall
with three levels of ledges that may be climbed/sidled. This is a detour
to the eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased Shadee
(girl in black) and a door shut behind her. You then have to go up a set
of platforms to finally reach the switch atop the room, just before
sacrificial pit. Go back there when you get a sword that can break
walls. Make your way back up this room. Look carefully when on the top
platforms. There should be a set of metal bars in one of the wall that
seem damaged. There is a crate behind those bars. Break the metal bars
with your sword. Bring the crate onto the platform and look up. You can
use the crate to access a passage in the roof to reach the ninth Life
Upgrade.
Action Replay Codes
(M)
6072-XUG2-Z8VUF
71D5-1MV2-XM9X2
Infinite Health
V4KB-859F-75CUV
96M3-NFEZ-NQMT1
Max Health
RZA9-YBEE-938K0
KUCG-72CY-22HNC
9A3K-3C2U-P24WZ
Infinite Sand Tanks
CYBU-XU9G-MT6KR
0JRB-25UH-2FV41
Max Sand Tanks
1PUJ-V6N7-8N76H
7AU1-DWK1-U2A9U
RW5D-709P-T0406
Most Enemies Have Idiot AI
Y92R-7FAH-V8EW8
09P1-B0BM-JRECD
FEET-T9TD-UDU2X
FB46-BX0A-568H9
3PP7-MT3C-7BR7U
All Extras Unlocked
9FCY-EP0B-ZJRY6
3M7Y-K6H3-RACHR
QEVD-8TZQ-33MWA
U2C8-Y9GH-X77NW
EGKJ-E196-6W0Z2
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