Cheats Codes and Walkthroughs for Sony Playstation 2 PS2: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A-Z Cheats Features
Games Store
Games Hardware Store
Free Games & Downloads
Official Games Guide
Games Guides Canada
Games Guides UK/EU
Games Guides USA
Shop Online and Save!
Amazon.com - USA
Amazon.co.uk - UK EU
Amazon.ca - Canada
Search: Games & Guides
Jamaica Ad
Sony Playstation 2 Madden NFL Super Bowl 2005 Cheats, Codes, Hints, Tips and Walkthroughs
Request Cheats or Guides   ||   Submit a Cheat, Codes, Hints, Tips or Tricks, Guide
Sony Playstation 2 Strategy Guides Canada:  Sony Playstation2 Madden NFL Super Bowl 2005 Official Games Strategy Guides Books
UK:           Sony Playstation2 Madden NFL Super Bowl 2005 Official Games Strategy Guides Books
USA:         Sony Playstation2 Madden NFL Super Bowl 2005 Official Games Strategy Guides Books
USA>  Madden NFL 2005 Collector's Edition: Official Game Guide
Europe>  Madden NFL 2005 Collector's Edition: Official Game Guide
Canada>  Madden NFL 2005 Collector's Edition: Official Game Guide
USA>  Madden NFL 2005: Official Game Guide
Europe>  Madden NFL 2005: Official Game Guide
Canada>  Madden NFL 2005: Official Game Guide
Note:-  This game is also known as - Madden NFL Super Bowl 2005

Various Card Codes  -  To enter codes, select My Mad den from the Main Menu and then select Madden Cards. Then select Madden Codes and enter the code provided. (all caps)

Code Card Unlocked

L96J7P Human Plow Card - Tackle Break +75%
D57R5S Lame Duck Card - Opponent lobs passes
X78P9Z Mistake Free Card - No interceptions or fumbles
Y59R8R Mr. Mobility - QB never sacked
D59K3Y Super Dive Card - Diving range +75%
V34L6D Tight Fit - Opponent Uprights Narrower
L48G1E Unforced Errors Card - Opponent fumbles during jukes
Z28X8K 3rd Down - Have only 3 downs to make a 1st down
P66C4L 5th down - have 5 downs to get a 1st down
J33I8F Bingo! Card - +75% defense interceptions
B61A8M Da Bomb Card - Unlimited Passing Range
I76X3T Da Boot Card - unlimited Field Goal Range
M89S8G Extra Credit - get points for sacks & interceptions
V65J8P 1st and 15 - 1st downs are 15 yards
O72E9B 1st and 5 - 1st downs are only 5 yads
R14B8Z Fumbilitis Card - Opponent +75 fumbles
A49H6R Michael Vick Gold Card
P67E1I T.J. Duckett Gold Card
P74X8J 1958 Colts
G49P7W 1966 Packers
C24W2A 1968 jets
G12N1I 1970 Browns
R79W6W 1972 Dolphins
R12D9B 1974 Steelers
P96Q8M 1976 Raider
O18T2A 1977 Broncos
G97U5X 1978 Dolphins
K71K4E 1980 Raiders
Y27N9A 1981 Chargers
F56D6V 1982 Redskins
D23T8S 1983 Raiders
X23Z8H 1984 Dolphins
F92M8M 1985 Bears
K44F2Y 1986 Giants
F77R8H 1988 49ers
G95F2Q 1990 Eagles
I89F4I 1991 Lions
I44A1O 1992 Cowboys
Y66K3O 1993 Bills

Other Card Unlocks  -  Do the following tasks to get the card indicated:

Unlock Card 2 - Get Gold in the All-Madden Chase and Tackle drill.
Unlock Card 30 - Get Gold in the All-Madden Coffin Corner drill.
Unlock Card 38 - Get Gold in the All-Madden Ground Attack drill.
Unlock Card 42 - Get Gold in the All-Madden Precision Passing drill.
Unlock Card 52 - Get Gold in the All-Madden Swat Ball drill.
Unlock Card 99 - Get Gold in the All-Madden Trench Fight drill.
Unlock Card 104 - Get Gold in the All-Madden Clutch Kicking drill.
Unlock Card 147 - Get Gold in the All-Madden Pocket Presence drill.
Unlock Card 195 - Get Gold in the Ground Attack drill.
Unlock Card 197 - Get Gold in the Clutch Kicking drill.
Unlock Card 199 - Get Gold in the Swat Ball drill.
Unlock Card 208 - Get Gold in the Pocket Presence drill.
Unlock Card 209 - Get Gold in the Trench Fight drill.
Unlock Card 210 - Get Gold in the Precision Passing drill.
Unlock Card 211 - Get Gold in the Coffin Corner drill.

Create-A-Fan  -  When you get to the screen where you can create a player. Then choose 'Create-A-Fan'. You can make your ultimate fan for your ultimate team.

Unlock Cheerleader Pump Up the Crowd Cards  -  In Mini-Camp mode finish the "Game Situation" challenges for the team to unlock the cheerleader cards for that team

Unlock Madden Cards  -  In mini-Camp mode get a gold rank on Rookie, pr and All Pro levels

More Money Owners Mode  -  Put your advertising all the way up before your home games, then before simulating the rest of the week after your played game, go back and turn all advertising down to zero. it wont charge you for the money. using fan appreciation day will always cost you money, but with this cheat, you shouldn't have to use it very often, if at all.

Easy madden card points  -  This code is for people who want to get all the madden cards by buying them. first go to gameplay settings and put the skill level at all madden, then turn the A.I. for human players all the way up for everything, then turn the A.I. for the computer all the way down and then play the computer on as long as quarters as you want, after about 2 or 3 games u can buy like 10 packs of cards, then sell all the ones you don't want to get even more points

Easy Sacks  -  Use the 4-3 Defensive Playbook then pick the Dime Formation Dime. In the Dime Formation pick the Cover 2 Pinch.Slide Your D-Line to the side where there is no tight end if no tight end slide your D-line to the weak side of the offence. (Note this work 95% of the time in Rookie Mode)

Easy Passes  -  If you really are bad at passing, and you are always in need of an extra few points, make your receiver 7'0 in height, and make him run a fly pattern (straight run) then, providing your QB has good arm strength, and your receiver is fast, you can get a BIG play every time, but don't wait too long, even if your QB has an arm strength of 99, he will only throw it so far. Meaning, if you let the ball hang too long, it makes the receiver slow down, and allows the cornerback to catch up.

Want Tokens Really Fast  -  If you want tokens really fast you have to be good at this game. Go to mini games and click on the 2 minute drill. Do that about 7 times and you will get a lot of tokens.

Easy Runs  -  I play in a fairly difficult level of the game, i play at all-madden difficulty, and I need to run the ball, because then
it takes some of the heat off of the QB when I run a play-action. So, what you do is, set your running back up in a screen pass,
and if your playbook doesn't have one, create the play, and throw it to your running back without backing up much. Yes, I do
realize that there is a massive chance of the ball being tipped, intercepted, fumbled, but if you execute this correctly, you should get a good bit of yards per run.

Cheerleader and Pump Up Crowd Cards:  Successfully complete the "Game Situation" challenges in mini-camp mode. The Cheerleader or Pump Up Crowd Cards for the team used will be unlocked.

Extra push in tackles:  When you are a defender about to give a head-on-collision to the runner, press the Right Analog-stick Down to give extra push in your tackles, increasing the chance of a fumble.

Easy tackles:  You can get numerous easy tackles with your MLB by using him during your kickoffs. Go to coaching strategies and find "Kickoff". Assign the third player from the left to be your MLB. Assign the first two players on the left as very slow CBs or FSs. When you kick off, kick the ball to the left side where your MLB is assigned. If you do not kick it too deeply, your MLB will be the first one downfield and will go unblocked into the return man. Note: If you have the roster space and some money, create a CB and FS and make all of their attributes zeros. You should have no trouble signing them to a contract. You can then use them on your kickoff squad and they will almost never make it downfield. With this trick, in addition to the tackles your MLB gets during the game, he will get one for every kickoff as well.

Easy onside kick recovery:  Get the power rating between 65 and 80; and the accuracy between 40 and 80. You should recover the kick about 90% of the time. For an even greater chance, try to get the power between 70 and 75; and the accuracy between 70 and 75.

Choose any pass play and select "Hot Route". Select your best receiver and press Left Analog-stick Up. Run towards his side (behind the line of scrimmage) and tap Left Analog-stick Up while you tap the receiver's button. This works about 90% of the time.

Easy wins:  Create a half-back with all the important stats full, and all the stats that he does not need lower. For example, raise his running ability and lower tackling. Sign him and make him your starting half-back. While in the game pause and go to "Settings", then "Gameplay". Go down to "A.I." and make your team have full stat bars. Make the CPU have empty stat bars. Then, go to "Penalties". Turn off "Offsides" and "False Starts". Resume the game. When you are on defense, be a lineman and run towards the quarterback. When the ball is snapped, press Circle and run at the quarterback. Sometimes you will get a sack. If they throw the ball, they will usually drop it. Keep running the ball with your new half-back.

Signing players to low salaries:  This trick will allow you to sign any player, no matter how big their default salary is, to a three year low-salary contract. You must do this before starting a franchise. First, edit the player's attributes from whatever they are currently down so that their overall rating is exactly 75. Depending on the position, you should be able to achieve this by simply lowering one or sometimes two of their attributes. Make sure to make a note what the original rating was so you can store the value later. Once all players you are editing are at an overall rating of 75, release the players to free agency. After releasing each player (you may have to sign some "no-name" players to your roster to maintain roster requirements, but you can release those temporary players later), back out of the roster management screen to the main menu. Choose the option to "Continue without saving" (this may not be necessary). Reenter the roster management screen and select "Free Agents." Go to whichever team you want to sign the players to and start looking for your players. You should notice that their new requested salaries and contract lengths will be for three years at a very low salary (depending on the position). Once you have signed all of your players back (and released the temporary players), go back to editing the players and return them to the original ratings. Note: According to the manual, your players will become upset if they feel they are being underpaid for how good they are performing -- you will more than likely have to re-sign some contracts throughout the year, but with the cap room you will save.

Note: This trick only works on contracts that have completely expired. During the off-season, instead of resigning your players, edit them. Change their position to something that will lower their overall ratings. For example, move a DT to a TE; or make your QB a WR. Then, resign the player. He will play poorly at his new position, making him extremely cheap. Not all player positions can be changed, but a lot of them can -- especially the higher dollar positions. After you resign the player, move him back to his original position. His overall rating will return without any negative affects. For example, it is possible to resign LeRoy Glover to a six year deal worth $1.5 million with no signing bonus at the age of 32, with an overall rating of 97 by moving him to TE.

Whenever you have to re-sign a player in franchise mode, go to player management and edit the player's position to something that would lower his stats. Re-sign him, then change him back to his original position. For example, make your QB a WR, and sign him. This also works for free agents, but not for draft picks. You cannot edit draftees until they are signed.

Getting good players:  In order to get a team that will last three to four years of dominance, must start with a team with lots of long contracts in place (for example, the Lions). They have four or six, six and seven year contracts on the good rookies. Trade for other players with long contracts. The first person you need to trade is the tight end that makes $12 million a year. Kellen Winslow from the Browns makes a good replacement. Make sure to not build too good of a roster, as your players have personalities and will get upset if they do not start, get the ball, etc. However, a decent roll playing team with outstanding players at these positions will take it every time. QB, HB, WR, or a second WR will not hurt. With DE/DT OLB/MLB CB SS/FS, 80-85 on every other player is more than sufficient. Also, if you trade these players from the rosters before your franchise, you can then edit them to make them better. However, be careful not to go too high on all of them, as they will all want more money and cause major backroom problems.

Use the following trick to get high draft picks every year. Each year after pre-season, simulate or play the games up until week 5. Check the standings to learn who has the worst record so far. Then, initiate a trade with the worst team. Offer the worst team your first round pick for their first and third round picks. They will usually accept. If they do not, find another team that is bad and offer the same deal to them. Once they accept, you can then usually offer both of your third round picks to another bad team for their first round pick. Then after the season is over, you will generally have two first round picks very high in the first round. You will be without a third round pick, but it is well worth it for the two first round picks.

Use any roster. Take the thirrd string or very last player in your depth chart and edit the player. You can do anything you want with him and his salary will be the same, no matter how bad or good he is.

If you find a great player as a free agent, you can sign him if you have a salary cap over $1 million. Just give the player seven years and your salary cap will get lower, but will not go under 0.

First, do a Fantasy Draft with any team other than the Falcons. Once you finish the training camp, preseason, and five weeks in the regular season, look at the standings in the NFC East. You should see that the Falcons are 1-4 or 0-5. Trade your first round pick for their first round pick. This usually works. If not, trade with the next worst team.

In franchise mode, create an offensive lineman that is 45 years old. Set his years in the league to 27. Put his stats all the way up, then sign him on free agency. Next, trade with any team and get any player or pick you desire. This works best with getting first round picks, but can also get a lot of good players. Because he is an offensive lineman, he will not have a huge impact on a team winning and will retire at the end of the season.

In franchise mode, go to "My Team", then "Team Info". Scroll over to "Team Morale". Look under the other team's morale for unhappy players. Those player will be easy to trade for.

Note: If you are starting a franchise with a created team, do not sign too many star players because you will be over the cap limit, and your players will complain about playing time. To have a good team, sign a QB, halfback, and wide receiver all with ratings of 85 to 99. For defense, sign a good middle linebacker, a good safety (strong or free), and a good cornerback, also all 85 or above. This will leave your team with a good offense and defense, and it will keep them under the cap limit.

If you want to create a quarterback with a 99 rating, but do not want to use all of your salary cap space, use the following trick. When you go to create your player, do not make his position QB. Instead, make him a kicker. Set his physical looks as usual. When adjusting his attributes, increase everything up to 99 except for his kick accuracy and kick power. Leave those two attributes at 50. His overall rating will still be 12. Once done, go into free agency and sign him. He will only want the league minimum. Then, go into your depth chart and start him as your QB. Since almost all his stats are 99, he will play better than any QB in the game, and you will not make a dent in your salary cap.

Before starting franchise mode, go to rosters and make all the second and third string players at a 12 rating. Make all the first string players at or above 90. Turn injuries off. If you turn the injuries off you should never have to use your second or third string. Making their rating at 12 will let you sign players for very little money. You will probably lose all of the preseason games, but will dominate and win all season games.

This trick allows you to make quite a bit of more salary cap room. You can easily get $8 to 10 million more. Before you advance to the Off-Season mode (any time during the season), go into "View Rosters". Sort the players by the number of years left on their contracts so that ones with the fewest years remaining are shown on top of the list. For anyone that you want to keep, re-sign them to a seven year contract and adjust the salary and signing bonus to get the most cap room from that player. Continue with all remaining players that you want to keep. You will get more cap room from players with the fewest years remaining on their contract. It does not work as well with if there are five to six years left. If you have players that can resist injury really well, there is not much need for good backups. You can sign lower quality backups to help clear up some cap room.

Create a very good quarterback. Make his speed and catching stats low. Release one player and sign your created player. Trade your created player for whomever desired. Then, go back to the create a player. Select the person you just traded. Make him very fat and change his position to wide receiver. He will not catch a pass, and if he does he will not run very far. Try to make the created players signing bonus low so that it is not a waste of money.

Start a franchise and make every team player-controlled. Before playing any games, go to "Roster", then to "Trade Player". You can trade any player desired to any team. Stack your favorite team with all of the best players. The CPU will not stop you from any trade based on salary cap or team interest. You can put up to 55 of the best players in the NFL on one team. After you have your team set, export the team for use in other game modes.

Fantasy draft:  The following players are selected in the rounds after their name. Therefore, you can draft them in the previous round if you have a good draft pick. For example, pick #6 to 10.

Roy Williams(FS): 7
Tony Gonzalez: 12
Deangelo Hall: 13
Ed Reed: 8
Larry Fitzgerald: 10
D. Akers: 21
Shane Lechler: 23
Rashaun Woods: 31
Jim Kleinsasser: 20
Clinton Portis: 2
Brian Urlacher: 2
Steven Jackson: 27
Roy Williams(WR): 8
Lee Evans: 15
Dante Hall: 15
Reggie Williams: 16
Justin Smith: 5
Julius Peppers: 3

For example, if Brian Urlacher is drated in the second round, you must draft him in the first. If Dante Hall is drafted in the fifteenth round, you must draft him in the fourteenth round. Note: These players are always drafted in the round given; choose wisely.

Use the following steps to get Charles Woodson in franchise mode. Sign LB Jason Gildon or John Mobley then trade him with a first round and perhaps second round pick, and get Charles Woodson and a third round pick. After you get him, re-sign him for seven years and his morale should go up.

In the fantasy draft, there are obvious stars that go great with any team but there are also some players how are rated fairly low (85 or below) and still seem like they cannot be stopped:

Jerome Bettis HB
Chris Gamble CB
R. Mathis CB
Eli Manning QB
Warrick Dunn HB
Micheal Lewis WR
Kenny Mixon LE
Kenchi Udeze RE
R.W. McQuarters CB
Ben Roethelisburger QB
Corneilius Griffin DT (rated 87)
Reggie Wayne WR

Some player are highly rated, but arguably do not perform as they should.

Mike McKenzie CB
Edgerrin James HB
Issac Bruce WR
Matt Hasselbeck QB
Chris Hovan DT
Corey Dillion
Takeo Spikes
Ted Washington

Recommended players:  To get a good team in the future you must get good rookies. Note: If you start them, they will get great very quickly. Some such players are as follows.

Larry Fitzgerald WR
Eli Manning QB
Sean Taylor FS
Roy Williams WR
Keniche Udeze DE
Robert Gallery LT
DeAngelo Hall CB
Steven Jackson RB
Bob Sanders FS
Ben Roethlisbergr QB

Faster player improvement:  Before playing under the All-Pro or All-Madden difficulty settings, play your franchise under the Rookie or Pro levels so you can increase stats for your players easily. This will give them more attribute upgrades throughout the season. The more yards your receivers or running backs get, the more points their ratings will increase.

More effective running game:  First, make a tight end. His name, college, etc. is your choice. When you edit his appearance, make him 6'8", and 275 to 300 lbs. Then, make him have a muscular build in his body and arms. If you set his attributes ti above average or better (overall between 84 to 99), when you run a play that involves running towards the side the tight end is set, he will open holes and lanes that will enable you to gain 6 to 7 yards a carry.

Tear up defenses:  On the All-Madden difficulty setting, use the Redskins playbook. Select the Was - J.Gibbs playbook. In the game, run on first down then select the Shotgun Trips formation on second down. If the Nickelback is not lined up with the second receiver, he is coming to get you or he is playing flat zone. If so, put the first receiver on a fly/streak route, and make the third receiver post to the sideline. This will work all the time if you have an accurate passer.

Receiver distraction:  Use this trick when you are struggling on defense or you just want a turnover. Just before an opposing receiver catches a pass, press Triangle to "distract" the receiver. About 99% of the time he will drop or fumble the pass. This also works with a QB. Make sure you blitz, then as he is about to throw, press Triangle. He might throw it backwards. Then, the screen will read "Fumble". Use this near your endzone for easy safeties. Note: If you make a mistake, you will give the other team an easy touchdown and their morale will rise, causing them to play better. Note: This also works in two player mode.

Easy deep routes:  You can make an adjustment to your route in create-a-playbook that can make throwing the deep route much easier and the game more fun. In create-a-playbook, if you have a normal streak, adjust the route so that it is going to the side of the receiver (if on the right side, adjust the route to the right; if on left, adjust the route to the left). It is like a fade, and make sure it is at the maximum vertical yardyage. In a game, it usually works best with a play action, but it also is effective in shotgun against a normal man on man with a safety over the top situation. You should wait about two to three seconds, then lob it. It works well when you have a top speed receiver such as Bethel Johnson or Dante Hall, or against a cornerback about 93-94 speed.

Easy yards:  Select a team, then go to the options and choose NYG-Tom Coughlin's playbook. Make sure your running back has at least 92 speed. Go the "I twins" and choose the "Off Tackle" play. It works all the time. Make sure there is no CB on the empty side and do not run it on third and long. If the hole is stuffed, always run directly at the tightend then spin and run toward and up the sideline. If done correctly, the only person that can get you is the safety. Also you should at least get a first down (depending on the level of play), if not a 20 or more yard gain. You also can run it to the side of twins; just make sure that the LBs and the line is shifted all the way to the right. If not, keep audibling the original play. It does not do anything for you, but gets the defense to start shifting around. Keep doing it until all of the LBs and the line shift all the way to the right.

For easy completions almost every time, use Lovie Smith's playbook. In that playbook, go to "Shotgun" then the "Trips" formation. In the formation, use almost any play in it. You will get a 2 on 3 wide receiver mismatch. Be careful, as the CPU will learn how to move their players over there, and will eventually know your play if you run it too often.

Use the following trick to get easy yards on the passing game. Make sure you pick a team with a good receiving tight end and at least one fast receiver. Also, make sure you have the play "Posts" on the Singleback formation. This play is very effective against any defense, and especially on a third and long play. Once you snap the ball, wait until the tight end slants on the post route then throw him a bullet pass. Almost all of the time he will complete the pass and get enough yards for the first down. Also, if you see that the receiver on the right has a lot of separation from the coverage, you can tap the button he is assigned to give him a long lob pass, that if completed could be good for about a forty-fifty yard completion, and he may also have enough separation to go for a touchdown. Most of the time though, just throw it to the tight end. It takes a very long time for the defenses to adjust, and you will be racking up points easily.

Shifty jukes when running the ball:  To have a higher chance of breaking tackles when running, press the Juke buttons according to which side you want to run to.

Avoid being sacked:  When a defender is going to tackle you. go left and right as fast as possible. He will duck or break it.

Money play:  The hook routes are the most successful plays to complete in the game.

Ground Attack mini-camp:  An easy way to get gold on each level is to stand behind two pillars (linemen) that are bunched together and use playmaker to make your Full Back knock one of the other team's players down. After you have blocked them, it will be easier to score touchdowns or get long runs. This works most of the time.

Increased attendance in franchise mode:  Before playing a home game, enter the "Owner's" menu and set your "Advertising" as high as possible. After you play your game, return to the "Owner's" menu and set "Advertising" to zero, then simulate the rest of the games for that week. You will not be charged for the advertising, but your attendance will be higher. Do this before every home game to keep your attendance high without paying extra.

Fight Night 2004 reference:  A song from Fight Night 2004 can be heard in a stadium.

Deleting usernames:  Note: This trick requires Madden NFL 2004. Log on to Madden NFL 2004's online mode. Get on your account. Then, go to the selected username and press Circle. Log off and start Madden NFL 2005. Get on the Madden NFL 2005 online mode create a name.

Free Online Games Solutions ::: If you don't find what you are looking for? See below for help!

A-Z Cheats Codes: Sony playstation 2 (PS2) - We have a large archive of games solutions to help new and experienced gamers. We can help you to enhance your gaming experience, just access our existing cheats, codes and walkthroughs. You can send us a request for any cheats, codes and game guides. Contribute to our games archive by sending us any unlocked cheats, codes and hints. We strive to bring you the latest cheat codes and walkthroughs.

Free Zone:
Free Arcade Games Free Games Downloads Free MP3 Music Free Retro Games
Free Cell Phone Games Free Handheld Games Free Online Games Free Shockwave Games
Free Console Emulators Free Java Games Free PDA Games Free Software Downloads
Free Flash Games Free Mobile Phone Games Free Competition/Prize Draw Free Stuff