Cheats Codes and Walkthroughs for Sony Playstation 2 PS2: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sony Playstation 2 Medal of Honor Frontline Cheats, Codes, Hints, Tips and Walkthroughs
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RUBBER GRENADE MODE:
Enter BOING at the Enigma machine. Green lights will confirm correct code entry. Select the "bonus" option to enable/disable code
Send in by Timothy Blach

Enable One Shot Kill Gun Mode:

Enter WHATYOUGET at the Enigma Machine. This will give you the deadly one shot kill. Sniper Mode - Enter LONGSHOT at the Enigma Machine. Get all guns to aim like a sniper rifle.

Mission 2 - Enter ORANGUTAN at the Enigma Machine.
Mission 3 - Enter BABOON at the Enigma Machine.
Mission 5 - Enter LEMUR at the Enigma Machine.
Mission 6 - Enter GORILLA at the Enigma Machine.

Complete Mission with a Gold Star - Enter MONKEY at the Enigma Machine.

Complete most recent mission with Gold Star - Enter TIMEWARP at the Enigma Machine.

Perfectionist Mode - Enter URTHEMAN at the Enigma Machine.

Achilles' head mode - Enter GLASSJAW at the Enigma Machine.

Note: Nazi's can only be killed with a headshot when this cheat is active.

Invisible enemies - Enter WHERERU at the Enigma Machine.

Secret Bonus (medal) - Successfully Complete all levels with a Gold Star and you will receive the EA Los Angeles Medal of Valor.

BULLETZAP -.- Bullet shield
WHERERU -.- Invisible Enemies
HABRDASHR Men -.- With Hats
BACKSTAGEO -.- FMV 1
BACKSTAGER -.- FMV 2
BACKSTAGEF -.- FMV 3
BACKSTAGES -.- FMV 4

Unlimited Ammunitions - Pause the game and press Circle, L2, Square, L1, Select, R2, Triangle, Select.

Invincibility - Pause the game and press Square, L1, Circle, R1, Triangle, L2, Select, R2.

MOHton Torpedo Mode - Go to the passwords section in the options menu, and enter the code [TPDOMOHTON]. You can turn this on in the bonus section. This will make all the bullets in the game look like proton torpedoes from Star Trek. All of the explosions will be big purple blasts too.

Translation - Enter the options menu and turn on the subtitles. This will allow you to know what the Germans are saying.

Operation Repunzel: Suicidal Nazi - There is a Nazi soldier practicing a speech in a hall where you find the map behind the painting. Instead of going around on the top, go downstairs and run up to him. He will automatically fall back and die without a single shot. The only downside is that you cannot get a gold star for this mission if this is done.

Unlock Everything - In the password section use the enigma machine and type DAWOIKS. You will have everything open from all levele with gold medals to all cheats and specails availible.

All weapons - Press pause then up,down,up,down,circle,triangle,square,x repeat this 6 times,game resumes automatically

Easy kill - At the codes menu, enter the following in all caps, for one hit kills: WHATYOUGET

Rubber grenade mode - Enter BOING at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Germans cry when they see you - Press start then enter up,down,left,right.enter that code 20 times.the game will not resume so press start to resume then all the germans will cry.

Snipe-O-Rama mode - Enter LONGSHOT at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. This cheat allows all guns to zoom like a sniper rifle.

Invincibility - Pause game play, then press Square, L1, Circle, R1, Triangle, L2, Select, R2. The game will automatically resume.

Unlimited ammunition - Pause game play, then press Circle, L2, Square, L1, Select, R2, Triangle, Select.

Silver bullet mode - Enter WHATYOUGET at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. Silver bullet mode allows enemies to be killed with one shot.

Torpedo bullets - Enter TPDOMOHTON in the enigma machine.

Bullet shield:  Pause game play, then press Circle, Select, R2(2), R1(2), L1, R1. The game will automatically resume.

Master code:  Enter DAWOIKS at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable any desired cheat.

Bullet shield mode:  Enter BULLETZAP at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. All bullets that are fired at you will be ineffective and will not damage you.

Men with hats:  Enter HABRDASHR at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat. Characters will have various objects on their heads. Additionally, enemies will be transformed into hamburgers and french fries during the On Tracks mission.

Making Of D-Day FMV sequence:  Enter BACKSTAGEO at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Making Of Needle In A Hay Stack FMV sequence:  Enter BACKSTAGER at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Making Of Several Bridges Too Far FMV sequence:  Enter BACKSTAGEF at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Making Of The Horten's Nest FMV sequence:  Enter BACKSTAGES at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Making Of Storm In The Port FMV sequence:  Enter BACKSTAGET at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Making Of Rolling Thunder FMV sequence:  Enter BACKSTAGEI at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Paintball FMV sequence:  Enter MAGGOTAHOY at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Animation reel:  Enter ANIMREEL at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Our Trip To Holland FMV sequence:  Enter FRESHDEMO at the Enigma Machine. Green lights will confirm correct code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable this cheat.

Medals:  Successfully complete the game with a gold medal in every mission to receive the EA LA Medal of Valor.

Successfully complete the following missions with all gold medals to receive the corresponding medal:

D-Day mission: Army Distinguished Service Medal.
Storm In The Port mission: Army Commendation Medal
Needle In A Haystack mission: Soldiers Medal
Several Bridges Too Far mission: Dutch WWII Commemorative Cross
Rolling Thunder mission: Legion of Merit - Complete
The Horten's Nest mission: Distinguished Service Flying Cross

Gold Star medal:  Kill over 95% of the enemies and have over 75% health remaining at the end of a level to earn a gold medal.

Silver Star medal:  Kill over 95% of the enemies to earn a silver medal for that level.

Bronze Star medal:  Successfully complete any level to earn a bronze medal for it.

Translation:  Enter the options menu and turn on the subtitles. This will allow you to know what the Germans are saying.

A Chance Meeting: Falling objects:  When you enter the main U-boat facility and start to fight your way towards the docks, you will encounter several train cars. One of these cars has a mounted MG-44. Hit the switch on the other side of the car and it will roll until the gun is pointing through a doorway leading into an open area between the dockyard buildings. Use the gun to clear out the enemy. When done, proceed forward until you find more Nazis. One of them will shoot at you with another machine gun mounted on a sandbagged position. Behind that are a truck full of torpedoes and a crane that is holding several crates aloft. Use your Springfield sniper rifle and shoot the rope. The crates will fall on the truck, causing it to explode and kill the sniper on the crane and any nearby Nazis.

A Chance Meeting: Items:  Look in a train car in the area near the beginning to find some ammunition and a field surgeon pack. Look around the trucks in the next area to find more ammunition and another field surgeon pack.

A Chance Meeting: Clearing Nazis near trucks:  Pull the lever on the other side of the train. The machine gun will roll near a crate and you can use it to clear out most of the Nazis in the area with the trucks

A Chance Meeting: Nazis: Disguise:  If your disguise is blown without entering the train station in on track, all the Nazis outside will fire on you. After you killed the guards at the front door, it will open and you can go inside to kill the rest of the Nazis. If you chose not to go in the uniform you stole, the man will run outside in his underwear and start shooting you. After that, you can kill him

A Chance Meeting: Use a submarine gun:  When you are near the end of the mission, you can use a submarine gun. When your at the last submarine, first kill all of the Nazis that are on it. Next, walk aboard the submarine and go up to the gun. Press Action to take control of the gun. A message will appear at the top of the screen when you get close enough.

Clipping Their Wings: Secret area:  In the stage where you take pictures of the blueprints of the OH-IX, go to the area where there is a test engine that you have to destroy by pumping up the pressure level. Once the engine blows up the wall, shoot the two or three Nazis. You will enter a corridor or hallway where you will see boxes and Nazis shooting at you. Go straight to the end of that hallway. You will see a green door at the end, but do not make any turns yet. By that door, there is a lamp directly above you. Turn left to that little hall where you will see a box and another green door. Next, face back again to the opposite direction, where you will be facing a wall where the lamp mentioned before is. Walk straight into that wall to enter to a secret passage where you can see the rest of the stage. Its a 3D design of the stage. You can see the place where the "lava" is located, and can even see the end of that stage with the medical supplies, bazooka, rifle, and more. Feel free to explore, but you cannot walk top far because the walls will stop you.

Clipping Their Wings: Waving Nazi:  When you create the "accident" in the wind tunnel, look at the scientist on the far right. Just as the wind generator turns on, the scientist will look at you and wave good-bye.

A Storm In The Port: Flying feathers:  Go to the end of the "Special Cargo" level. Kill all the Nazis there. Then, go to their beds. Shoot the pillows and you will see feathers flying.

Derailed: Secret passage:  As you start the mission, go to your right and you will see a dirt road. Go slow because of a Nazi that is sitting down, waiting. You see something in the mountain. Go to the door but do not open it. Get ready to shoot -- there are three Nazis inside. Mow them down and grab the MG-42. Then, wipe out the remaining Nazis below.

The Golden Lion: Nazi fight:  After you go into the pub and tip the piano player, he will play a song and distract the guards to the stairs leading up to the balcony. There will be two men at the top, and down the stairs at the bottom will be two more men. To the right of the men on the top, there will be three beer mugs. Go over to them and press Action. You will tip the mugs one by one off the balcony onto the table of the men on the bottom. They will argue each time you tip one. After the third beer mug is tipped, the man on the top will jump down and they will start punching each other. It will slow, but after about ten to twenty seconds, one of the men will tackle the other one and punch him in the face while he is on the ground. After the man is pinned down and beat up, you may as well end the mission because this will continue until you do so. Note: To see what the Nazis are saying when they are arguing, turn on the subtitles.

The Golden Lion: Man hits bar counter:  Enter in the bar and go to where there are two men in front of the stairs. Go straight as far as you can, then turn right. You will see two men talking, one with a glass of beer. Press X button while looking at them. The one with the beer will hit it the big counter with his hand every time you press X.

Ground Zero: Me 262:  When you start, take out your bazooka and go to the right. Blast the door with a group of Nazis and continue . Go left and through that little hallway to see three Nazis working on a Me 262.

Needle In A Haystack: Hanging man:  There is an area where you must defend Barnes as he takes out tanks. At the beginning, you should hear someone call for help, then a gunshot. Aim and zoom into the windmill to see the man hanging by a rope.

Nijmegen Bridge: Destroy the AA gun:  At the end of the level, you will see a red barrel with a white rag sticking out of it that must be destroyed. Use the following trick instead of shooting the barrel or tossing a grenade to detonate it. Approach the side of the barrel with the rag. You should see the message "Press Action to ignite the rag" appear at the top of the screen. Do so, and you will hear the sound of Jimmy lighting a lighter and touching it to the rag. Immediately back away and wait. After a few seconds, the barrel will explode and the anti-aircraft gun will be destroyed without wasting any ammunition.

Nijmegen Bridge: Suicidal Nazi:  When instructed climb up the ladder to top of bridge, do so. Note: Enable the "Invincibility" or "Bullet shield mode" codes to make this easier. When you reach the top of the ladder, a Nazi will be directly in front of you. He will aim his gun at you and begin to shake. Do not shoot him or any other Nazis. Wait for a moment, and he will stand up, grab his helmet, and jump off the top of the bridge screaming.

Nijmegen Bridge: Nazi helper:  Go up the ladder that leads to the top of the bridge. There should be two Nazis there; one directly in front of you, and one to the left. The one to the left gets scared and falls off of the bridge. The one in front of you will shake. If you walk up behind him, he will grab his rifle and start sniping the Nazis below him on the bridge. Shoot all other Nazis in the area.

Nijmegen Bridge: Snagged Nazis:  Proceed with the mission until you come up from under the bridge the first time. Kill the three Nazis waiting for their relief. Keep walking about 10 feet, take out your sniper rifle, and zoom in as much as you can on the upper part of the bridge. You should see some men crouching. If you are lucky, you can see their shots as they are fired, which gives them away easier. Shoot the Nazis and they will fall and get snagged on some wires on the bridge. They will try to get up, fail, and die.

Omaha Beach: Saving your men:  When you get out of the water, quickly get to an obstacle, then find the Higgins Boat where your lieutenant is located. Saving your men is difficult because cannot see very far. The will not wave at you unless you are close to them. Once you run up and down the beach a few times, you will hear them over the noise.

On Track: UFO:  When you get outdoors next to Sturmgeist's train, look up and to the right. You will see a UFO flying in the air. If you look closely, it has the Nazi markings and colors.

On Track: Jimmy Patterson poster:  When you get to the entrance to the train station, stop and look on the left side of the entrance door. There will be a wanted poster of Jimmy Patterson with a picture. It even has a reward in German.

On Track: Drunk Nazi:  You will find a bar just before the first trains. The first person you should see is a Nazi with a mug walking around the room. Do not shoot him. Shoot the others with guns. After you kill the ones with guns, you can see the drunk Nazi lie down and go to sleep on the floor, using his mug as a pillow.

Operation Repunzel: Easy completion:  You can get through a lot of this mission by just walking around. In the beginning, do not pull out your gun. Go to the Nazi that blows your disguise. Sometimes you can just walk past him. The farthest you can get is to the courtyard where a group of Nazis are on patrol on the stairs. It is just before the room where you find the map. If this does not work the first time, try again. You must avoid being seen by the cook. He will remember you from the submarine mission. To do this easily, crouch on that ramp you were ascending to the kitchen, then go to the right of the table. When you reach the stove, stand up and jump over to the table to reach the door to the next room.

Note: Using the aforementioned strategy will glitch the game that makes completing the mission impossible. One of your mission objectives is to collect the documents that are hidden inside the cuckoo clock in the billiard room. Normally, when you destroy the clock you are able to collect the documents. However if you bypass the cook as described earlier, the documents will not appear. The game will then not allow you to "motivate" Gehret to jump off the roof, and thus complete the mission.

Operation Repunzel: Extra health:  After you kill all the waiters and the cook, look around and run to the bread. Jimmy will say that its yummy , and your health will rise more than a medical canteen.

Operation Repunzel: Speech practice:  You will encounter a man practicing his speech in a large hall inside the building where they are preparing to have a Nazi Rally. Instead of walking up to him, stay on the balcony and go across the walkway connecting the two sides of the room. He will see you and tell you to stop. He will then pick up the rocket launcher next to the podium and fire it at you. It will hit the walkway and blow it in half, forming a ramp from the ground floor to the upper level.

Operation Repunzel: Chandelier kill:  You can shoot the chandeliers that are around in some of the rooms of the Nazi building. They will kill anyone underneath, including you.

Riding Out The Storm: Destroying train:  When you climb into the gun turrets on the train to shoot at the other train cars, etc.; aim for the very front of the opposite train. You can destroy it with one shot.

Rough Landing: Sniping Nazis:  After Barnes blows up the tank that is inside a barn, you will get to a mill where you will find a sniper. Kill him, then get up to the mill. Snipe the large group of Nazis that will appear in the distance, as if they were following you.

Rough Landing: Stop tank guns:  You can jump on the tanks to stop the guns from turning. You must kill the infantry first so that Barnes can come up and jump on the treads of the tank. The barrel will move and stop, but you will still hear the grinding of the turret. When Barnes plants the charge, run away and it will explode.

Rough Landing: Ending the mission:  When you are at the part where you must get the town's attention, walk over to the big pile of hay. Press X and the hay will burn up. It will burn the windmill and the Nazi's will appear and shoot at you.

Rough Landing: Save teammate:  Enable the "Unlimited ammunition", "Rubber grenade mode", and "Snipe-O-Rama" codes. Start the Long Shot mission. When you start look to your right and you see a skinny tree (first tree on your right around the corner), stand next to it. Get your grenades and zoom in the far way trees where the Nazi that kills your friend is located. When you find him, throw as many grenades as you can until you see him get thrown from his spot and yells. You have now saved your friend from hanging on the windmill. This does not affect the mission. To see this more clearly, also enable the "Mohton Torpedoes" code.

Rough Landing: Hanging man:  At the beginning of the mission, you will hear a man yell "Hey Jimbo, have a hand here". Then, look at the windmill. You will see a man hanging an the windmill.

Seaside Stowaway: Breach wall to the docks:  You will see a red barrel with a white rag sticking out of it that must be destroyed. Use the following trick instead of shooting the barrel or tossing a grenade to detonate it. Approach the side of the barrel with the rag. You should see the message "Press Action to ignite the rag" appear at the top of the screen. Do so, and you will hear the sound of Jimmy lighting a lighter and touching it to the rag. Immediately back away and wait. After a few seconds, the barrel will explode and the dock wall will be breached without wasting any ammunition.

Seaside Stowaway: Explosive rag:  When you reach to the part where you breach the wall, shoot the cans, but do not ignite the rag. After the smoke clears up from the explosion, go where the rag was located. A message that reads "Press Action to ignite rag" will appear. Ignite the rag, back up, and in a few seconds the rag will explode.

Seaside Stowaway: Attract Nazis:  Enable the "Unlimited ammunition" code. At the very end of the level, stop next to the truck which is next to the box that you get in Then, pull out your Colt .45 and shoot the glass on the lighthouse many times (about fifty). If done correctly, Nazis will come for you from other places in the level. If not, you already killed them all.

Yard By Yard: Civilian backup:  In one of the alleys, you will encounter an old women just sitting in her backyard. Next door to her lives a young man with glasses, lying on his lawn next to his shed. In his yard is a ladder propped up on a couple of boxes. Use this ladder as a ramp and walk across it. In this yard is a man with a helmet standing next to his shed. Do not shoot him. Walk up closely to him and he should have his arms raised, is clearly too old to be in the military. Stare at him until he puts his arms down and reaches into his shed window for a shotgun. Still, do not shoot him. By this time a Nazi soldier will storm into the man's yard. The old man will fire at him, killing him, and leave his yard looking for more Nazis. For good measure, stand as close to him as possible while he leaves his yard. He will give you a nudge to go while he covers you.

In one of the houses is a civilian climbing in a ventilation shaft. If you look up in time to see him, he will throw a box of grenades down for you to use.

Go into the first yard on the right at the beginning of Sniper Alley. Climb the ladder into the next yard and go around the shed. A man will stop you, pull out a gun, open the gate, then kill some Nazis. However, he will get shot from behind by another Nazi and die.

Yard By Yard: Create hole:  Shoot the dirt with a Panzerschreck and the man will sink down into a hole.

Yard By Yard: Flush the toilet:  At the beginning of the mission in the first house you enter, go up the stairs to find a bathroom. Press Action here and Jimmy will flush the toilet.

Yard By Yard: Dancing Nazis:  In the second building that overlooks Checkpoint 2, shoot the Nazi on the machine gun and quickly look down. The Nazis down there will be dancing.

Yard By Yard: Nazi in the bathroom:  Go into one of the houses. Go to the top floor and barge into the bathroom. You should see a Nazi with his pants pulled down on the toilet, with a German newspaper in his hand. The paper has a picture of Pattersomn on the front page.

Your Finest Hour: Flipping soldier:  After you take out the machine gun nests and eliminate all the Nazis in the bunker, quickly get off the machine gun. Go to the entrance of the bunker. You will see some allies running towards you. Look at the one at the left. When the mine goes off, you will see him fly into the air and do a flip.

Your Finest Hour: Rolling soldier:  Get to the objective that instructs you to destroy radio contact with bunkers. After you shoot the Nazi and the radio, go back to the stairs. A Nazi will be looking down. Shoot him, and he will roll down the stairs.

Your Finest Hour: Rescuing soldiers:  After speaking to the captain, look around the beach and you will notice four red flares. Go to them to find one of the four soldiers that you must rescue. Each soldier is at each flare.

Your Finest Hour: Soldiers' names:  After your amphibious boat explodes, go to the shore where you will see a few dead men. Zoom in on there chest and you will see names such as Rus K (Risky) and others.

Your Finest Hour: Thompsons:  Use this trick to get two Thompsons in the mission. The first one is located where the man who was going to blow up the fence is caught. The second has more ammunition. To find it, go all the way to the left until you reach the end of the beach. Then, go down to the shoreline. Search all around and you will find it.

Use this trick to get three Thompsons in this mission. Do not save any men before you do this. First, go down to the end of the beach and go in the water. There will be a Thompson gun at the west end of the beach. Then, go to the east end where the man will be trapped after you save the soldiers. There should be a Thompson gun here. Then, save the four men. Next, get the man with the Bangalores down where he is trapped. There should be a Thompson gun there.

Your Finest Hour: Bad luck demolition expert:  After you save the demolition expert with the bangalores and he has blown the sea-wall, follow him. Keep watching him when he still runs. He looks like he is holding a rifle. He should hit a mine, then land on another mine after he falls from the blast of the first one.

Your Finest Hour: Fish:  In the first mission, Your Finest Hour, walk along the beach and you will can little silver fish that have washed up on shore.

Multi-player mode: Less damage when firing machine gun:  Before you press Action to take control of a machine gun, crouch down and have the machine gun directly ahead of you. You will still be crouched, will take less damage, and can still operate the machine gun.

Restore health:  In some levels, such as Yard To Yard, you can find bread on tables that you can eat and get back a small amount of health.

Shooting men behind corners:  Throughout the game, there are men will hide behind corners and jump out at you when you approach them. Usually, their point-blank fire severely drains your health meter. A simple way to avoid this is to look closely at the corner from a distance. Nearly always, you will see a hand or foot. Shoot their visible appendage and they should hop out from behind the corner, exposing the rest of their body to your scope. Note: This may take a few attempts to get the correct angle. Also, do not rush up to the corner; wait, and another soldier could run around it, guns blazing.

Avoid damage from the cooks:  In certain levels, there will be a Nazi cook that inflicts a lot of damage by throwing knives at you. To avoid them, press L2 to go into a crouching position. While crouching, walk directly at the cook until you are next to him. He will continue to throw knifes over your head, making it an easy kill.

Suicide grenade:  Use the classic control style then select the grenade. You can blow yourself up by pressing Square.

Huge explosion:  Enable the "Rubber grenade mode" code. While facing a Nazi head on, throw a grenade at him. Once he catches it, throw a second grenade. Most likely, the Nazi will catch the first one, but will be unable to grab the second. This will cause the grenade to explode and perform an "illusion of disappearance" most of the time.

Gameshark codes

Enable Code (Must Be On) FB39CF92 33F42455
Infinite Ammo 2ADF3940 00000000
Extra Ammo 1A1ECB1B 00000001
Infinite Health 2A6B20EC 00000001
Infinite Ammo (Alternate) 2A5720EC 00000001
Matrix Jumping (Slow Motion) 2A5F20EC 00000001
Bursting Bullets 2A4B20EC 00000001
Guards Have No Ammo 2A2B37A1 00000000
No Blurriness 2A6320EC 00000000
Press L1+Select For Super Game Speed EA5983A5 98248CA1  2A00CC7B 00000000  2A0720ED 41000000
Press L2+Select For Ultra Game Speed EA5983B8 98248CBC  2A00CC7B 00000000  2A0720ED 42C80000
Press R1+Select For Normal Game Speed EA5983A1 98248CA5  2A00CC7B 00000000  2A0720ED 40400000
Press R2+Select For Slower Game Speed EA5983BB 98248CBF  2A00CC7B 00000000  2A0720ED 3FC00000
Have All Cheats DAFDD438 B2DA8876  2A7F2107 00055555
Have All Medals 2A7B2107 FFFFFFFF
All Medals Are Gold 2A672107 FFFFFFFF  2A632107 FFFFFFFF
Unlock All Levels 2A6F2107 FFFFFFFF

Medal Of Honor: Frontline DEMO For: PlayStation 2 FAQ/Walkthrough Written By: The Wizard Of Ozzy (John Coakley)
Medal of Honor Frontline PlayStation2 FAQ/Walkthrough Written by Mark "Eversio" Vicca
Medal of Honor Frontline PlayStation2 FAQ/Walkthrough Written by: FastFurious65, (David Grace)
Medal of Honor Frontline PlayStation2 FAQ/Walkthrough Written by Lord Zophar "Zophar"
USA>  Medal Of Honor: Frontline : Official Strategy Guide
Europe>  Medal Of Honor: Frontline : Official Strategy Guide
Canada>  Medal Of Honor: Frontline : Official Strategy Guide
USA>  Medal of Honor Frontline: Official Strategy Guide (Xbox, Gamecube, & PS2)
Europe>  Medal of Honor Frontline: Official Strategy Guide (Xbox, Gamecube, & PS2)
Canada>  Medal of Honor Frontline: Official Strategy Guide (Xbox, Gamecube, & PS2)
Note: A green light will confirm that you enter the code correctly. To enable or disable any of the following cheats, select [Bonus] option under the Enigma Machine
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