Alternate background - Successfully complete the game to
alternate the main menu background.
Control ending sequence - In the final level "Requiem",
Diana will give you the antidote to the death serum. You will fade in
and out of life (power bar rises and drops to the beat of Agent 47's
heart) while the credits roll. If you do nothing, the game will end.
However, if you press the Left Analog-stick Up and Down (or any other
buttons) repeatedly, you will come back to life and your mission will be
to leave no witnesses.
Dancing Agent 47 in The
Murder Of Crows mission - Get one of the disguises for the
Salsa, Rock, or Blues bar. Then, move Agent 47 on the dance floor and
allow the game to idle. After a few minutes, he will begin to dance.
Note: If you move him around while he is dancing, he will stop; however,
you can still move the camera around while he dancing.
Easy "Silent Assassin" rank in A New Life mission - Start
the mission with no weapons except for your standard equipment. First,
go to the back of the food truck when the delivery man is walking off.
Pick up the donuts, then take them around the corner so that nobody can
see you. Put them on the floor and then scroll through your inventory.
Select the "Sedative Syringe", then look down at the donut box and
inject the sedative into them. Pick up the donuts again, put the syringe
away, then go back to the food truck. Drop the box of donuts on the
floor directly behind it, then walk away. The delivery man will pick up
the donuts and take them to the FBI van across the road. Wait a short
time and an short intermission sequence inside the truck will appear,
showing the FBI agents falling asleep. Go to the back of the truck, open
the door when prompted, and go inside. When inside the FBI truck, suit
up as an FBI agent, and steal the video tape, which should be on the
left side of the van as you go in. Do not pick up any weapons. Leave the
vehicle and go up to the front of the house and walk inside. Go out the
back towards the shed, which is in the top right hand corner. Wait until
there is nobody around. If the pool man goes in, do not try to follow
him or your suspicion bar will go into the yellow. When there is nobody
around, pick the lock, go inside, and pick up the lighter fluid. Exit
the shed, go right, and then go towards the pool. Over to your right is
a barbecue. Go up to it and you will get the "Rig the Barbeque" option.
Select it, then go inside the house and wait under the stairs. Stand
around for a short time and a short intermission sequence will show a
woman being burned alive. When she is dead, go back outside and pick up
the microfilm that she is wearing around her neck. Go back inside, then
go up the stairs. Turn right across the landing, then go straight. Open
the first door on your right, then go in and wait behind the L-shaped
wall. If the main target is already there, wait for him to leave, then
wait awhile for him to return. When he returns, make sure he has his
back towards you, then fibrewire him. When he dies, drag his body to the
place you were hiding (the L-shaped wall). Then, sprint out of the house
towards your escape as quickly as possible. If done in a short time, you
should get either a "Hitman" rating or "Silent Assassin" rank. Either
way, you will get $100,000 and if you have already completed the game
you can purchase an additional upgrade to your custom weapons whenever
you select a mission.
Easy "Silent Assassin" rank in A Vintage Year mission - You
do not need any weapons for this mission; you only need the Anti
Personnel Mine, Sedative Serum, and Coins. At the start of the mission,
do not follow the tourists. Instead, go west along the outer wall. When
you get to the corner you will see a broken truck. Check your map for
guards. There should be one south of your location. Go around him using
trees and bushes as your cover. You do not need to crawl, as he usually
does not notice if you are a fair distance away. Once you pass him use
the serum and sedate him from the back. Take his clothes and leave him
there. Get in the rear compartment of the broken truck then get on its
roof. From there, get on the storage room roof. Slowly crawl through
there to the hole in the roof then jump in. The other guards will not
pay much attention to you since you are wearing the guard's clothes. You
do not need to worry about the alert level, even if it rises. Run out of
the storage facility and across the square. Go to the right from the
mansion and through the wooden door. Keep running straight and take the
first door to the left that leads to the basement. You should see a
guard as soon as you open the door. Place a mine next to him on the
gadget with rope. Check the map until you notice a red blip (the target)
enter a small square opening below you. As soon as this happens, get a
few yards back from the explosive. Throw a coin on the ground so the
guard comes to it. Detonate the mine once guard clears off. By doing
this, the guard will not die and you will not suffer a penalty for an
unnecessary kill. Wait for some guards to run to the place you are at,
then make your way back to the mansion. Instead of the front entrance,
use the small door on the left of it. This will lead you just a bit
underground. Go to the door on the right and wait (with your map on) for
the guard who is parallel to you to come by and turn around (starts
marching back). Open the door, go to him and sedate him. Drag the guard
to the nearest room to your right and take his clothes. He is a
different type of guard who can move around the house freely. Dressed as
a VIP guard, go to second floor and into the room with your target. Do
not bother to crawl. Go to the balcony and throw a few coins on the
ground to get his attention. Once he comes to check it out, get behind
him and push him over the rail. Both targets are now dead. Check your
map. There should be a "!" mark nearby, which is a window. Get out of it
and down the roof. Get off the roof and go right behind the corner.
There will be a narrow passageway down to the plane. Notice this is the
place where the second target has landed. Do not forget to pick up his
weapon on your way down. When you are near the plane, crawl by the one
worker and two guards that are nearby. Ignore the worker and walk around
the path. Get into the plane and complete the mission.
Free intel - Purchase all the intel when a
mission starts. Make a note of it, then pause the game and choose to
restart the mission. You will have your original starting money, and the
intel will now be available for purchase again even though you know what
it contained.
Keep custom weapons in Amendment XXV mission - There are two
methods to take weapons such as the Silverballers, etc. through the
White House and bypass the metal detectors. The first method is to go to
the other end of the parking lot when you start. Look to the left when
you get to the end and you should see a ICA storage box. Put your custom
weapons in it, then go into the White House through the double doors at
the front and walk through the metal detectors. Remember that fibre
wire, syringes, mines, and the detonator will not activate metal
detectors. Go to the other end of the lobby. There should be a guard
behind a rope watching some double doors. Go into the door on his left
(the toilet), and stand facing the corner furthest away from the door
and the toilet. Wait for the museum member or staff to walk in and for
the door to shut behind him. Take out a silent weapon (fibre wire or
syringe) and use it on him before he opens the door. Take his clothes
and hide him as best as possible against the corner furthest from the
toilet, but closest to the door. Check the map. If there is an innocent
person in the lobby looking in your direction, wait for him to start
walking away before opening the door or he will see the body and you
will be shot. Open the door when you get the chance. While staying
behind the ropes, walk across the width of the lobby and through the
door on the other side. Go directly to the other end of the next
corridor and take the last door on the left. This should lead you
outside. When you get the chance to take out the U.S. Marine who patrols
here, do so then hide him behind the big steel block. Take his clothes
and gun. Walk back out the front doors and you should beep when going
through the scanner, but the guards will not shoot you. Take your
weapons out of the storage box from the side of the building and conceal
them. When you go back in you should beep, but once again the guards
should ignore it as long as you have your M14 at the ready.
For the second method, do the same as above, but when the Marine is out
of the way, do not take his clothes or his gun. Work your way back out
the front doors and go to the storage box. Take out a weapon and hold
the weapon so you can throw it. Aim up and past the fence, towards the
White House wall. Bounce your weapon off the wall and it will land on
the other side of the fence. Do this with all your weapons, then go back
to the area where you incapacitated the Marine. Walk down the alley and
pick up your guns, then conceal them. Make sure you are far enough
behind the wall for the guards out the front not to see you or they will
shoot at you. Note: This method is useful if the game glitches and the
Marines shoot at you even when you look like one.
Newspaper headlines - After completing a
mission, the newspaper headline will vary depending on how you did. If
you did poorly, the paper will say so in the paragraph. If you shoot
very little and use mostly hand to hand it will say that there is not
enough information to make a ranked description of you. If you completed
the mission with high accuracy, it will state that you are a well
trained marksman. Try completing missions differently to see different
headlines.
Weapons
Pistols
Bull.480
Desert Eagle
Silverballer
Slp.40 Pistol
Snub Nosed
Six Shooter
Slp.40s
Shotguns
Shotgun
SP12 Shotgun
SMGs
MP5
MP7
MP9
SAF SMG
SMG tactical
TMP
Rifles
Air Rifle
FN-2000
M4
M14
SG552
Sniper rifles
Dragunov
Elephant Rifle
Kazo Trg
W2000 Sniper
No hideout weapons
Nailer
Upgrades
M4
Ris handguard ($50,000)
Low velocity ammo ($50,000)
Butt stock ($50,000)
Extra ammo ($75,000)
Laser sight ($75,000)
Rail mount ($75,000)
Armor piercing bullets ($75,000)
Silencer type 1 ($100,000)
Pistol grip ($100,000)
Double clip ($150,000)
Red dot sight ($150,000)
Silencer type 2 ($200,000)
Drum magazine ($200,000)
Scope type 1 ($200,000)
Silverballer
Low velocity ammo ($50,000)
Silencer type 1 ($50,000)
Extra ammo ($75,000)
Laser sight ($75,000)
Rail mount ($75,000)
Magnum ammo ($100,000)
Dual action ($100,000)
Long slide ($100,000)
Red dot sight ($150,000)
Large clip ($150,000)
Silencer type 2 ($200,000)
Full auto fire ($200,000)
Scope type 1 ($200,000)
SMG Tactical
Butt stock ($50,000)
Low velocity ammo ($50,000)
Extra ammo ($75,000)
Rail mount ($75,000)
Magnum ammo ($75,000)
Rapid fire ($100,000)
Short barrel ($100,000)
Silencertype 1 ($100,000)
Laser sight ($150,000)
Double clip ($150,000)
Silencer type 2 ($200,000)
Red dot sight ($200,000)
SP12 Shotgun
Butt stock ($50,000)
Flechette ammo ($50,000)
Extra ammo ($75,000)
Reload boost ($75,000)
12 gauge slugs ($75,000)
Short barrel ($100,000)
Rail mount ($100,000)
Laser sight ($150,000)
Bigger magazine ($150,000)
Red dot sight ($200,000)
Silencer type1 ($200,000)
Misc. upgrades
Pain killers ($50,000)
7x50 zoom binoculars ($50,000)
Improved lockpick ($50,000)
Kevlar vest ($75,000)
Enhanced detonator ($75,000)
Adrenaline ($100,000)
Flak vest ($100,000)
Extra mine ($100,000)
Cratt Schultz lockpick ($150,000)
Foil padded suitcase ($150,000)
Flexible flak vest ($200,000)
Action Replay Codes
(M)
TDYX-XYJ9-WD8XT
36C7-17N9-9U24W
Infinite Saves
6PDW-PEFP-2KT8V
4BJ9-4EKF-9RGWW
Never Reload
NKH9-4NBB-5478B
EB7F-MVAN-1Y230
Infinite Ammo
6MNT-13TK-4ETTE
UK4C-B9K3-4UEE7
Infinite Cash
V0GE-HQ2M-CM6HE
18ZE-6MJE-XYB5H
Infinite Health
EPUD-93D1-9NC7R
N18M-5UXF-27XJX
Enable All Levels-Rookie
707Z-N6QU-7181N
YYPF-VHV1-YA458
Enable All Levels-Normal
66XR-H6BC-JX6NQ
1P5B-DHD3-HRY10
Enable All Levels-Expert
G9KN-UZBP-VWHHC
Z32V-RX4B-68NGB
Enable All Levels-Pro
0MG6-K5WF-CB0JM
PP2U-F7HM-AXUA5
All Weapons-Rookie
0K4B-TZF0-53R16
V549-GW9V-H9MVB
8KB9-HCVB-88N4Q
HBMB-X664-PJJC5
YJ6K-UWCB-QHC1G
0PDK-X694-M8DTT
F548-GQ4W-C0A1Y
UNTK-Y3AT-Q2RC9
2MNJ-CKHU-Q2XG5
CDGT-F2KJ-WBM2R
All Weapons-Normal
J7QQ-RK8Z-8CZRQ
K4VM-6XRB-640QA
ZAHE-HTNR-VJ04U
HBMB-X664-PJJC5
P6JT-AFG1-B1XXY
0PDK-X694-M8DTT
A5RA-4QCV-ENETK
UNTK-Y3AT-Q2RC9
TDR9-3F5C-XUXJU
CDGT-F2KJ-WBM2R
All Weapons-Expert
7R63-2MUD-5TYQD
Z78U-ZX12-YCNYV
72WE-J9H5-J3UYK
HBMB-X664-PJJC5
Y9K2-EMAB-820JJ
0PDK-X694-M8DTT
0ARM-WN5H-CJWJK
UNTK-Y3AT-Q2RC9
42K3-VV1F-5RUU6
CDGT-F2KJ-WBM2R
All Weapons-Pro
BCKW-CU7R-U1TG7
0VNU-XYNV-GMY0H
6VR6-W0RH-587YZ
HBMB-X664-PJJC5
D0Z9-NPHU-R09WV
0PDK-X694-M8DTT
ZQ8T-R1HA-9EZAH
UNTK-Y3AT-Q2RC9
N51T-FXGE-DN31F
CDGT-F2KJ-WBM2R
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