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Harry Potter Prisoner Of Azkaban FAQ/Walkthrough - Written By:
Khuram Nazim - aka a_heavenly_body |
Harry Potter Prisoner Of Azkaban FAQ Type :
Spells/Enemies FAQ - Written By: Khuram Nazim - aka a_heavenly_body |
Harry Potter Prisoner Of Azkaban (PS2) Secrets FAQ - Written By:
Khuram Nazim - aka a_heavenly_body |
Harry Potter Prisoner Of Azkaban (PS2) Card Location FAQ - Written
By: Khuram Nazim - aka a_heavenly_body |
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Bulletin board:
If you complete all the tasks on the bulletin board in the common room you
will be able to receive the key that will unlock both of those.
Sent in by Ghettogyrl42001
Defeating the fire armor - When fighting the fire armor
thing when you just got Glacius, to avoid the shooting fire rocks when he
opens up, stay directly in the middle. You should be able to avoid almost
all of them.
Start with Flipendo until he opens his mouth, then use Glacius until he
sort of explodes (this does not mean that he is defeated). One of his arms
will come off. Use Glacius to put out the fire, then use Flipendo to
destroy it. Repeat until he is defeated.
Defeating the metal armor - He will try to spin around to attack you. You
must dodge it, and when he stops, use the spell that grabs things. You
must grab each of his four shields. When the shields hit the ground they
will turn into monsters. Once you kill all four, he gets swords. He will
stop spinning. Wait before you grab his head with the spell, because he
will hit his swords on the ground. After he does this, grab his head and
yank it off to defeat him.
Defeating Dementors - Clear out the Dementors in the middle then go up to
the Dementors that are sucking the soul out of Sirius and attack them. The
health meter at the bottom will go down. Keep attacking until you defeat
it. Do this quickly, as Sirius only has a bit of health.
Defeating the Goul - On the "Neville And The Goul" level, after you have
completed all of the tasks and have opened the chamber, light Lumos Duo in
its eyes. Then, lead it into the chamber to lock it in.
Defeating Hinkypunks - You will first come in contact with Hinkypunks on
the same level with the Goul. Hunkypunks are ghost-like creatures with one
foot and a lantern. To defeat them, have Ron shine Lumos Duo in their
faces. When they become solid and zombie-like, finish them off with
Flipendo.
Getting Fairy Wings - Have Hermione repair the dragon statue with Reparo.
Then, shoot Draconifors at it to light the bush in which the fairies are
hiding in. The fairies will get mad and attack you. Then, have Hermione
shoot them with Flipendo then use Glacius on them while they are on the
ground.
Character special abilities - Each character (Harry, Ron, and Hermione)
has a special ability. Use Ron to find hidden passages. Use harry to jump
long gaps. Use Hermione to crawl under small spaces. This is useful when
getting spellbooks or escaping Trolls and Prefects.
Getting Doxey eggs for Potions class - Have plenty of Antidote because
Doxeys are poisonous. Use Flapindo to get rid of the Doxeys, then have
Harry use the spell that grabs things, Carpe Retractum, to pull the eggs
towards you. Hold the Analog-stick Toward you to pull them.
Unlocking the locked door and chest - In order to unlock the locked door
on the Sixth Floor and the locked chest in the Muggle Studies area, you
have to find and return all of the lost objects from the notice board in
the Gryffindor common room, until you find the key. It is located behind
the statue on the First Floor. You can now open the door and chest using
the lost key.
Easy beans - You can get lots of beans and Wiggenweild Potions in Fred and
Georges bathroom. Play as Ron and go to the back room. Go up to the robes
and press X for both sides. Beans and sometimes Wiggenweild Potions will
appear. Go through the secret wall, then go back to Fred and Georges. Go
to the robes and do the same thing. Keep going back and forth and you will
have plenty of beans.
Hidden Collectors Cards - Using Hermione, go to every fireplace around the
school, including the Gryffindor common room fireplace, and use the
Glacius spell on them. By doing this, a Famous Witches or Wizards card
will appear. Also using Hermione, purchase the Snufflifores Spellbook at
Fred and Georges shop for 50 Beans. Using this spell, you can turn flying
books into mice, which will run away into a mouse hole located within that
room. When the mouse enters the hole, either a rare card or Bertie Bott's
Beans will appear.
Stink Pellet Challenge - Go to Fred and Georges shop, located on the Sixth
Floor. As Ron, purchase some Stink Pellets. After doing so, Fred and
George will offer you a challenge, in which you must go around the school
and throw Stink Pellets in the twenty mounted decorations, which resemble
two snakes holding up a pot, tipping them over. After doing this, return
to the shop and you will be given four Witches and Wizards Cards.
Buckbeak color change - After you approach the end of the game, where
Dumbledore will tell you to finish unfinished business and then attend the
House Cup Ceremony, notice that each time you go outside and visit
Buckbeak he will be a different color.
Calling other characters - If anybody is falling behind, press L1 to call
them.
Harry's Dad's voice - When you get attacked by a Dementor and it is
stealing your soul, listen closely. You will hear a male voice yell "Lily!
Its him run!" or "Lily! Take Harry outta here!", which we can assume its
his dad telling his mom to get Harry to safety the night Voldemort came
and murdered them.
Gryriffindor ties and clothing differences - When you talk to other
students, look at their ties. Everyone has a Gryriffindor tie, with the
exception of Malfoy, Crabbe, and Goyle (whom have different ones). Also,
there are only two people with their shirts out, which are Ron and Seamus,
and with either Crabbe or Goyle, only one has a school jumper on.
How To Get Fairy Wings - When you have to collect Fairy Wings as part of
your homework assignment for
Professor Snape you will get the chance to go to Hogsmeade (The Woods
outside Hogwarts). When the fairies come out, use Hermione and cast the
Flipendo spell (KNOCKBACK JINX) and if you hit them then they will fall
to the floor. You then have to use the Glacius spell and freeze the
fairies, then walk over and pick them
up.
How To kill A Salamander - To kill a Salamander first use the Glacius
spell to put out the fire on its back and to
turn it icy and then shoot it with Flipendo (Knockback Jinx).
Defeating the fire armor - When fighting the fire armor thing when you
just got Glacius, to avoid the shooting
fire rocks when he opens up, stay directly in the middle. You should be
able to avoid almost all of them.
Start with Flipendo until he opens his mouth, then use Glacius until he
sort of explodes (this does not mean that he is defeated). One of his
arms will come off. Use Glacius to put out the fire, then use Flipendo
to destroy it. Repeat until he is defeated.
Defeating the metal armor - He will try to spin around to attack you.
You must dodge it, and when he stops, use
the spell that grabs things. You must grab each of his four shields.
When the shields hit the ground they will turn into monsters. Once you
kill all four, he gets swords. He will stop spinning. Wait before you
grab his head with the spell, because he will hit his swords on the
ground. After he does this, grab his head and yank it off to defeat him.
Defeating the Goul - On the "Neville And The Goul" level, after you have
completed all of the tasks and
have opened the chamber, light Lumos Duo in its eyes. Then, lead it into
the chamber to lock it in.
Defeating Hinkypunks - You will first come in contact with Hinkypunks on
the same level with the Goul.
Hunkypunks are ghost-like creatures with one foot and a lantern. To
defeat them, have Ron shine Lumos Duo in their faces. When they become
solid and zombie-like, finish them off with Flipendo.
Character special abilities - Each character (Harry, Ron, and Hermione)
has a special ability. Use Ron to find
hidden passages. Use harry to jump long gaps. Use Hermione to crawl
under small spaces. This is useful when getting spellbooks or escaping
Trolls and Prefects.
Harry's Dad's voice - When you get attacked by a Dementor and it is
stealing your soul, listen closely.
You will hear a male voice yell "Lily! Its him run!" or "Lily! Take
Harry outta here!", which we can assume its his dad telling his mom to
get Harry to safety the night Voldemort came and murdered them.
Gryriffindor ties and clothing differences - When you talk to other
students, look at their ties. Everyone has a Gryriffindor tie, with the
exception of Malfoy, Crabbe, and Goyle (whom have different ones). Also,
there are only two people with their shirts out, which are Ron and
Seamus, and with either Crabbe or Goyle, only one has a school jumper
on.
Getting Doxey eggs for Potions class - Have plenty of Antidote because
Doxeys are poisonous. Use Flapindo to get rid of the Doxeys, then have
Harry use the spell that grabs things, Carpe Retractum, to pull the eggs
towards you. Hold the Analog-stick Toward you to pull them.
Getting Fireseeds for Potions class - To get Fireseeds, go outside then
go to the right. Keep going until you see the greenhouses. There is a
tree here. Have Hermione go up to the tree and use the Glacious spell.
When the fire is gone, Fireseeds will appear.
Easy beans - You can get lots of beans and Wiggenweild Potions in Fred
and Georges bathroom.
Play as Ron and go to the back room. Go up to the robes and press X for
both sides. Beans and sometimes Wiggenweild Potions will appear. Go
through the secret wall, then go back to Fred and Georges. Go to the
robes and do the same thing. Keep going back and forth and you will have
plenty of beans.
When using Harry, Hermione, or Ron, fire your attacking spell at a bush.
A bean will appear. Continue to do this as many times as desired.
Hidden Collectors Cards - Using Hermione, go to every fireplace around
the school, including the Gryffindor
common room fireplace, and use the Glacius spell on them. By doing this,
a Famous Witches or Wizards card will appear. Also using Hermione,
purchase the Snufflifores Spellbook at Fred and Georges shop for 50
Beans. Using this spell, you can turn flying books into mice, which will
run away into a mouse hole located within that room. When the mouse
enters the hole, either a rare card or Bertie Bott's Beans will appear.
Stink Pellet Challenge - Go to Fred and Georges shop, located on the
Sixth Floor. As Ron, purchase some
Stink Pellets. After doing so, Fred and George will offer you a
challenge, in which you must go around the school and throw Stink
Pellets in the twenty mounted decorations, which resemble two snakes
holding up a pot, tipping them over. After doing this, return to the
shop and you will be given four Witches and Wizards
Cards.
Statues - You can get a book from Fred and George by finding nine
statues.
Hippogriff on the Final Day - Even though Buckbeak flew away with Sirius
there will be a new Hippogriff by
Hagrid's hut. This one is orange and its name is unknown.
Hippogriff limitations - The Hippogriffs only let Harry and Hermione
ride on them. They will attack Ron if
he tries.
Buckbeak color change - After you approach the end of the game, where
Dumbledore will tell you to finish
unfinished business and then attend the House Cup Ceremony, notice that
each time you go outside and visit Buckbeak he will be a different color.
Calling other characters - If anybody is falling behind, press L1 to
call them.
Seeing ahead - When you get Expecto Patronum for Harry, fire the spell
in any direction and use it
as a guide for seeing what is ahead.
Hermione in Boys' Dormitory - Go to the Griffindor common room as
Hermione. Go to the door that leads to the
Boys' dormitory. You will then be able to go in the Boys' room, while
Harry and Ron cannot go into the Girls' room.
Defeating Dementors - Clear out the Dementors in the middle then go up
to the Dementors that are
sucking the soul out of Sirius and attack them. The health meter at the
bottom will go down. Keep attacking until you defeat it. Do this
quickly, as Sirius only has a bit of health.
To defeat the Dementors in the first stage (where you drag Sirius
Black), do not wait until the Dementors are sucking the soul out of
Sirius. Hit any of them that edge closer with Expecto Patronum. After a
few hits, the first stage will be over.
The second stage of the Dementors is much more difficult. There are many
more. Shoot Expecto Patronum at the Dementors (do not power up as Sirius
will get weaker), and press X to charge at them. Break through the crowd
in the back. Once you have a path cleared, go for the Dementor attacking
Sirius. Power up until it automatically shoots. Remember to press X to
charge and go faster. If you take too long the Patronus will die down.
Sent in by Witchen_Bond / Florence Wells / Herman_424
Action Replay Codes
(M)
QPDT-4EU6-87PRG
89GA-5F1F-CNVCQ
Infinite Health
Use only after the intro train sequence
UQ1M-RVVA-W6YDC
3VP6-Y7BU-2HDXM
72CA-H81H-AXGY1
Infinite Health (Alternate)
Press L3 to activate R3 to disable
23F6-H152-RGVW4
PHMZ-9VFA-ZQW66
3VP6-Y7BU-2HDXM
72CA-H81H-AXGY1
3PUU-CU68-9E3G1
4WAC-F6XP-H8X05
N3Y5-R3TC-M91HP
Debug Menu: Chapter Selection
Press L1 on the main menu screen
TJBR-0019-T1NV6
ZMWJ-BEP4-UGMW7
Owl Racing Available
E6YU-707M-XTXWX
4RQ5-7FCR-0G7JM
HippoGriff Flight Available
U56N-M92B-E97CJ
CM7X-EA9D-E0QRX
Game Map Always Visible
0ZR8-F5BT-V1GX3
0RZX-6XXA-44MQ8
99 Guirding Potions
JW71-P3JF-2HC3E
R3JQ-X0KR-EECTX
JZ96-QN9Y-7WK46
0575-Q6E2-04C7K
G71A-HVDQ-7CPQV
99 Antidotes
FYU3-JA1D-4J51G
JZ96-QN9Y-7WK46
0575-Q6E2-04C7K
G71A-HVDQ-7CPQV
4CJJ-8FJJ-A1B0M
99 Wiggenweld Potions
3UX3-1GUA-MN8QJ
JZ96-QN9Y-7WK46
0575-Q6E2-04C7K
G71A-HVDQ-7CPQV
WTEC-ZZZD-5Y7QC
Have All Spells
TFY7-VMCK-3VX8C
THTV-ET5Z-QPC99
9ZCT-MKMZ-A2V5K
Max Objects Capacity
HZQM-7VBW-YMQ66
725P-5HM8-97Y3U
250 Beans
5K4U-MBZ2-5BXZV
NUU0-XCDE-1CRG1
999 Beans
RZTH-ET37-21KBK
N6MX-29BK-AUMZX
10000 House Points
GCGP-A7QM-PN5WU
3VN6-R13C-3YKEM
Infinite Chizpurfle Carapaces
C0AT-88WM-FVWV7
4QQ5-Q8CA-QA5K4
Infinite Dragonfly Thoraxes
QU3G-TWP4-07A86
2QZM-JDZ8-H4J11
Infinite Fairy Wings
0451-84Z2-ZGEQT
F22P-5EWH-ZABM7
Infinite Fire Seeds
JGD0-BM28-R4T6T
819D-83AD-0RBRQ
Infinite Graphorn Horns
T1TX-GBM4-NTXJH
Z09U-06G8-ETV77
Infinite Billywig Stings
EX8T-YZ9U-9B26G
ACT4-4H0G-KB9PZ
Infinite Flying Seahorses
1780-350W-R56DW
F48C-K61H-9M0KP
Infinite Doxy Eggs
KW8Q-0VUG-H5242
6QHP-ZDVT-R87M9
Folio Bruti Codes
0X5K-QQEZ-GCBNJ
Dementor
KVF4-6Q64-MKFPZ
Z8X0-WNMJ-DXRYN
Billy Wig
4UZV-NQ8K-R1CJP
443P-YGUZ-FQ44V
Chizpurfle
2YQU-FP11-B3TNM
CYQZ-NZ8P-XZR8N
Doxie
68VQ-BJ1U-NRPM0
DG9A-PDQ6-3MGDV
Dragonfly
11TY-ADZP-8FAYE
KB2K-4CHG-7XY8A
Fairy
2GCT-93NU-KQC8N
4CC8-A182-K9KB5
Fire Seed Bush
37YN-WKW2-0VJMA
G9C8-551H-1FMUW
Flying Seahorse
X8D0-1A9G-9TFYZ
H2NC-UHGJ-UD9TB
Ghoul
XE2G-8Z94-H4KVM
9KA6-9X76-XURJU
Hinkypunk
GQ7X-U7YR-AXEFG
WH04-EFGJ-527J0
Hippogriff
3YKX-UGRZ-1RGKP
CCFU-76YA-ZTY9M
Pixie
1G53-TWH5-GV8BD
7KH4-81FU-555HA
Red Cap
UM4P-T7HA-P8N2B
4DED-NZW9-FMYUX
Salamander
QFHC-VA9W-PG5QW
VDWZ-JE9H-WBA7D
Troll
85GD-QCT4-WWDY0
2T22-B7FB-2PRK0
Venemous Tentacula
EVWU-V2V2-H9BT4
BQMG-4KF0-4PYZ4
Quest Item Codes
DGMP-4UC1-85CWA
Chapter 1: Improved Dueling
58Y6-A6UT-MTT2C
TKRJ-3ENQ-X4YAW
Chapter 2: Improved Defense
35R4-66WH-XXV90
27YC-RV1X-QC51Q
Chapter 3: Faster Spell Cast
4EW8-RJ9X-AEU8T
HN5G-0FC4-N18H6
Hermione's Statue List
GQBP-AZ2Q-9568M
N5MF-8E4X-2YYT9
Stink Pellet Challenge 20/20
QH5C-YGBW-ZGYK3
QWQ0-MWXA-F7CVU
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