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RESIDENT EVIL: DIRECTOR'S CUT ARRANGED MODE FAQ - by Efrem
Orizzonte |
RESIDENT EVIL: DIRECTOR'S CUT JILL'S ADVANCED GAME SPEED
GUIDE - by Efrem Orizzonte |
Resident Evil: Director's Cut - Dual Shock Chris Arranged Mode Walkthrough
- by Lady Raven |
Resident Evil: Director's Cut - Dual Shock Jill Arranged Mode Walkthrough
- by Lady Raven |
RESIDENT EVIL: DIRECTOR’S CUT DUAL SHOCK FAQ/WALKTHROUGH -
by CVXFREAK |
RESIDENT EVIL DIRECTOR'S CUT, DUAL SHOCK JILL, ARRANGED
MODE SPEED GAME - by Ghidrah |
RESIDENT EVIL: DIRECTOR'S CUT: STD MODE FAQ/WALKTHROUGH WRITTEN BY:
CVXFREAK |
Resident Evil: Director's Cut FAQ/Walkthrough For the Playstation System -
written by peach freak |
|
Unlimited Colt Python Rounds on the first game!
When you get up to the Lion statue room for the second time, insert the Red Jewel.
The head will turn and reveal 3 lots of Magnum Rounds (6 of each). Grab just one of them but then leave the room. Enter again and the Rounds you took will be back! You can actually do this an unlimited amount of times and as long as you leave the room with at least one of the rounds remaining, you'll be able to accquire as many Rounds as you want. You might spend about 5 minutes you otherwise wouldn't have spent but fair trade off don't you think?
Sent in by: domsize
Clock Tip - If you look at the
pool table in the Bar Room of the Guest House, you'll notice cue balls
reading 12, 6, 3, 9, a clock dial at the end of the table, and 2 cue
sticks. This represents a clock; the numbers represents the numbers of a
clock, and the cue sticks represents the hands of a clock, the shorter
hand being the hour hand and the longer stick being the minute hand.
For Jill's storyline, it reads 3:45 and for Chris's storyline, it reads
2:15. What this tip does is that it makes it easier to open the door with
the numbered key-pad lock in the beehive room. For Jill, enter 3, 4, 5 and
the door will unlock. For Chris, enter 2, 1, 5, and the door will unlock.
Note: The numbers must not have been played with previously for trick to
work.
Colt Python with unlimited ammo - Beat the game in the ADVANCED mode
with Chris or Jill and rescue everyone so at the end it says "What a tough
guy! You have completely closed the case!" Then it will ask you to save
the game. Do it. Then go to load game at the title screen and load the
game. Then you will have the Colt Python with as many shots as you want.
Double Ammo - At the title screen choose NEW GAME then go down to
ADVANCED but don't choose it. While ADVANCED is highlighted, hold RIGHT on
the D-Pad. After about 10 seconds the color of ADVANCED will change. You
may now start a game with either character.
From now on, whenever you pick up a clip it will have 30 rounds instead of
15 and the ink ribbons will have six saves instead of two.
Easier Way To Get New Clothes - Start a new game and highlight Advanced.
Hold Right until it turns green. Then select it. Select Chris and when you
get the Armor Key, go through the door by the blue double doors in the
main hall. Head to the room with the large mirror. Go into the other door.
It should be unlocked. Inside will be some new clothes.
Note: I did this with Chris. I'm not sure if it would work for Jill.
Easier Way To Kill The Plant Boss - To save some time, as Jill, don't go
into the drug storehouse to make the V-Jolt. Instead just go downstairs
and drain out all the water from the basement. Then, once you're done
fooling around downstairs, head back upstairs and load flame rounds into
your bazooka (assuming you got it) and go into the Plant Boss Room. When
you get in there fire at him as usual. It should take about four shots.
When you're finished and the plant has been reduce to a pile of purple goo
on the middle of the floor, run over to the fireplace and get the helmet
key. Doing this should save about fifteen minutes. You don't have to do
this if Barry comes in to save you though.
If this doesn't work, do the exact same thing as above, but when you get
back upstairs load explosive rounds in your bazooka and fire at will. It
should take about four shots. When you do that the plant should shrink
itself and gather itself at the top and bottom of the room. Now exit the
room, load flame rounds and go back inside. It should only take four flame
rounds to kill it once and for all.
Hunting Tips - To kill Zombies in one shot, let them walk right in front
of you. Then aim high with the Shotgun and fire. Poof! Dead zombies.
For acid-spitting zombies, let them get pretty close, then fire three
steady shots with your Beretta. This will save you a lot of ammo.
To kill spiders quick, here's what to do. If you're Jill, arm the Bazooka
with Flame rounds. Then when you encounter a spider let it get pretty
close (or if you like, when it's ready to bite you), than fire! This works
only against medium-sized spiders. You can try the Acid rounds, but it
might take a shot or two more. For Chris, if you can pick up the
flamethrower, use it against the huge spider. Just fire until it's dead.
Remove Emblems - To remove the emblems from the Doom books, examine the
books and turn them on their side with the pages facing you. Press X to
open the books and retrieve their emblems.
Rocket Launcher with Unlimited Ammo - Finish the game with Chris in
under three hours, then save the data to a memory card. Start a new game
using the saved data, then check Chris's inventory. You'll find a rocket
launcher with unlimited ammo.
Save Some Ammo - When playing as Jill the first Zombie you come to is in
the corridor over Kenneth's body. As soon as the Zombie starts coming at
you, run into the dinning room where Barry is. Barry will ask what's
wrong, and then kill the approaching Zombie. This will save you a few
rounds of valuable ammunition. |
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