Another way of quick beans - When you get
your Nimbus 2000 you can fly above hogwarts and go through rings. A blue
ring is 10 beans a yellow ring is 1 bean and a red ring is 3 and a green
ring is 2.
Beat Proffesor Quirrel - After you've gotten past Fluffy, The Devil's
Snare, The Winged Keys, Beat the Giant Chess set and gotten Past the
moving potions. When proffesor Quirrel is standing on the balcony go
into the door and let him talk when he is finished talking enter the
super jump code get the four chocolate frogs and go into the next room.
Quick Wizard Cards - You can find fast wizard cards in the Burrow and
Diagon Ally. Look for chests. And a very fast way is doin Neville's
games. Mostly Broom racing. It costs beans for Racing and Gnome Tossing
but it doesn't for Gnome Dunking.
Sent in by Tommy Parson
Bertie Botts Bean Bag - Use the Skurge spell on a chest covered in
ectoplasm behind a tapestry on the third floor, by the Defense against
the Black Arts classroom.
Bertie Botts Bean Bag - Gather every item for the students around
Hogwarts. You have to actually find the people. The final person will
give you a key to the confiscated items room. In there are six Wizards
cards and the biggest Bertie Bots Bean Bag.
Defeating the Giant Spider - To defeat the Giant Spider in the Dark
Forest, circle around him and cast Rictosempra. He will not shoot any
spider webs at you.
Easy Bertie Blotts Every Flavor Beans - When you exit of the Gryffindor
Tower notice the object in the corner. Hit it with Flipendo and three
Beans will appear. Go around the corner and walk at least three steps
away. Return and cast Flipendo again to get three more Beans. Repeat
this to get as many Beans as needed.
Nimbus 2000 Broomstick - On the second day of school, go to the
Quidditch practice. Complete the training with a "B" or better rank to
get the Nimbus 2000 flying broomstick. You can now fly anywhere around
the school during the day. Note: You can only land on grass and cannot
fly inside the school.
Sneaking around at night - When sneaking around at night, you need to
get by many of the prefects. When you need to get by them, simply crawl
under the bookcase to the left of the portrait that leads to the
Griffondore common room. It leads through a secret passage that takes
you to the fourth floor.
Send in by Tribal King
Unlimited health: Hold L1 and press Square, Circle, Square,
Circle, Up, Down, Left, Right at the main menu. After losing health
during game play, press Start then hold L1. Wait until your health is
back to the top again.
Easy Bertie Botts Every Flavor Beans: When you exit of the
Gryffindor Tower notice the object in the corner. Hit it with Flipendo
and three Beans will appear. Go around the corner and walk at least
three steps away. Return and cast Flipendo again to get three more
Beans. Repeat this to get as many Beans as needed.
Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through the
rings to get free Beans. A blue ring gives 10 Beans, a yellow ring gives
1 Bean, a red ring gives 3 Beans and a green ring gives 2 Beans.
At the beginning at Ron's house is a tool chest in their barn. Every
time it moves on its own means that you can shoot it with Flapendo to
get more beans.
When you go outside of Hogwart's, go to the tree where you walk through
a long hallway and Flapendo it to get as many Beans as needed.
Go to seventh floor. Go to the jar next to the picture. Shoot the jar
three times. Either one or three beans should appear; or a pie. Walk as
if you are leaving and go to the moose head. Go back to the jar and
shoot to get more. Repeat this as many times as needed.
Once you get the key to the Confiscated Items room, go in there and get
your six Wizard Cards and your 200 Bean Bag. After you run out of Beans
or are low on them, go back to the Confiscated Items room. The chest
that had the 200 Bean Bag, is closed again. Reopen the chest and you
will get a refill of 200 Beans.
When you have the key to the Confiscated Items room, just save and
reload and the 200 Bean Bag will be back. You can repeat this every time
you need more Beans.
Go to the Dueling Room and walk down the stairs. There should be someone
that is standing to the left of the room. Go up to him and duel him.
When you have defeated him, there will be another person standing next
to him. Keep defeating the people until you reach the last person. When
you have defeated the last person, duel him repeatedly until you have
the desired amount of Beans. If the last person is too difficult to
defeat, then go to the second to last person (to the left of the last
person), and duel that person repeatedly.
On the second day (not night), go to the Quidditch Stadium and get an C,
B, or A grade and keep your Nimbus 2000. During the day, you can get on
your broom, go through some rings in the sky and get Beans, as follows.
Note: If you can manage to fly through a ring slowly and turn around and
speed up, you can go through that ring twice. This will not give you
twice the beans, but two new rings will appear instead of one. It is
possible to fly through a single ring up to four times, but it is very
difficult.
Gold Rings: 1 Bean
Red Rings: 2 Beans
Green Rings: 5 Beans
Blue Rings: 10 Beans
To get unlimited Beans when you are in Hogwarts, go to the Second Floor
Charms and Library area, located off the main staircase (preferably at
night). As you enter this area, go into the second door on your left,
then take the first door on your right (being careful of the Fire Crab).
Once in here, there are three wooden boxes that release Beans when they
are Flippendoed. They will release about ten from each box. When they
are dry, exit this room then immediately re-enter it. Hit the boxes
again. Continue doing this until you are full of Beans and return at
anytime to fill up again.
On the seventh floor of the grand staircase, go into the Arithmacy class
and hit the small globe three times to get three Beans, Walk out and in
again. Repeat this until you have enough. Then, go to Fred and George's
shop and buy and Bertie Botts Bean Bag to be able to get more beans.
Keep collecting Beans to afford anything desired. Note: Watch out for
the ghost that haunts the class. Do go near her or risk losing some
Beans.
When almost at the end of the game, go to the entrance of the gate. You
will see a boy there. Do his mission and you will get Beans.
Easy Wizard Cards: Go to the Burrow and Diagon Alley. Look for
chests there for Wizard Cards.
Go Neville's games, especially Broom Racing, to get Wizard Cards. Note:
You will have to pay Beans to participate in Broom Racing and Gnome
Tossing, Gnome Dunking is free.
In Ron's barn at the very beginning is a card on top of the rafters. To
get it, you need to climb the chicken coop outside.
Go to the fourth floor. Look under every bookshelf. You should notice
there is no wall under one of them. The path leads to three treasure
chests, revealing Wizard And Witches Cards.
Go to the fourth floor and look for a staircase that has no wall under
it. It will say "Crawling" in the top corner. Go in it and explore to
find two Wizard Cards and a cauldron for refilling your potion vial.
Go outside and look for flame torches. Light all of them with Incendio
to find a chest. A wizard card will be inside. The torches will be on
top of towers.
Easy house points: In the Chamber Of Secrets, destroy paintings on
the wall. You will open the painting and get 100 points for Gryffindor.
After returning from the Whomping Willow, head deep to your right when
Professor Snape finishes scolding you. There, in a corner, you will find
your first Notice Board Item. You can return it to the Notice Board
before or after you go to the Restroom Shop the Weasley's set up,
earning you the very first 10 points in the game, and possibly a Wizards
Card.
Go to the bulletin board in the common room and keep returning items to
their owners. You will receive ten points each time you find and return
an item.
Easy Sickles: Once you have collected your Standard Book of Spells
(Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and
uncover Sickles that you can use to buy items such as Stink Pellets at
Gambol and Japes.
In Diagon Alley, there are three areas where you can break the barrels
(using Flipendo) to get Sickles. Remember to revisit these areas several
times to get more Sickles. They return three to four times after
visiting a few shops.
When you are done collecting all of Ginny's things, do not talk to her.
Just go next to Gringott's bank where the barrels are located. Smash all
the barrels. Do not pick the Sickles up until you have smashed all the
barrels. If done correctly, you will have 13 Sickles to spend.
Stink Pellets: After you leave the Burrow and have finished
collecting Ginny's lost supplies, go around casting Perfect Flipendo's
on all of the objects you can find. Collect the Sickles, if they appear.
Once you have enough Sickles, enter Gambol and Japes. Purchase a 10-pack
of Stink Pellets. These can be useful when facing enemies, or if you are
caught by a Prefect after hours.
Easy duel win: First use Expellmarias until the orange ball is
giant. When it is in the air heading for your opponent, use Diffindo
before it hits so they cannot move away in time. Note: This may not
always work.
Use Expelarmus (the shield) to deflect the attack. Immediately after
that, start charging Flipendo. Shoot flipendo either when it is full or
when the deflected attack is halfway there, whichever occurs first. This
will either cause the Flipendo to hit or the deflected attack to hit.
Note: Hold the aim sight to lock the Flipendo spell on the enemy.
When you are dueling, press L1, cast the Knockaback Jinx twice and dodge
the reflected spell. This will not work on Gargoyles, but is
particularly useful against Draco Malfoy in Defense Against The Dark
Arts or Slytherins.
After you use your Expelliarmus spell to deflect the Flipendo attack,
before the attack hits your dueling partner, use your Diffindo spell on
them. This will cause them to fall down and get blasted by the
Expelliarmus you just repelled, winning you the point.
Whenever you are doing a Wizard duel, there is an easy way to defeat
your opponent. Launch a Flipendo Spell at your opponent immediately
after you launch his spell back at him. He will not be expecting it.
This does not work when you are dueling with a Gargoyle.
When you are dueling with people (and not statues), go to the back of
the room then turn around. When your opponent strikes, hit it back. Go
very close to the blue line but not or past it. Hit it when it returns
to you and it will more than likely hurt your opponent. Repeat this as
many times as needed.
To defeat Malfoy and his gang easily in duels, let them shoot Flipendo
at you. Next, use Expelliarmus to reflect it back. Keep playing this
little "tennis" game until the magic ball is at the maximum size, then
slowly move closer to the other person. This will make it more
difficult, but you will confuse them. This works best on Goyle.
When Prefects come at you with Locomotmortis, hit them with Flipendo and
they will stop in their tracks.
When a Prefect's Locomortomortus is about to hit you, use your
Expelliarmus spell to repel it, then run away. You can also Flipendo the
Prefect before he puts the spell on you. If you choose to do this, just
quickly tap Flipendo. Do not wind up. They will say "Ow!" and give you
enough time to run away.
After using Expelliarmus in a duel, use the Scissor Charm to distract
your opponent. They will be hit and lose a point. This works about 95%
of the time.
Bertie Botts Bean Bag (100 Bean capacity): Use the Skurge spell on
a chest covered in ectoplasm behind a tapestry (you need the scissors
spell) on the third floor, by the Defense against the Black Arts
classroom.
Bertie Botts Bean Bag (200 Bean capacity): Gather every item for
the students around Hogwarts (not the Notice Board). You have to
actually find the people. The final person will give you a key to the
confiscated items room. In there are six Wizards cards and the biggest
Bertie Bots Bean Bag.
Finding secret areas: If you see any bookcases that you cannot
jump to and are thin, approach them and press Square. They should reveal
secret places.
Sneaking around at night: When sneaking around at night, you need
to get by many of the prefects. When you need to get by them, simply
crawl under the bookcase to the left of the portrait that leads to the
Griffondore common room. It leads through a secret passage that takes
you to the fourth floor.
When sneaking around and you do not want to walk slowly, you can use
various objects and spells to distract the prefects. Stink Pellets are
not too reliable, but the non-explodable luminous balloons work well. As
for spells, try Flapendo.
Avoiding ghosts: When you do not want to be hit by ghosts and lose
all your items (Balloons, Beans, and sometimes Stink Pellets) just stand
on the ledge until the specter nears you. Tap the Analog-stick so that
you will fall and catch the ledge. When you are hanging, they cannot hit
you and cause your items to go flying.
Another way to avoid the ghosts and keep from losing your collected
items is to use Lumos. Hold Down to maximize the spell. The ghosts will
not hit you when the light is on. Sometimes this requires careful timing
because you are trying to search and collect items at the same time.
Avoiding Ginny and Mrs. Weasley: Once you enter Diagon Alley,
there is a way to avoid Ginny and Mrs. Weasly. Stay against the left
wall and you will be able to avoid them. Also, when you finish getting
all of Ginny's lost things, stay against the opposite wall of where they
are (opposite of Florrish and Blotts) and remain close to the wall.
Escape Uppergraders: When you are going to get caught by an
Uppergrader and he uses the Locomotomortis spell, use the shield spell
to stop it and run away. If done correctly, he will say "Did any one see
him?".
Escaping the Slytherins: When you are in the Slytherin common room
and need to get out, hide behind the pillar on the right side and wait
for the girl to pass. Next, go into the room on your left and stay
behind the door. The girl will return and look around. She will not see
you. After she walks away, run and jump to avoid being captured. As soon
as you exit the room, go to your left. Once there, start running to the
door to avoid being captured. This may take a few attempts, as there are
many people waiting by the door. Run very fast instead of creeping there
-- the Slytherins do not catch on very quickly that you are there.
To escape the Slytherin, you need to first open a painting in the
painting room before the common room. It is the second one the left.
When avoiding Slytherins, run to the library that you will find and go
to the painting (behind). Open it, and it will be much easier because
you will be almost at the end.
Deduct points from Slytherin: When Hermione changes you into Goyle,
go out at night and try to get caught by the Prefects (the people that
patrol the halls). When you do, Slytherin will get 5 house points
deducted. You may repeat this process a few times, but after awhile this
will stop.
Unfair Slytherin House Cup victory: If on the final day of term
the House Points are tied, when you talk to Hermione or Ron they will
say that you definitely have enough House Points to defeat Slytherin,
However, when you go into the Great Hall, Dumbledore will give the House
Cup to Slytherin.
Expelliarmus Challenge: Use your spell that cuts down tapestries
and ropes on the spiked ball. Walk up close to the edge and hold your
trigger button, charge up for a half second and cast. Note: If you throw
the imps into the fiery pits, they will die and you do not have to worry
about them. Likewise, if you throw them all away you cannot put them
into the cages to get out; but when all are indeed gone, they respawn
from that hatch in the wall at the first ramp.
Professor Flitwick's Incedio Challenge: Once you get the Incedio
Spell, return to the main room and make sure the two pillars are down.
Go into one of them and switch the flame direction so that the flames
are both are on one side of the room. On the other side, use Incedio to
light the pigs and Flapendo to point them up to lift the platform; then
again on the other one. Run quickly to the switch by the exit. If
successful the door, will be unlocked halfway. You will need to do
likewise with the other side. Note: You do not have to charge at all --
this gives you a few extra needed seconds.
Fighting with Expelliarmus: When in one of the few battles with
Hogwart's students (just the Slytherin Gang, all others leave you
alone), let them make the first shot and bounce it back. Just as you do,
use your Flapendo with a quarter to half second charge to knock them
back, thus trapping them with two spells to knock back, which they can
never manage. Note: Beware, just as you finish casting Flapendo
(depending on distance), you will be forced to use your Expelliarmus
almost instantly.
Key to Confiscated Items storeroom: Look on the grounds for people
ho will ask you to do things for them. After you have done something for
everyone, the last person will give you the key and tell you where the
Confiscated Items storeroom is located.
Hermione's book quest: After you have defeated the Book Shelf on
your quest to find the book for Hermione, grab the block and take it all
the way to the front of the room in front of the first book shelf in a
row of book cases. When you are on the first book case, you will see
flying books staying in one place. Cast the Hand spell on them and jump
across.
Finding the Ghoul book: Go through the tunnel with two star bushes
that is near the flying field with Ms. Hooch. Then, fly to the left and
you will find a ledge that has the book on it.
Finding the Holidays With Hags book: Go to the door to the
Whomping Willow and get on your broom. Fly in a straight line from the
door and stay low to the ground. The book will be in a corner at the
wall.
Hogwarts: A History book: When you climb on the book shelves, hit
the flying books two times and they will fall. You can now jump onto the
next shelf. When you make it to the book, it does not matter if you die
-- you will be put back up onto the ledge.
Gnome tossing: When you want to throw a Gnome far, try to get a
little close to the leaves by the pond and between a fern. It is a few
of steps away from Fred and George. Start spinning, then when you are
going fast, let go. The gnome should go far. Note: This may require some
practice. Do not spin too long or you will get dizzy.
Secret from Hedwig: When you see Hedwig, do Alahomara to him and
he might unlock a secret. This does not always happen, but does work
sometimes.
Sliding to Chamber Of Secrets: When you are going down the slide
to get to the Chamber Of Secrets, sometimes Professor Lockhart and Ron
Weasley pass you. This is random. It has nothing to do with how fast or
slow you are going. Notice that Ron tends to pass by you, while
Professor Lockhart tends to pass through you. When Lockhart passes
through you, press Triangle + L1 . This makes Harry grab Lockhart's arm.
Lockhart will drag you to the end of the slide. Make sure to hold X the
entire time you are on the slide or you may run out of time before
reaching the end. If you cannot grab on to Lockhart, press Forward to
keep Harry on the middle of the slide and prevent him from falling off
easily. Also, release X when going around tight turns with no walls
unless you are holding onto Lockhart. This helps prevent you from
sliding off the edge.
Defeating the Basilisk: Grab the sword, but do not attempt to hit
it when you get the first chance. When the basilisk gets very tall and
green appears from its mouth, use the sword on the black diamond on his
chest while he is up. To do that, make sure you lock on then attack.
Continue to do this and he will be defeated soon. Note: Only attack him
while his head is far above the ground.
You can use either Flipendo or Incendio (recommended). Let get fully
powered, aim at its scales (not its head) and release the button. After
five to ten hits, you should defeat it. Also, do not touch the snake or
let it touch you. If you do, you will be poisoned. Watch out -- it will
get mad and "stomp" to make the stalactites fall. After losing a third
of its health, it will start to shoot poison out of its mouth.
After you pick up the sword, wait for the Basilisk to rear upward, then
aim with R1 and shoot him at the diamond on his chest. Use the Left
Analog-stick to hit it. When you are actually hitting the Basilisk, your
controller will rumble for a few seconds then Harry will jolt back and
Tom Riddle will yell "No!". Your sword will fly out of your hands. You
have to shoot him four times like this. The first time, the sword will
land on the platform to the right (when facing the strange door that
closes on you). The second time, it will land on the platform to the
left. The last time it will land by Tom Riddle. Watch out for falling
rocks -- you can see their shadows on the floor when they are falling.
You will then defeat him.
After you have picked up the sword, it is a lot easier to hit him with
the beam from the sword if you are standing directly in front of him.
Note: You must move out of the way when the beam has finished, otherwise
he will fall on you.
Defeating the Bookcase: Flippendo him in the front repeatedly
until you see him fall. You will then be able to pull the box to the
end. Then, jump from pillar to pillar and you find the spell book. It
will allow you to destroy Green Goop-A-Goop.
To avoid being hit by the Bookcase, after you Flippendo it, it will
start to shake. Run behind another bookshelf and wait until you see two
groups of books go by, or listen for two swishes. Then, run back and
repeat the process.
Defeating the Giant Mother Spider: To get to it, use your Lumos
spell to light the floor and follow the trail of spiders. Unlike the
book, the spiders that are not normal size will try to kill you. Attack
them with Incendio. When fighting the Giant Mother Spider, do not try to
hurt the spider itself. Instead, use your Incendio spell to burn the web
it has attached to the various trees. When done, it will fall into the
pit and you will slip in after it. In here, just run around until it
rears its head and exposes its soft under-belly. It is the only part
that is susceptible to second level magic. Note: It is best to not
charge and use rapid firing to get a little extra damage.
Defeating the Giant Mother Spider 2: While fighting it, you may
notice little sacks being dropped and suspended by webbing. Shoot them
down with Flapendo and collect health and Bean power ups from Hedwig.
Defeating the Giant Spider: To defeat the Giant Spider in the Dark
Forest, circle around him and cast Rictosempra. He will not shoot any
spider webs at you.
Defeating the Washing Machine: Make sure you dodge it when it
moves. When it opens its mouth, keep Flipendoing it. Note: It only gets
hurt when the door is open. Repeat this and it will die down quickly.
If you have trouble with washing machines at the Burrow when looking for
Ginny, follow these steps. When there is least 28 feet between the
Washing Machine and Harry Potter, get into range until you see a sparkle
above the Washing Machine (press R1 for help), fire, retreat, then keep
firing with Flipendos. Then, take it out with Wingardium Leviosa if
needed.
Defeating the Whomping Willow: When the Whomping Willow starts to
pound into the ground, hide in the corner where you entered its lair.
The shock wave cannot reach you in here, unless you stray too far from
it. Should you get hit, you should have refilled your potion Vile before
you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your
aid. Note: Rapid firing technique is recommended. Lock on to the limbs
after they finish pounding and fire a quick shot, then wait to lock onto
the Willow's Eye. Then, fire repeatedly until it stops hurting him
before running back to your hiding hole.
When battling the Whomping Willow, Flippendo his hands when he punches
them down, then run to where Ron is located and Flippend near him. He
will lose some of his life bar (bottom right). Keep repeating this until
he starts throwing rocks at you. Dodge them by running left. Then,
Flippendo his hand very quickly and Flippendo the location near Ron. He
should be defeated after that.
When fighting the Whomping Willow, strike either hand with the Flipendo
spell when you see the light on his hand. He will start moving his hands
around. When he does. strike the eye in the center of the tree. Keep
repeating this process and you will defeat the Willow. Watch the bar in
the top right corner that will tell you the Willow's SP.
Personal Requests and Notice Board: The Notice Board in the
Gryffondor common room usually gives a location, but higher up as you
near completion they start to give vague clues, such as "Could be
anywhere on grounds". With personal requests, they do not ever really
give you a clue, except the first one. However, the items are near the
area in about a two acre search range.
Finding Lost Items - When in doubt, check Hagrid's Hut. Many
of the lost items end up there.
3 Roots Needed - Search the left side of Hagrid's Hut, by
the Herbology Center. From there, they all scatter (much like Neville's
china set) behind Hagrid's Hut towards the Forbidden Forest. The person
that wants these will give you the key to the Confiscated Items Room
(six more cards and a bag to hold 200 Bertie Bott's Every Flavored
Beans).
Lost Badge - Found on the Broom Flying Field, towards
Hagrid's Hut and the Whomping Willow (still inside the Flying Court).
Lost Newspaper Article - Search the left side of Hagrid's
Hut. Note: "Left" being if you were looking from his front door towards
the castle (the side next to the Herbology Center).
Lost Wizards Hat - Found in a small patch of trees towards
the Quiddich Court.
Neville's Crockery - Can be found close to the Flying Court
and Hagrid's Hut. Up on a roof will be a multitude of his china set. Go
about a fifteen to twenty five second flying trip from Neville (heading
back).
Secretive Dragon Scale Gloves - The elusive gloves are by
the lake, but not on land. They can be found just outside the Broom
Flying lessons field, on the lakeside. You will notice a long strip is
down low. On the far end are five torches (light with Incendio to get a
Wizards Card), and in the middle somewhere should be the gloves.
Telescope - Located on the tower where you enter to go in
the main entryway. It is on the far left.
The 24 Famous Witches and Wizards Cards:
Note: Try to get them in the following order.
1. Have the Puffeskin eat bushes at the Burrows.
2. Get a score of 800 or more points when de-noming the Weasley's
garden.
3. When trying to find Ginny, go the way Ron did not. Keep going until
you have to knock down a tree. Go across and go left. Then, get the
crates in the correct location and the card is yours.
4. When at the second part of driving the car (when you can replenish
your health), go through a tunnel to the right and get the card.
5. Inside the bookshelf under a portrait where Colin tries to take a
picture of you.
6. In the library behind a secret bookshelf.
7. From Fred and George (for 50 beans).
8. From Fred and George (for 50 beans).
9. From Fred and George (for 50 beans).
10. From Fred and George (for 50 beans).
11. From Fred and George (for 50 beans).
12. Hufflepuff dueling champion.
13. Ravenclaw dueling champion.
14. Inside a strange colored wall when you are almost to the Front Hall.
15. In the Gryffindor common room after earning all the Herbology and
Defense Against The Dark Arts cups.
16. Get 800 points or more when de-noming Hagrid's garden.
17. Inside a bookshelf near Moaning Myrtle's bathroom.
18. Inside a bookshelf in the Knights room.
19. A bookshelf on the left side of the stairs near the Defense Against
The Dark Arts class.
20. The Private lesson with Lockhart, if you achieve an A grade.
21. In the Dark Forest.
22. Inside the bookshelf near Lockhart's office.
23. Inside the bookshelf near the Gryffindor common room.
24. Sltherin dueling champion.
Alohamora spell: When you have 80 Bertie Bot Every Flavored Beans,
go to the reading room where you buy things from Fred and George in the
Griffindor House. Percy will try to stop you. if you try to go during
the day, Fred and George will not be there, except on the last day of
school. When you go in, you have to go to the opposite side of the
table. There will be a book. Go up to it and Fred will say that it is 80
Bertie Botts. If you have enough, he will say you can go mostly anywhere
in Hogwarts. This spell will only work on some doors and chests.
Transformation spell: After you acquire the spell and return to
the main room, use it to get across the room on the other side of the
gargoyle. You will need to use the hardly visible ledges to cross. Hang
off the wall ledge to escape nearing ghosts, and push down the slabs to
make a bridge. Once this is done, you will have to fight the gargoyle.
It is recommended that you get on the right staircase, halfway up. Then,
use the spell on the last stone and the door will open.
Forbidden Forest spiders: The spiders in the forest act as
follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Greenhouse: Wizards Card: After talking to Fred and George, go to
the right of the greenhouse and cast Alohomora the hedge separating it
from the wall. Follow the passage to a small courtyard. Cast Alohomora
on the statues to get the Card.
See Mrs. Hooch flinch: Go to the Flying Court and fly near Mrs.
Hooch, the flying teacher. Fly as close as you can to her. She will put
her broom up in front of her face and try to protect herself from you
slamming into her. |