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Front Mission 3 Help and Tips - by Zhou Tai An |
Front Mission 3 Game Walkthrough Alisa's Storyline - By
Nathan Stout |
Front Mission 3 Game Walkthrough - Emma's Storyline |
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Get new endings:- Clear the
game, then start a new game and save it over top of your other file. Then
clear the game again with the name of Cloud Honshi (for you who played
Final Fantasy VII, he is Clouds brother). If you entered the cheat you
would see him in the ending of the game he looks a lot like cloud but he
is darker in skin.
Play with your Battle Skills:- When you beat Emma's or Alisa's story
line. Wait until after the credits and you can save your game at a final
save point. Then the title screen comes up. Load your memory card file
into the game. You are allowed to play the other or same story line with
all the Battle Skills you learned in your previous game file.
Special Weapon:- In the Alisa missions, after mission 46 go to the
ArmoredK web site and check out BBS 3. At the bottom there is a
number(555-XKR-224). Then go to the Auspend Garbagepit. There should be
something called the Infernal Dialer. Dial this number in and you will
receive the parts to a Hoshun Mk112 and a laser weapon. You must then put
it together and upgrade it. It is the best wanzer in the game!
Split point:- The "split point" in the game is so close to the start that
gamers could play the same story and never know what they did wrong. It
occurs when you finish the Wanzer testing. Royogo will ask you if you want
to deliver Construction Wanzers with him. If you go with him you will get
Emma's story. If you do not go with him you will get Alisa's story.
Capturing enemy Wanzers:- To capture an enemy Wanzer, make him surrender.
Any Wanzers that surrender before the stage is cleared will become yours.
You can tell if a Wanzer has surrendered by looking at its color. If it is
gray, and has a white flag on top of it, it has surrendered. This does not
work, however, for tanks, jeeps, etc., as you can not store them.
Backup Wanzer:- If you capture an enemy Wanzer at the end of a battle,
keep it. This way, if you lose a Wanzer in your next battle, you have a
spare Wanzer to replace it. Besides, you do not have to replace any
destroyed parts on a captured Wanzer; they are automatically repaired for
you. Just make sure that you add some weapons to it, because your only
attack on a captured Wanzer is the HADRBLOW, which is the weakest.
Restart a battle:- Save the game as soon as you start a battle. If you
lose, you can reload the save from the beginning of the fight and try a
different strategy. This also prevents you from losing a Wanzer that you
want to keep.
Kill ejected enemy pilots easier:- Attack an ejected pilot with a machine
gun, shotgun or flamethrower. Although rifles, missiles, and melee weapons
do much more damage, you will often miss completely because only one shot
is fired. However, a machinegun and shotgun will fire multiple times, and
the flamethrowers can attack a target at least four times.
Fighting helicopters:- Helicopters are big, but you have a greater chance
of hitting them with a machine gun or shotgun than any other ranged
weapon. Missiles, however, can usually hit a helicopter if it is almost
out of missile range.
Grenade launcher:- A grenade launcher does not strike one square; it
strikes several, depending on which type you have. Make sure
"friendly" units are at least two squares from the damage area to prevent
a "friendly fire" situation.
Destroy Wanzers and Body Parts Quickly:- To easily pummel any enemy
wanzer, always equip some sort of melee weapon like batons and fists. When
in battle, come up close to the enemy wanzer and punch him. Depending on
your Power level and upgrades, you should be able to do around 200 damage
on a part of a wanzer. I find it easier to destroy the arms or legs of an
enemy wanzer by just punching them rather than shooting.Kazuki's Zenislev
works best in these situations.
Money and The Power:- During the course of the game, you either receive
or download Battle Simulator Scenarios for you to "practice" in. Of course
its not only for practice, its also for getting experience and money. The
first battle you get is the JDF base scenario which is a good beginning
one, but later on you will want the Taal Base scenario. The Taal scenario
gives you a lot of money depending on the level of your wanzers. The
stronger your wanzers are, the harder the opponents get, and the more
money you receive. The experience you receive in the Simulator count as
actual experience.
Level Up Beam Weapon:- The beam weapon might be the most powerful weapon
in the game, but its also the hardest to handle. Since you can only use it
once per turn, two if you turn off some upgrades, so the shot you take is
supposed to count. The weapon is really easy to level up. The EXP
requirements are about 1/2 or more less than regular weapons. An easy way
to level it up is to let the weapon finish off near death wanzers. A good
wanzer to let the weapon blast on and level up fast at the same time, is
the Shangdi 1. I managed to work the beam weapon up to level F in about 10
or 15 missions. At around that level, it can destroy ANY body part in one
hit.
Japanese Gameshark Codes
Unlimited Money
8011EE34 967F 8011EE36 0098
1st Character Codes
Body 9999
No HP 8011A4F6 270F
Max HP 8011A4F8 270F
L-Arm 9999
No HP 8011A556 270F
Max HP 8011A558 270F
R-Arm 9999
No HP 8011A586 270F
Max HP 8011A588 270F
Leg
No HP 8011A526 270F
Max HP 8011A528 270F
2nd Character Codes
Body 9999
No HP 8011A762 270F
Max HP 8011A764 270F
L-Arm 9999
No HP 8011A7C2 270F
Max HP 8011A7C4 270F
R-Arm 9999
No HP 8011A7F2 270F
Max HP 8011A7F4 270F
Leg
No HP 8011A792 270F
Max HP 8011A794 270F
3rd Character Codes
Body 9999
No HP 8011A9CE 270F
Max HP 8011A9D0 270F
L-Arm 9999
No HP 8011AA2E 270F
Max HP 8011AA30 270F
R-Arm 9999
No HP 8011AA5E 270F
Max HP 8011AA60 270F
Leg 9999
No HP 8011A9FC 270F
Max HP 8011AA00 270F
4th Character Codes
Body 9999
No HP 8011AC3A 270F
Max HP 8011AC3C 270F
L-Arm 9999
No HP 8011AC9A 270F
Max HP 8011AC9C 270F
R-Arm 9999
No HP 8011ACCA 270F
Max HP 8011ACCC 270F
Leg 9999
No HP 8011AC68 270F
Max HP 8011AC6A 270F
5th Character Codes
Body 9999
No HP 8011AEA6 270F
Max HP 8011AEA8 270F
L-Arm 9999
No HP 8011AF06 270F
Max HP 8011AF08 270F
R-Arm 9999
No HP 8011AF36 270F
Max HP 8011AF38 270F
Leg 9999
No HP 8011AED4 270F
Max HP 8011AED6 270F
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