Skip FMV sequences:- Press Start + Select during most FMV sequences in
the game.
Mercenary mode:- Successfully complete the game one time to unlock
mercenary mode and save the "Next Game" file. Start a new game,
choose that saved game, then select mercenary mode. This mode involves
controlling Carlos, Mikhal, or Nikoli from the train
to the starting room with a two minute timer. Killing the various
opponents and rescuing civilians during the journey will add more time to
the clock. A rank and money will be awarded after the game is completed.
The money can be used to purchase better weapons for the next mercenary
mode game.
Alternate costumes:- Successfully complete the game under the easy
difficulty setting with any rank better than F to unlock Jill's
costume from the original Resident Evil and Regina's costume from
Dino Crisis. To unlock three additional costumes, successfully
complete the game under the hard difficulty setting with a rank of A. This
will unlock police miniskirt, disco, and biker costumes.
Epilogues:- Successfully complete the game under the hard
difficulty setting to unlock Epilogues. Epilogues are a short diary
description of each character in the entire Resident Evil series which
describes what happened with that specific person after their adventure.
Getting better ratings can unlock the other epilogues. There are eight
total Epilogues that can be unlocked.
Jill's diary:- To get Jill's Diary (a file), collect all thirty files in
the game in order. Then the first file (Instructions Manual, blue)
will become Jill's Diary.
Barry Burton ending:- The only way to see Barry is if ending B is
unlocked. To get this ending, jump off the bridge when fighting Nemesis
Type B. After the jump off decision, the final area of the game will take
a somewhat different path. You will have to fight off Nicholai in a
chopper. It is recommended that you bring a Magnum and Grenade Launcher
(or Rocket Launcher if it has been
found). You can also choose to negotiate with him.
Barry Burton ending 2:- Jump off the bridge. Play until you reach the
room with the Radar Tracker. Take it, and try to leave the room using
the door you entered. Nicholai will call you. After killing him, Carlos
will enter. After talking with him, leave the room (do not use the hatch
to the Rail Cannon). Turn around and get in the radar device room again.
Carlos and Jill will listen to a radio call from Barry and the game will
continue with the final scenes.
Enhanced Weapons/Ammo:- You can only create enhanced ammo while playing
under the hard difficulty setting. When creating ammo with the
reloading tool, save enough gunpowder to mix up the same type of
ammo eight times. On the eighth time, the game will prompt "Do you want to
create the enhanced ammo?". Select "Yes". This ammo is more powerful, may
have slightly different effects, and once loaded into a weapon will change
it into an "enhanced weapon". You can only create two types of enhanced
ammo: 9mm handgun bullets and shot gun shells. The only different effects
the new bullets have is that they are far more powerful.
Saving A.R. ammunition:- When you are low on ammunition, go to a nearby
storage system and take out A.S. rounds. Combine it with the A.R. and put
the rounds back into storage. You will be restored and still have space
for more items.
Saving shotgun ammunition:- Wait for a zombie to get close, then aim up
and you will shoot him in the head, killing him with one shot.
Additional slots:- When you first get to the trolley,
Carlos will give you a "fanny" pack. After you finish the game, you will
keep those additional two slots in the game.
Starting the trolley:- The oil additive needed to start the trolley is
located in a locked store room inside the sales office. To unlock it,
pick up the flashy remote on a desk to turn on a TV. You will see
a commercial about some product from Ubrella Corp. Make note of that
product (Safsprin, Adravil, Aquacure, etc.). Go to the nearby computer
where Carlos just shot his zombied friend. You
will be prompted for a password. Type in the name of the product to
unlocked the storeroom.
Fighting Nemesis:- The Nemesis is left-handed and uses that hand to grab
you. When fighting him, shoot him two times and run past his right side.
Shoot twice and repeat the process. Note: This only works when he does not
have his Rocket Launcher and if you are using the handgun.
Nemesis Type 2 in mercenary mode and 220 second bonus:- Get to the
parking garage, then exit out of the door. If you still have over two
minutes left, run to the end of the bus and you will see Nemisis Type 2.
He will jump down and come after you. You can run around him to avoid his
attacks and save ammo or you can kill him for 220 seconds. Note:
This trick best works with Mikhail
Kill regular Nemesis for 60 seconds of bonus time:- Knocking him down the
first time is worth a 20 second bonus. Knocking him down a second time
will cause him to look dead with a pool of blood around him and is worth a
40 second bonus.
Destroy Nemesis' Rocket Launcher:- This trick requires a large number of
health items and first aid sprays. When you fight the Nemesis with the
Rocket Launcher, aim up. If he targets you, run and try to make him waste
ammunition. After four to seven shots from him, he will reload, but the
rocket launcher will turn red and explode.
When you hear the reload sound he makes with his launcher and he aims at
you, shoot him when he is about to shoot you. Almost always, the launcher
will backfire and explode.
Loose parts from Nemesis:- Whenever you kill Nemesis in Hard Mode, you
can always pick up a package that he drops, containing gun parts. Once
these are assembled, they form the Eagle 6.0 STI. This gun is
more convenient than the standard handgun. Once you get close to a zombie,
aim directly at its head and fire. If performed correctly, you will shoot
its head off just like what a magnum regularly would, and it only consumes
regular handgun bullets.
Fighting a Doggie:- Knock down a Doggie, then aim down and you can fire
faster on it. If you do not aim down, you have to wait until the
Doggie stands up.
Humanoid sighting:- When fighting the Nemesis for the last time in the
Rail Gun Room, you will see a figure in the background, similar
to Nemesis. Closely observe the creature to see that it is the Humanoid,
or the Mutated William Burken from Resident Evil 2.
When you press Action, Jill describes it as "One of Umbrella's New Biotech
Weapons".
Alternate meeting with Carlos:- You can meet Carlos at the top floor of
the newspaper building instead of the restaurant when you first come out
of the area after you fought the first Licker. You will hear Carlos
taking out a few zombies. Ignore that and go to Jill's left. Enter the
door at that location. You will now be at the alley directly behind the
restaurant. From here, make your way to
the newspaper office. After meeting Carlos, Nemesis appears. You will get
to make a choice to "Jump out the window", or "Hide in the back". Note: To
get the green gem, go back to the restaurant and go down the ladder. Then,
check the police officer down there. He should have it.
The Worm:- You actually do not have to fight the Worm the first time
you meet him, when you fall into the sewer. After he pops out of the wall
the first time, just run to your right and hit the first switch (make sure
the worm comes out of the wall). Then,
run to the other side of the sewer and hit the second switch (this one may
be difficult -- also make sure the worm comes out again). Then, press the
button for the ladder and you just saved yourself some life and
ammunition.
Defeating the Worm:- Use the following trick to defeat the Worm without
wasting good ammunition. Walk slightly into the Worm's little
section slowly until the screen starts to shake and he appears. Back up to
the wall and shoot him with the handgun. If the worm does reach you, which
is not very often, Jill will usually dodge to the right. Repeat until it
is defeated. To defeat the second Worm, run around for two minutes and try
not to take damage. After that time, the light pole will begin to
spark. Use the handgun to shoot in the direction of the two sparking poles
and they will fall into a puddle. Stand near (not in) the puddle, then
wait for the worm to go into the water and fry to death.
Grenade Launcher or Magnum:- Your timing will determine whether the
Grenade Launcher or the Magnum can be found at the S.T.A.R.S. Office. If
you go to the cabinet before the radio goes off, when you try to leave
you will get the Grenade Launcher. If you go to the cabinet after the
radio goes off you will get the Magnum. Whichever weapon is obtained, the
other will be found in the power plant.
Grenade launcher:- Use the S.T.A.R.S Card in the computer in the main
entrance of the Police Station. When you get the S.T.A.R.S Emblem Key,
go to the S.T.A.R.S Office. When you are in the office, go to the big
locker next to the out-of-commission message receiver. Open the locker and
you will get a Grenade Launcher.
There are two different ways to get the Grenade launcher. There is one in
the Sub-Station when the game is first played. The other is available
after the game has been completed once. Go to the S.T.A.R.S. office and go
were the Magnum gun was originally obtained.
Rocket launcher:- In the dead factory, go to the machine next to the
water sample puzzle. Use the facility key where that game states a small
plastic card can be inserted. Take the other facility key that is given
and go to the steaming room where the small
card activated elevator is located .Go down and use the facility key on
the door where that game states a small plastic card can be inserted. You
will find a rocket launcher with four shots at this location.
STI Eagle handgun:- Kill Nemesis two times under the hard difficulty
setting to get the two parts for it. Combine them to get the STI
Eagle handgun.
Assault rifle with unlimited ammo (hard mode):- Kill Nemesis seven times
in your first game and he will drop the assault rifle. Kill him seven
times in your second game he will drop an infinite ammo case.
Conserve assault rifle ammunition: - Set the mode to "Manual". Every time
you shoot, only three rounds will be used and the total percentage of ammo
left will decrease by about 1%. Use the assault rifle like this until you
can fire it without wasting large amounts of ammunition when it is set to
"Auto".
Killing multiple zombies with shotgun:- You can easily blast off the
heads of multiple zombies with a shotgun. Get some zombies close together.
Aim the shotgun up. Get close to the zombies (but not too close). While
the shotgun is aimed up, and you are close, fire. Note: This works well
for Mikhail in the mercenaries mode.
Get vaccine:- When playing as Carlos in the Hospital 4F, go to the
unlocked Sickroom and look at the corner where the movable cabinet
is located. Remember where it is. Read the note on the dead doctor's hands
in that room. Use the Sickroom Key on the next
room over. In that room, push the cabinet in the opposite corner of where
the cabinet in the previous room was found. For example, if the first
cabinet is in the upper left corner of the first sickroom, than push the
second cabinet into upper right corner of the second sickroom. A painting
in the room will slide, revealing a machine holding the vaccine
base. Enter the numbers that were on the dead doctor's note in order to
obtain the vaccine base.
Vaccine medium combination:- One of the combinations when making the
vaccine medium in the hospital is I, III, and A.
Mine Thrower with tracking, enhanced shots:- Either get $9999 in
Mercenary mode and buy unlimited ammunition or use the infinite ammo kit
obtained from Nemesis on the Mine Thrower. The Mine Thrower will have
tracking bullets which will show the directions to the zombies.
Unlimited money and time in mercenaries mode:- Get to the alley that has
three dogs and a crate. Kill two of the dogs get on the crate.
Continuously dodge the remaining dog for a time and money bonus for
dodging.
Civilian locations in mercenaries mode:- The civilians that must be saved
in mercenaries mode may be found at the following locations. Note: You
must save them in this order or some of them will die. Also, You must kill
all the enemies in the room with the civilians or they will not be saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar
Mercenary mode item box:- Once you complete mercenary mode with each
character and bought all the weapons you can access the item box, but
it only contains a knife.
S rank in mercenary mode:- Get the combat knife, kill many monsters,
rescue all civilians, and do not use healing items. Then kill
every monster with the knife. You should end up with over an hour and some
change.
330 seconds in mercenary mode:- Go to the part of the mercenary mission
with two Nemeses and take out your knife. The Nemeses will kill each
other, and you will earn 330 seconds.
Larger reward in mercenary mode:- Try to reach the area near the goal
(just after the dimly lit hallway, near the intersection) with more than
four minutes remaining on the game clock. Two more of the
STARS-killing Nemeses will appear, both armed with makeshift
rocket launchers!. This achievement results in a larger reward from the
Big Fat Boss.
Identity of the rewarder in mercenary mode:- The identity of the fat man
who hands out the reward money in mercenary mode is Brian Irons, the
police chief. To confirm this, look at his shirt.
Get the S.T.A.R.S. card faster:- This trick allows you to get the
S.T.A.R.S. card faster without having to go further into the police
station and wasting ammo for Jill's card for the computer to get
the password to the drawer where the S.T.A.R.S. Room Key is
located. After Brad is dead near the entrance of the police station, you
have choose between fighting the monster or entering the police station.
Choose to fight the monster. When you do this, remember that Nemesis is
left handed. When he comes at you, run past his right side and you will
not get hurt. You should get near Brad's body so you can check it.
If completed; you can grab his card case and dodge Nemesis to enter the
doors of the police station. When inside, go into the items menu and check
on the card case to get his S.T.A.R.S. card. You can use it on computer
for the password for the S.T.A.R.S. Room Key.
Killing Zombies quicker under the hard difficulty setting:- If you are
using shotgun rounds, wait until the zombie is directly in front of you,
then aim up to fire. This will blow their head off, killing them
immediately and save one round of shotgun ammo per zombie. If you are
using handgun rounds, carry your knife, and only shoot them until they
fall. Then, finish them off with the knife.
Getting Mikhail to kill Zombies with the oil drum:- Get everything except
the oil, then go to the trolley. If you destroyed the oil drum, Mikhail
will throw a grenade killing the zombies. But if you did not destroy the
oil drum, Mikhail will kick it towards the Zombies and shoot it with his
gun, killing them.
Checking zombies:- To tell if zombies are still active after they are
hit, leave the room. If the zombie is still on the floor, he is still
active.
Walk back and forth in front of their head or enable the auto aim feature
and press Aim.
If you are not sure if a zombie or a dead body is present, look for a
shadow. If there is a shadow under the corpse, it is still alive. When you
see no shadow or when it lies in a pile of blood, it is dead.
If you are not sure if a zombie is dead, walk up fairly close to it (but
not so close that they start chewing your ankles) and simply back up. If
the Zombie is alive, the character will do a wary backup move instead of
the standard backup done when there is nothing there.
Run on one foot:- When running, quickly and repeatedly tap Square. Jill
will run on one foot, and her other foot will never touch the ground.
Spinning Jill:- Note: A controller with an auto-fire feature is required
for this trick. Turn on the auto-fire, then have Jill walk
backwards and press the bvutton to have her turn around. If done
correctly, she will spin around on one foot.
Campaign sign:- Go to the end of the hall with the save room behind
the restaurant to find political campaign signs. Look closely to
will see a sign that says "OTOM for U...S Senat".
Locker combination:- When entering the Police Station and going into the
door in the top left corner, you will reach a room with zombies.
After killing them, enter the next room, which contains the lockers. Go to
the other side to find a locker with a light on it. The game will prompt
for a code. The code (varies by game) is either "0131", "0513", "4011", or
"4312".
Park fountain solution:- When using the water control unit in Raccoon
Park to drain the fountain, you have to align the gray and black gears.
The gears need to be moved in the following order to correctly align them
and drain the fountain. Move the bottom left black gear up. Move the top
center gray gear down. Move the top right gray gear to the left. Move the
bottom right black gear
up. Move the top center gray gear down. Move the top left black gear to
the right.
Water sample solution:- When using the water sample machine in the
abandoned Waste Processing Plant (Dead Factory), you have align the
three lines of the water sample correctly to process the sample. There are
four possible solutions (varies by game): A: 4
Right, B: 2 Right, C: 2 Left. A: 1 Right, B: 1 Right, C: 2
Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right, B: 3
Right, C: 4 Left. This will unlock half of the lock to the door next to
the elevator.
Sales passwords:- In the sales, the passwords are either "ADRAVIL", "SAFSPRIN", or
"AQUACURE".
Oil truck from Resident Evil 2:- When going to the trolley, look ahead as
you climb the boxes. You can see the truck that crashed in Resident Evil 2
in the opening sequence.
Glitch: Two Nemesis with rocket launchers:- Get to the alley behind the
bar. Walk out into the alleyway until you see stairs. Nemesis will appear
with a rocket launcher, but before he can shoot a second Nemesis will
shoot at you but will hit the first Nemesis and knock him down.
Defeating Nemesis on the hard difficulty
GameShark codes
Extracted Tofu mercenary mission:
Note: This trick requires a GameShark or Pro Action Replay
cartridge. Enable the following code in the North American version of the
game:
800D3D3E 000F
800D3D54 000F
Originally, Tofu was in mercenary mode. He was unlocked by completing
mercenary mode with a S ranking with all the characters. However, he was
taken out of the game. After enabling this code and when you rescue
civilians, you will get the items he would have received. Also, when you
complete his mission, the game will say that you were Tofu.
Play as Tofu:- Note: This trick requires a GameShark or Pro Action
Replay cartridge. Enable the following code in the North American version
of the game: 800D1F86 000F. For the Japanese version, use 300D162E 000F.
You will be able to play as Tofu and be able to use all weapons (even
though they will be invisible). Tofu floats rather than actually walks,
but you can hear footsteps when he moves. |