|
Request Cheats or Guides ||
Submit a Cheat, Codes, Hints, Tips or Tricks, Guide
|
Resident Evil 2 Scenario B Walkthrough - by John K. |
Resident Evil 2 Walkthrough (US Version) - by Stinger |
Resident Evil 2 This FAQ - by Mastermind |
Infinite ammunition - Start a
game and press Select to display the options screen. Select the "Key
Config" option, then hold R1 and press Square(10). If you entered the code
correctly, the word "Auto" will turn red.
Extreme Battle/Survival mode - Beat the game with Leon, then save the
game. Then, play Claire's second scenario, beat the game, and save the
game.
Play as Ada Wong - Successfully complete level 1 of Extreme
Battle/Survival mode.
Play as Chris Redfield - Successfully complete level 2 of Extreme
Battle/Survival mode.
Bonus weapons - Successfully complete either character's first scenario
in under two hours and thirty minutes with an A or B ranking for the
rocket launcher with infinite ammunition. Successfully complete either
character's second scenario in under two hours and thirty minutes hours
with an A or B ranking for the gatling gun with infinite ammunition.
Successfully complete either character's second scenario in under three
hours with an A or B ranking for the machine gun with infinite ammunition.
Note: The bonus weapon will appear in the next game after the first chest
is opened.
Hunk scenario - Successfully complete either character's second scenario
in under two hours and thirty minutes with saving less than twelve times.
Hunk is a soldier that must reach the second floor of the police station
from the sewer with just battles and no puzzles.
Tofu scenario - Successfully complete either character's first and
second scenarios in less than three hours. Then, play the game again with
the other character, and successfully complete their first and second
scenarios in less than three hours. Play the game a third time and
complete either character's first and second scenarios again in less than
three hours. Note: The game must be saved less than twelve times during
each of the six scenarios played and bonus weapons must not be used. Tofu
is a piece of tofu (food) that must reach the second floor of the police
station from the sewer with just battles and no puzzles. Tofu can not use
any weapons other than a knife.
Alternate uniforms - Start a game on the normal difficulty setting.
Then, go to the police station without collecting any items. Quickly move
past the zombie that appears in the alley near the police station. Collect
the shotgun, then kill the zombie. Take the special key from the zombie's
body and go to the dark room to open the lockers with alternate uniforms.
Claire has a single alternate uniform, with a quick shooting revolver.
Leon has two alternate uniforms, one of which will allow him to shoot with
one hand.
Auto-aim - Select "Options" from the main menu or press Select while
playing a game. Enter the "Key Config" screen, select "Type C", then
select "Exit". The quick auto-aim feature should now be enabled. Hold R1
to get Leon or Claire to pivot and aim at any zombie they see, and press
L1 while holding R1 to change targets. Note: You still have to hold Down
to aim at crawling zombies and Up to aim at higher targets.
Film D - Search the desk on the left side of the S.T.A.R.S. office. The
phrase "Its trashed someone must have searched it" will be displayed.
Repeatedly search the desk approximately fifty times until a roll of film
is found. Take the film and develop it in the photo lab to see a picture
of Rebecca in a basketball uniform.
Shoot the screen - While playing Leon's scenario, take the infinite
ammunition shotgun and go to the roof where the helicopter crashed. Stand
near the door leading inside, and make sure that a close-up view of Leon
appears. Then, aim the shotgun at the screen and fire. Bullet holes will
now appear. Note: This may also be done at any location where Leon can aim
at the screen with the shotgun.
Hidden ammunition - The following locations behind and within the police
station in the first scenario contain hidden ammunition caches:
Alleyway past the stairs of the gunshop - Turn towards the trashcans
opposite the blue dumpster and search them for hand gun bullets.
Alleyway past the basketball court - Go past the zombie-filled
basketball court until you find a van. Search the back of the van and to
receive hand gun bullets.
Dark Room - Search the filing cabinet along the wall (next to the
storage box) for hand gun bullets.
S.T.A.R.S. office - Check behind the "trashed" desk for hand gun
bullets.
Hall with the stairs to the basement - Search the mop bucket leaning
against the metal shelves behind the stairs.
Night Watchman's bunk room - With Leon, search the lockers for shotgun
shells.
Briefing room (with the chalkboard) - Using Leon, go to the room where
the red jewel was hidden in the painting and search around the middle of
the junk pile of art at the far end of the room.
The hall with the crows - Search the man "that was pecked to death"
twice for hand gun bullets.
The hall behind the main R.P.D. police office (with the safe) - Look for
an unmoving zombie lying face-up on the floor and search it for hand gun
bullets.
The hall with the filing room (near the beginning of the police station
stage) - Check the dead zombie lying on the floor.
Filing room (with the two sided filing lockers in the middle) - Using
Leon, check the middle filing cabinets for shotgun shells.
Party room (with the last surviving police officer) - Search the cabinet
where you talked to the last surviving police officer.
Statue with second red ruby - Have Leon or Claire search behind the
statue with the second red ruby.
Mixing herb power-ups - The herb power-ups can be mixed using the
"combine" command for varying, but very beneficial results. This will also
save storage space for holding puzzle items. Here is a listing of some
herbal combinations and the outcomes:
1 green herb + 1 green herb = 60% health recovery
1 green herb + 1 blue herb = 20% health recovery and poison antidote
1 green herb + 1 red herb = Full health recovery
3 green herbs combined = Full health recovery
1 green herb + 1 red herb + 1 blue herb (in that order) = Cure-all (full
health recovery and poison antidote)
Ranking system
Normal difficulty
Under 1 1/2 hours, no saves, no first aids, no mixed herbs, no infinite
weapons = "S"
1 1/2 - 2 1/2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A"
2 - 3 hours, 1-7 saves, 1-4 first aids, no infinite weapons = "B"
2 - 3 hours, 1-5 saves, 1-3 first aids, infinite weapons = "B"
3 - 4 1/2 hours, 1-7 saves, 1-7 first aids, no infinite weapons = "C"
3 - 4 hours, 1-7 saves, 1-6 first aids, infinite weapons = "C"
4 1/2 hours or higher, 7 saves or higher, 6 first aids or higher, no
infinite weapons = "D"
4 1/2 hours or higher, 8 saves or higher, 6 first aids or higher, infinite
weapons = "D"
Easy difficulty
Under 2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A"
2 - 2 1/2 hours, 1-3 saves, 1-4 first aids, no infinite weapons = "B"
2 - 2 1/2 hours, 1-2 saves, 1-2 first aids, infinite weapons = "B"
2 1/2 - 3 1/2 hours, 1-8 saves, 1-5 first aids, no infinite weapons = "C"
2 1/2 - 3 1/2 hours, 1-6 saves, 1-4 first aids, infinite weapons = "C"
3 hours or higher, 9 saves or higher, 4 first aids or higher, no infinite
weapons = "D"
3 hours or higher, 9 saves or higher, 5 first aids or higher, infinite
weapons = "D"
Hints
Final stage bonus room - The final stage has a bonus room that can be
entered through a long but easy process. In the first scenario, have Leon
or Claire use the red lab key card to enter the room with the giant flying
moth. Kill the moth. Find the keyboard attached to the wall, kill the
larvae on it and type your name in on the keyboard as "GUEST". Register
your fingerprint. Go to the first floor of the lab and find the thumbprint
reader panel. Use your fingerprint, and the panel should then ask for a
second "fingerprint verification." Complete the game, and save the second
scenario to any file. In the second scenario from the game you have just
played, go to the final stage. Find the room on the first floor of the lab
where wriggling plant vines are blocking the vent. The red lab key card
should be there. Take it and go to the moth room with the keyboard. Enter
your name as "GUEST" and register your thumbprint. Finally, go to the
first floor and find the thumbprint reader. It should ask for the
"secondary fingerprint verification." Do it, and the bonus room to the
right of the panel should be unlocked. Look for a special weapon inside.
Safe combination - The combination to the safe in front of the chief's
desk at the police office, with all the zombies, is 2236. Open it to find
shotgun shells and a map.
Easy gator kill - When fighting the gator, and he starts coming towards
you, go and inspect the yellow light on the left wall. Then, the light
will fall off and the gator will eat it. Now while the light is in its
mouth, shoot it and the gator will explode.
Tyrant's ammunition - In Leon or Claire's second scenario, the player
will constantly run into a giant super zombie called Tyrant. Every time a
Tyrant is defeated, the player can steal his ammunition: Shotgun shells or
magnum bullets for Leon, and grenade rounds or bow gun bolts for Claire. |
Free Online Games Solutions ::: If you don't find what you are looking for? See below for help!
|
A-Z Cheats Codes: Sony PSone (PSX) - We have a large archive of games solutions to help new and experienced gamers. We can help you to enhance your gaming experience, just access our existing cheats, codes and walkthroughs. You can send us a request for any cheats, codes and game guides. Contribute to our games archive by sending us any unlocked cheats, codes and hints. We strive to bring you the latest cheat codes and walkthroughs. |
Free Zone: |
Free Arcade Games |
Free Games Downloads |
Free MP3 Music |
Free Retro Games |
Free Cell Phone Games |
Free Handheld Games |
Free Online Games |
Free Shockwave Games |
Free Console Emulators |
Free Java Games |
Free PDA Games |
Free Software Downloads |
Free Flash Games |
Free Mobile Phone Games |
Free Competition/Prize Draw |
Free Stuff |
|
|