Easy Easy Money without
using cheat codes:
If you want easy money, then just buy lots of the "Ara Bureaukrata"
paintings. They cost $275 each but after only 1 day the amount that
each of them are worth will rocket up to over $1,600 you can then
sell all of them at a very healthy profit.
You can even do this with a new family, just but a huge wall that
goes from one end of the plot to the other, then fill it with the
paintings, this should use up most of your money, then just let the
family do whatever they want (even if they nearly die) then after 12
o'clock at night, sell all of the paintings and you will have
approximately $70,000 after just one day.
Sent in by Joe Ogden
Have a party:
Go to thesims.com and download ballons. Then you buy the balloons
and stick them on either side of your door! Now every one in the
Sims Naiboughrhood nows where all the fun is!
Send in by Stefanie B.
Chaning the gender of your baby:
When your baby first appears (in the flowers) wait until the Sim that you are controling "Welcomes the baby", they do this by clapping. While your Sim is STILL clapping, select either the "Buy" or "Build" mode, then if not done already enable the "move_objects on" code. After code is activated select your Sim and delete them. This should make another shower of flowers appear, followed by the box that says the gender and has you name the baby, if the gender has not changed, simply delete your second Sim.
Be sure to bring your Sims back to the game by pressing their picture that should have a little red "x" in the bottom corner. After pressing the picture the Sim should return.
sent in by: Imperfectgirl
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the
corresponding cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
Additionally, most of the codes will only work with the unpatched
version of the game.
Result Code
1000 Simoleons (unpatched game version) klapaucius
1000 Simoleons (patched game version) rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a
route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house
number>
Check and fix required lot objects prepare_lot
Completely flush app to VM file when running Windows NT flush
Crash game crash
Create moat or streams water_tool
Create shrunk_text_#.bmp files shrink_text <font_size> <text>
Create-a-character mode edit_char
Display personality and interests interests
Draw all animation frames disabled draw_all_frames off
Draw all animation frames enabled draw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a
file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social
interactions debug_social
End sim logging sim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disabled draw_floorable off
Floorable grid enabled draw_floorable on
Force an assert for testing assert
Log animations in the event log window log_animations
Map editor disabled map_edit off
Map editor enabled map_edit on
Move any object move_objects on
No tutorial object generation when tutorial house is loaded
tutorial off
Prevent web browser crashes browser_failsafe
Preview animations disabled preview_anims off
Preview animations enabled preview_anims on
Programmer stats tile_info
Quit game quit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are
writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user
characters refresh_textures
Restore tutorial restore_tut
Rotate camera rotation <0-3>
Routing debug balloons disabled route_balloons off
Routing debug balloons enabled route_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded house save
Save family history file history
Say "plugh" plugh
Say "porntipsguzzardo" porntipsguzzardo
Say "xyzzy" xyzzy
Selected person's path displayed draw_routes on
Selected person's path hidden draw_routes off
Set event logging mask log_mask
Set free thinking level autonomy <1-100>
Set game speed sim_speed <-1000-1000>
Set grass change value edit_grass <number>:
Set grass growth grow_grass <0-150>
Set lot size lot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubbles bubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires
rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim logging sim_log begin
Swap the two house files and updates families swap_houses <house
number> <house number>
Ticks disabled sweep off
Ticks enabled sweep on
Tile information displayed tile_info on
Tile information hidden tile_info off
Toggle allowing visitors to be controlled using the keyboard
visitor_control
Toggle assets report report_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode cam_mode
Toggle display of unavailable interactions in person control menus
all_menus
Toggle music music
Toggle object compression in save file obj_comp
Toggle quaternion transformations quats
Toggle sound log window sound_log
Toggle sounds sound
Toggle web page creation html
Total reload of people skeletons, animations, suits and skins
reload_people
Trigger sound event soundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export
Enable cheat mode and enter klapaucius;: or rosebud;: as a code.
Then hold [Enter] so that "No such cheat" begins to flash. Keep the
key held to gain up to 99 million simolians. Note you can replace :
with any invalid character in the cheat.
Enable cheat mode and enter rosebud ; ; or klapaucius ; ; as a code.
Once you reach 9,999,999 simoleons, it will stay that way for the
rest of your game.
Easier repeat cheats: To make it easier to repeat a code, such
as the money code, first enter the code, then make a mistake after
what you have repeated. For example enter the money cheat, then
enter !;!;!;!;!;!: (note the colon at the end instead of a
semi-colon). The game will respond "Sorry, invalid cheat" but you
will have the amount that you requested. When you click "OK", the
cheat will still be at the prompt. Press [Enter] again and click
"OK" for another repeat of the cheat you entered. Note: The game
will exit if too much money is accumulated.
Quick navigation: Hold [Alt] and press the cursor keys to
navigate quickly.
Shade: Press S during game play to get the shade in the house.
Hidden cartoon: When you insert the game CD-ROM and it asks
whether you want to start or visit various web sites, move the
pointer over the gray Maxis symbol in the bottom left corner. It
will change into colored text. Click on it to see the hidden
cartoon.
The person in the cartoon is Will Wright, the creator of SimCity,
The Sims, etc. riding the electric scooter he uses to get around
his office building.
Real music: Note: This trick requires a music
recording/downloading program. Record/download the music of your
choice. After that save the music files to The Sims game in the path
"/Maxis/The Sims/Music/Stations/" followed by "Rock", "Classical",
"Latin", or "Country". This can also be saved so that the TV plays
the music by selecting the "SoundData/TVStations" path instead of
"Music", then choosing "Mystery", "Romance", "Comedy", or "Action".
Information window: Hold [Alt] + [Shift] and move the mouse.
This will open a window that will display the room number,
elevation, and similar information.
Keeping need meters full: If you are having troubling making
sure your Sims bars do not drop too low, pause game play, then tell
your Sims what they need to do. When you resume the game you will
not have to worry about trying to get your Sims bars full.
Easier relationships: Create a family with a male and female
adult that are of the same category (such as Virgo and Virgo) and
move them into a house (or created house). Immediately after
selecting live mode make them kiss approximately ten times in a row
to set their relationship meter to be 100. If you continue kissing
the female should ask to have a baby.
You can make a room especially for the parents with no doors. Use
the move_objects on code and put the parents in a room with no
doors. If you want them to have a baby, have them kiss a few times
(not necessarily ten) and she will ask about the baby
Never let Sims choose their own social interactions. They make
horrible decisions. The best way to build a relationship with
another Sim is to talk until the relationship is at about 30.
Compliment until it reaches 60, then hug until it is 100. If
possible, do not fall in love -- it can bring down the Social motive
when jealousy occurs. Just make friends and send them on their way.
Friendship/lovers: If you are trying to get a Sim to like
another Sim, and you want to propose, sometimes the game will
respond "I Can't think on an empty stomach". Before the Sim arrives,
make a meal. If it gets late, delete the doors, then they cannot
leave.
Buy The "Concatenation Station", then have the Sims make a potion.
Keep doing this until they fall in love. Note: You must make the
Sim drink the potion.
Get rid of annoying visitors: Enable the move_objects on code.
Go to buy mode and click on the visitor. The message "Press delete
or click here to dispose of 'unknown'" will appear. Press [Delete]
to remove the visitor.
Getting visitors: If your neighbor says no when asked to come
over your house, brush your teeth about two times. Then while you
are on the phone with your neighbor, repeatedly press 1 and 2 (speed
change). Your neighbor should say yes most of the time.
Faster skill: Select the create a family button. Create three
to eight kids (boys or girls). When you finish creating, change the
kids into adults. Then, click the finish creating button and move in
them into any lot. You will find that your characters will already
have skills. Some will have full skills such as cooking, etc.
Artist career: You can make a living as an artist. Get a new
character and make him or her a little studio with the basics
(kitchen, bathroom, bedroom, living room) and get the paint stand.
Paint all the time and sell your paintings. When your creativity is
at the maximum, you can sell your paintings for about 135 Simoleons
each. Although its not much, you do not have to get up in the
morning and will have more time to train your other abilities.
Selling the dead: This is a useful trick if you had a Sim die.
When Sims die, they leave an urn or a gravestone behind them which
your Sim will mourn for 24 hours. After this time you can pick it up
in furnish mode and sell it. You only get about 3 to 10 Simoleans
for it, but it is better than turning your garden into a cemetery.
Delete diamond: Enable the move_objects on code, then
highlight the diamond which is above a Sim's head. You can move it
around or delete it.
Get outdoor items indoors: Use the following trick to place a
grill, playground, basketball court, or other outdoor items inside
your house. When building your house, leave part of the wall open.
The CPU will consider that room as part of the outside. Place your
outdoor item in the room, then close the wall. Note: This only works
in one room at a time.
Magic garbage bag: The following trick saves the time needed
to take the garbage to the street. Buy the 30 simolian garbage can.
Order your Sim to empty it, then cancel the order just as they
remove the bag from the can. Then, order them to pick up the mess
that they just created. Your Sim will return the full bag to an
empty can. Repeat this each time it fills and trash will never have
be brought outside again.
Enable the move_objects on code and pause game play by entering the
buy screen. Pick up the trash can and move it right next to your
front door.
Keep Sim sleeping: If your Sims are asleep and you do not want
to disturb them with a loud noise that coming from the television or
something, enter build mode, delete the object that is making noise,
and buy a new one.
Double phone message: Place more than two phones in your house
and wait for the phone to ring. Direct two of your Sims to answer
different phones. By doing this, two messages will appear for each
of your Sims. Sometimes the game will even offer some generous
amount of money.
Have a baby: When both parents are not busy, have the father
sit and watch television until he is very relaxed. Then, tell the
mother to give him a back rub. Keep doing this until the father
enjoys the back rub. Note: You may get denied at first, but keep
trying. Once you have successfully given him a backrub, kiss him. He
should fall in love; if not, keep doing this until he does. Then,
have them take a Jacuzzi together. Have them sleep together that
night. If nothing happens, then have them sleep together the next
night also.
Eventually they will have a baby. You can also do this the other way
around, with the father starting it.
Keep baby easier: To keep a baby without social services
taking it away, just have one of the parents (the person in the
lower rank of their job is recommended) to miss work two days in a
row to get fired. They can now pay 24 hour attention to the baby.
To save your baby from being taken, enable the move_objects on code.
Then, go to buy mode and click on the person and delete her. Your
baby should appear again. Note: You will have to raise your baby
again, but it still works.
Another chance with the baby: If your baby gets neglected and
the social worker appears, quickly pause game play. Enable the
move_objects on code and enter build mode. Select the hand, pick up
the social worker, and delete her. A new baby will appear in the
middle of the room, and you can re-name it.
Change the sex of a baby: Have a baby, then have someone pick
it up. Enable the move_objects on code, and while the person is
still holding the baby, go to build mode. Click on the Sim holding
the baby and delete that person. Afterwards, the game will say you
had a baby. To bring the Sim back, click on that person's icon. You
will only have one baby. If this does not work, try again. Note:
This may lower your Sim's work skills.
Decide baby's sex: The baby's sex depends on who you have instructed
to do the "kiss of love," or the kiss that brings the baby. If you
instruct the man to kiss and they have a baby, it will be a boy. If
you instruct the woman to kiss, it will be a girl.
Putting a baby to sleep: Click on the baby and select "Feed",
"Play", "Sing", "Feed", and "Sing". This should put the baby to
sleep for one day. Once three days have passed, the baby will turn
into a child.
Exceed family member limit: Use the following trick to add
other members to your family, after you already have eight members.
Enable the move_objects on code. If you have a family that consists
of eight members and you want to add another, delete six of your
family members. Those members are not gone forever. If you want
another kid, keep the parents active and try to get a baby. If you
want another pet, keep one adult active and buy a pet. You will not
be able to control what this new member does.
Clone your child: When your a a baby and it turns into a
child, quickly pause game play and and click on the pictrue with the
red "X:. You will now have two kids, but you can only control eon of
them.
Ghosts: When someone dies in a family, and there are still
family members remaining, they will be haunted by the ghost of the
Sim that died.
Controlling ghosts: To control a ghost, enter the tutorial
house and continue until Betty enters. Put in a series of fireplaces
(burn to death) or light bulbs (electrocution) and move Bob out of
the house. Block all the exits and kill Betty. The game will
announce that you failed the tutorial and Betty's head will still be
on the control panel. Click it and her ghost will appear. If one
action is done,
or you wait too long, she will disappear (you can get her back). Try
changing her clothes and taking baths. Note: This may not work in
the patched version of the game.
Naked Sim: Enable the move_objects on code when your Sim is
inside the shower, when there is no pixelated censor. Then, move
your Sim/shower to somewhere in the house and you can see your Sim
naked.
As soon as a Sim enters the shower or bath, go to build mode and use
the hand tool, to remove the shower or bathtub from the
bathroom. The Sim will continue to shower or bathe, but they will be
bare without the pixelated censoring.
Naked Sim in hot tub: If you have a Sim with an Outgoing
rating of 7 or more, he or she will go in the hot tub naked. The
first person to go in will cause an impact on all the rest. If the
first person goes in naked, the rest also will, even if their
outgoing is a 1. The reverse is also true -- if someone goes in with
a bathing suit, a Sim with a Outgoing rating of 10 will also wear
one.
Floating Sim: Enable the move_objects on code. While your Sim
is asleep, enter buy mode and move the bed. Your sim will be
sleeping on nothing and their comfort will continue to increase.
This works also with naps.
Enable the move_objects on code. Have a Sim go up or down stairs.
When your Sim is halfway up, go to buy mode and move the stairs.
Comatose Sim: Wait for your Sim to go to bed. Enable the
move_objects on code. In build mode, move your sleeping Sim to a new
location. He will have full comfort, social and fun meters, but
empty hunger, bladder and hygiene bars while dreaming away alive,
but unable to wake up.
Frankenstein Sim: Buy the "Concatenation Station" and have the
Sim make a potion. Have the Sim drink it and he will turn into
Frankenstein. Note: Keep trying if this did not happen the first
time.
Never take out the garbage: Buy the small blue 30 Simoleon
garbage can. Whenever it is full, sell it for 30 simolians. Then,
just buy a new one, and you will never have to take out the garbage
again.
Never miss work: Enable the move_objects on code and put your
garbage can in front of the vehicle. Enable the move_objects
on code and move the car to a different location where an inanimate
object is in its way.
Full need bars: Enable the move_objects on code when your Sim
is sleeping. Enter buy mode and remove the bed on which the Sim is
sleeping. The Sim will disappear. When you return to live mode the
Sim will reappear somewhere else in the house and all mood bars will
be at 100%.
If your Sim is very depressed, enable the move_objects_on code and
pause game play. Click on the Sim in buy/sell mode and click the
bottom of the screen to delete him/her. Once deleted go to the live
mode and double clock the person's head icon to go to where that Sim
is located. Everything should be close to full. Note: Wave the game
immediately before performing this cheat, or you will lose any
career changes or points you have earned. When done to a child,
their report card goes to a B-.
Enable the move_objects on code, then select a walking Sim with a
bad mood in the buy mode. Then, "sell" the Sim. Go back to the live
mode and click on the icon of that Sim. Check his/her mood and all
except "Room" and "Fun" will be full.
Enable the move_objects on code. Have your Sim to take a shower of
bath. When he or she is in the shower or tub, pause game play and
enter buy mode. Click on the shower or tub and delete it. Your Sim
and tub/shower will be gone. Your tub/shower will be gone
permanently, but your Sim will be walking around in your house
somewhere else, usually their room. Their "Energy", "Happiness", and
sometimes "Fun" will be almost full.
If you are having extreme trouble keeping a Sim happy, usually when
you cannot get their social or room rating up and you are low on
money, save your game. Evict the family, then move them back into
the same house. Now you can start over with a clean slate.
Sit your Sim on a couch and enable the move_objects on code. Go to
build mode and delete the couch when your Sim is still on it.
Return to live mode and time will go into fast forward as if you
were sleeping (if there are no other Sims currently in the family).
Then, click on the Sim's face at the bottom of the screen and
everything but your bladder will go up all the way. Note: At times
one skill point for body may be lost. This may also cause your Sim
to lose job skills.
If your Sim is very unhappy, save the game and exit to the
neighborhood screen. Click "Evict", and evict them. Then, move them
into the house you want (either the same one or different) and
furnish it. Your Sim will now be very happy. Let him or her go to
work like that and get a promotion. It helps you do better in school
or work, and makes them happy.
Buying multiple items: When you are buying chairs or other
items that you require multiple numbers of, hold [Shift] to
repeatedly place the item where desired without having to re-select
it.
Never have the carpool leave: Enable the move_objects on code and
place the mailbox on one side of the road and your outdoor trash can
on the other side; or put a wall across the road. When the carpool
appears it will not get by.
Place your trash can in the way of the carpool. It will just stay
there and honk.
Car portal: Enable the move_objects on code and go into buy
mode. Click where a car usually shows up. Note: Do not delete it or
you will not be able to go to work.
Go to work for one hour: When yor carpool arrives to pick you
up, enable the move_objects on code. Move your mailbox or trashcan
in front of the car. Then, wait until you have one hour until your
work shift ends. Get in the car and move the mailbox or trashcan out
of the way. You will be at work for only one hour.
Less time needed to pay bills: When you get the bills, your
Sim will normally walk inside put it on a table before they can be
paid. Cancel the table action and that person will put it on the
ground. Click on the bill and pay for it immediately.
Never pay bills: Enable the move_objects on code. Then, pick
up the mailbox and erase it. Bills cannot be delivered if you do not
have a mailbox. However, no one will know where you live. Visitors
will appear at your house, but just stand there. You also will not
be able to greet them.
If you delete your mailboxes it may cause complications such no more
pizza, carpools, etc. Try this instead. Click the mailbox and
choose "Get mail". Your Sim will get the mail, then will set it down
somewhere. Enable the move_objects on code. Then, click buy
mode, pick up the mail with the hand icon, then press [Delete] or
choose the "Delete mail" option at the bottom of the screen.
Use the following trick to pay your bills, but cost you nothing.
Tell your Sim to pay the bill as soon as he or she walks into the
same room as the bill. Pause and save the game, then enable the
move_objects on code. Delete your Sim, then revive him while the
game is still paused. Resume the game and tell your Sim to pay the
bill. The bill should be reduced to 0 Simoleons.
Save the game, then enable the move_objects on code. When your Sim
has all of the bills in his hand, delete your Sim in buy mode.
Then, return to live mode. Click on your Sim's picture. Your Sim
will reappear, but your bills will not.
Have your Sim pay bills. Make sure the bills are in the white
envelope and that your Sim in walking to the mailbox. Quickly go to
buy mode and buy an object, making sure that you use more than you
owe on the bills. Then, return to live mode. Your Sim will pay the
bill even if there is 1 Simolean remaining. To get your money back,
go back to buy mode and sell the object. You will keep all your
money.
Deleting garbage and bills: Use the hand to pick up either a
plate, trash, or bills. Drag it over something on which you cannot
place it, such as a couch or a plant. Then, press [Esc] and the
object will disappear. This is especially useful if you do not want
to command your Sims to clean up or pay the bills.
Deleting walls or floors: Use the same tool used to build a
wall or floor. Click and hold where you want to erase, hold [Ctrl] +
Z, then drag the pointer as if building a wall or floor. Note: This
has no effect on swimming pools.
Cheaper wallpaper and floors: Get money for old wallpaper
before you paste new wallpaper in a room. Sell the old wallpaper,
then paste the new. This also works on floors.
Free snack: Have your Sim get a snack, and when he/she takes
it out, cancel it out before the money message appears. Then, pick
it up and eat it. You can sell chips in buy mode for 15 Simolians,
for a profit of 10 Simolians. Keep evicting your Sim until the
net worth is as much as desired.
Enable the move_objects on code, then go to build and floor tiles.
Got to the end of the road and hold [Ctrl] and click. Drag down the
road to sell it for easy money.
Buy a house that has walnut doors in it. You can sell them for 160
Simoleons, even though they are originally priced at 100 Simoleons.
Enable the rosebud code to get some money, then move your Sims into
a lot that has two roads, visible from the lot. Enable the
move_objects on code. Go to build mode and select the most expensive
carpet. Put the carpet down only out of bounds. Save the
game and go back to the neighborhood. Create a family. Move them
into the same lot that you just modified. The extra carpet will not
cost your Sim any extra money. When you get to the lot, enable the
move_objects on code and sell the carpet. You will get about 20,000
Simoleons every time you do this. Repeat this until you have a
desirable amount of money. Note: This lot will not have a road, but
your Sim will not know.
Free pizza: Order a Pizza, and when the pizza man arrives, do
not greet him. Before he leaves, use the move_objects on code to
move the pizza out of his hand and put it inside the house. Then,
delete the pizza man to save 40 Simoleons.
Get dressed faster: When one of your Sims is eating, enable
the move_objects on code and take away their plate. They should
immediately get dressed and get on with their day.
VR head: Order a Sim to put on a VR helmet, then start to tell
him/her to do something else. The Sim will have a head with a VR
helmet.
Teleporter: Call the police, fire department, or the pizza
guy, and enable the move_objects on code. Move the person into a
very small room. Wait awhile and a teleporter will appear and take
them away.
Stolen vehicles: Enable the move_objects on code to steal the
carpool car or schoolbus. Enter "Buy mode" or "Build Mode". Use the
hand to highlight the car or bus. Move it onto a piece of land.
Slant down the land around the car or bus. If done correctly, the
vehicle will become stuck and begin to honk its horn. Enter "Buy
mode" or "Build Mode" and delete the vehicle to return to normal.
Stop vehicles: To stop work or school vehicles from appearing,
enable the water_tool code and put water on either ends of the road.
Hostages: You can keep Sims hostage (kids, adults, FBI agents,
and people from the neighborhood) by making a house with one door.
Once people are in the house, block the door by creating a pool
around the house as large as desired. You can also block the door
with stoves and other appliances.
Trap sim: Have a Sim fall asleep on the floor. Enable the
move_objects on code and move the Sim under the bed while sleeping.
When they get up, they cannot move anywhere unless you move them
again or move the bed. First, greet someone or call someone you
know. Enable the move_objects on code and move the Sims into a bed,
so their body is intersecting the bed and their feet are on the
bottom. They are now stuck. To free them, enter build mode, click on
the hand tool, and move them. While he or she are stuck in the bed
they cannot talk, unless they were talking before.
Enable the move_objects on code. Make a toilet. Move your Sim into
the toilet and continue the game. Your Sim will be helplessly
trapped in the toilet and cannot escape.
Free repair man for life: Hire a repair man come to your house
and fix a broken appliance. Once he has entered your house, build a
wall around him and make sure he is trapped for two days. After twp
days, he will die and turn into a ghost. Whenever you have a broken
appliance, the repair man's ghost will automatically appear and fix
it for free. Note: This can also be done if the repair man gets
electrocuted and dies, while trying to fix an appliance.
Stop robberies: Enable the move_objects on code, then click on
robbers and press [Delete].
Slowing down robberies: f you want to get more time to let the
police catch robbers, etc., hold your pointer over the robber and
follow him with it. He will walk in slow motion.
If you want to slow down a burglary, build a moat with the pool tool
around your house. Then, put the ladders at the front and back
of the house. The robber will go in the pool, swim all the way
around the house, and climb up the other ladder. When he first
appears, call the police. The police will follow him into the pool
to catch him.
Start a fire: Place 17 stoves near a fireplace. Light the
fireplace and everything in that room will soon catch on fire.
Stop fires: Enable the move_objects on code, then move the
fire out of the house. The fire will still burn, but will be far
from your house.
Get rid of floods: If the house floods, go to build mode,
highlight the area, and click. An icon will appear. Click "Delete"
to get rid of the flood.
Island house: Build your house, but do not make it too large
to have enough room for the water. Take the pool maker and place
water all around the house. Note: Make sure you make a small pathway
to the road so your Sim can get out of the house.
More than two stories on a house: Make a two story house,
delete the first floor, and put stairs on the second story. Then,
delete the second story and keep doing that while deleting the floor
closest to the ground before making another story.
Very big pool: Enable the rosebud or klapaucius code and
repeat to get 9,999,999 simoleans. Enter the rosebud or klapaucius
code again, then enable the move_objects on code. You can now turn
the road into a pool.
Pond: If you want to put a pond around your house, enable the
water_tool code and get the pond tool.
Swim with clothes on: Enable the move_objects on code, go to
buy mode, and move a Sim over a pool. They will start to swim in the
clothes they are wearing.
Drunk Sim: You can get your Sim drunk with the Drink Maker.
Click "Make Drinks", then feed your Sim all those drinks. Do this
twice or more times. When you get your Sim drunk, this will cause
vomiting. Note: You cannot do this with children.
Change any tile: The map_edit on code can be used to
lock/unlock any tile on the whole lot. Enter the code, click on the
"light" tiles that are not yours, and you will "buy" it for free.
You can also click and hold and point over all the light tiles.
After all of the desired tiles are yours type map_edit off to exit
that mode. The whole lot, including the road, is now yours. Using
this trick will allow you
to place objects anywhere. You can repaint the side walk or road in
any desired color, and decorate anything the way you want.
Change location where Sims appear: Enable the move_objects on
code, then select the last piece of concrete in front of your house.
Killing Sims: Send an unwanted Sim to a specific spot. Enter
build mode and place a wall around the Sim. Do not put else inside
the room with the Sim. The Sim will die in two days. Have your
Sim go to the bathroom. While in there, delete the door and he or
she will be trapped there until they die.
First take an unwanted Sim and tell him or her to swm. Remove all
the exits the and the Sim will die when he or she falls asleep.
Place a Sim in the pool, then enable the move_objects on code to
remove the ladders.
Enable the move_objects on code, go to buy mode, and click on the
unwanted Sim. A message will appear at the bottom of the screen.
Click "Delete" and your Sim will be immediately be gone.
Send your Sim to a certain location. Enable the move_objects on
code, then buy some furniture and put it around you Sim. In two
days your Sim will be killed.
First build a small box-shaped room and put a fireplace in it. Put
carpeting all over the floor. Tell your Sim to light a fire. Once
they are in the box. Enter build mode and delete the door.
Wait until a robber enters the house. Enable the move_objects on
code and delete the door. Then, enable the move_objects on code
again and put any Sim in front of the robber. He will then kill your
Sim.
Get tombstones: The easiest way to get tombstones short of
starving your own family is to starve your neighbors. If you like
your neighbors, first create families of eight random people. Then
create a closed in area, put a teleporter (custom downloadable
object from various Sims sites), and teleport your neighbors in. It
works best if it is a water enclosed area because you can use the
move_objects on code to move in one of your less experienced cooks
and start a fire with a stove. Make sure you have enough room to
keep them away from the fire until it goes out naturally. There is
because even if you have a phone, the fireman cannot get to the fire
and you cannot move your Sim out of the enclosure until the fire is
out. Try to keep them busy cleaning up all the messes on the floor.
If you do not want to go through all that trouble, just wait about
four days and they will begin to die. Note: If you kill off all your
neighbors, they do not reappear when you go back to the neighborhood
-- they're dead permanently.
Remove tombstones: Use the following trick to stop your
beautiful gardens from turning into graveyards. Enable the
move_objects on code, then click on the buy icon. Click on the
tombstone that you want to delete. As you pick it up, click on the
blue object at the bottom of your screen. The tombstone should be
gone, and your Sim will stop mourning.
Revive dead Sims: If one of your Sims dies, sell everything in
the house. Then, evict the family and buy the house again. When the
house loads, all of the Sims will be alive with full mood bars.
Burn house: Put fireplaces all over the walls and light all of
them. The house will soon catch on fire.
Automatic name: When the family has a baby and you are asked
to name it, do not type anything. When it becomes a kid its name
will be "Sim Child".
Floating house: Build a house on the wooden pillars and make
sure you cover the entire area where you are building. After you are
done, destroy the pillars underneath it and build stairs to get to
your front porch.
Make two stories the same size as you want the top floor to be. The
first has to be totally enclosed. Make stairs to the top floor then
create the walls, roof, etc. You will not be able to change it
later. Finally, delete the walls of the bottom floor, then delete
the stairs. Your Sim will be on the top story by himself with no
bottom floor.
Use pillars on the first floor to create the shape of the house.
Fill in every space inside the shape, except a spot for a staircase.
On the second floor, build the house. Enable the move_objects on
code, go to the first floor, and delete the pillars. You should now
have a staircase going up to a house that is floating.
Sim without a last name: After you create your Sim, type in a
last name, such as "y" or something similar. Move the pointer over
the "Okay". Press [Backspace], then quickly select "Okay". If done
correctly, you should have a Sim with no last name.
After making your family, type in one letter for a last name. Press
[Backspace] then automatically click "OK". If timed correctly, you
should be at the "Create a Family" screen with no last name.
To have a Sim without a last name, press [Space] once.
Disappearing Sim: Build a large amount for stilts in a square
pattern at least 10 wide and 10 long. Click the second level and put
flooring on top of the stilts and walls around the top. Place stairs
going up to the second level. Have your Sim go up the stairs, then
remove the stilts. Enter build mode and delete the stairs and the
house will disappear. Rebuild the stairs and click on them. The game
should tell your Sim to go down. When have him or her go back up,
they will disappear at the top.
Floating Sim: Enable the move_objects on code and get your Sim
to "sleep". Just when he or she is about to get in bed, move the bed
away from him/her. The bed will have a dent in the pillow as if the
Sim were sleeping on it, however the Sim is floating in air.
Disappearing Goth: There is a graveyard behind the Goth's
house. At night, a ghost will come out from the graveyard. If the
ghost touches a character twice, that Sim's family portrait (on Live
mode at the bottom) will be gone. Note: This does not change the
character in any way, and if you evict that Sim his/her portrait
will return.
Jump back: Enable the move_objects on code and select a Sim.
Move the Sim onto a tree and go to live mode. The Sim will instantly
return to the space where you picked it up from.
Disappearing maid: Go to the house with the tree in the pool.
Have someone hire a maid. Enable the move_objects on code, pick up
the maid, and put her in the tree area. If done correctly, the maid
will eventually disappear.
Magnetic maid: Put a Jacuzzi right on the edge of a pool. Hire
a maid and enable the move_objects on code. Pick up the maid and put
her on the ledge. Build a wall so she cannot get out on the sides.
If done correctly, your maid should be walking around in the
Jacuzzi. Note: It is impossible to free your maid from the Jacuzzi.
This trick works best in L-shaped parts of the pool.
Swim indoors: Make a pool. Hire a Maid and enable the
move_objects on code. Pick up the Maid and place her in the pool.
She will walk around on top of the water and fall in. She will then
swim inside for a while until she gets to the object that she wants
to clean.
Social worker swims on land: If a social worker arrives to
take your baby, enable the move_objects on code put the social
worker into your pool. She will disappear then reappear back at your
front door to take your baby. She will be still be swimming, but she
will not be in the pool.
Swim in grass: Enable the move_objects on code. As soon as a
visitor leaves (pizza boy, mail girl, neighbor etc.), go into build
mode. Pick that person up and put them in the water. They will be
teleported out and will be swiming in the grass or ground some
distance away.
Swim in a puddle: If you have a puddle on your lot, make one
of your Sims start swimming in the swimming pool. Then, enable the
move_objects on code. Pick up your Sim and put them in the puddle.
It will appear as if your Sim is swimming in a puddle.
Swimming firefighter: Have your Sims start a fire and when the
firefighter arrives, wait until he starts to leave. Enable the
move_objects on code and move the fireman on top of a pool. When he
drops in the pool, he will disappear and reappear where he was when
you grabbed him. He will be swimming in the ground. When he is about
to disappear, he will walk again.
Walk on water: Enable the move objects_on code and have your
Sim to swim in your pool. Go to buy mode, click on the Sim in the
water, then go to live mode. You Sim should be walking on water.
Holes in roof: Sometimes when you build a big house, square
openings will appear on the roof.
Moving statue: If you buy the Large Black Slab by ChiChi Smith
and rotate it, the leg that is up will change.
Continuous whistling sound: Enable the move_objects on code.
Make a fence so that there are four squares of land in the middle.
Wait until the newspaper girl appears. As soon as she kneels down to
drop the newspaper, enter buy mode. Place her inside the fenced
area. While playing with your Sims, you will hear the whistling that
she makes. Note: It is not known if the newspaper girl dies or if
another one appears the next day. You may also create a "zoo" with a
larger fenced area by using paper girls, police, firemen, crooks,
and even your own Sims.
Stool labeled as Doll House: Have a child in your family. Get
them to use the sink and they will get on top of a stool. Pause game
play and enable the move_objects on code. Pick up the stool, and it
will read "Doll House".
Fast Money - Bring up cheat mode and enter the "klapaucius"
code. The bring up cheat mode again and enter
"!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;!"
(you may add up to 60 total).
Garbage Bag of Holding - In the early stages of
The Sims life time is often wasted emptying the trash and bringing
it to the curb. I found that if you fill the cheap 30 simolian trash
barrel you can order your sim to empty it and just as they remove
the bag cancel the order. Then order them to pick up the mess that
they just made and they will return the full bag to an empty barrel,
which will now be empty. Do this every time it fills and trash need
never be brought outside to the curb again. This saves a lot of
time.
Paying the Bills - Simply keep a bill, unpaid,
until the mail carrier delivers the next set. When your flag is up
(your mailbox being full of-- what else, more bills), pay the first
one (i.e., bring it out to the mailbox.) When you do this, the newer
bills disappear. Using this cheat, you will only have to pay every
other bill, instead of every one.
Building a Castle in the Clouds - Large
second-floor extensions to a house, or even an entire house in the
air, can be built totally unsupported by the following method.
First, lay out a complete ground layer of pillars. You'll need lots
to form a surface to build on. Next build your second-floor home on
top of these pillars. It's important that you do ALL the structural
work at this point; get all the walls placed and floors put in.
Don't forget the stairs! Next, simply switch to the ground floor,
and delete all the pillars. The house will remain standing,
completely unsupported by anything except thin air! Voila! A castle
in the clouds for your Sims!
A new cheat for the sims is type in full_carnage in
the cheat menu This will make your Sims attack each other
Entered by Aunty Simone msmith000137 msmith000137@netscapeonline.co.uk |