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General hints:- Sell back items before
moving on to the next land. When a cow, fence, pit, knight, or other
item is dug up, money equal to what it cost to place that object is
returned. In the Shimto Plains at the winter of Year 3, make sure all
items are sold. The Tree Realms portion of the game ends at Year 4, so
sell the items in the winter of that year. Each subsequent "land" lasts
one year longer than the previous one.
A cow will only make money if its tail is wagging. If a cow is standing
still, move it somewhere else or try digging to remove the rocky ground
that appears after the grass has been grazed. Cows can keep grazing if
they are not placed too closely to each other.
Only Adolescents will attack in the Spring. After a hordling is killed,
run over the corpse to pick up any gold coins that may appear.
Juggernauts will not turn and face Chauncey unless he gets too close.
Walk behind them and attack from the rear. Use the meat chops to
distract or slow them.
Shaman hordlings should be killed as soon as possible. They may
resurrect dead hordlings or turn knights and archers against Chauncey.
They must be hit three times to be defeated. Hit errant knights or
archers once to return to normal. The snowballs rolled by the Ice
hordlings can be destroyed with the sword.
Shimto Plains:- There are no hidden items. Start off by chopping down
trees and planting as many saplings as possible. Repeat this for a few
seasons until a cow can be bought. Place cows in the south of the
village, as hordlings often attack from the north. Keep buying cows and
planting saplings until ten or more cows are stocked by the end of Year
3.
Year Season Attackers
Year 1 Spring 5 Adolescent Hordlings
Summer 6 Adolescent Hordlings Fall 7 Adolescent Hordlings Winter 8
Adolescent Hordlings
Year 2 Spring 6 Adolescent Hordlings
Summer 8 Adolescent Hordlings Fall 6 Adolescent, 2 Piranha Hordlings
Winter 4 Adolescent, 2 Piranha Hordlings
Year 3 Spring 7 Adolescent Hordlings
Summer 3 Adolescent, 1 Juggernaut Hordlings Fall 4 Adolescent, 1
Piranha, 2 Juggernaut Hordlings Winter 5 Adolescent, 2 Piranha, 2
Juggernaut Hordlings
Tree Realms of Alburga:- During the Spring of Year 1, cut down as many
trees as possible; concentrate on the area surrounding the village.
Then, during the following seasons, plant saplings until the inventory
box states "at max". Plant more saplings to replace any that the
hordlings destroy. After a few seasons, the Dryad will give Chauncey the
Boots of Boogie.
Year Season Attackers
Year 1 Spring 6 Adolescent Hordlings
Summer 6 Adolescent Hordlings Fall 6 Adolescent, 1 Forest Hordlings
Winter 10 Adolescent, 2 Forest Hordlings
Year 2 Spring 7 Adolescent Hordlings
Summer 10 Adolescent Hordlings Fall 4 Piranha, 5 Forest Hordlings Winter
8 Adolescent, 4 Forest, 1 Shaman Hordlings
Year 3 Spring 8 Adolescent Hordlings
Summer 3 Juggernaut Hordlings Fall 10 Forest Hordlings
Winter 8 Piranha, 1 Juggernaut Hordlings
Year 4 Spring 10 Adolescent Hordlings
Summer 10 Adolescent, 3 Forest Hordlings Fall 3 Piranha, 3 Forest, 1
Shaman Hordlings Winter 6 Piranha, 5 Forest, 6 Juggernaut Hordlings
Fetid Swamps of Buuzal:- Note that two types of trees are present. The
mangrove-appearing tree holds back the swamp and should not be cut. The
normal-appearing tree may be harvested. If water is uncovered, use the
dig function to create land. Plant trees in abundance to expand the land
area. Do not fight in the swamp, as the crocodile hordlings can move
faster than Chauncey and can attack while in the water. Watch where the
frogs dive into the swamp. There is a chance that gold or gems can be
dug up at those locations. Sometimes digging twice will reveal more
treasure.
Around the Year 3 the map will become large enough to show two "arrows"
made of stones (apparent on the overview map). Dig at the intersection
of these two invisible lines to find the Magic Flute. This is probably
the most useful (and annoying sounding) items in the game. The hordlings
will often attack from the east.
Year 1 - Spring - 7 - Adolescent Hordlings
- Summer - 8 - Adolescent Hordlings
- Fall - 2 - Swamp Hordlings
- Winter - 5 - Adolescent, 3 Swamp Hordlings
Year 2 - Spring - 8 - Adolescent Hordlings
- Summer - 5 - Adolescent, 1 Shaman, 3 Swamp Hordlings
- Fall - 1 - Juggernaut, 6 Swamp Hordlings
- Winter - 8 - Swamp Hordlings
Year 3 - Spring --- 10 Adolescent Hordlings
- Summer - 3 - Piranha, 1 Shaman, 5 Swamp Hordlings
- Fall - 1 - Juggernaut, 7 Swamp Hordlings
- Winter - 7 - Swamp Hordlings |
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