Persian Ghetto: Unlimited money - Go into the pawn shop after you talk
to the women. After you talk to the man in the pawn shop, leave. Then,
go straight until you get to a sewer drain cover and an object or item
toward your left. Pick it up. It will be money. Go back to the pawn
shop. Then, walk back out of the pawn shop. Return to the sewer top
where you found the money. There will be money there once again.
Continue doing this for unlimited money.
Serpent Rouge night club - Turn on the disco lights that move up and
down. Then, go up to the second level. there should be a box on the
opposite side from the one that you came up from. Move that box and
climb on top of it. From there you can climb up again. A huge catwalk
will fall. Make a running jump and get to the other side. Next, jump
onto the disco lights and enable the walk feature. Walk to your right,
then turn again once you reach the the end of the frame. Jump and grab
the edge. You must now climb the ladder. There should be a slide with a
gap at the bottom. Slide down and jump to the other side. Then, turn
left and make that jump. Straight ahead is a metal frame that you can
jump to and grab. Shimmy across and pull yourself up. Walk to the edge
of the wooden platform and jump to the next catwalk with a bridge. Kick
the bridge down and break the door open. Go into the room and pull the
left lever until the broken light is on the bottom left side of the
square. Then, pull the right lever and you can collect the object. Go
back across the bridge, then exit through the door that is in the room
with the levers. Forget about the ladder in there, as all you get is a
candy bar.
After the Louvre Storm Drain - After you complete the Louvre Storm Drain
you will use a hallway that leads all the way up. On your way there, you
will notice a door that Lara not strong enough to open. Continue going
up until you reach the final door. Upon entering that door,
you will see security lasers. If you step into them, a policeman will
try to kill you and both doors will be barred. If you make a mistake,
return to the entrance and press [Action] on the wall to the left. Climb
up onto the first little glass case, turn right, and grab the ledge of
that hanging box. Next, go to the end of that hanging box and do a
running jump to the tall glass display. You must land directly on it; if
you try to jump and grab the edge, the doors will bar again. Then, jump
to the glass case that is to the right of the one that you landed on.
From there, time your jump to the next case. You must now walk to the
edge of the case you landed on. Grab the edge and shimmy across it, then
turn the corner and land. There will now be two tall glass cases with a
checkerboard laser net. Go to the glass case on your right. Jump up to
grab the ledge, shimmy across it, land, and open the door. You will now
see a room armed with a laser, and a policeman with a white shirt.
Deliberately
step into the laser and start shooting the cops. The one with the white
shirt drops a card that you need. Next, go all the way to the back hall
and pick up the medipack and press [Action] near the sign. Lara will say
something. The door by the medi-pack is where you will come out of
later. Go back to where you shot the white-shirted cop and enter the
door. There will be another cop in the room. While armed, run into the
room and kill the cop. You will see a portrait of Mona Lisa barred with
laser in this room. Go to the end of the room and pull the small glass
case away from the place it resides. Now that Lara is stronger, go to
the glass case in the middle. Push it towards the painting of Mona Lisa
until it stops on the stools. Next, go to where the small glass case
used to be. You will see a card swipe. Press [Action], then run to the
glass case in front of Mona Lisa. Climb the back and do a running jump.
Press [Action] and grab the ledge over the painting and enter the vent.
After you take these vents, you will get to the rooftops (where you get
left off)
Madame Carvier's room - When you are off the rooftops and into a small
storage room, you will notice a hallway beyond the door of the storage
room. You will see a door with a card swipe, Madame Carvier's office all
the way at the end of the hall, and two doors on the
side. Open both doors, kill all the cops, and take whatever you can.
Now, go to the second door where you can look into the cameras. Find the
one with Madame Carvier's room and zoom onto her computer. You will see
the numbers to open her door. When you open her door,
grab everything you can; one Ancient Sign is in her office. Then, go to
the card swipe door and enter it. These halls will lead you to the
Archaeological Dig.
Archaeological Dig - When you enter, you will have a few enemies. Run
all the way to the end, and open the door to the room. Shoot the people
inside and press [Action] on the gadget on the wall. Run out of the room
and to your right until you see a small path to a large room with a
computer. Look into the computer and search the ground (the second
Ancient Sign is at the end of the plot), and print it. You now have two
of the four Ancient Signs necessary to enter the Tomb Of Ancients. Now,
climb down the ladders to the bottom of the archaeological dig and climb
up the climbable wall. Drop down at the landing at the top. Look up, and
you can monkey-bar across the bottom of the bridge above you. Be
careful, as it is a long bridge and Lara's strength is limited. Climb up
onto the bridge and go to the place that you saw during the intermission
sequence when you pressed [Action] on the gadget in the room. Press
[Action] on the door. This will lower the improvised elevator. Now, drop
down to the ledge beneath the bridge. Jump to the improvised elevator
landing and you will now see a giant
wheel. Look all the way in the back of your notebook. It will show you
the first and last Ancient Sign. The middle two are the ones that you
collected from the printers in Carvier's office and the plot. Turn the
wheel until you find the sign, and go up the stairs and turn the wheel
to lock the sign in place. Once you have arranged the signs in order,
the wheel will lock. Get back to the top of the bridge, and you will the
see the circle on the ground has opened. You will fall into the next
level, The Tomb of Ancients.
Get gas masks early - Stand directly in front of the cabinet and press
[Crouch]. When the hand appears, press [Action]. If done correctly,
Lara should reach through the door while crouched and grab a gas mask.
This may also work in other places.
Defeating mummy-type knights - Engage the knights in close combat. Kick
or punch them off a nearby ledge to get rid them for good. good.
Aquatic Research Area: Finding the Dagger Of Xian:
The Dagger Of Xian is the item on which Tomb Raider 2 revolved around.
It also appeared as an Easter Egg in Tomb Raider 3 and can also be found
in Tomb Raider: The Angel Of Darkness. Start the Aquatic Research Area
level. Go through the level until Lara changes her clothes. Then, return
to the main hall. Go toward the underwater area where you pulled the
first lever, but do not dive into the water. Enter the door here and
keep walking until you reach the end of the room. Dive into the water.
Swim under the water and through the big opened door, but do not swim
through the open door in front of you. Turn left and swim toward the
pipes. After you reached to the pipes "roll" Lara. You will see a stair,
and on its left side you will see a wall with lights on it. Swim toward
that wall and use it. Lara will perform the moonsault-like move on it,
and the wall will be pushed inside. Go through the opened wall and swim
toward the surface. Climb the ladder. Then, push the block (wall) in
front of you. Keep pushing it until it cannot be pushed further. Look to
the left and you will see a glass box with the "Dagger Of Xian" inside,
with two spotlights shining on it. Note: You must change Lara's clothes
first, or she will not push the wall.
Aquatic Research Area: Big fish creature: To avoid getting killed
by this creature, remain still. After you have the wet suit, swim out to
the main pool where the shark is located. Keep swimming in order to
outpace it. Swim in zigzags, up and down, just do not stop swimming. Go
for the entrance to the Vault Of Trophies. Note: It can not be killed.
Hall Of Seasons: Getting past the red ghost: Once you have gotten
to the top of the dome, enter through the only door there. Follow the
stairs to the top, where another door is located. When you enter the
door, there will be a short intermission sequence. After it ends, the
red ghost will appear. When you first start the fight, grab all the
items scattered on the floor. If the ghost approaches you and tries to
attack, duck. After you have obtained all the items, look for a statue
with a blue light. That blue light is actually an obscure painting. To
obtain it, get the ghost in front of the statue and shoot him until he
is stunned. Back up while still having your back towards the front of
the statue. Just keep your guns out. When you get close enough, the hand
will appear in the corner. Quickly put away your guns, grab that
painting, and get out of there. An easy way to escape is to duck the
moment you get the painting. When you are leaving, the ghost will follow
you. Do not waste any time by doing anything else. There will be water
to slow you down. Once you are in the water, an intermission sequence
will start, and the room will begin to flood. Quickly swim up the hole
and you will be back in a very familiar room. It is the tomb of the
ancients. Leave by swimming through the hole you first came in (which
should be near the top). You will end up back in the gallery. Note: The
ghost cannot be killed, but he can kill you. He attacks by running
through you. An easy way to avoid this is by crawling.
Le Serpent Rouge: Shortcut to reach the green platform: When Lara
jumps and grabs the moving lighting rig, simply turn her to face the
green platform. Wait for the lighting rig to reach its highest point.
Lara can then grab and jump the green platform from there. The other
methods suggest a total of three jumps and climbing; this is
unnecessary, and riskier.
Le Serpent Rouge: Hidden ammunition: There is a "hidden" ammo clip
that you can only see from the green platform. To get it, after Lara has
reached the green platform from the moving lighting rig, she needs to
climb the ladder (or jump up and grab) to get to an even higher
platform. Lara will now be facing the part of the platform where the
broken end forms a downward ramp. After Lara slides down the ramp and
jumps to the platform on the other side, turn her around so that she is
facing the ramp that she just slid down. Walk Lara towards the ramp.
Make Lara jump toward the ramp, and immediately press [Action] while she
is in the air. She will land on the ramp, slide down, and grab the end.
Now, make her "shimmy" to the right. If you keep pushing towards the
right, Lara will "shimmy" around the corner, and continue to shimmy
across a wooden board that is attached to the ramp. Lara will be able to
pull up onto a small, metal grate to get the ammunition.
Louvre Galleries: Get past first laser grid: After you make it up
the stairs and take out the first guard, enter the room with all the
lasers. Climb up on the first case in the middle of the room. Jump onto
the stone piece on the wall to your left. Jump over the first three sets
of lasers. Hang off the high showcase in the middle of the room and
shimmy across. Climb up on the last showcase in the room to your right.
Hang from the ledge above it and shimmy across until you are sure you
are away from the laser grid. Then, open the door to move on.
Defeat Boaz: In this battle, you are playing as Kurtis with a lot
of ammunition. First, start shooting at the person (Boaz in human form)
on the underside. Watch out for its charge attack. It will cost you 10%
of your health. After about six shots, it will be paralyzed. It will now
start shooting green balls from the four pods on its back. If you get
hit, you will lose 10% of your health. Aim at one and destroy it. After
that, Boaz will start to attack again. Before she starts to charge, it
will shoot green slime from left to right from its mouth. Avoid it by
jumping or by getting behind Boaz. You will receive 20% damage if you
are hit. Repeat the process until Boaz falls. A short intermission
sequence will show the second form of Boaz appearing. Shoot twenty-five
to thirty times to bring it down. It is easy to avoid, but if you are
hit by its spike you will lose 10% of your health.
Defeating Eckhardt: This battle is very easy. When the battle
between Eckhardt and Lara begins, a magical barrier will appear around
the center of the room. You cannot touch it or you will lose 10% health.
Eckhardt will keep running around the barrier, launching attacks. First,
he will shoot two lighting attacks. Each attack does about 10% damage.
To avoid these, duck down (get on your stomach to make sure they do not
hit you). Next, he will jump up and teleport to another part of the
room. When he reappears, he will launch two more lighting attacks. He
will repeat this process one more time, then he will start to duplicate
himself. He will do this three times. His copies will then run to the
center of the room and launch their most powerful attack. It will cause
you to lose 20% of your health. You will see little sparkles on the
floor. Either get close to the barrier or stand in between two avoid the
hits. After this attack, Eckhardt will fall in the middle to regain his
strength. You have about five to seven seconds before he gets up. When
he is down, run over to him and punch/kick him. A short intermission
sequence featuring Lara stabbing him with one of the shards will appear.
Repeat this process two more times to bring him down. Note: Eckhardt
will switch between lighting and fire attacks. There is no difference
between them.
In the battle with Eckhardt, do not use any weapons; only kick him.
Defeating Karel: This battle is easy. After the intermission
sequence, Karel will start flying around the room. He will be firing
energy balls, but they only do 10% damage. Karel cannot be harmed. Your
goal is to destroy the sleeper. Grab Eckhardt's glove. It is lying in
front of his body. Turn around and go over to the pillar behind you.
There will be and switch. Press [Action] to use the glove on it. This
will cause two ladders to drop. Climb up either one to make it up to the
first platform. Look for another ladder to go up to the first platform.
You now have two options. Either go to the stone marking and try to
jump, or climb up to the third platform and jump from the platform
facing the sleeper. An intermission sequence will start that marks the
end of the game.
Gain access to Bouchard's hideout early: After you talk to Janice
(the prostitute), run towards the canopy with the stack of money under
it. From there, turn around and walk to the manhole cover until the hand
appears. Press [Action] and Lara will climb down into the sewer.
Fire more rapidly with shotgun or handguns: Instead of holding
[Action] to fire, quickly tap it repeatedly. Lara will shoot the weapon
much faster, making it easier to eliminate targets.
Destroy enemy satellites: The Orbital Defense Pod not only defends
against enemy planet busters, they also destroy enemy satellites. Build
an Orbital Defense Pod then go into the "Orbital And Space Status" menu
on the left. It will say which faction do you wish to attack and a list
factions who have built orbital improvements will appear. Click on one.
A list of satellites will appear on the right. Click on one. Under the
revolving planet, the "Attack" button will appear. Click it to attack
the satellite. |