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PC, Windows XP | Windows Vista Games Shivers 2 Cheats, Codes, Hints, Tips and Walkthroughs
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PC Strategy Guides Canada:  Sony Playstation2 Shivers 2 Official Games Strategy Guides Books
UK:           Sony Playstation2 Shivers 2 Official Games Strategy Guides Books
USA:         Sony Playstation2 Shivers 2 Official Games Strategy Guides Books
Shivers II: Harvest of Souls  -  I call the following information concerning Shivers II: Harvest of Souls a methodology of solving parts of the game. I've solved some of the puzzles; but they're more intuitive than the previous SHIVERS. So I think I'd be insulting you if I provided actual solutions to them. Rather, I'll give you my analytical method used to solve some of the puzzles on your own (I wish other walkthroughs gave this sort of help, rather than simply giving away a possible solution. That way we can all benefit from these thinking tools, and thereby increase our own IQs accordingly!!!)

Methodology  -  You enter the game by renting Room 5 in Cylcone Motel. There, you take and operate everything in the room to get information. The TV sets in each building will guide you fairly poorly. Essentially, you need to collect about a dozen Indian magic spears, which are called bathos. Each time you collect one, you gotta go into the canyon and find the symbol that you saw on the device/puzzle box that you had to operate to get the bathos. The symbol can be found crudely drawn on the rock walls. Click on that symbol and solve a cool geometric puzzle of that particular symbol. After solving this geometric puzzle, go to the end of the canyon and up a cave tunnel; turn left at the T-intersection of the ancient Indian ruins and enter the crapped out plaza. Click on symbol panel to your right, then on glowing blue skull; having solved the geometric puzzle, the skull should rotate to unlock the temple door (a rather ordinary door, if you ask me -- methinks Sierra got really cheapo here). Go to the crapped out altar where t here's a spear-chucker's stand with the dozen holes that are supposed to hold each bathos spear. Look for the symbol that you remember belonging to the bathos (Remember the shape of the puzzle?) and click on that. Exit temple, ruins and canyon; and continue exploring the shitty little town for more puzzles, clues -- and, of course, the remaining bathos. Repeat sequence above for each bathos found: canyon search for symbol puzzle on stone walls, temple, then back out again.

Make sure to SAVE game before entering canyon. If you die in canyon from the Boom-Boom symbols, you gotta play an OLD GAME. So make sure that OLD GAME puts you right back at the entrance of the canyon with the correct bathos in your hand. You might have to explore and die in the canyon two or three times before finding the symbol. But that's okay, since you SAVED your game before entering the canyon. I don't have a solution to the egg tray in the filthy freezer that's in the general store. If you got one, I don't want to know, thank you.

Sheriff's Office: find the combo to the jail cell in a book in the sheriff's locked desk drawer. The key to that drawer is hidden in a horn on the steer skull hanging on the sheriff's office wall. However, you find anything worth a damn in the jail cell; but the lock puzzle is its own reward for you puzzle freaks out there (like me). Hint to solving the playing card machine, so that you can get another bathos (again, make a note of the symbol on the playing card machine so you can find it drawn on the canyon wall), is to take pen and paper for recording where you will position the nine cards on the nine-card grid. Now position the first eight cards on the nine-card grid, so that the ninth card can then be removed from the machine and placed in its proper position. Make sure you've recorded on paper where you've initially placed these first eight cards by drawing a nine-card grid on paper and recording the ninth card position before moving the ninth card. Now ... As soon as you place the 9th card down, the cards will rapidly start to flip over and then they will immediately begin changing places, 2 cards at a time, for a total of five times. Make a notation of these FIVE pair shifts on your diagram of the nine-card matrix by drawing straight lines connecting each pair of cards that have exchanged places with each other. Now ... You're gonna have to concentrate intently on the shifting of these five pairs of cards, so you can immediately draw the five lines a split second after one or two of the five pair shifts occur. Also, make sure you label each line with either a number or a smaller case letter (e.g., a,b,c,d, and e), so you know the order of each pair shift. That way you can successfully reproduce each of the five pair shifts on paper. Now redraw the nine-card grid five more times, showing at each stage which pair of cards were transposed. When that's accomplished, it becomes a matter CONCENTRATION for you, whereupon the hidden bathos will be revealed for your retrieval after you have successfully turned over the last card.

I found another bathos hidden inside the church, within the rear rectory, and inside the Bingo Ball Puzzle; which is a snap to solve.  That's as far as I've gotten with the game so far. I hope this synopsis of the game leaves you with better thinking tools to work with.

Bakery Entrance: Chinese Circle Puzzle  -  You'll have to click on gears until you can create the circle. IMPORTANT NOTE: you don't have to end up with the circle in the center of the square grid. It's more solvable by having the circle formed in one of the four corners of the grid. Play around with clicking alternate gears over and over again, and watch how the circle quarters shift across the field of the grid. This should start your intuitive juices flowing correctly! Relax and you WILL get it!

Inside Bakery: Kachina Donut Puzzle  -  After picking up the phone messages, go to the bread oven in the back and click on the lever. Then click on the oven door, and you'll see a weirdo Indian mask in the oven. Click on Mask to get the game rules to the ten hopping donuts. Counting the donuts from left to right, you have the following (with the cap letter "O" symbolizing a donut):

O O O O O O O O O O
1 2 3 4 5 6 7 8 9 10

I drew the initial donut positions so you will know exactly how I numbered the donuts. Now, here's the sequence to solve the puzzle! Jump 4 to 1, 7 to 3, 5 to 9, 8 to 10, and 2 to 6: DONE! Watch for additional SHIVERS II solutions as they present themselves to me.
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