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PC, Windows XP | Windows Vista Games Sims: Hot Date, The Cheats, Codes, Hints, Tips and Walkthroughs
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PC Strategy Guides Canada:  Sony Playstation2 Sims: Hot Date, The Official Games Strategy Guides Books
UK:           Sony Playstation2 Sims: Hot Date, The Official Games Strategy Guides Books
USA:         Sony Playstation2 Sims: Hot Date, The Official Games Strategy Guides Books
The Sims: Hot Date Full Strategy Guide FAQ - written by PyroFalkon
The Sims: House Party (PC) The Complete Guide Written by: Dan Simpson
THE SIMS & LIVIN' LARGE & HOUSE PARTY & HOT DATE & VACATION & UNLEASHED The Complete Guide - written by Dan Simpson
USA>  The Sims: Hot Date: Official Strategy Guide 
Europe>  The Sims: Hot Date Strategy Guide
Canada>  The Sims- Hot Date- Official Strategy Guide
USA>  The Sims: Set 1 to 5 complete Strategy Guides
Europe>  Sims Value Pack, The Official Strategy Guide
Canada>  The Sims Box Set 1 Thru 5- Official Strategy Guide
USA>  The Sims Revised & Expanded: Official Strategy Guide
Europe>  Sims, The: All You Need to Know - Official Strategy Guide
Canada>  The Sims Revised & Expanded- Official Strategy Guide
Quick money  -  While playing a game, press [Ctrl] + [Shift] + C and enter the "rosebud" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).

Take the Kids on an Outing - Do you want to know how to get your Sim kids to get up town? Well all you have to do is have your Sim kid meet an Adult (Adult can NOT live with he kid) and say goodbye to the Adult then use the new black phone (put it on a table , Duh!) let the phone the Adult and when you phone the Adult it will say will u like to: Invite over, Talk or Invite downtown. Press intvite downtown and right away the kid phones the cab. The kid can do that much up town though. Hope it works!

Move Objects - Press Ctrl + Shift + C then type in Move_objects on in the box that appears

See Sim Interests - Press Ctrl + Shift + C then type in Interests in the box that appears

Cheat Screen -  You push and hold the following buttons - Shift, control, alt, c.  That will get you to the cheat screen.

When your person gets a really bad mood, save the game and then pause the game. After you did that, type the code "move_objects on" After you have done that, click on your person and delete him. Click on live mode when you are done, and then click on that persons face, and he will have a much better mood.

No more losses - When there is a policeman or a guest or the people that take away your kid all you have to do is Type SHIFT-CTRL-ALT-C then type in MOVE_OBJECTS ON press enter then select the build menu and you can take the bad people away

While playing a game, press [Ctrl] + [Shift] + C and enter "rosebud;:" as a code. Then, hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.

While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter  one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

RESULT CHEAT CODE 

1000 Simoleons rosebud 
Add new family history stat to the current family hist_add 
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist 
Architecture tools automatically set the level as needed auto_level 
Automatically import and load indicated FAM file import [FAM file] 
Automatically load indicated house, no questions asked house [house number] 

Check and fix required lot objects prepare_lot 
Completely flush app to VM file when running 
Windows NT flush 
Crash game crash 
Create moat or streams water_tool 
Create shrunk_text_#.bmp files shrink_text [font_size] [text] 
Create-a-character mode edit_char 

Display personality and interests interests 
Draw all animation frames disabled draw_all_frames off 
Draw all animation frames enabled draw_all_frames on 
Draw colored dots at each person's origin draw_origins 
Dump entire memory to core_dump_[date:time].txt core_dump 
Dump selected person's most recent list of scored interactions to a file dump_happy 
Dump selected person's motive contribution curve to a file dump_mc 

Enable debug flag to show outcome choice dialogs for social interactions debug_social 
End sim logging sim_log end 
Execute "file.cht" file as a list of cheats cht [filename] 

Floorable grid disabled draw_floorable off 
Floorable grid enabled draw_floorable on 
Force an assert for testing assert 

Log animations in the event log window log_animations 

Map editor disabled map_edit off 
Map editor enabled map_edit on 
Move any object move_objects on 

No tutorial object generation when tutorial house is loaded tutorial off 

Prevent web browser crashes browser_failsafe 
Preview animations disabled preview_anims off 
Preview animations enabled preview_anims on 
Programmer stats tile_info 

Quit game quit 

Read in behavior tuning constants from Tuning.txt #import 
Rebuilds entire control panel/UCP from scratch rebuild_cp 
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces 
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures 
Restore tutorial restore_tut 
Rotate camera rotation [0-3] 
Routing debug balloons disabled route_balloons off 
Routing debug balloons enabled route_balloons on 
Run series of random operations on unhoused families fam_test [opcount] 

Save currently loaded house save 
Save family history file history 
Say "plugh" plugh 
Say "porntipsguzzardo" porntipsguzzardo 
Say "xyzzy" xyzzy 
Selected person's path displayed draw_routes on 
Selected person's path hidden draw_routes off 
Set event logging mask log_mask 
Set free thinking level autonomy [1-100] 
Set game speed sim_speed [-1000-1000] 
Set grass change value edit_grass [number] 
Set grass growth grow_grass [0-150] 
Set lot size lot_size [number] 
Set maximum milliseconds to allow simulator sim_limit [milliseconds] 
Set sim speed sim_speed [-1000 - 1000] 
Set time of day (unpatched game version) set_hour [1-24] 
Set z offset for thought bubbles bubble_tweak [z offset value] 
Sets the neighborhood directory to the path [directory path] 
Sets up the borders of the lot with non-editable flag lot_border [<tl> <tr> <bl> <br>] 
Sets whether menu items appear for in use objects allow_inuse 
Show memory view window in debug builds of the game memview 
Start sim logging sim_log begin 
Swap the two house files and updates families swap_houses [house number] [house number] 

Ticks disabled sweep off 
Ticks enabled sweep on 
Tile information displayed tile_info on 
Tile information hidden tile_info off 
Toggle allowing visitors to be controlled using the keyboard visitor_control 
Toggle assets report report_assets 
Toggle automatic object reset feature auto_reset 
Toggle calls to PeekMessage within sim loop sim_peek 
Toggle camera mode cam_mode 
Toggle display of unavailable interactions in person control menus all_menus 
Toggle music music 
Toggle object compression in save file obj_comp 
Toggle quaternion transformations quats 
Toggle sound log window sound_log 
Toggle sounds sound 
Toggle web page creation html 
Total reload of people skeletons, animations, suits and skins reload_people 
Trigger sound event soundevent 

Write out an RTE file every time a route is found write_routes 
Write out behavior tuning constants to Tuning.txt #export 

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