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PC, Windows XP | Windows Vista Games Prince Of Persia 3D Cheats, Codes, Hints, Tips and Walkthroughs
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PC Strategy Guides Canada:  Sony Playstation2 Prince Of Persia 3D Official Games Strategy Guides Books
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USA>  Prince of Persia 3D: Official Strategy Guide
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Canada>  Prince of Persia 3D: Official Strategy Guide
Tip 1:- If you're stuck at a dead end, look up; there are often overhead ledges or holes in the roof.

Tip 2:- Sometimes it's better to go around a powerful enemy rather than fight him.

Tip3:- Whenever you try to do something the game doesn't want you to do (such as pulling yourself up on a ledge that's too narrow to stand on), the prince will helpfully shake his head "no." This is one of the few signs the game offers that you're doing the wrong move.

Tip 4:- Although combat is messy, if you let yourself get killed a few times, you can sometimes see a pattern in an enemy's attack. Learn the pattern so you can time your attacks and blocks.

Levelstart:- To start the game at a specific level, make a shortcut to the POP3D.EXE file and add one of the following to the end of the string in the Target Properties box:

l "geometry\rooms\prisonfix"
l "geometry\rooms\ivorytwr"
l "geometry\rooms\cistern"
l "geometry\rooms\palace2"
l "geometry\rooms\palace3"
l "geometry\rooms\palace4"
l "geometry\rooms\roof1"
l "geometry\rooms\cityanddocks"
l "geometry\rooms\dirig1a"
l "geometry\rooms\dirig1b"
l "geometry\rooms\dirig2"
l "geometry\rooms\dirigfinale"
l "geometry\rooms\ruins"
l "geometry\rooms\cliffs"
l "geometry\rooms\solar1"
l "geometry\rooms\moontemple"
l "geometry\rooms\finale"

Then start the game and select "New Game". Note: Once this cheat is used, all subsequent levels will have to be loaded this way because this is overlaying level 1 and when the level is completed, the game then automatically loads level two instead of the level after the one initially loaded. It does not work to save the game as soon as the level loads, then exit the game and restart by not using the cheat shortcut.

Saved games are the files named SAVE001, SAVE002, SAVE003, etc. in the directory the game was installed into (C:\POP3D, for instance). Using a hex editor, the following game values may be adjusted.

First search for the all lower-case word "buffer". It will be at the end of a long string of paths containing the word geometry. Now count 330 more bytes from the end of "buffer". This location contains the amount of health the prince currently has. The maximum value this may be set to is hex 76. Count four more bytes and this location contains the maximum amount of health the prince *may* have. This maximum value is also hex 76.

262 bytes past the end of "buffer" are the two bytes that enable the three bladed weapons and six types of arrows. Hex 1F 1F enables everything.

238 bytes from the end of "buffer" contains the number of type 1 arrows the prince has. The maximum value this may be set to is hex FF (255). The display for the number of arrows will not show correctly on the game screen for values greater than 99.

4 bytes further contains the value for type 2 arrows. Max is hex FF.
4 bytes further is type 3 arrows. Max is hex FF.
4 bytes further is type 4 arrows. Max is hex FF.
4 bytes further is type 5 arrows. Max is hex FF.
4 bytes further is type 6 arrows. Max is hex FF.

Sometimes the first of the six values for arrows starts 222 bytes past the end of "buffer" instead of 238 bytes past "buffer". Then the type 2 arrows are at 238, type 3 four bytes from there, and so on.|
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