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Although Anakaris is one of the more
tricky characters to master in Night Warriors, his interesting moves
make him a very fun character to use.
His victory quotes are:
"You are not worthy to clean my tomb!"
"The power of Pharaoh Anakaris is as eternal as the desert sands!" "You
could challenge Ra, but I Pharaoh Anakaris am the greatest warrior of
all time!" "No jackal spawn trickster will ever be able to defeat me!"
Anakaris' moves are as follows: Judgment Day -
Forward, Down-back, Down, Down-forward and then press punch (or all
three punch buttons for the super version) OR Down, Down-forward,
Forward and then press punch (or all three punch buttons for the
super version).
You can only do this move while you are airborne. Super Judgment Day
shoots out faster and covers a larger area, but does not last any
longer than a non-super Judgment Day. In case you're wondering, this
move lasts ten seconds (if you press Fierce when you get hit, sometimes
you can turn back to normal immediately). If your opponent fails to
block Judgment Day, a little damage will be taken when they are
initially hit, in addition to any damage Anakaris inflicts on the
"cursed" opponent. Try doing rushing (Forward, Forward) Ducking Fierce
at your "cursed" opponent The Coffin Dance is also a good thing to do to
"cursed" opponents (they can't block it). Coffin Dance Jab and Short
simultaneously to make coffin land near Anakaris.
Strong and Forward (as in the kick button) simultaneously to make coffin
land away from Anakaris. Fierce and Roundhouse simultaneously to make
coffin land far away from Anakaris.
You can push the controller left or right to adjust the range of the
Coffin Dance. Press all six buttons simultaneously to do the Super
Coffin Dance (a whole bunch of coffins falls down instead of one).
Pursuit Push Up and a kick button simultaneously when your opponent has
been knocked down (press all three kick for Super Pursuit). This move
may be a little difficult to execute since Anakaris is so slow. A good
way to get your opponents is to hit them with Coffin Dance, and then do
the Pursuit. You do not have to be near your opponent to do the Pursuit.
You can be anywhere on the screen. Just be sure you opponent has been
knocked down before you try this move. Super Pursuit inflicts more
damage. Pyramid Drop Press and hold the controller either Down or
Down-forward and then press Roundhouse.
Anakaris will drop down in the direction you pushed. Useful for doing
combos and surprising your opponent. This move is also useful to make
Anakaris land if you want to get out of the air immediately. Cobra
Strike Forward, Back, Forward and then press punch (all three punches
for Super Cobra Strike). If you do this move near your opponent, it hits
three times. You don't have to "charge" or hold the controller in a
direction before you can do this move. Do it whenever you like. Super
Cobra Strike hits your opponent up to six times. The Void Forward (as in
the direction), Down-forward, Down, Down-back, Back and then press
Roundhouse.
This move will make Anakaris eat projectiles (fireballs, etc.) that are
shot at you by your opponents. (In fact, you can even eat another
Anakaris' Judgment Day, but you must be in the air to shoot it back
out). To shoot an eaten projectile: Down, Down-forward, Forward and
then press Roundhouse (if your special meter if full, press all three
kick buttons to shoot a super
version of the eaten projectile. Be careful not to do the Mystic Portal
by accident!). You only have to eat one projectile to shoot out as many
as you like. For example, if you just eat one fireball, you can shoot
out as many as you like without having to eat another. You can do
The Void in the air to eat airborne projectiles, but you cannot shoot
eaten projectiles in the air (Why bother when you got Judgment Day?). If
you can hit Morrigan with Judgment Day, she turns into a little bat. If
you have eaten one of her Soulfists before you got her, start
shooting! The little bat that is now Morrigan cannot avoid it! (And no,
this trick won't work on
Demitri). Grand Wrap Down, Down-forward, Forward and then press punch
(or all three punch buttons for Super Grand Wrap).
This move cannot be blocked, but it can be avoided by ducking or
jumping. If you press Jab, the Grand Wrap appears near Anakaris. If you
press Strong, the Grand Wrap appears away from Anakaris If you press
Fierce, the Grand Wrap appears far away from Anakaris. Super Grand Wrap
moves toward your opponent and cannot be avoided by ducking or blocking.
Pharaoh's Wrath
Forward (as in the kick button), Jab, Down, Short, Strong. You do not
have to hold the controller down when you do this move. Just push down
once and let the controller fall back to its original position (the
"middle"). You can only do this move when your special meter is full.
Mystic Portal, Back, Down-back, Down, Down-forward, Forward and then
press all three kick buttons. You can only do this move when your
special meter if full. This move cannot be blocked; to avoid it, don't
touch the light and get out of the way! Walk Like an Egyptian, Jab, Jab,
Down, Forward (as in the kick button), Roundhouse.
You do not have to hold the controller down when you do this move. Just
push down once and let the controller fall back to its original position
(the "middle"). You can only do this move when your special meter if
full. After you do this move, the lower half of Anakaris automatically
walks toward your opponent. You cannot control the movement of the lower
half, but you can control the movement of the upper (flying) half. The
lower half of Anakaris cannot be hit in any way by your opponent.
Just keep pressing Roundhouse (try pressing other buttons too) to make
the lower half attack your opponent. This move will end when either the
flying Anakaris gets hit (you can still block) or when the lower half of
Anakaris walks off the screen. Useful tips and combos
Anakaris "jumps" differently than all the other characters (except
Huitzl, which I'll write a guide on later). If you press Diagonal
Forward (the direction you would press if you wanted to jump forward),
Anakaris will fly and stay in the air for an extended period. Before you
land, you can attack many times while you are airborne. If you're
airborne and find yourself getting too close to your opponent, just
press Diagonal Backward (the direction you would push if you wanted to
jump backwards) and Anakaris will fly in the opposite direction (Don't
forget, you can also Pyramid Drop to land immediately). If you have been
knocked down by your opponent (with a Ducking Roundhouse for example),
you can move while you're getting up. Simply push left or right to get
up in that direction. You cannot be hit while you are moving while
getting up! If you press the controller up twice, Anakaris will float
up. If you press up twice again, Anakaris will float up once more. To
land, just press down. While floating, press left and right to fly in
that direction. Also, you can still attack while floating, but be
careful. Anakaris can wrap around the screen by simply dashing backwards
(Back, Back) into one side of the screen, and appearing out of the
other. Anakaris' Ducking Fierce beats a lot of jumping attacks. If you
see someone try to jump on you, just do this simple move and your
opponent will be more cautious next time. Ducking Strong is also useful
for defeating jumping attacks. A sneaky thing to do is to wrap around to
the other side of the screen, and while Anakaris is doing that, start
doing the Pharaoh's Wrath motion before Anakaris fully emerges (be sure
your
special meter is at least to one before you try to Pharaoh's Wrath).
Another good thing to do is to get your special meter to at least one,
then try to nail your opponent with a non-super Judgment Day, and then
do the Super Coffin Dance. Try this combo: Pyramid Drop, Ducking
Jab, Ducking Strong, Ducking Forward, Ducking Roundhouse. Its hard to
do, but its a good one. Don't wait for Anakaris to finish executing a
Ducking Jab before you press Ducking Strong. Just press the buttons
sequentially without regard to whether Anakaris has completed an attack
or not. If you just press it quickly and sequentially, the combo will
work. In fact, pressing quickly and sequentially without regard if your
character has finished attacking or not is true for all the characters
in Night Warriors! You can make up the most amazing combos this way. If
that combo is too hard, try doing: Ducking Forward, Ducking Roundhouse
OR Ducking Jab, Ducking Strong OR Ducking Strong, Standing Fierce OR
Standing Fierce, Ducking (or Standing) Roundhouse. If you're getting
annoyed by cheesy Demon Cradles and Shadow Blades (uppercuts), you can
block them while
you are airborne! Just hold back while you are in the air. In fact, all
the characters can do this. |
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