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PC, Windows XP | Windows Vista Games Neverwinter Nights Cheats, Codes, Hints, Tips and Walkthroughs
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PC Strategy Guides Canada:  Sony Playstation2 Neverwinter Nights Official Games Strategy Guides Books
UK:           Sony Playstation2 Neverwinter Nights Official Games Strategy Guides Books
USA:         Sony Playstation2 Neverwinter Nights Official Games Strategy Guides Books
Neverwinter Nights: Shadows of Undrentide Official Strategy Guide  Note: This is a Publish Guide.
Neverwinter Nights: Shadows of Undrentide Official Strategy Guide  -Europe- Note: This is a Publish Guide.

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "nwn.ini" file in the game folder. Add the following line under the "Game Options" section:

Debug Mode=1  -  Then, press ~ during game play and type DebugMode 1 (case sensitive) to enable cheat mode. Then, press ~ again and press [Tab] to view the debug commands. Press [Tab] to scroll through the commands. Enter one of the following case-sensitive codes to activate the corresponding cheat function. The message "Success" will confirm correct code entry. If the message "Entered Target Mode" appears, click on the desired character to apply the cheat.

Note: If you alter your character, load the "nwnplayer.ini" file in the game folder and set the following lines in order to continue past the module you are currently on:

Single Player Enforce Legal Characters=0
Single Player ItemLevelRestrictions=0

Effect Code

Set Strength attribute SetSTR <number>
Set Dexterity attribute SetDEX <number>
Set Intelligence attribute SetINT <number>
Set Wisdom attribute SetWIS <number>
Set Constitution attribute SetCON <number>
Set Charisma attribute SetCHA <number>
Get indicated amount of gold dm_givegold <number>
Invincibility dm_god
Restore all hit points dm_heal
Set character level dm_givelevel <number>
Ride a hobby horse dm_mylittlepony
Killer flying cows dm_cowsfromhell
Get indicated amount of experience points GiveXP <number>
Raise indicated number of levels GetLevel <number>
Set character's fortitude save modifier ModSaveFort
Set character's reflex save modifier ModSaveReflex
Set character's will save modifier ModSaveWill
Set character's spell resistance modifier ModSpellResistance <number>
Set character's age SetAge <number>
Set character's base attack SetAttackBase <number>
Change character's race (human, elf, etc.)1 SetAppearance <race>
Scripting function ModAge <number>
Scripting function ModAttackBase <number>
Scripting function ModSave
Scripting function ModDEX <number>
Scripting function ModCON <number>
Scripting function ModINT <number>
Scripting function ModWIS <number>
Scripting function ModCHA <number>
Scripting function SetSave
Scripting function SetSpellResistance <number>
Scripting function GiveLevel <number>
Scripting function runscript <name>
Scripting function GetVarInt
Scripting function GetVarFloat
Scripting function GetVarString
Scripting function GetVarObject
Scripting function GetVarVector
Scripting function SetVarInt
Scripting function SetVarFloat
Scripting function SetVarString
Scripting function SetVarObject
Scripting function SetVarVector
Scripting function GetVarModInt
Scripting function GetVarModFloat
Scripting function GetVarModString
Scripting function GetVarModObject
Scripting function GetVarModVector
Scripting function SetVarModInt
Scripting function SetVarModFloat
Scripting function SetVarModString
Scripting function SetVarModObject
Scripting function SetVarModVector

1. Once you change from your original race, your character will be headless until you change back.

Extra gore and critical hit chunks:-  Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "nwnplayer.ini" file in the game folder and look under the "[Game Options]" heading. Change the "Memory Level=1" line to change it to "Memory Level=2" and "Memory Access=1" to "Memory Access=2".

Easy gold:-  At the start of the game when you reach the tutorial with the first shopkeeper, buy from him, and purchase the Paladin Tunic. The price of the tunic should be 0 gold and the selling price will be 1 gold. You can keep buying and selling it as long as desired. Note: this was done with version 1.18.6718, using a Monk.

Easy experience:-  In Chapter 2, go east to the Neverwinter Woods. You will need the ceremonial dagger which is found in the Nymph's house. Go east again past the Druid camp. There will be an altar in the bottom right of the map. Click on it and a dialog box appears. Select option 5 to carve your initials into the altar with the ceremonial dagger. An ancient dire bear will be summoned. Kill it for about 500 experience points. Note: This was done with a level 9 character. Click the altar and select option 5 to summon the ancient dire bear again. Repeat as needed. By level 18 you will still be getting 300 experience points for killing it.

In Chapter 1, do the quest to free the animals from the zoo. You can get the quest from the Druid standing next to the huge tree in the City Core. When telling the animals they have their freedom and to get to the tree, you will get 19 experience points per animal. You can tell the panther and then retell the panther the same message multiple times. This probably works with the other animals as well. Note: This trick may only work of the animal seems stuck in the bars of its cage. It may also work if it is up against a wall and
cannot move. 

Easy custom items for multi-player:-  Use the tool set to create a Module and then an Area. Make sure you are familiar with how to use it (making a start area, how to use tile sets, how to use the wizards). Export a character from any game (single or multi-player mode) that you wish to use in another multi-player game. Create the items at a low enough level so that your character can use them. You can check the level on the Properties/General menu of the item. Be aware that certain abilities will add a certain amount of Required Levels to the item. The easiest way is to use the wizard and create the item at your level, at Godly quality. Make sure after you create the item you have checked as being "Identified" or else you will not be able to use the item (unless your Lore is high enough). This can be found under the Properties/Properties menu, where you place the abilities. After you are done making you item, place it on the ground anywhere you desire. Nearest to the start location is best, and it is easiest to put them all inside a container of some sort, so you can just take them and place them directly into your inventory. Save the Module, Run the Module under New/ CustomModule, then use the character that you exported (called a Local Character). You can now have custom items, names, colors, and abilities to your choosing. Export the character again, then play in a multi-player game. This does not appear work for a single player mode game.

Easy battles:-  An easy and effective strategy when fighting Bosses or other hard to kill creatures is to make them follow you until you reach an area transition door. Fight close to it and when your hit points are low, exit. The creature will not follow you through the door. Rest and save; then go back to fight. Normally the creature will not have regenerated. This trick can also work with normal doors depending on the monster; normally humanoid creatures will be able to open non-area transition doors.

Crafting items:-  To craft items in single player mode, collect objects such as Dragon's Blood, Fairy Dust and other unique monster parts. Bring them to the magic shop in the second town and enter the laboratory. Place two of the items in the box, close it, then cast a spell on the box. Depending on what combination you put in and what spell you cast, a different item will be created. Five combinations are written in the Tombs of Illuskan. The owner of the magic shop will send you on a quest to get those books.

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