Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor
to edit the "nwn.ini" file in the game folder. Add the
following line under the "Game Options" section:
Debug Mode=1 -
Then, press ~ during game play and type DebugMode 1 (case
sensitive) to enable cheat mode. Then, press ~ again and
press [Tab] to view the debug commands. Press [Tab] to scroll
through the commands. Enter one of the following
case-sensitive codes to activate the corresponding cheat
function. The message "Success" will confirm correct code
entry. If the message "Entered Target Mode" appears, click on
the desired character to apply the cheat.
Note: If you alter your character, load the "nwnplayer.ini"
file in the game folder and set the following lines in order
to continue past the module you are currently on:
Single Player Enforce Legal Characters=0
Single Player ItemLevelRestrictions=0
Effect Code
Set Strength attribute SetSTR <number>
Set Dexterity attribute SetDEX <number>
Set Intelligence attribute SetINT <number>
Set Wisdom attribute SetWIS <number>
Set Constitution attribute SetCON <number>
Set Charisma attribute SetCHA <number>
Get indicated amount of gold dm_givegold <number>
Invincibility dm_god
Restore all hit points dm_heal
Set character level dm_givelevel <number>
Ride a hobby horse dm_mylittlepony
Killer flying cows dm_cowsfromhell
Get indicated amount of experience points GiveXP <number>
Raise indicated number of levels GetLevel <number>
Set character's fortitude save modifier ModSaveFort
Set character's reflex save modifier ModSaveReflex
Set character's will save modifier ModSaveWill
Set character's spell resistance modifier ModSpellResistance
<number>
Set character's age SetAge <number>
Set character's base attack SetAttackBase <number>
Change character's race (human, elf, etc.)1 SetAppearance
<race>
Scripting function ModAge <number>
Scripting function ModAttackBase <number>
Scripting function ModSave
Scripting function ModDEX <number>
Scripting function ModCON <number>
Scripting function ModINT <number>
Scripting function ModWIS <number>
Scripting function ModCHA <number>
Scripting function SetSave
Scripting function SetSpellResistance <number>
Scripting function GiveLevel <number>
Scripting function runscript <name>
Scripting function GetVarInt
Scripting function GetVarFloat
Scripting function GetVarString
Scripting function GetVarObject
Scripting function GetVarVector
Scripting function SetVarInt
Scripting function SetVarFloat
Scripting function SetVarString
Scripting function SetVarObject
Scripting function SetVarVector
Scripting function GetVarModInt
Scripting function GetVarModFloat
Scripting function GetVarModString
Scripting function GetVarModObject
Scripting function GetVarModVector
Scripting function SetVarModInt
Scripting function SetVarModFloat
Scripting function SetVarModString
Scripting function SetVarModObject
Scripting function SetVarModVector
1. Once you change from your original race, your character
will be headless until you change back.
Extra gore and critical hit chunks:-
Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor
to edit the "nwnplayer.ini" file in the game folder and look
under the "[Game Options]" heading. Change the "Memory
Level=1" line to change it to "Memory Level=2" and "Memory
Access=1" to "Memory Access=2".
Easy gold:-
At the start of the game when you reach the tutorial with the
first shopkeeper, buy from him, and purchase the Paladin
Tunic. The price of the tunic should be 0 gold and the
selling price will be 1 gold. You can keep buying and selling
it as long as desired. Note: this was done with version
1.18.6718, using a Monk.
Easy experience:-
In Chapter 2, go east to the Neverwinter Woods. You will need
the ceremonial dagger which is found in the Nymph's house. Go
east again past the Druid camp. There will be an altar in the
bottom right of the map. Click on it and a dialog box
appears. Select option 5 to carve your initials into the
altar with the ceremonial dagger. An ancient dire bear will
be summoned. Kill it for about 500 experience points. Note:
This was done with a level 9 character. Click the altar and
select option 5 to summon the ancient dire bear again. Repeat
as needed. By level 18 you will still be getting 300
experience points for killing it.
In Chapter 1, do the quest to free the animals from the zoo.
You can get the quest from the Druid standing next to the
huge tree in the City Core. When telling the animals they
have their freedom and to get to the tree, you will get 19
experience points per animal. You can tell the panther and
then retell the panther the same message multiple times. This
probably works with the other animals as well. Note: This
trick may only work of the animal seems stuck in the bars of
its cage. It may also work if it is up against a wall and
cannot move.
Easy custom items for multi-player:-
Use the tool set to create a Module and then an Area. Make
sure you are familiar with how to use it (making a start
area, how to use tile sets, how to use the wizards). Export a
character from any game (single or multi-player mode) that
you wish to use in another multi-player game. Create the
items at a low enough level so that your character can use
them. You can check the level on the Properties/General menu
of the item. Be aware that certain abilities will add a
certain amount of Required Levels to the item. The easiest
way is to use the wizard and create the item at your level,
at Godly quality. Make sure after you create the item you
have checked as being "Identified" or else you will not be
able to use the item (unless your Lore is high enough). This
can be found under the Properties/Properties menu, where you
place the abilities. After you are done making you item,
place it on the ground anywhere you desire. Nearest to the
start location is best, and it is easiest to put them all
inside a container of some sort, so you can just take them
and place them directly into your inventory. Save the Module,
Run the Module under New/ CustomModule, then use the
character that you exported (called a Local Character). You
can now have custom items, names, colors, and abilities to
your choosing. Export the character again, then play in a
multi-player game. This does not appear work for a single
player mode game.
Easy battles:-
An easy and effective strategy when fighting Bosses or other
hard to kill creatures is to make them follow you until you
reach an area transition door. Fight close to it and when
your hit points are low, exit. The creature will not follow
you through the door. Rest and save; then go back to fight.
Normally the creature will not have regenerated. This trick
can also work with normal doors depending on the monster;
normally humanoid creatures will be able to open non-area
transition doors.
Crafting items:-
To craft items in single player mode, collect objects such as
Dragon's Blood, Fairy Dust and other unique monster parts.
Bring them to the magic shop in the second town and enter the
laboratory. Place two of the items in the box, close it, then
cast a spell on the box. Depending on what combination you
put in and what spell you cast, a different item will be
created. Five combinations are written in the Tombs of
Illuskan. The owner of the magic shop will send you on a
quest to get those books. |