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Open the inventory window by clicking on
the storehouse. Then click on the following inventory items by row, in
this order:
Row 1, item 3 (wooden planks)
Row 2, item 2 (iron bars)
Row 2, item 4 (wine casks)
Row 3, item 1 (bread)
Row 3, item 5 (meat)
Row 4, item 1 (animal hide)
Row 4, item 5 (plate mail)
Row 5, item 1 (hand axes)
Row 5, item 2 (swords)
Row 5, item 3 (lances)
Row 5, item 4 (pikes)
Row 5, item 5 (longbows)
After this sequence, clicking on row 6, item 1 (crossbows) will give you
10 of every item in the inventory for each click. You can do this as
many times as you like, gaining 10 of everything every time you click.
Clicking on row 6, item 2 (horses) will automatically complete the
mission.
Playing without the CD lets you avoid the logos and repetitive cut
scenes at the start of the game and between scenarios.
Be sure to check your storehouse immediately. Depending upon the
scenario, different items may be in short supply, necessitating a
different building order.
Rarely can you have too much wood or wheat. It pays to add extra farms
and foresters.
There are many times when you can't prevent an enemy invasion, so place
a cheap-to-build structure such as a forester's hut nearest to the
enemy's territory. They'll usually burn it, then retreat, but you don't
want them burning your storehouse or barracks instead.
Build a vineyard before you start building up an army. Sure, a vineyard
costs more wood than any other structure, and wine is less filling to
your noncombatants than either bread or sausages. But wine is much
quicker to produce than other food, and all foods will nourish your
armies at an equal rate.
Broaden your roads as you expand your town, so your serfs aren't
temporarily blocked in their tasks by one-lane highways. Do this
especially in front of your most frequently accessed buildings, such as
the storehouse.
Keep your bowmen/crossbowmen behind other units, as they have no skill
at close combat. If the battle is going badly for your infantry and
cavalry, quickly send your archer types back toward town so they don't
attract the enemy's attention. |
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