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Goldman costume:
Successfully complete the game in original mode. The
Goldman costume will appear in the trunk of the car in
the next original mode game.
Goldman zombie:
Enable the "Infinite credits" bonus. Play through the
game and shoot every hostage and try to get the lowest
score possible. Towards the end of the game, when the
last door is opened, Goldman will appear like a
zombie.
Rogan costume:
Begin game play in original mode and select the 2.0
Bullets and the Double Score items from the trunk.
Rescue all civilians except for the second person on
level 4. Complete the game and enter the bonus room at
the end. A Rogan Costume and an Infinite Credits item
will be in the room.
Bruno costume:
Accumulate over 70,000 points and play on the "Sin"
level in original mode. You can get the Bruno costume
when a maid comes out of a secret room, hands it to
you, and wishes you good luck. Note: It is a good idea
to have the Double power-up when you are attempting to
get the costume.
Bonus room:
Successfully complete the game in original mode
without losing any civilians and with a score of at
least 1000,000 points to reach a bonus room full of
items at the end of the game.
Extra $ point credits:
For more points added to your score when you complete
a level, simply shoot various other items during game
play. Shoot lamp post lights, lanterns, stacks of
books, jars, tires on boats, windows on cars, chairs,
and other furniture. Shooting barrels and drums,
however, will not give you extra points, but may
reveal items.
Darkness: Different pathway civilian:
During the level, a man will be attacked by an Ebitan
on his boat. If you shoot the Ebitan down, the man
will reward you by opening the water gate. Let the
Ebitan overcome the man, and you will continue on your
current course.
Despair: Different pathway civilian:
During the level, a man will get pulled down by a
Kageo. Shoot the Kageo, and you will continue through
the level from your current area. Let the Kageo pull
him down, and you will go down after him, taking you
to a lower level in the area.
Darkness: Rotten Meat:
In Darkness level in original mode, make sure you
fight the Tower in the sand. When you get to the
fourth level, save the man that is going be pulled
down by a zombie. After you do, you will look back up
and in front of you will be a small square metal gate.
Shoot it open and inside will be either Rotten Meat
item or other items. Rotten Meat makes all of the
zombies heads big. so it is easy to get a head shot.
Muddy: Advance to Magician:
Play to the point in the "Muddy" level in original
mode where the key is laying next to the dead man.
Shoot the key, and get to the point where the boy asks
you to save his father. Do not open the lock to
proceed through the other door on the opposite side.
Shoot the black phone on the couch to advance directly
to the Magician.
Muddy: items:
Begin game play in the "Muddy" level in original mode.
Save the fat man that is under attack that comes into
view right after turning a corner. He will give you a
+10 credit. Note: This is same the man that says "What
is this city coming to?" when the game is played in
arcade mode.
Begin game play in the "Muddy" level in original mode.
After you shoot the owl there are two Mickeys that
throw knives at you. After you kill them , note the
crates that are directly behind them. Shoot the
creates to get the diamond that is hidden in one of
them.
Start a game in original mode with 1.2 bullets and
play to point the "Muddy" level where zombies climbing
the blue van are encountered. After walking up the
stairs, a zombie jumps down from atop the buildings.
Then, two other zombies that throw knives will appear.
There is a door directly behind them. Shoot it until
it opens. A man will give you a many different items
each time that it is opened.
In the beginning of the Muddy chapter, there is a
David on a red car. Shoot the David off and you will
see a blue car, Shoot it open. The man will say
something and then you will be able to see into the
blue car. There will be something in there to shoot.
Muddy: Different pathway civilian:
In the beginning of the level, a man is driving a car
and has a David on the windshield. Shoot the David
off, and you will go up some stairs. Leave the David,
and the man will crash into a building. You will then
go into the building and continue the level from
there.
Original Sin: Items:
Begin game play in the "Sin" level in original mode
with over 70,000 points. Start aiming for the lower
right corner just before entering the elevator. There
is a bullet power-up or a death bullet power-up at
that location. The bullets kill any zombie with one
hit anywhere on the body.
In original mode, after you go up the elevator and
pass the first two doors, kill the zombie that has the
laser swords. Just when you are about to turn to the
next door, there will be a crate. Shoot it and inside
will either be a Custom Air Gun or a Chamber Infinite.
Also, directly next to the door will be another crate
with an extra life inside.
Prelude: Items:
Get to the point in the first level in original mode,
where the boy runs out the door with the Johnnys
chasing him. After that, there are Davids that jump
down from the bridge. Use a grenade (only) to blow
open the door behind the David to the left. A
grandmother will come out and give you a Bullet Blow,
Grenade and other items (depending on how many times
original mode has been completed).
In the beginning of the game after the women tells you
to save the man, there will be a bucket behind him.
Shoot the bucket and a Credit +2 will be sitting in
the well.
Prelude: Different pathway civilian:
The first woman civilian you see is being chased by a
zombie. Save her, and she will tell you to save the
man civilian, who will get attacked by three zombies.
If you succeed, he will lead you in a different
direction -- not a significantly different pathway,
but it cuts through another pathway where a Max zombie
will appear. If you take the different path, he will
not appear. |
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