Cheats Codes and Walkthroughs for Windows PC Games: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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PC, Windows XP | Windows Vista Games Half Life 2 Collector\'s Edition Cheats, Codes, Hints, Tips and Walkthroughs
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PC Strategy Guides Canada:  Sony Playstation2 Half Life 2 Collector\'s Edition Official Games Strategy Guides Books
UK:           Sony Playstation2 Half Life 2 Collector\'s Edition Official Games Strategy Guides Books
USA:         Sony Playstation2 Half Life 2 Collector\'s Edition Official Games Strategy Guides Books
Half-Life 2: Lost Coast Guide - written by Grawl
USA>  1. Half-Life 2 Behind the Game
             2. Half-Life 2 Mod Maker's Guide
             3. Half-Life 2 Official Strategy Guide
Europe>  1. Half-Life 2 Official Strategy Guide
                 2. Half Life 2 - Behind the Game: Official Strategy Guide
                 3. Half Life 2 - Mod Maker's Guide: Official Strategy Guide
Canada>  Half-Life 2: Mod Maker's Source Guide: Official Strategy Guide

Note:-  This game is also known as - Half Life 2: Collector's Edition

Cheat mode:  Open Steam, go to your "Play Games" menu, and select Half-Life 2. Right click on it and select "Properties". Click the Launch Options button then type -console. Click "Ok", then close. Double click Half-Life 2 to start the game. Once it is loaded and you are playing, press the ~ key to bring up the console. Then, enter sv_cheats 1 and press [Enter]. You can now enter the following codes at the console window.  Also, any code can be used as a command line parameter by prefixing it with the "-" character.

Note: For games that were downloaded from Steam, to use cheats in single player mode, start the game with the -applaunch -dev -tconsole command line parameter.

Effect Code

God mode (server only) god
Spawn indicated item give <item name>
Reduce your health buddha
Damage player hurtme <amount>
All weapons impulse 101
Skulls impulse 102
Spawn a jeep impulse 82
Spawn an air boat impulse 83
Spawn a scout car ch_createjeep
Spawn an airboat ch_createairboat
Ignored by NPCs notarget
Walk through objects (server only) noclip
List maps maps
Load indicated map map <map name>
Toggle developer mode; 2 is verbose developer <0-2>
Enable mouse look +mlook
Show crosshairs hud_quickhelp/text? 1
Sets the size of carried weapon; 54 is default viewmodel_fov <number>
Execute script file exec <filename>
Toggle HUD display cl_drawhud <0 or 1>
Toggle HUD display cl_enablehud <0 or 1>
Toggle frame rate display cl_showfps <0 or 1>
Creates an NPC; only where NPC are allowed npc_create <name>
Create an NPC aiming away from player npc_create_aimed
Toggle picker mode. picker
Set gravity value sv_gravity <number>
Set minimum stopping speed when on ground sv_stopspeed <number>
Set world friction sv_friction <number>
Set bounce multiplier for physically simulated objects collision sv_bounce <number>
Set maximum velocity of any moving object sv_maxvelocity <number>
Set vertical view fixup when eyes are near water plane sv_waterdist <number>
Slow time; 1 is default cl_phys_timescale <0.00-1.00>
Change air density air_density <number>
Set length of explosion confusion dsp_explosion_effect_duration <number>
Toggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health prop_debug
Toggle reporting missing .WAV files sv_soundemitter_filecheck
Limits the number of texture units; 0 lets the game decide mat_numtextureunits <number>
Black and white screen mat_yuv 1
Color screen mat_yuv 0

Developer mode:  After enabling cheat mode, enter sv_cheats 1 at the console window. The following codes may now be enabled at the console window

Effect Code
Move player to indicated location setpos <coordinates>
Set view to indicated pitch yaw Setang <value>
Wire frame models mat_wireframe1
Only wireframe objects effected by physics vcollide_wireframe 1
Show game triggers showtriggers_toggle
Show normal maps mat_normalmaps 1
Show surface materials mat_normals 1
Toggle bump mapping mat_fastnobump <0 or 1>
No weapon model onscreen impulse 200

Map names :  Use one of the following entries with the map code.

d1_canals_01
d1_canals_01a
d1_canals_02
d1_canals_03
d1_canals_05
d1_canals_06
d1_canals_07
d1_canals_08
d1_canals_09
d1_canals_10
d1_canals_11
d1_canals_12
d1_canals_13
d1_eli_01
d1_eli_02
d1_town_01
d1_town_01a
d1_town_02
d1_town_02a
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_04
d1_trainstation_05
d1_trainstation_06
d2_coast_01
d2_coast_03
d2_coast_04
d2_coast_05
d2_coast_07
d2_coast_08
d2_coast_09
d2_coast_10
d2_coast_11
d2_coast_12
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d2_prison_06
d2_prison_07
d2_prison_08
d3_breen_01
d3_c17_01
d3_c17_02
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
d3_c17_08
d3_c17_09
d3_c17_10a
d3_c17_10b
d3_c17_11
d3_c17_12
d3_c17_12b
d3_c17_13
d3_citadel_01
d3_citadel_02
d3_citadel_03
d3_citadel_04
d3_citadel_05

Map names (beta version):  Use one of the following entries with the map code.

d1_canals_01
d1_canals_02
d1_canals_end
d1_tempanals_02
d1_town_01
d1_town_02
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_05
d1_under_01
d1_under_02
d1_under_03
d1_under_04
d2_coast_01
d2_coast_02
d2_coast_03
d2_coast_04
d2_coast_04_dx60
d2_coast_05
d2_coast_06
d2_coast_07
d2_coast_08
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07

Weapon names:  Use one of the following entries with the give code.

weapon_357 (.357 Magnum)
weapon_alyxgun (may not work at certain times, and may cause undesired effects)
weapon_ar2 (pulse gun)
weapon_bugbait (Pheropod)
weapon_cguard (may not work at certain times, and may cause undesired effects)
weapon_crowbar (crowbar)
weapon_crossbow (crossbow)
weapon_frag (grenade)
weapon_physcannon (Gravity gun; may not work at certain times, and may cause undesired effects)
weapon_pistol (9mm pistol)
weapon_rpg (RPG)
weapon_shotgun (shotgun)
weapon_smg1 (submachine gun)
weapon_cubemap (may not work at certain times, and may cause undesired effects)
weapon_annabelle (Father Annabelle Grigori's shotgun, uses 357 magnum ammo)

Weapon names (beta version):  Use one of the following entries with the give code.

weapon_alyxgun
weapon_ar1
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_crowbar
weapon_extinguisher
weapon_flaregun
weapon_frag
weapon_gauss
weapon_hopwire
weapon_iceaxe
weapon_physcannon
weapon_physgun
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_smg2
weapon_stickylauncher
weapon_stunstick
weapon_thumper
weapon_sniperrifle
weapon_rollerwand
weapon_molotov
weapon_manhack
weapon_immolator
weapon_irifle
weapon_slam
weapon_hmg1
weapon_cubemap
weapon_binoculars
weapon_ml
weapon_brickbat

Item names:  Use one of the following entries with the give code.

item_ar2_grenade (submachine gun grenades)
item_ammo_smg1_grenade (submachine gun grenades)
item_box_buckshot (shotgun ammo)
item_box_lrounds (pulse gun ammo)
item_ammo_ar2 (pulse gun ammo)
item_ammo_ar2_large (pulse gun ammo large)
item_large_box_lrounds (pulse gun ammo large)
item_ammo_ar2_altfire (pulse gun grenades)
item_box_mrounds (submachine gun ammo)
item_ammo_smg1_large (submachine gun ammo large)
item_large_box_mrounds (submachine gun ammo large)
item_ammo_smg1 (submachine gun ammo)
item_box_srounds (9mm pistol ammo)
item_ammo_pistol (9mm pistol ammo)
item_ammo_pistol_large (9mm pistol ammo large)
item_large_box_srounds (9mm pistol ammo large)
item_healthkit (large health kit; 25 HP)
item_battery (HEV suit battery; 15 AP)
item_ml_grenade (RPG ammo)
item_rpg_round (RPG ammo)
item_suit (HEV suit)
item_healthvial (small health kit; 10 HP)
item_ammo_357 (.357 Magnum ammo)
item_ammo_357_large (.357 Magnum ammo large )
item_ammo_crossbow (crossbow ammo)

Item names (beta version):  Use one of the following entries with the give code.

item_box_buckshot
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_healthkit
item_battery
item_suit
item_ml_grenade
item_ar2_grenade
item_healthvial

NPC names:  Use one of the following entries with the npc_create code.

npc_alyx
npc_antlion
npc_antlionguard
npc_barnacle
npc_barney
npc_breen
npc_citizen
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_crow
npc_cscanner
npc_dog
npc_eli
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_headcrab_poison
npc_helicopter
npc_ichthyosaur
npc_kleiner
npc_launcher
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_pigeon
npc_poisonzombie
npc_rollermine
npc_seagull
npc_stalker
npc_strider
npc_turret_ceiling (ceiling turret)
npc_turret_floor (combine turret)
npc_vortigaunt
npc_zombie
npc_zombie_torso

Additional command-line parameters:  Start the game with one of the following command line parameters to activate the corresponding feature.

Effect Command line parameter
Full screen mode -fullscreen
Set heap size -heapsize 80000
Set window size -width 1024 -height 768
Graph connection throughput in multi-player; 0 is off, 3 is most detailed -netgraph <0-3>
Force DirectX <version> compatibility; less than 8 not advised -dxlevel <number>0
Use indicated filename for shader library -shaderdll <filename>
Look around by using mouse -mouselook
Add debug messages to ingame console -condebug
Software mode for rendering -sw
Run in window -startwindowed
Run in window -window
Run in window -windowed
Toggle anamorphic widescreen mode -r_anamorphic <0 or 1>
Load all level data at start of level -preload
Unknown -mat_preloadshaders

All chapters:  Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "config.cfg" file in the "\hl2\cfg" directory. Locate the "sv_unlockedchapters" line and change its value to "15".

Get super gravity gun in any level:  Enable the map d3_citadel_03.bsp code. Once you get the super gravity gun, enable the changelevel <map name> code to go to the desired level. Then, enable the give weapon_physcannon code.

Defeating Striders:  If you find it difficult to hit the Striders (or any other enemy) with the RPG from far away, fire a rocket and immediately press [Zoom] (default is Z). You will automatically zoom in like normal, but will still have control of the rocket. This helps in the later levels when you do not want to get too close to the Striders, or other enemies like the Combines.

Defend yourself by using the Zero-Point Energy gun:  Take something like a barrel, chair, or another object with the Zero-Point Energy gun. Enemies cannot hurt you when they are shooting you. For better results, crouch when you are defending yourself.

Sand Trap: Avoid losing health:  When you start the Sands Trap map, you will find some rocks. Someone will tell you not to step on the sand because a creature will attack. You will have to jump on the rocks. When the rock ends and only sand remains, use your gravity gun. Use it to place a door or wooden piece in the sand and stand on it. Then, place another object in front of it. Jump on it, remove the first object, and place it in front. Continue to do this until you reach rock again and the creature will not appear.

Easy kills:  To kill an enemy quickly and easily, take the shotgun and hit an enemy like headcrap, zombies, and City 17 guards. Aim and hit it in the head to kill it.

Blazing Saddles reference:  When you teleport to Dr. Kliener's lab from Nova Prospekt, you will meet up with Dog and go out and find Barney. Do not follow Dog out of the lab yet; wait until Dr. Kliener and Alyx start talking about getting another headcrab to replace Lamar (Dr. Kliener's pet headcrab). After Alyx suggests that he gets another headcrab, he replies, "There is only one heady." In the movie Blazing Saddles, the villain's name is Headly Lamar (whom is called Heady Lamar by some of the characters).

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