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Trainer:
Unlimited money |
Trainer 2: For Ver 1.06 |
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Infantry Defence - Atreides
Only:
Atreides have to be one of the strongest defenders, with the Machine Gun
Tower and the Missle Turret. It is simple to defend with simple Infantry,
First find the entrance. If possible find the main one. Build 10 Kindjal
Units and 10 Snipers. Place 5 Kindjal and 5 Snipers on either side of the
entrance. Deploy the Kindjal and bingo, you've got the kindjal to take
out tanks and the snipers to take out infantry.
Infantry Offence - Atreides Only:
This works just like the Defence but it can invlove other units. First
off, you'll need 10 Kindjal, 10 Snipers and four APCs. Group the Snipers
into one group and the Kindjal in another. Load them all into the APCs and
find your way to the opponent's base entrance. If there is Infantry Rock
near by; the APCs are not needed. First Unload the Kindjal and the
Snipers, Line up the Kindjal and deploy them, line the snipers behind
them, note this will take place at the end of the rock ramp (ON OPEN SAND)
WORMS!!..Okay this is where the APCs come in handy, scatter them around
the Map not to far by a fair distance from the infantry..Have them drive
around in circles to attract worms, since they are tracked they should to
nicely.(Should work 98% of the time..a good waste of money if a worm gets
hungry for infantry.) Now any thing coming out of the base should be
paste.
Sniper Offence:
Atreides Only First off, build 6 snipers, If there are barrels around the
builds of the base and such..thats all you'll need. If not, add 6
Mongooses and and 8 Bikes to the list. That should do fair, add stronger
units as the diff. goes up. This should work when there are two entrances,
bring the snipers around rear, and start picking off Infantry{ Or barrels
}. All their units should come after the snipers then fly the bikes into
the middle of the base to take out defences and the units from behind.
Then have the Mongooses paste the base.
Creeper Tank - Atreides Only:
First build 5 Engineers and an APC, Pile the Engineers into the APC, park
the APC infront of the opponent's base. Once it cloaks, creep it slowly an
inch at a time, keeping it cloaked. Once the APC is deep enough without
being seen, unload it and take over 5 buildings. Sell them, you'll get
infantry and money.
Infantry Offence - Counter - Ordos Only:
A simple way to take out any offence of infantry, is just a few Mortor
infantry, just deploy them at the top of the ramp. Out of ranges of the
Kindjal and snipers. They'll get a height advantage and take them out in a
few seconds.
Infantry Offence/defence - Ordos Style:
The same can be done with ordos, all you need is a mortors instead and The
Freman Subhouse. The Freman warriors have same range as snipers and can
cloak..
Infernal Offence - Harkonnan Only:
For a nice attack force from Harkonnan, not that a few tanks can't take
out half an opponents force. First 4-10 Inkvine Tanks and about 25 Flame
troopers. With the Inkvines fireing away, and the flamers igniteing the
remaining waste from the Inkvine's attacks. Your sure that any Infantry
will be ash and you'll be turning tanks into microwaves..
Overwhelming Forces - Ix Sub-House:
With any House and the Ix Subhouse, Build a duplicator and one of your
strongest units (Ordos:Deviator, Harkonnan:Devisator, Atredies:Sonic Tank
). Build two Adv. Carryalls, and drop them near a base, On rock..I've made
that mistake...Deploy the Duplicator, and simply duplicate the unit you
brought with it, and just send the units in, not the real one..so you get
a free supply of strong units that build in seconds. Another trick to use
on the Ordos is to duplicate the enmies laser tanks..The duplicate laser
tank will shoot the sheilds will refract and blow both of them up. You
didnt pay for you tank so no shead tears. The Laser tank is also great to
mass produce..as it is fast and will move away so you can make more. |
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