Effect Code
Console Commands: Press
Ctrl+Alt+~(Tilde) to bring up the command console in a
single player game:
Code - Result:
god - God Mode
noclip - No Clipping Mode
notarget - Invisibility
benchmark - Benchmark Game
doomhell - Skip All Levels
freeze - Freeze Everything
aviDemo - Save Demo in AVI Format
gfxinfo - Graphics Card Info
give all - All Weapons and Ammo
give doom95 - Load '95 Version of Doom
give keys - Give All Keys
give weapon_machinegun - Give Machine Gun
give weapon_shotgun - Give Shotgun
give weapon_plasmagun - Give Plasma Gun
give weapon_bfg - Give BFG
give weapon_chainsaw - Give Chainsaw
give weapon_rocketlauncher - Give Rocket Launcher
status Your Game - Status
quit - Quit Game
com_drawfps 1 - Show FPS
toggle pm_thirdperson - 3rd Person View
map # - Load Map # (See List)
spawn # - Spawn # (See List)
Level Select: Bring up
the console by pressing Alt+Ctrl+~ then enter the
following codes. When you load single player maps you
start with all the weapons you could have to that
point and a small amount of ammunition.
map game/alphalabs1 ~.~
Alpha Labs 1
map game/alphalabs2 ~.~ Alpha Labs 2
map game/alphalabs3 ~.~ Alpha Labs 3
map game/alphalabs4 ~.~ Alpha Labs 4
map game/caverns1 ~.~ Caverns 1
map game/caverns2 ~.~ Caverns 2
map game/comm1 ~.~ Comm 1
map game/commoutside ~.~ Comm Outside
map game/cpu ~.~ CPU
map game/cpuboss ~.~ CPU Boss
map game/delta1 ~.~ Delta 1
map game/delta2 ~.~ Delta 2
map game/delta3 ~.~ Delta 3
map game/delta4 ~.~ Delta 4
map game/delta5 ~.~ Delta 5
map game/enpro ~.~ Enpro
map game/hell1 ~.~ Hell 1
map game/hellhole ~.~ Hellhole
map game/mars_city1 ~.~ Mars City 1
map game/mars_city2 ~.~ Mars City 2
map game/mc_underground ~.~ MC Underground
map game/monorail ~.~ Monorail
map game/mp/d3dm1 ~.~ Multiplayer Map 1
map game/mp/d3dm2 ~.~ Multiplayer Map 2
map game/mp/d3dm3 ~.~ Multiplayer Map 3
map game/mp/d3dm4 ~.~ Multiplayer Map 4
map game/mp/d3dm5 ~.~ Multiplayer Map 5
map game/pdas ~.~ PDAs
map game/recycling1 ~.~ Recycling 1
map game/recycling2 ~.~ Recycling 2
map game/site3 ~.~ Site 3
Map List: (Use with the
MAP command)
Map: Map Name:
game/mars_city1 Mars City 1
game/mc_underground Mars Underground
game/mars_city2 Mars City 2
game/admin Administration
game/alpha1 Alpha Labs Sector 1
game/alpha2 Alpha Labs Sector 2
game/alpha3 Alpha Labs Sector 3
game/alpha4 Alpha Labs Sector 4
game/enpro EnPro Plant
game/commout Comm Transfer
game/communications Communications
game/recycling1 Monorail Skybridge
game/recycling2 Recycling Sector 2
game/monorail Monorail
game/delta1 Delta Labs Level 1
game/delta2a Delta Labs Level 2A
game/delta2b Delta Labs Level 2B
game/delta3 Delta Labs Level 3
game/delta4 Delta Labs Level 4
game/hell Hell
game/delta5 Delta Complex
game/cpu1 CPU Complex
game/cpuboss Central Processing
game/site3 Site 3
game/caverns1 Caverns Area 1
game/caverns2 Caverns Area 2
game/hellhole Primary Excavation
game/mp/d3dm1 Multiplayer Map 1
game/mp/d3dm2 Multiplayer Map 2
game/mp/d3dm3 Multiplayer Map 3
game/mp/d3dm4 Multiplayer Map 4
game/mp/d3dm5 Multiplayer Map 5
Spawn List: (Use with the SPAWN command)
Flaming Zombie: monster_zombie_bernie
Chainsaw Zombie: monster_zombie_sawyer
Z-sec Zombie with machine gun:
monster_zombie_zsec_machinegun
Z-sec Zombie with pistol: monster_zombie_zsec_pistol
Z-sec Zombie with shield: monster_zombie_zsec_shield
Z-sec Zombie with shotgun: monster_zombie_zsec_shotgun
Commando Zombie: monster_zombie_commando
Commando Zombie with Chaingun:
monster_zombie_commando_cgun
Fat Zombie: monster_zombie_fat2
Fat Zombie with wrench: monster_zombie_fat_wrench
Bald Zombie: monster_zombie_maint_bald
Zombie with no jaw: monster_zombie_maint_nojaw
Zombie with Wrench: monster_zombie_maint_wrench
Skinny Zombie: monster_zombie_maint_skinny
Zombie: monster_zombie_maint
Zombie: monster_zombie_maint2
Zombie wth Flashlight: monster_zombie_
maint_flashlight
Headless Zombie: monster_zombie_suit_neckstump
Zombie: monster_zombie_suit_bloodymouth
Skinny Zombie: monster_zombie_suit_skinny
Zombie in Labcoat: monster_zombie_labcoat
Zombie Missing Limb: monster_zombie_limb
Zombie: monster_zombie_skinny
Zombie with a pipe: monster_zombie_pipe
Zombie in T-shirt: monster_zombie_tshirt_bald
Zombie: monster_zombie_tshirt_blown
Zombie in Jumpsuit: monster_zombie_jumpsuit
Zombie Eating: monster_zombie_jumpsuit_eating
Archvile: monster_demon_archvile
Cherub: monster_demon_cherub
Hellknight: monster_demon_hellknight
Imp: monster_demon_imp
Maggot: monster_demon_maggot
Mancubus: monster_demon_mancubus
Pinky: monster_demon_pinky
Revenant: monster_demon_revenant
Tick: monster_demon_tick
Trite: monster_demon_trite
Wraith: monster_demon_wraith
Cyberdemon: monster_boss_cyberdemon
Gaurdian: monster_boss_guardian
Guardian’s Seeker: monster_boss_guardian_seeker
Sabaoth: monster_boss_sabaoth
Vagary: monster_boss_Vagary
Unlock Nightmare Difficulty
Open your doomconfig.cfg file with Notepad and change
the line:
seta g_nightmare "0"
to
seta g_nightmare "1"
Locker Codes:
#07 - 725
#38 - 409
#39 - 102
#63 - 972
#64 - 651
#054 - 142
#103 - 259
#104 - 579
#112 - 538
#386 - 836
#387 - 836
Airlock - 826
Level 3 - 463
Medical - 364
Supply Lockers (assorted locations):
298, 584, 396, 483, 246, 752
MartianBuddy - 0508
Other Cheat Codes:
_use
_moveRight
_moveLeft
_moveDown
_forward
_back
_right
_left
_lookDown
_lookUp
_attack
_moveUp
_speed
_strafe
_button7
_button6
_button5
_button4
_button3
_button2
_button1
_button0
aasStats
addarrow
addline
blinkline
bindlist
bind
centerview
compressDemo
connect
clearlights
conDump
clear
cvar_restart
cvarlist
combineCubeImages
crash
collisionModelInfo
dirtyfeet
dir
demoShot
disconnect
dmap
echo
envshot
exec
exportmodels
editSounds
editLight
editor
error
fillrate
flashlight
focusSoundsEditor
give
game_memory
in_restart
kill
killRagdolls
killMoveables
killMonsters
keepTestModel
listModels
listSkins
listMaterials
listImages
listModes
listLightDefs
listEntityDefs
listMonsters
listEntities
listThreads
listSounds
listAnims
listCollisionModels
listlines
listVertexCache
modulateLights
noclip
notarget
nextanim
overlayGUI
path
poplight
parsewait
printShader
printMode
playDemo
playCmdDemo
playerModel
prevanim
reload
reloadSounds
reloadSoundShaders
reloadFx
reloadanims
reexportmodels
removeline
runReach
runAAS
recordCmdDemo
recordDemo
recordCmdDemo
recordDemo
renderbumpFlat
renderbump
roq
reloadGuis
reset
regenerateWorld
reloadImages
reloadShaders
reloadModels
script
reloadEntityDefs
s_musictrack
s_cacheInvalidate
s_cacheInfo
s_restart
seta
set
setviewpos
setStepGamma
setu
sets
sizeDown
sizeUp
screenshot
spawnServer
stopRecording
say
testTrace
testImage
testShader
testBump
testLight
touchFx
touchGui
touchFile
toggle
testSIMD
touchMaterial
testFx
touchSound
listSoundShaders
touchParticle
testDamage
testblend
testanim
testParticle
testModel
testWipe
testGUI
timeDemo
testmap
touchSkin
touchModel
unbind
unbindall
vid_restart
vstr
writeConfig
writePrecache
weapon
weapnext
where
weapprev
weaponSplat
Display console
commands:
If you cannot remember a console command, type as much
as you can remember and press [Tab]. This will display
the end parts of the command you entered. For example,
type spawn monster_zombie_f and press [Tab]. This will
display:
spawn monster_zombie_fat
spawn monster_zombie_fat2
spawn monster_zombie_fat_wrench
spawn monster_zombie_fat_eating
You can also keep pressing [Tab] to highlight the rest
of the code if you do not want to type the rest of it
in. Warning: If you press [Tab] with a command that
has too many possibilities to fit the console window,
the window will not show it.
View credits - Go to the Excavation Site level (final
map) and get just before you enter the halls of
Cyber-Satan. Walk to the left in the lower dungeons
just before you reach the location where the wall
breaks open and the intermission sequence of you
discovering the final Boss starts. You will reach a
dead end. Crouch and face the wall of the dead end.
Look directly above the floor under a few protruding
bricks to see the iD logo in the stone wall. Place
your cross-hair on it. The same sound played when you
use a computer will be heard. Click the iD logo. The
brick it on will push into the wall with a scratching
sound. A new path to your left will appear. Follow it
to find a chamber lit by red light that has a huge
horned skull on the back wall. Below the skull is a
bloody pentagram with a PDA positioned in the center.
Download the data from the iD PDA into your own to
read . You will find e-mails from the game developers.
Programmer message - Enter codes from the original
Doom (for example, iddqd or idclip) at the console
window. Along with the "invalid" message, you will get
a message stating that you have a good memory.
Killing Imps in one shot:
If the Imp is jumping at you, blast it while it is in
the air with the shotgun to kill it in one shot. This
is slightly difficult to time.
Saving ammunition - If you can avoid it, try not to
use weapons like the shotgun or others that have
difficult to find ammunition on the weaker zombies.
The flashlight (if you are fast enough) or just the
pistol usually will suffice.
Bathroom scare - After you have found the lost
scientist and are returning to the main building, find
your way back to the bathrooms. Stand in front of the
mirror with your pistol then cycle through until your
shotgun then get very close. |