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Note: This procedure involves editing a game file; create a backup copy
of the file before proceeding. Use a text editor to edit the "PlayConsum.txt""
file in the game's "\data\econ" folder. Set all values to zeros so the
entries appear as:
Sup Weight(lbs) Per person
Food 0
Fruit 0
Pork 0
Rum 0
This allows you to sail as long as needed as long as at least one ton of
those supplies are present. Note: The "Fruit" and "Livestock"
commodities will still be used by the crew.
Never drop your sails in battle--there's just no need. Maneuverability
is always important when you need to get your other cannon facing toward
the enemy as quickly as possible.
When you begin an adventure, loot towns first to get enough money to buy
another small ship (approximately 1,500 gold pieces, depending on the
port) before you go off to try your hand at open-water battles.
Before you start in on a long series of sea battles, recruit as many
sailors as you can fit onboard; you'll need them for the boarding
operation against even a minor opponent.
Before you disburse your plunder to end an adventure, head out for one
last strike on the open seas to kill off a few of your crewmen (and
bring in some extra cash). That will make your split much more
attractive once you reach port.
When going after a ship, begin by switching to Chain Shot, and attack
only the sails for a few passes (that will slow the enemy ship down).
Pull back and switch to Grape Shot, and hammer away at the deck (that
will kill off enemy crewmen). Once you've made a good number of strikes,
issue the grapple order and begin boarding--hopefully, the odds will now
be in your favor.
You may find things easier if you stick to a single ship and upgrade,
rather than increasing your fleet (besides, you'll have less worries
about doling out the plunder later with fewer pirates under your care).
Whenever you get a ship to surrender, secure it and take it to port to
sell. Don't press the crew into service; they'll mutiny on you at the
most inconvenient time.
If you do sail into combat with multiple ships, you can cut down on the
chaos by controlling the lead ship and allowing the computer to control
the rest. |
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