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PC, Windows XP | Windows Vista Games Command and Conquer: Tiberian Sun - Firestorm Cheats, Codes, Hints, Tips and Walkthroughs
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PC Strategy Guides Canada:  Sony Playstation2 Command and Conquer: Tiberian Sun - Firestorm Official Games Strategy Guides Books
UK:           Sony Playstation2 Command and Conquer: Tiberian Sun - Firestorm Official Games Strategy Guides Books
USA:         Sony Playstation2 Command and Conquer: Tiberian Sun - Firestorm Official Games Strategy Guides Books
Command and Conquer: Tiberian Sun: Firestorm Campaign Walkthroughs - by Steven W. Carter
Command & Conquer: Tiberian Sun Campaign Strategy Guide - by Steven W. Carter
USA>  1. Command & Conquer Tiberian Sun: Advanced Strategies
             2. Command & Conquer: Tiberian Sun: Official Strategy Guide
Europe>  1. Command and Conquer: Tiberian Sun Official Strategy Guide
                 2. Command and Conquer: Tiberian Sun Official Strategy Guide
Canada>  Command and Conquer- Tiberian Sun Official Strategy Guide
USA>  Game Guide Book: Command & Conquer: Tiberian Sun - Advanced Strategies: Official Strategy Guide
Europe>  Game Guide Book: Command & Conquer: Tiberian Sun - Advanced Strategies: Official Strategy Guide
Canada>  Game Guide Book: Command & Conquer: Tiberian Sun - Advanced Strategies: Official Strategy Guide
Drop Pods:
When fighting the GDI you may hear machine guns firing. This is normal because those sounds were just Drop Pods. The Drop Pods have people in them that have gold stars (which indicates that they are very good).

Cyborg Reaper:
Build a Cyborg Reaper and send it to the enemy's base. Walk on Tiberium and stay there. The enemy will shoot at it, but the Tiberium will heal it quickly.

Unlimited Firestorm:
Precise timing is required for this trick. Build a Firestorm generator. When it is ready, click to activate it, and blow it up as soon as it becomes activated. This works best if you have a Ghost Stalker. Have the Ghost Stalker place C4 on the generator, then when it flashes, quickly turn it on and it will automatically explode. The game will be fooled into thinking that you still have the generator. You can turn it off by building another generator and re-clicking on the Firestorm button.

Firestorm defense:
Play as the GDI. If your enemy likes air units or missiles, surround your base with the Firestorm Wall at a distance from your base, backed up with RPG Launchers. Whenever aircraft or missiles are detected coming toward you, turn the Firestorm on. When aircraft attack, wait until just before they cross the Firestorm line so that they cannot turn away before they are hit. Do not worry if the Firestorm is attacked by the enemy aircraft -- it is pretty tough. Just bring some MRLS in to assist destroying the aircraft.

Build anywhere:
During game play, enter the options menu and select "Interface". Set North to "8", East to "6", West to "4", and South to "4" on the keypad. Resume the game and construct something. Take the building, and when you get an all white outline, click and hold down the mouse as if you want to place it down, but do not release the mouse button. Move the cursor over the build panel (far right)  and using the number keys 2, 4, 6, 8, move to where you want to place your building. Then, release the mouse button and deploy your building under the menu panel. This may take a few tries but is does work.

Laser Fence Snap:
This is actually the NOD version of the Firestorm Defense. When an enemy approaches the fence, turn off a section of fencing for him to pass over. As soon as the opponent's unit is on the fence, re-activate it and you will have a one-hit kill. This works the best when your fence is stealthed and you are playing against a human opponent through a modem or network.

Glitch: Easy money:
Build an EMP cannon and order some Rocket Infantry to attack the ground on it. Sell it while it is being repaired and shot, and you will get your money, an infantry, and your power -- plus you keep the cannon and it repairs for free. You can repeat this as many times as needed because the cannon will rebuild itself to be sold after its next use.
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