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Colonization Guide/FAQ - by Dan Simpson |
Colonization Single Colony Strategy Guide- by Dan
Simpson |
Colonization Strategy Guide - by Unknown |
Starting Out
The beginning of the game is the most crucial point. First of all,
always start out as the Dutch, for as you will see later, it is more
important to have advantages in funds and trade than in conquest,
immigration, or cooperation. Always begin colonizing on the South
American continent and the Caribbean. This has the best resources, sugar
and rum especially. The colonies should always be right on the coast, so
your ships have easy access to the goods. If, for some reason, you have
to make a colony far inland,
make a road to the nearest coastal colony. When you make colonies,
always make sure they are defended by at least one soldier or dragoon.
Now, simply start producing goods that are available, load them on to
your merchantman (you will have one if you started out as the Dutch),
and sell them in Europe. If you have followed my advice so far, you
should have at least 7,500 gold by the year 1600!
Native Relations
First rule with the natives: Always remain in good standing. It will
never be necessary to burn an Indian village if you play your cards
right. When they ask for food, always give it to them. When foreign
colonial powers attack them, defend the natives. This is all because if
you are in good standing with the Indians in America, you can easily
control the other colonial powers, and the foreign powers are not
exactly nice to the Indians. When you arrive in an area where another
nation has settled, the natives you meet will usually be very alarmed.
If you want to weaken any other nation, send in a missionary to the
Indian villages around the foreign colonies, and incite the Indians to
attack the other powers. However, never trade guns or horses to the
Indians! If you happen to annoy the Indians in the slightest, they will
use them against you. Now a regular Indian brave unit might not be any
trouble, but one armed with guns, or riding on horses? This is
definitely a problem.
Foreign Powers
Handling relations with other nations is tricky, to say the least. If
you say something wrong, or don't donate money to their church at a
certain time, they might go off on some holy war against you. I
recommend always staying at peace with other nations... publicly.
Privately, you can wage war against them, without them ever knowing it,
by making use of privateers. These units are extremely useful,
especially for disrupting enemy shipping. They also have a variety of
other uses, including blockading ports,
transporting units, etc. Frigates are not a good purchase, since by
attacking another nation with one of those, you are declaring war. It is
also possible to push back enemy nations without attacking them
directly. First find an enemy colony you want to get rid of. Then
blockade it with privateers by surrounding the colony in question so no
trade ships can get through. Then, land a missionary, and incite the
local natives to attack that nation. Soon, the colony will either be
abandoned or heavily weakened. If it is just heavily weakened, you might
have to attack them directly once just to capture the colony. Then you
must quickly make peace with that
nation again.
The War for Independence
Before you declare independence, you must prepare your colonies. First,
you must make sure that you have a lot of colonies, and that all are
defended by at least one soldier or dragoon (dragoons are much better).
This is to split up the main attack by your mother country. When they
land they will either have to split their force, or concentrate a large
number of forces on each
colony, and conquer one by one. Either way, they're in trouble. If they
split, you have an easier time destroying them. If they concentrate
their forces in a large mass, then you can easily isolate them, and
surround them. The second thing you have to do is keep a large amount of
troops simply on land, and not base them in any colony. You also must
have some troops on privateers as landing forces (now you start to get
why funds and trade are more important than any other skill; the more
forces you have, the better). You also must know the correct time to
declare independence. If you declare too early, you may not be ready for
the onslaught of troops heading your way. If you declare too late, then
the enemy force will be overwhelming, since so many troops have been
added. When independence is declared, and the initial troop landing has
occurred, then you must attack it with your land
army. Use your privateers to stop any more ships from coming in with
more troops, or at the very least, delay them, so your troops can deal
with wave after wave of the enemy. Tactics are very important in these
battles. Don't just attack a mass of their troops with a mass of your
troops just by charging them. Remember, these troops are probably better
trained than yours. First, outflank them, so they are attacked from
several sides. Then, wedge them, by charging their middle, and splitting
their army into two parts. Then, destroy the isolated parts. Artillery
can play a large part in battles, but only for hit-and-run attacks.
Artillery can deal out some punishment, but it can't take very much.
Protect your artillery! It is very valuable in this war, especially for
taking back captured colonies.
There it is. If you follow these tips, you should be on your way to
creating a new nation in no time. |
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