DN.149500:
When you view to new map don,t make anything. first make gardens all
over the map. this will reduce your DN and a massage will appear that
you have used funds more than you should.don,t get afraid here. click on
the 'x' mark given at the bottom. the maney in the red colour will turn
into white colour it will be around 149500.DN. it means that you have
that much of money. and now with this you can make any expensive thingn
like plaza, oracle, large temples,etc.
Sent in by: pratikhere_17
When you get the option of going into the
Senate, do the following:
Click the Emperor icon in the Senate and give yourself a wage of 500
denarii (Caesar's wage). After a few months, when you accumulate about
3000, go to the same screen and press the "Give to city button". Click
the "all" button in the dialog. Then press the "give" button. Notice,
now you don't have any savings at all. Press the "Give to city" button
again. Warning: DO NOT PRESS THE "ALL" BUTTON AGAIN OR You'll GET
YOURSELF INTO TROUBLE!! The quantity of money to give to the city is the
money you gave before. So you just press "give" button again, and your
savings go in minus, but who cares 'bout them anyway :) So just keep
repeating this and you'll have a fortune. And yes, don't be afraid to
turn off the Senate screen. You can turn it off, and return to it later
to give yourself more money.
Try right clicking on water well, press <Alt>-<K>. Following keys will
be available now:
<Alt>-<V> : Instant Victory.
<Alt>-<C> : More cash if you have less than 5000Dn
File Editing
In the Caesar 3 folder, there is a file "c3_model.txt". Open it and you
find all the values for the items in the game. There is some
instructions included within that file, but not all the instructions are
there. The first section named "All Buildings" is where you can change
the price, desirability, desirability steps in tiles, desirability steps
in size, max desirability range, number of people a buildings employs,
and future expansion.
Here is an example:
39,Gardens,{,12,3,1,-1,3,0,0,0,},
Note: Pay attention only to the values within the { and }
12 den is the price, 3 is the desirability, and so on in order According
to this, you will have to pay 12 denari in order to build a garden.
Change that number to a negative and when you build a garden, they will
pay you.
for instance:
39,Gardens,{,-1000,3,1,-1,3,0,0,0,},
Now with that setting, when you build a garden, the computer will pay
you 1000 denari and adds it to the city funds. You can do this with any
setting.
Another thing you can do is change the second number to high number and
nothing will have detrimental effects on property.
The first is pretty self explanatory since the instructions are on the .txfile
itself.
The second part of this file is named, "All Houses". Here is a sample
from the file:
a b c d e f g h i j k l m n o pq r s t ... to Z
House 1 -
Tents,{,-99,-10,0,0,0,0,0,0,0,0,0,0,0,0,0,3,25,5,5,1,,,2.5,,,,,,
House 2 -
Tents,{,-12,-5,0,1,0,0,0,0,0,0,0,0,0,0,0,3,25,10,7,1,,,3.5,,,,,,
House 3 -
Shacks,{,-7,0,0,1,0,0,1,0,0,0,1,0,0,0,0,3,25,15,9,1,,,4.5,,,,,,
House 4 -
Shacks,{,-2,4,0,1,1,0,1,0,0,0,1,0,0,0,0,3,25,20,11,1,,,5.5,,,,,,
House 5 - HoveMs,{,2,8,0,2,1,0,1,0,0,0,1,0,0,0,0,3,22,25,13,2,,,13,,,,,,
House 6 - HoveMs,{,6,12,10,2,1,0,1,0,0,0,1,0,0,0,0,3,22,30,15,2,,,15,,,,,,
Only pay attention to the numbers after the {- Going across, I will
assign each number a letter in the alphabet for easier understanding.
(In most cases, the lower the number, the less the demand for that item
the houses need to evolve. Also, unless where specified, the lowest
number should be a zero.)
A. Desirability level at which the house will devolve. (-99 is the
lowest I have tried, when at that level, you can build the house next to
anything and it will evolve. Raising the number to say, 12, will make
the house want a more desirable location in order to keep it from
devolving.)
B. Desirability level at which the house will evolve (same concept, the
lowest I have tried is -99. This makes it require a number above -99 in
order to evolve.)
C. The higher the number, the more likely the house will devolve.
D. Water Supply
E. Religion, lower number = less religion required.
F. Education
G. Evolve back to. When this value is set to a 1, that house can
devolve. When it is set to 0, the house can not devolve.
H. Barbar
I. Bath
J. Demands for health building (e.g. Doctor, Hospital)
K. Food Access.
L. Pottery
M. Oil
N. Furniture
O. Wine
S. Number of people to occupy that building.
General Hints
Beware, if you set out to make a rich neighborhood, I found out the hard
way that they do not like to work, so expect things to go really bad.
Fires, building falling down, no food, riots and barbarians all at the
same time kinda deal... So try to make each building only one square
each so they can't expand into the great big Luxury Villas. |