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PC, Windows XP | Windows Vista Games Command and Conquer: Tiberian Sun Cheats, Codes, Hints, Tips and Walkthroughs
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PC Strategy Guides Canada:  Sony Playstation2 Command and Conquer: Tiberian Sun Official Games Strategy Guides Books
UK:           Sony Playstation2 Command and Conquer: Tiberian Sun Official Games Strategy Guides Books
USA:         Sony Playstation2 Command and Conquer: Tiberian Sun Official Games Strategy Guides Books
Command & Conquer 2 Tiberian Sun - By humaetorcH
Tiberian Sun Bible Strategy FAQ Written by Allan "Machette" McKay and Chris "Imodium" Anderson
Command and Conquer: Tiberian Sun: Firestorm Campaign Walkthroughs - by Steven W. Carter
Command & Conquer: Tiberian Sun Campaign Strategy Guide - by Steven W. Carter
USA>  1. Command & Conquer Tiberian Sun: Advanced Strategies
             2. Command & Conquer: Tiberian Sun: Official Strategy Guide
Europe>  1. Command and Conquer: Tiberian Sun Official Strategy Guide
                 2. Command and Conquer: Tiberian Sun Official Strategy Guide
Canada>  Command and Conquer- Tiberian Sun Official Strategy Guide
USA>  Game Guide Book: Command & Conquer: Tiberian Sun - Advanced Strategies: Official Strategy Guide
Europe>  Game Guide Book: Command & Conquer: Tiberian Sun - Advanced Strategies: Official Strategy Guide
Canada>  Game Guide Book: Command & Conquer: Tiberian Sun - Advanced Strategies: Official Strategy Guide
Infinite Firestorm Wall - If you have a firestorm wall and it is fully charged, you can make it last forever without having to turn it off to charge. First charge your wall fully, then turn it on. Before it turns off or runs out of power sell or turn off your power plants until the words "On Hold" appear in the firestorm Icon. Your wall will stay on forever and will not run out of power until you build or turn on your power plants.

Level 9 - At this moment the most asked question is: "How do I get behind the lasercannon ( The Obelisk of light )". Well, at the right of the cannon there is a small base with a 'hand of NOD' building and a few powerplants. First of all you must destroy the units on that base. After that, destroy all the powerplants so that the NOD has low power. Then you can pass the lasercannon or you can destroy it. When you go to the top of the map there is a base you can capture. Capture it and destroy all NOD units.

Easy Way To Capture Construction Yard - To capture the enemy construction yard while you are the Nod, Build a subterranean APC and put some engineers into it. Then tell it to go to the enemies base and unload the engineers to capture the base.

NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.

Infinite Troops

During the second mission build exactly 68 infantry to allow you infinite troops on the 12th mission (make sure the troops don't die or get injured or the cheat is invalid).

Hijacking Vehicles

Take a Mutant Hijacker into a city and find a car, truck or a bus, and select it. Now you have control over the Vehicle. They are used as transports.

Kill a Cyborg Commando in One Hit

If you want to kill a Cyborg Commando, without losing all of your units, there is a very simple way to do it. (You have to be able to build a GDI Firestorm Wall Generator, and Firestorm wall sections.) First fortify your base and build it up until you have the option to build a Firestorm wall, and sections, then build firestorm walls across any sections where an enemy can get into your base. When a Cyborg Commando is over one of the sections turn the Firestorm generator on and Blam! All of your problems are solved.

Hints & Tips

When playing as GDI when you are playing skirmish against NOD build 2-3 Carryalls and try to take out their defence when their defence is out you then get 4-5 Engineers in their construction yard and try not to Destroy it get the carryall and take the construction yard to your base repair it and then deploy for NOD technology.

charge EMP on an enemy base. First build an EMP, place it and wait until it is ready to charge. Then build another EMP but do not place it. Then load (when playing as NOD) a subterranean vehicle with engineers and send it to an enemy base, close to an enemy building then conquer this building with an engeneer. immediately after having conquered this building place the EMP and charge on the enemy base by this the whole base will be set offline.

When playing skirmish, if nod, take about 7 artillery, 10 cyborgs and a cyborg commander. Place the artillery near the base and fire away. If the enemy comes too close to the artillery the artillery can\'t fire enemy next to it), use the cyborgs to guard the commander by selecting them and pressing G, and destroy them.

If playing against nod, find their base as soon as the game starts and place pointers on some important buildings. This way even if they get stealth, you can spot them out.

If your playing against NOD in multiplayer or the game and they have chemical missiles, you can stop their production of the missiles by aiming at that weird hole thing in the middle of veins with bombers or artillery. Once you destroy that, the veins will receded about as fast as it took to grow.No more chemical missile attacks!

On the level called rescue Toronte or some thing like that name leave hour hijacker behind because he gets in the way of your shots and dies.

If you use NOD, or GDI-NOD. It's nice to keep your enemy's infantry or D.T away! Try to keep your Att. buggy away from these ppl. If you're busted, you cant run... The only way is (if any) try shooting an enemy Harvester, if he chase you in some of the infantry, will step off! And your Att. buggy will pop off! In other way, if the harvester didn't follow you, it may explode - COOL! - (Don't hope this much!)

If you use GDI, do the same way, but keep away your harvester while you're attacking! Or attack an enemy base using a harvester [a full one], when it explode... (HE-HE!)

if you are scouting send your scouting unit away from your base then go into the enemy base because if you send your unit(s)to them straight from your base the enemy will follow the path your unit(s) came from and find your base

Blue Tiberium:

If you are on a stage with blue tiberium, be careful. Blue Tiberium is as flamableas gasoline. This can work to your advantage or it can be your downfall, just watch your step when you see blue tiberium.

Build on Craters:

If you place pavement on top of a crater you can then build on top them.

Clear Land for Building:

If you ever just run out of land, there is a way to make the hills and raised land come down. Take any vehicles you like, and fire all of them at the raised land. The land will eventually become level with the ground. Be careful not to fire too much or an unwanted valley will be created! This does not work on mountains.

Disk Thrower Tricks:
Send a group of D.T's and place them just out of the range of a laser/component tower and line them up with the defense structure. Force fire in front of the structure and the disks will bounce into the structure. Even though its not as accurate, the laser/tower won't shoot you. You can use this in many situations to increase the attack range of your Disk Throwers. Tell a Disc thrower to force fire someplace. Then when he is about to throw tell him to fire across the map and he Will. Those Arms must really be good.

Infinite Capacity Personel Carrier:
First you need to have a mutant hijacker. Put him in a school bus(no other civilian vehicle works), then put as many infintry units in in the school bus as you want, and send them into the enemy base. Enjoy

Clear Land for Building:
If you ever just run out of land, there is a way to make the hills and raised land come down. Take any vehicles you like, and fire all of them at the raised land. The land will eventually become level with the ground. Be careful not to fire too much or an unwanted valley will be created! This does not work on mountains.

Free GDI Repairs on Upgrade-able Buildings: When playing as GDI, you can build structures that can be upgraded, ie. power plants. If a structure that can be upgraded is damaged and you build the add-on for that structure, ie. power turbine, the structure will be fully repaired. The only money that you will lose is the money that you spent on the upgrade.

Health From Tiberium: To make a Mutant Hijackers gain health from Tiberium, simply order them into a field of it. Their health will rapidly regenerate. This only works with Mutants; regular infantry will die if they are ordered into Tiberium.

One hit unit kills:  When playing as Nod, if you have the laser fence sections you can kill any unit one hit. Set up two laser sections as you would normaly. Turn one of them off with the lightning icon thing. When a unit passes between the fences turn it back on. Any unit, even the Mammoth mk2 is destroyed. This is very effective in multiplayer if there are alot of bridges

Easy way to destroy enemies: Build a Tiberium Waste Facility and a Missle Silo.  Then, when your Chemical Missile is ready, wait for  your Tiberium Waste Facility to fill up again. When it does, fire your Multi Missle at your opponent's  Construction Yard, which should destroy it. Then, fire your Chemical Missile at the Weapons factory. It may not be destroyed, but you will have another  Chemical Missile ready. Also fire that missile at the Weapons Factory, which should finish its destruction.  The enemy cannot build any more, or build vehicles.  The Chemical Missile should make all surrounding troops  Viceroids. The Viceroids will destroy most of the surviving  buildings.

Winning with an air assault: The easiest way towards victory using an air assault is to take out the SAM sites. However, when you bomb SAM sites they just re-appear. When playing as NOD, purchase some subterranean APCs and fill them with engineers. Send them to the opposing teams base maker, take over the base maker, and quickly sell it.  If the other team is NOD, you will first have to disable their
power plants.

Control NOD ore processor and mining vehicle: Note: Try this trick on the "destroy chemical tanks" GDI mission. Position an engineer next to the NOD ore processor and wait for the mining vehicle to dock with the structure before capturing it. You will get control of the building
and the vehicle.

Easy building capture and profit: When playing as NOD, purchase some subterranean APCs and fill them with engineers and a Cyborg Commando. Take the APCs within their base and pop up next to something important (GDI Upgrade Center, Tiberium Refinery, etc.). Have your engineers pour out and have them take it over. The commando will protect the building that you capture. Should he fail, sell the building
for an easy profit.

Baby Visceriods: To MAKE baby visceriods, order an infantry unit into tiberium until the soldier dies. Be careful though, once they become
adults they are not friendly.

Hijacking Vehicles: Take a Mutant Hijacker in to a city and find a Car, truck or a bus, and select it. Now you have control over the Vehicle. They are used as transports.

Kill a Cyborg Commando in One Hit: If you want to kill a Cyborg Commando, with out losing all of your units, there is a very simple way to do it. (You have to be able to build a GDI Firestorm Wall Generator, and Firestorm wall sections.) First fortify your base and build it up until you have the option to build a Firestorm wall, and sections, then build firestorm walls across any sections where an enemy can get into your
base. When a Cyborg Commando is over one of the sections turn the Firestorm generator on and Blam! All of your problems are solved.

Infinite Firestorm Wall: If you have a firestorm wall and it is fully charged, you can make it last forever without having to turn it off to charge. First charge your wall fully, then turn it on. Before it turns off or runs out of power sell or turn off  your power plants until the words "On Hold" appear in the firestorm Icon. Your wall will stay on forever and will not run out of power until you build or turn on your power plants.

Level 9 Hint: At this moment the most asked question is: "How do I get behind the lasercannon ( The Obelisk of light ). Well, at the right of the cannon there is a small base with a 'hand of NOD' building and a few powerplants. first at all you must distroy the units on that base. After that distroy all the powerplants.So the NOD has low power. Then you can pass the lasercannon or you can distroy it. when you go to the top of the map there is a base you can capture. capture it and distroy all NOD units.

Easy Way To Capture Construction Yard: To capture the enmy construction yard while you are the Nod, Build a subtaranium APC and put some engineears in to it. Then tell it to go to the enmies base unload the engineers and capture the base.

NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.

Infinite Troops: During the second mission build exactly 68 infantry to allow you infinite troops on the 12 mission (make sure the troops dont die or get injured or the cheat is invalid).

Someone Said This Was the Real Way Ok here is the Real way. Take 1 MLRS hoover tank and the APC to the upper-most left hand point that is still out of range of the obleisk. Then attack the obleisk  with the other two MLRS's and sneak the APC and hoover tank past the obleisk. Make sure to attack first so that the Obleisk hits one of the attacking hoover tanks and no the one escorting the APC. Time it right and its easy. Then take over the Construction Yard of the old GDI base. Destroy the power plants outside the firestorm walls to get a engineer inside to the Yard. Now secure the area by turning on the "turrets" by useing that "lightning" button by the "sell" command.  Read my next tip to finish off the level and everyone after it.

Double the range of your disk throwers: In order for this trick to work you must have some disk throwers (this works best with flat terrain). Then send them out to battle. Press the [Ctrl] key and force fire toward your target (not at the target. Aim for the ground in front of it). The discs will bounce off of the ground and if you aimed right, hit the target. With this, you can destroy those laser cannons or light towers without getting fired at or detected.

Stealth Generator Hint: When you are NOD and can build a stealth generator, not only is there no use for pavement but it hurts your as
well. when you build pavement and a generator the genrator does not put the pavement into stealth. so if your playing against a friend (the computer is stupid so you can do it with them) dont use pavement or they will be able to see where your base is. but if your playing with redeployable mcv's then it wont matter because you can throw them of by moving it and putting pavement somewhere else and then
moving your mcv back. 

Easy Way To Capture Construction Yard: To capture the enmy construction yard while you are the Nod, Build a subtaranium APC and put some engineears in to it. Then tell it to go to the enmies base unload the engineers and capture the base.

NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.

Conquering Tip: Before conquering a base,Build a defencing structure(Let's say Obelisk of Light).Don't Deploy the structure until you conquered your enemy's building. Deploy it next to your just-captured-building.This will give you a stronger post in their base. Put a hand of NOD in your foe's base to supply more engineers to conqure more buildings.

Cripple Enemy in Skirmish: If NOD during a skirmish map find the Construction Yard and the Weapons Factory they are always very close. Send the Subterranian APC with 3 Engineers A Cyborg Commando and a Highjacker. Have a Oblisk of Light ready get in grab the weapons factory and Construction Yard (YOU MUST GET THIS ONE WEAPONS FACTORY IS OPTIONAL) and put the oblisk at their base hahahah youve screwed them build a barraks and waa laa what happens next is up to you.

(DOESNT WORK IF PAVEMENT IS AROUND IT)


Secret Level - "Power Grid" (GDI): In the level where you must destroy the chemical missle base first select to free the mutants. Then take the level where you have to destroy the supply base. Instead of  destroying all the chemical tanks you can go north west to find a train. Take the mutants and the ghost stalker with you that you just received by reinforcement, and complete the new objective by getting the ghost stalker on the train. Then destroy the rest of the chemical tanks and get in the level called The "Power Grid".

OR:
At the 8th mission, it will be easier to destroy the 2nd generator in the nod base if u keep 2 engineers at hand, one to take over the construction yard in the nod base u encounter b4 the 2nd generator, and one to take over the refinary. After that, build a power plant, build a hand of nod for engineers to take over the enemy's hand of nod, or just blow it up, and a war factory.. build one tick tank and one artillary and position it at the middle of the two bridges, deploy them and happy killing the generator!

Protection from NOD ballistic missiles: For GDI commanders, the Firestorm wall can be used as protection against NOD ballistic missiles. The walls should be placed above the base and/or in the general direction of the enemy base. They can have spaces in between to save on power and money. The Firestorm building should be fully charged. Turn on the wall when you hear the "missile launch detected" warning. If you have nothing else to do, you can watch the missile dissipate in the Firestorm wall. Note: This was done with a base at the bottom of the map. It may work differently if your base is elsewhere. Also, do not send your aircraft through the Firestorm Wall while it is activated because
they will be automatically be destroyed.

Tiberium vein damage: Tiberium veins will damage most vehicles, except for the following: NOD Buggy, Wolverine and Hover MLRS. This makes them excellent units for scouting vein areas. Veins also have no effect on infantry and Harvesters.

Service Depot:  Do not press S while a unit is moving in or out of the GDI Service Depot, because it will explode.

Unrevealed Terrain message: Sometimes when you scroll into the black shroud the "Unrevealed Terrain" message will continuously appear
at the bottom of the screen. It can happen in any mission, but will usually will occur on slower computers

3 men in 1: Place 3 of your men inside an inflatable boat (Not including your Mariner), and make your Mariner pick up the boat. All three of your men will be inside your Mariner. Note: If your Mariner is killed, all your men that were with him will be killed as well.

Better Resolution:  NOTE: With this code you ae messing with the programming of  the game. You might screw the whole thing up if you're not careful. To get better resolution find the folder that TIBERIAN SUN is in, double click on the folder and find a file called SUN.ini, open it and go down to where it says [Video].
In that you should see somthing like this:
ScreenWidth=
ScreenHeight=
StretchMovies=
go to ScreenWidth= and change the number to: 1024 then go to
ScreenHeight= and change the number to: 768, finally go to
StretchMovies= and enter: no
This will only work if the max resolution on your monitor
is 1024 x 768 or higher.

Demolition truck: Take a harvester and fill it with blue tiberium, then put it in your enemy's base. I usually put it beside a building and then when they destroy it, it will blow up the building.

Artillery Tricks: If you are playing a Multiplayer Skirmish, build up about 10-20 artillery. Take them into the enemy base(s), deploy them, and reek havoc on the enemy base. If the enemy is Nod and they have a Stealth Generator, Bring in a Mobile Sensor Array along with the artillery.

Civilian vehicles: If you have a Mutant Hijacker, you can steal civilian vehicles. Listed below is the amount of infrantry each one can carry.
Automobile=4
Pickup=2
RV=4
School Bus=20

Free GDI Repairs on Upgrade-able Buildings: When playing as GDI, you can build structures that can be upgraded, ie. power plants. If a structure that can be upgraded is damaged and you build the add-on for that structure, ie. power turbine, the structure will be fully repaired. The only money that you will lose is the money that you spent on the upgrade.

Quick skirmish win: Take a group of bombers and destroy your enemy's Construction Yard and War Factory. Then, if you have ammunition remaining, hit their Tiberium Refinery.

When your cyborcs has not got a full energy, order them in tiberium. Their energy wil charge after few minutes.
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