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Command & Conquer 2 Tiberian Sun - By humaetorcH |
Tiberian Sun Bible Strategy FAQ Written by Allan "Machette"
McKay and Chris "Imodium" Anderson |
Command and Conquer: Tiberian Sun: Firestorm Campaign
Walkthroughs - by Steven W. Carter |
Command & Conquer: Tiberian Sun Campaign Strategy Guide - by Steven W.
Carter |
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Infinite Firestorm Wall -
If you have a firestorm wall and it is fully charged, you can make it
last forever without having to turn it off to charge. First charge your
wall fully, then turn it on. Before it turns off or runs out of power
sell or turn off your power plants until the words "On Hold" appear in
the firestorm Icon. Your wall will stay on forever and will not run out
of power until you build or turn on your power plants.
Level 9 -
At this moment the most asked question is: "How do I get behind the
lasercannon ( The Obelisk of light )". Well, at the right of the cannon
there is a small base with a 'hand of NOD' building and a few
powerplants. First of all you must destroy the units on that base. After
that, destroy all the powerplants so that the NOD has low power. Then
you can pass the lasercannon or you can destroy it. When you go to the
top of the map there is a base you can capture. Capture it and destroy
all NOD units.
Easy Way To Capture Construction Yard -
To capture the enemy construction yard while you are the Nod, Build a
subterranean APC and put some engineers into it. Then tell it to go to
the enemies base and unload the engineers to capture the base.
NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
Infinite Troops
During the second mission build exactly 68 infantry to allow you
infinite troops on the 12th mission (make sure the troops don't die or
get injured or the cheat is invalid).
Hijacking Vehicles
Take a Mutant Hijacker into a city and find a car, truck or a bus, and
select it. Now you have control over the Vehicle. They are used as
transports.
Kill a Cyborg Commando in One Hit
If you want to kill a Cyborg Commando, without losing all of your units,
there is a very simple way to do it. (You have to be able to build a GDI
Firestorm Wall Generator, and Firestorm wall sections.) First fortify
your base and build it up until you have the option to build a Firestorm
wall, and sections, then build firestorm walls across any sections where
an enemy can get into your base. When a Cyborg Commando is over one of
the sections turn the Firestorm generator on and Blam! All of your
problems are solved.
Hints & Tips
When playing as GDI when you are playing skirmish against NOD build 2-3
Carryalls and try to take out their defence when their defence is out
you then get 4-5 Engineers in their construction yard and try not to
Destroy it get the carryall and take the construction yard to your base
repair it and then deploy for NOD technology.
charge EMP on an enemy base. First build an EMP, place it and wait until
it is ready to charge. Then build another EMP but do not place it. Then
load (when playing as NOD) a subterranean vehicle with engineers and
send it to an enemy base, close to an enemy building then conquer this
building with an engeneer. immediately after having conquered this
building place the EMP and charge on the enemy base by this the whole
base will be set offline.
When playing skirmish, if nod, take about 7 artillery, 10 cyborgs and a
cyborg commander. Place the artillery near the base and fire away. If
the enemy comes too close to the artillery the artillery can\'t fire
enemy next to it), use the cyborgs to guard the commander by selecting
them and pressing G, and destroy them.
If playing against nod, find their base as soon as the game starts and
place pointers on some important buildings. This way even if they get
stealth, you can spot them out.
If your playing against NOD in multiplayer or the game and they have
chemical missiles, you can stop their production of the missiles by
aiming at that weird hole thing in the middle of veins with bombers or
artillery. Once you destroy that, the veins will receded about as fast
as it took to grow.No more chemical missile attacks!
On the level called rescue Toronte or some thing like that name leave
hour hijacker behind because he gets in the way of your shots and dies.
If you use NOD, or GDI-NOD. It's nice to keep your enemy's infantry or
D.T away! Try to keep your Att. buggy away from these ppl. If you're
busted, you cant run... The only way is (if any) try shooting an enemy
Harvester, if he chase you in some of the infantry, will step off! And
your Att. buggy will pop off! In other way, if the harvester didn't
follow you, it may explode - COOL! - (Don't hope this much!)
If you use GDI, do the same way, but keep away your harvester while
you're attacking! Or attack an enemy base using a harvester [a full
one], when it explode... (HE-HE!)
if you are scouting send your scouting unit away from your base then go
into the enemy base because if you send your unit(s)to them straight
from your base the enemy will follow the path your unit(s) came from and
find your base
Blue Tiberium:
If you are on a stage with blue tiberium, be careful. Blue Tiberium is
as flamableas gasoline. This can work to your advantage or it can be
your downfall, just watch your step when you see blue tiberium.
Build on Craters:
If you place pavement on top of a crater you can then build on top them.
Clear Land for Building:
If you ever just run out of land, there is a way to make the hills and
raised land come down. Take any vehicles you like, and fire all of them
at the raised land. The land will eventually become level with the
ground. Be careful not to fire too much or an unwanted valley will be
created! This does not work on mountains.
Disk Thrower Tricks:
Send a group of D.T's and place them just out of the range of a
laser/component tower and line them up with the defense structure. Force
fire in front of the structure and the disks will bounce into the
structure. Even though its not as accurate, the laser/tower won't shoot
you. You can use this in many situations to increase the attack range of
your Disk Throwers. Tell a Disc thrower to force fire someplace. Then
when he is about to throw tell him to fire across the map and he Will.
Those Arms must really be good.
Infinite Capacity Personel Carrier:
First you need to have a mutant hijacker. Put him in a school bus(no
other civilian vehicle works), then put as many infintry units in in the
school bus as you want, and send them into the enemy base. Enjoy
Clear Land for Building:
If you ever just run out of land, there is a way to make the hills and
raised land come down. Take any vehicles you like, and fire all of them
at the raised land. The land will eventually become level with the
ground. Be careful not to fire too much or an unwanted valley will be
created! This does not work on mountains.
Free GDI Repairs on Upgrade-able Buildings: When playing as GDI, you can
build structures that can be upgraded, ie. power plants. If a structure
that can be upgraded is damaged and you build the add-on for that
structure, ie. power turbine, the structure will be fully
repaired. The only money that you will lose is the money that you spent
on the upgrade.
Health From Tiberium: To make a Mutant Hijackers gain health from
Tiberium, simply order them into a field of it. Their health will
rapidly regenerate. This only works with Mutants; regular infantry will
die if they are ordered into Tiberium.
One hit unit kills: When playing as Nod, if you have the laser
fence sections you can kill any unit one hit. Set up two laser sections
as you would normaly. Turn one of them off with the lightning icon
thing. When a unit passes between the fences turn it back on. Any unit,
even the Mammoth mk2 is destroyed. This is very effective in multiplayer
if there are alot of bridges
Easy way to destroy enemies: Build a Tiberium Waste Facility and a
Missle Silo. Then, when your Chemical Missile is ready, wait for
your Tiberium Waste Facility to fill up again. When it does, fire your
Multi Missle at your opponent's Construction Yard, which should
destroy it.
Then, fire your Chemical Missile at the Weapons factory. It may not be
destroyed, but you will have another Chemical Missile ready. Also
fire that missile at the Weapons Factory, which should finish its
destruction. The enemy cannot build any more, or build vehicles.
The Chemical Missile should make all surrounding troops Viceroids.
The Viceroids will destroy most of the surviving buildings.
Winning with an air assault: The easiest way towards victory using an
air assault is to take out the SAM sites. However, when you bomb SAM
sites they just re-appear. When playing as NOD, purchase some
subterranean APCs and fill them with engineers. Send them to the
opposing teams base maker, take over the base maker, and quickly sell
it. If the other team is NOD, you will first have to disable their
power plants.
Control NOD ore processor and mining vehicle: Note: Try this trick on
the "destroy chemical tanks" GDI mission. Position an engineer next to
the NOD ore processor and wait for the mining vehicle to dock with the
structure before capturing it. You will get control of the building
and the vehicle.
Easy building capture and profit: When playing as NOD, purchase some
subterranean APCs and fill them with engineers and a Cyborg Commando.
Take the APCs within their base and pop up next to something important (GDI
Upgrade Center, Tiberium Refinery, etc.). Have your engineers pour out
and have them take it over. The commando will protect the building that
you capture. Should he fail, sell the building
for an easy profit.
Baby Visceriods: To MAKE baby visceriods, order an infantry unit into
tiberium until the soldier dies. Be careful though, once they become
adults they are not friendly.
Hijacking Vehicles: Take a Mutant Hijacker in to a city and find a Car,
truck or a bus, and select it. Now you have control over the Vehicle.
They are used as transports.
Kill a Cyborg Commando in One Hit: If you want to kill a Cyborg
Commando, with out losing all of your units, there is a very simple way
to do it. (You have to be able to build a GDI Firestorm Wall Generator,
and Firestorm wall sections.) First fortify your base and build it up
until you have the option to build a Firestorm wall, and sections, then
build firestorm walls across any sections where an enemy can get into
your
base. When a Cyborg Commando is over one of the sections turn the
Firestorm generator on and Blam! All of your problems are solved.
Infinite Firestorm Wall: If you have a firestorm wall and it is fully
charged, you can make it last forever without having to turn it off to
charge. First charge your wall fully, then turn it on. Before it turns
off or runs out of power sell or turn off your power plants until
the words "On Hold" appear in the firestorm Icon. Your wall will stay on
forever and will not run out of power until you build or turn on your
power plants.
Level 9 Hint: At this moment the most asked question is: "How do I get
behind the lasercannon ( The Obelisk of light ). Well, at the right of
the cannon there is a small base with a 'hand of NOD' building and a few
powerplants. first at all you must distroy the units on that base. After
that distroy all the powerplants.So the NOD has low power. Then you can
pass the lasercannon or you can distroy it. when you go to the top of
the map there is a base you can capture. capture it and distroy all NOD
units.
Easy Way To Capture Construction Yard: To capture the enmy construction
yard while you are the Nod, Build a subtaranium APC and put some
engineears in to it. Then tell it to go to the enmies base unload the
engineers and capture the base.
NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
Infinite Troops: During the second mission build exactly 68 infantry to
allow you infinite troops on the 12 mission (make sure the troops dont
die or get injured or the cheat is invalid).
Someone Said This Was the Real Way Ok here is the Real way. Take 1 MLRS
hoover tank and the APC to the upper-most left hand point that is still
out of range of the obleisk. Then attack the obleisk with the
other two MLRS's and sneak the APC and hoover tank past the obleisk.
Make sure to attack first so that the Obleisk hits one of the attacking
hoover tanks and no the one escorting the APC. Time it right and
its easy. Then take over the Construction Yard of the old GDI base.
Destroy the power plants outside the firestorm walls to get a engineer
inside to the Yard. Now secure the area by turning on the "turrets" by
useing that "lightning" button by the "sell" command. Read my next
tip to finish off the level and everyone after it.
Double the range of your disk throwers: In order for this trick to work
you must have some disk throwers (this works best with flat terrain).
Then send them out to battle. Press the [Ctrl] key and force fire toward
your target (not at the target. Aim for the ground in front of it). The
discs will bounce off of the ground and if you aimed right, hit the
target. With this, you can destroy those laser cannons or light towers
without getting fired at or detected.
Stealth Generator Hint: When you are NOD and can build a stealth
generator, not only is there no use for pavement but it hurts your as
well. when you build pavement and a generator the genrator does not put
the pavement into stealth. so if your playing against a friend (the
computer is stupid so you can do it with them) dont use pavement or they
will be able to see where your base is. but if your playing with
redeployable mcv's then it wont matter because you can throw them of by
moving it and putting pavement somewhere else and then
moving your mcv back.
Easy Way To Capture Construction Yard: To capture the enmy construction
yard while you are the Nod, Build a subtaranium APC and put some
engineears in to it. Then tell it to go to the enmies base unload the
engineers and capture the base.
NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
Conquering Tip: Before conquering a base,Build a defencing
structure(Let's say Obelisk of Light).Don't Deploy the structure until
you conquered your enemy's building. Deploy it next to your
just-captured-building.This will give you a stronger post in their base.
Put a hand of NOD in your foe's base to supply more engineers to conqure
more buildings.
Cripple Enemy in Skirmish: If NOD during a skirmish map find the
Construction Yard and the Weapons Factory they are always very close.
Send the Subterranian APC with 3 Engineers A Cyborg Commando and a
Highjacker. Have a Oblisk of Light ready get in grab the weapons factory
and Construction Yard (YOU MUST GET THIS ONE WEAPONS FACTORY IS
OPTIONAL) and put the oblisk at their base hahahah youve screwed them
build a barraks and waa laa what happens next is up to you.
(DOESNT WORK IF PAVEMENT IS AROUND IT)
Secret Level - "Power Grid" (GDI): In the level where you must destroy
the chemical missle base first select to free the mutants. Then take the
level where you have to destroy the supply base. Instead of
destroying all the chemical tanks you can go north west to find a train.
Take the mutants and the ghost stalker with you that you just received
by reinforcement, and complete the new objective by getting the ghost
stalker on the train. Then destroy the rest of the chemical tanks and
get in the level called The "Power Grid".
OR:
At the 8th mission, it will be easier to destroy the 2nd generator in
the nod base if u keep 2 engineers at hand, one to take over the
construction yard in the nod base u encounter b4 the 2nd generator, and
one to take over the refinary. After that, build a power plant, build a
hand of nod for engineers to take over the enemy's hand of nod, or just
blow it up, and a war factory.. build one tick tank and one artillary
and position it at the middle of the two bridges, deploy them and happy
killing the generator!
Protection from NOD ballistic missiles: For GDI commanders, the
Firestorm wall can be used as protection against NOD ballistic missiles.
The walls should be placed above the base and/or in the general
direction of the enemy base. They can have spaces in between to save on
power and money. The Firestorm building should be fully charged. Turn on
the wall when you hear the "missile launch detected" warning. If you
have nothing else to do, you can watch the missile dissipate in the
Firestorm wall. Note: This was done with a base at the bottom of the
map. It may work differently if your base is elsewhere. Also, do not
send your aircraft through the Firestorm Wall while it is activated
because
they will be automatically be destroyed.
Tiberium vein damage: Tiberium veins will damage most vehicles, except
for the following: NOD Buggy, Wolverine and Hover MLRS. This makes them
excellent units for scouting vein areas. Veins also have no effect on
infantry and Harvesters.
Service Depot: Do not press S while a unit is moving in or out of
the GDI Service Depot, because it will explode.
Unrevealed Terrain message: Sometimes when you scroll into the black
shroud the "Unrevealed Terrain" message will continuously appear
at the bottom of the screen. It can happen in any mission, but will
usually will occur on slower computers
3 men in 1: Place 3 of your men inside an inflatable boat (Not including
your Mariner), and make your Mariner pick up the boat. All three of your
men will be inside your Mariner. Note: If your Mariner is killed, all
your men that were with him will be killed as well.
Better Resolution: NOTE: With this code you ae messing with the
programming of the game. You might screw the whole thing up if
you're not careful. To get better resolution find the folder that
TIBERIAN SUN is in, double click on the folder and find a file called
SUN.ini, open it and go down to where it says [Video].
In that you should see somthing like this:
ScreenWidth=
ScreenHeight=
StretchMovies=
go to ScreenWidth= and change the number to: 1024 then go to
ScreenHeight= and change the number to: 768, finally go to
StretchMovies= and enter: no
This will only work if the max resolution on your monitor
is 1024 x 768 or higher.
Demolition truck: Take a harvester and fill it with blue tiberium, then
put it in your enemy's base. I usually put it beside a building and then
when they destroy it, it will blow up the building.
Artillery Tricks: If you are playing a Multiplayer Skirmish, build up
about 10-20 artillery. Take them into the enemy base(s), deploy them,
and reek havoc on the enemy base. If the enemy is Nod and they have a
Stealth Generator, Bring in a Mobile Sensor Array along with the
artillery.
Civilian vehicles: If you have a Mutant Hijacker, you can steal civilian
vehicles. Listed below is the amount of infrantry each one can carry.
Automobile=4
Pickup=2
RV=4
School Bus=20
Free GDI Repairs on Upgrade-able Buildings: When playing as GDI, you can
build structures that can be upgraded, ie. power plants. If a structure
that can be upgraded is damaged and you build the add-on for that
structure, ie. power turbine, the structure will be fully repaired. The
only money that you will lose is the money that you spent on the
upgrade.
Quick skirmish win: Take a group of bombers and destroy your enemy's
Construction Yard and War Factory. Then, if you have ammunition
remaining, hit their Tiberium Refinery.
When your cyborcs has not got a full energy, order them in tiberium.
Their energy wil charge after few minutes. |
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