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Cheat Menu - Hold the left shift key on your keyboard and type in
desertwatch. Go into the game options to get to the cheat menu.
Spreading out munitions - Do not give too much of the powerful items
such as tank mines, C4, anti-tank guns, etc. to a single person. If you
have this person advance and he gets taken down by a tank, your other
teammates might not have the firepower needed to even get close to the
downed person, let alone heal him. It is always a good idea to have each
teammate equipped with at the least one high powered explosive in case
you need to take something out.
Weak spots on tanks - All tanks have very heavy front and side armor.
However, the tank's rear is lightly armored. Smaller tanks can be hit
with a rocket almost anywhere and will usually explode. However, larger
tanks must be attacked with an explosive from behind. If you shoot it
from the front or side, chances are you will not even make a dent. To
take out the tanks with the satellite dish on top, shoot the satellite
dish with a sniper rifle and the tank will explode.
Last resort attack on tanks - If you need to take out a tank but have no
more long range rockets, it is possible to get close to it without
getting hit. First, you will need to have a sniper rifle to zoom in on
the top of the tank to take out the gunner, if there is one. After he is
down, throw a smoke bomb in the direction of the tank. Try to get the
smoke bomb in as close to it as possible. While the smoke is in the air,
you can run up to the tank without being hit. The smoke will make it
impossible for the tank to see you. Get directly next to the tank and
plant a C4
next to it. After it is planted, throw another smoke bomb slightly
further away from the tank. Make a mad dash for the smoke. If you are
fast enough, you will get behind the wall of smoke and can then make
your way to safety. Then, detonate the C4. If you have C4 with a
detonator, run to the tank, crouch, plant the C4, then quickly run away.
When you get about 10 feet away, use the detonator to explode the C4.
Last resort attack on SCUDs - SCUDs can be blown up with the sniper
rifle if they are in the launch position. Shoot the rocket a few times
with it.
Charge the enemy - The game sends an infinite amount of troops after the
alarm has been set. The best way to defend yourself is to charge ahead
as fast, but also as safely, as possible. In some levels you can cut
down the number of men by almost fifty. If you are low on ammunition,
health, etc., this is a good way to cut down on the amount of men you
have to deal with. It also works sometimes if you send a man far ahead
and hold him there, then do your objectives for your mission. Once the
alarm has been raised, an infinite number of enemies will start
originating from certain points in the level such as barracks,
campsites, or sometimes level boundary lines. The only way to stop this
flow of enemies is to find the point at which they are appearing from
and "secure" it. In other words, you have to kill all the enemies in the
area (or building) and remain there for a minute or two to make sure no
more show up. This way, you can systematically shut down the enemy's
"points of origin", then complete the level even after the alarm has
been raised.
Cavalry Charge:
Destroying ZSUs - Instead of shooting the ZSUs with an anti-tank
launcher, shoot them with a sniper gun. They should blow-up. You can now
"paint" the tanks so an air strike will blow them up.
Lights Out:
Killing General Aziz - When you are trying to kill general Aziz at the
end, take out the "laser" and lock on so it turns red. He will run out.
Take him out with a sniper, then evacuate.
When you call in an artillery strike on General Aziz's underground
bunker, an alarm will alert the town. General Aziz will then run out of
the bunker. You have to shoot him before he escapes.
Connors is recommended for this trick. Have one of the others off to the
side, near the exit to your extraction area. Have Connors directly in
front of the doors to Aziz's bunker, but back as far as he can be from
the doors. Have your first squad member "lase" the bunker for the
airstrike, then switch to Connors before the doors to the bunker open.
As soon as the doors open, have Connors open up on Aziz and his two
guards with either a machine gun, or have him launch a RPG/rocket into
the bunker.
Easy tank kill - When inside the fort (by entering the sewage), you will
encounter your first tank stationed on top of the bridge. Instead of
going up the steps, have Jones lay the C4 underneath the bridge. This
will save both health and time.
Easy completion -When at the tunnel, go to the end and with Foley. Shoot
a rocket at the wall and a walkway should appear. Walk through and you
will complete the level.
Patriotic Defense:
Hidden RPG and light machine gun - Switch characters to Jones, who is
defending the rear. You will see a tunnel to the left. Go in it. Once
the tunnel ends, keep going into the next one. When an Iraqi appears,
shoot him then make a right turn. You can go either straight or left. Go
to the left to find a hidden RPG and light machine gun against the wall
you are facing when you come out. If you went in the correct direction,
there should also be a truck at that location.
Killing the sniper - On your way up the stairs to the marketplace, there
is a sniper behind the stairs. Well you can take him out without taking
a hit. At the beginning, where the hidden tank located, is a walk-way to
the left. Follow it to the end then make a left. At the end is a
staircase. Go up it and you will see the sniper. Take out your knife and
kill him silently to get stealth points.
Hidden items - Go around the place with the limousine. There should be a
staircase to the left. Climb it. When you get to the Bradley there will
be three artillery strikes. You have to jump off to see the tanks. Be
careful aiming at them. If you are near them, you can be killed. Take
Connors with you if he has any anti-tank weapons. There are more than
three tanks and a lot of infantry. Then, go down the road that you were
on. The infantry will be gone, but there is still one remaining. Throw a
smoke grenade and plant a C-4. Run once the tank is destroyed. Go to the
machine gun nest to find are RPGs and med kits.
The Invasion Of Kuwait: Easy insertion -Instead of taking the path under
the bridge, go across the bridge and hide in the building with the guns.
Shoot the soldiers as they come in.
Spreading out munitions - Do not give too much of the powerful items
such as tank mines, C4, anti-tank guns, etc. to a single person. If you
have this person advance and he gets taken down by a tank, your other
teammates might not have the firepower needed to even get close to the
downed person, let alone heal him. It is always a good idea to have each
teammate equipped with at the least one high powered explosive in case
you need to take something out.
Destroying helicopters - When a Hind appears, it will hover above you
and start shooting. Do not bother with the rockets; just use a sniper
rifle and shoot its belly twice.
Weak spots on tanks - All tanks have very heavy front and side armor.
However, the tank's rear is lightly armored. Smaller tanks can be hit
with a rocket almost anywhere and will usually explode. However, larger
tanks must be attacked with an explosive from behind. If you shoot it
from the front or side, chances are you will not even make a dent.
Destroying tanks - When you see a tank (for example, the one directly in
front of you at the start of Scud Alley), take two people, Foley and
Jones. Have Foley shoot out the gunner. The turret should then rotate a
full 360 degrees as if it were checking where the shot came from. At
this point, switch to Jones and run straight at the tank. It is
essential that you reach the tank as soon as possible. As soon as you
reach it, lay down. Foley should snipe off the advancing soldiers. As
you are behind the tank, they do not hit you and instead cause damage to
the tank. Plant a C4 and detonate it. Just let Jones blow up with it.
Jones will be dead on the floor behind a tank (in cover, which is
useful). At this point, switch to Bradley and have everyone follow him.
Rush forward using the tank for cover, shooting as you run then heal
Jones. This trick can be used for just about any tank, even moving ones.
Just run up behind them, fire a shot at the back of them and they will
stop, allowing you to plant the explosive.
Tank mines - On certain levels, tank mines can be truly annoying.
Instead of getting your worst man to go out and run on the mines, throw
a grenade on them and they should all explode.
AT mines - Use the following trick if you are tired of always stepping
or driving over AT mines (Cavalry Charge is good for this). First, clear
out the area of Iraqi infantry and armor. Set Foley and Conners up on a
hilltop, either lying down or crouching, and have Jones and Bradley move
in the area where the mines are placed. Have Bradley out of harms way,
away from any explosives to cover Jones. If possible, have Jones move as
far as possible into the minefield. Have him set a brick of C4, then run
back out the way you came. Detonate the C4 and you will have an alley
that your men and M2 tank can move through. If you are out of C4, frag
grenades do the same thing, but do not have as much coverage as the C4.
Once the alarm has been raised, an infinite number of enemies will start
originating from certain points in the level such as barracks,
campsites, or sometimes level boundary lines. The only way to stop this
flow of enemies is to find the point at which they are appearing from
and "secure" it. In other words, you have to kill all the enemies in the
area (or building) and remain there for a minute or two to make sure no
more show up. This way, you can systematically shut down the enemy's
"points of origin", then complete the level even after the alarm has
been raised.
Easy stats - If you want Foley to calm himself faster in between shots
with his sniper rifle, enable the "Cheat mode" code. Select a short and
easy mission (such as Safe Passage, Special Delivery, etc.). It does not
matter which team you choose (U.S. Delta Force or British SAS). Do these
missions repeatedly about three times. Foley should get a level
increase, be promoted a rank, get a Sniper skill star, and if your
accuracy is high enough, a service medal. This trick only works if Foley
gets over 65% accuracy on the missions.
Sent in by Trey Donald |
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