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Aliens vs. Predator Guide/Walkthrough - by Stijn Bolle |
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- Firstly: You must have the AvP save-game patch
installed.
- Secondly: Add -lampcxtr -debug to the command
line. ie: "C:\Fox\Aliens Versus Predator" -lampcxtr -debug
Then when in the mission press the tilde (~) key to bring down the
console and then you can type the following codes:
- "QUICKSAVE"/"QUICKLOAD" which always save/load
to/from the first save slot.
"SAVE #"/"LOAD #" (# is a number from 1-8) which save/load to/from
slot number #. "SAVESLEFT" displays how many saves the player has
remaining in the current level at the current difficulty. This number
is also displayed any time a game is saved or loaded.
- Normal Console Commands and Variables
- The following CONSOLE VARIABLES are made available
(replace the # sign with a number), in-game help is available by
typing the "LISTVAR" command at the console:
- "MOTIONTRACKERVOLUME" - this is set at its maximum
of 1.0 by default, the volume of the tracker can be reduced by
changing this number (e.g. to 0.75 or0.5).
"CROUCHMODE" - this new console command allows players to change the
Aliens crouch/crawl to a toggle on/off key by typing "CROUCHMODE 1" at
the console. "CROUCHMODE 0" changes back to the default setting.
- Debugging Console Commands and Variables
- Advanced users may now access some of the game's
internal debugging commands (which include features such as
immortality) by running the game with the command line option "-debug"
(e.g. "AVP.exe -debug").
- In this mode Multiplayer is not available, levels
will not be flagged as completed, and no new official cheat modes will
become available. This basically means that players can examine a
level to which they already have access with invulnerability, infinite
weapons, etc. but can't open up any new game levels or features.
- The following CONSOLE COMMANDS are made available
by this option, in-game help is available by typing in "LISTCMD" at
the console:
- "GOD" - makes the player immortal: player will
still take damage, but will not die when they reach zero health.
"GIVEALLWEAPONS" - self-explanatory.
"SHOWFPS" - displays the current frame-rate per second on-screen.
"SHOWPOLYCOUNT" - displays the number of rendered polygons per frame
on-screen.
"LIGHT" - creates a light source near the player. Repeated use makes a
brighter and brighter light.
"GIMME_CHARGE" - Full Energy for Predator
- Bot console commands:
- "ALIENBOT" - creates an Alien in front of the
player.
"MARINEBOT #" - creates a Marine (or civilian) of type #.
"PREDOBOT #" - creates a Predator of type #.
"PREDALIENBOT" - creates a Predator-Alien.
"PRAETORIANBOT" - creates a Praetorian Alien.
"XENOBORG" - creates a Xenoborg.
- Note: creating bots may cause crashes and
unexpected game behavior. For a bot to be created its model must exist
in the current level; however, the models may be forced to be loaded
through a command line option. Add "-l" followed by a list of letters
corresponding to the characters you want to load:
- The following CONSOLE VARIABLES are made available
(replace the # sign with a number), in-game help is available by
typing the "LISTVAR" command at the console:
- "MOTIONTRACKERSPEED" - allows the player to speed
up/slow down the pulse rate of the Marine's motion tracker (range from
0-16, default is 1).
"TIMESCALE #" - change the rate at which time flows in the game, e.g.
"TIMESCALE 0.5" will make time pass at half the normal speed. For
those interested, the "JohnWooMode" cheat uses this effect
dynamically, so that time passes slower the more action is happening
on screen.
"WIREFRAMEMODE #" - display the environment and/or characters using
wireframe graphics.
"DOPPLERSHIFT #" - enable/disable the Doppler shifting on the Alien
player's sounds.
"SKY_RED #" - change the red component in a sky.
"SKY_GREEN #" - change the green component in a sky.
"SKY_BLUE #" - change the blue component in a sky.
"LEANSCALE #" - change the amount the camera tilts when side-stepping.
- Bonuses
In order to get these cheats you must earn them as described below.
- NAUSEA: The entire screen shakes and moves,
causing, well, nausea. To acquire NAUSEA, you must defeat the second
Alien level, Escape, in less than two minutes.
- PIPECLEANER: All characters are shown as
pipecleaners, or as their skeletons. To acquire PIPECLEANER, you must
defeat the third Alien level, Ferarco, with 15 dead civilian head
bites.
- MOTIONBLUR: Makes the screen blurry. To acquire
MOTIONBLUR, you must defeat the fourth Alien level, Gateway, in under
four and a half minutes with an average speed of 9 m/s or greater.
- MIRROR: Mirrors your display of the level. To
acquire MIRROR, you must defeat the fifth Alien level, Earthbound,
with one live Predator head bite.
- JOHNWOOMODE: When you attack or are attacked, the
game slows down. To acquire JOHNWOOMODE, you must defeat the first
Marine level, Derelict, with 80 percent head shots.
- GRENADE: Stocks your Pulse Rifle with 99 grenades
(but no bullets). To acquire GRENADE, you must defeat the second
Marine level, Colony, with 40 percent accuracy.
- WARPSPEED: Run very fast. To acquire WARPSPEED, you
must defeat the third Marine level, Invasion, in less than four
minutes.
- LANDOFTHEGIANTS: Makes you very small. To acquire
LANDOFTHEGIANTS, you must defeat the fourth Marine level, Orbital,
using less than 20 shots.
- SLUGTRAIL: Causes all Aliens to crawl on the floor
because they have no legs. To acquire SLUGTRAIL, you must defeat the
fifth Marine level, Tyrargo, with 32 Alien kills.
- SUPERGORE: Ups the level of blood and gore. To
acquire SUPERGORE, you must defeat the second Predator level, Area 52,
with 25 marine trophies.
- BALLSOFFIRE: Enemies are always on fire. To acquire
BALLSOFFIRE, you must defeat the fourth Predator level, Fury 161, with
40 Alien kills.
- RAINBOWBLOOD: Causes the lights, smoke and blood
effects to be rainbows. To acquire RAINBOWBLOOD, you must defeat the
fifth Predator level, Caverns, and be spotted less than 15 times.
- IMPOSSIBLEMISSION: Causes the game to be more
difficult because you take more damage. To acquire IMPOSSIBLEMISSION,
you must defeat the second Alien bonus level with 20 live marine head
bites.
- TICKERTAPE: Aliens all have a trail following them.
To acquire TICKERTAPE, you must defeat the first Predator bonus level,
Invasion, with 15 alien trophies.
- TRIPTASTIC: Causes the screen to be blurry,
jittering, and rainbow. To acquire TRIPTASTIC, you must defeat the
second Predator bonus level, Escape, with 10 civilian trophies.
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