Unlock a new FMV
Play through the ball mission in training mode - Place anything higher
than 5th. If you do this after the mission you will have the option of
viewing a new trailer [fmv] for the full game. The move is saved to your
game. To access it just click on the glowing red dots on the first touch
screen menu, that says "Touch to Start"
Video (Demo) - Complete the single-player missions in First Hunt and get
a high score in each. The trailer will be at the title screen by
pressing a flashing dot.
Sent in by E Reid
Jump higher with Morphball: Go into Morphball mode and remain
absolutely still. Set all bombs down quickly. Once the bombs explode,
immediately change to normal mode. You should jump even higher.
Super Missiles: In multi-player mode, get as much of the energies
(weapon energies) as you can, then get a the missile. Once obtained hold
Fire (when you select the missile icon so that you have missiles) and
you will start charging with the missiles.
Record Table option - Successfully complete the game to unlock the
"Record Table" option at the main menu. Select it to view the best
Adventure mode times, total time played, and final Boss times.
Sound Test option - Defeat Gorea's second phase to unlock the "Sound
Test" option.
Unlocking other hunters - Defeat a player in Multiplayer mode who is
using a hunter you have not yet unlocked. Alternately, defeat the hunter
in Single Player mode.
Suitless Samus - Get a 100% game completion in each file to unlock
Suitless Samus.
Special hunters license icons - Successfully complete the game with 100%
of the scans to unlock the special hunters license icon. Successfully
complete Adventure mode without the 100% ending to unlock a blue spiral
icon next to your hunter license rank.
Get a 100% completion in Adventure mode to get an Octolith icon next to
your hunter's license rank.
Get 25 total wins in Multiplayer mode to have a bronze lightning bolt
icon next to your hunter's license rank.
Get 100 total wins in Multiplayer mode to have a silver lightning bolt
icon next to your hunter's license rank.
Get 200 total wins in Multiplayer mode to have a gold lightning bolt
icon next to your hunter's license rank.
Hunters License ranks - Get the indicated number of points by winning
WiFi matches to reach the indicated rank:
Bounty Hunter: 0-39 points
Super Hunter: 40-139 points
Elite Hunter: 139-389 points
Master Hunter: 390-750 points
Legendary Hunter: Over 750 points
Bonus arenas - Successfully complete the indicated task to unlock the
corresponding arena:
Compression Chamber: Play 4 local games
Council Chamber: Play 16 local games
Elder Passage: Play 18 local games
Fault Line: Play 22 local games
Fuel Stack: Play 20 local games
Harvester: Play 12 local games
Head Shot: Complete a four-player match
Incubation Vault: Play 6 local games
Oubliette: Defeat the final Boss in Single Player mode.
Outer Reach: Play 10 local games
Sanctorus: Play 2 local games
Stasis Bunker: Play 40 local games or 1 WiFi game
Subterranean: Play 8 local games
Weapons Complex: Play 14 local games
Avoiding unwanted Hunters - After clearing each area in the game at
least once, other Hunters will be randomly placed on each planet before
you land. If you do not want to meet any of the Hunters in a certain
area or want the area to be completely empty of Hunters, use the
following steps. First, land your ship on any planet or outpost. Upon
landing, exit your ship then go back in. You can play the level or go
through a portal first. Launch your ship and go back to the selection
screen. The Hunters should have moved around on the planets/outposts.
Repeat this process until you get an empty planet, or until you
eliminate any Hunters you do not want to encounter. Note: Remember that
this will not affect your encounters with Guardians, because they are
randomly spawned. However, if done correctly all you will fight are
Guardians. Likewise, you can use this to get more Hunters on a
planet/outpost and thus lower your chance of encountering Guardians.
Defeating the second Boss - Around the second Boss are three red
buttons. Three worms will come out of them. Instead of shooting them or
using missals, use the charge beam to kill them in one hit. The giant
plant will then start to shoot at you and his mouth will be open. Shoot
the little dot inside his mouth with the charge beam to do a lot of
damage. Repeat this to defeat him. Each time you use the charge beam on
the dot in his mouth, he will stay open for less time. Also, as usual,
you must evacuate the area after you defeat him.
Fight Gorea's second form - In the first fight with Gorea, there are six
colored symbols on the wall. Destroy Gorea's arms so that he reveals the
Seal Sphere. Jump to the outside ring of the room and Gorea should leave
you alone. Shoot each symbol in the following order: yellow, green,
orange, blue, purple, red. Each shot must be with the appropriate
weapon: Volt Driver for yellow, Battle Hammer for green, Magmaul for
orange, Shock Coil for blue, Judicator for purple, and Imperialist for
red. This is taken from the Alimbic Prophecies collected via scans
throughout the game. After activating all six symbols, you should get a
message from your ship. Continue to fight Gorea. One you defeat him, you
will be transported to the final battle arena for the true final fight.
Jump higher with Morphball (demo version) - Go into Morphball mode and
do not move. Set all bombs down quickly. Once the bombs explode,
immediately change to normal mode. You should jump even higher.
Additionally, find a Metroid (the creatures that cling to your head).
Get into Morphball mode and lay three bombs. As soon as they detonate,
get out of Morphball mode. If done correctly, you will get a super jump.
Always have ammunition (demo version) - If you use up all of your
ammunition (Power Beam shots), you will get one more shot. However, you
will shoot half as fast.
Charging rocket launcher (demo version) - Obtain the red missile icons
two times (in Multiplayer or Single Player mode), then hold or tap and
hold Fire.
Double jump (demo version) - If you are in the air at any time in
survior mode and did not jump to get there (Morph Jump, fall off
platform, etc.) you can jump. For example, if you accidentally fall off
a platform, jump quickly and hold Back. This also allows you to jump on
top of the level with a Morph/Retro Jump.
Get the alien thing off your head (demo version) - To get the alien off
your head, morph into the ball and set two mines. This should also kill
it as well.
Invisible field (demo version) - In Trooper Module (survivor field),
when you start, go to the left and go to the hyper jump area. Then, go
into the blue area. Move to the left opening then go outside and jump to
the open area in front of you (the generator). Next, go to the left of
it and you will see a narrow area to walk on. Go on it, but be careful
to not fall off. Go all the way then turn left. You will find a dead
end. Perform the "Triple jump Metroid style" trick, and when you are in
the air, jump forward over the field gap. It will appear as if you are
walking in mid-air, but you are not. It is the stage which has turned
invisible. Note: The field will show monsters and other players, and the
ledges can be anywhere. So be careful and do this glitch only if you
have complete knowledge of the field.
Morph/Retro jump (demo version) - In Survivor mode,
make sure you are not too close to a wall. Tap the Morph icon on the
touch screen (or B if in touch-shoot mode) Lay one mine. Note the energy
spikes (blue lines) radiating off. Wait for them to converge directly
under you. Then, tap the Morph icon (or B) to be sent up higher than
normal. Note: You can also jump for more height.
Rapid fire with Powerbeam (demo version) - Select the
stylus control type. Then, go to either Regulator or Survivor training
modes. Now in order to shoot fast, have your fingers on both L and R and
start pressing them one at a time very fast in sequence. Pressing L + R
will cause you to shot two shots at the same time.
Super Missiles (demo version) - In Multiplayer mode, get as much of the
energies (weapon energies) as you can, then get a the missile. Once
obtained hold Fire (when you select the missile icon so that you have
missiles) and you will start charging with the missiles.
Triple jump Metroid style (demo version) - Go into
Morphball mode and do not move. Then, throw a bomb and just before it
detonates, throw another bomb. When it explodes, you will go into the
air. While in the air throw another bomb. When you fall down, do not
move. The second bomb will detonate, and you will fly into the air again
but this time the third bomb will detonate and you will fly even higher.
When the third bomb detonates wait one second then turn into Retro mode
and you should go higher. If you jump when you turn into Retro mode you
can go higher.
Death Spot in Survivor mode (demo version) - When the level starts, turn
left. Follow the corridor. You will enter a large open area. Look to the
left to see a console and a huge horizontal blue core above it. Jump on
the console. If facing the wall, look to the right. (where the caged
area is located; it contains a blue ammo pickup). Walk towards the caged
area, staying on this raised part of the wall. You will notice a small
arch, just big enough for Samus. The back part of the right part of the
wall is completely passable. If you walk through it, you will die.
Charging Electro Lob in Multiplayer mode (demo version) - In Trooper
Module, Morphball and go to the tiny spacing that launches you to the
center. Obtain icon with bombs two times, then charge. |