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Mischief Makers FAQ - by Procyon Lotor |
Bonus ending:- Achieve an "A" on every
level and collect the fifty-two gold gems. Hit the target on Teren that
appears during the ending sequence for a slightly different version.
Version history:
v1.0: corrected for American release.
v0.9: based on the Japanese version of the game.
Introduction to game: Mischief Makers is a great game that every N64
owner is almost sure to love. Rich in challenge and diversity, there's
no way you'll feel that this game is in any way repetitious. It is a two
dimensional side scroller, but you have to believe me when I say this
game is as fun to play as Mario 64 was, or I wouldn't have sat here and
typed all this. While it goes back to Mario Brother basics, there's a
lot of incredible effects that blow all other side scrollers away,
including the incorporation of many three dimensional effects to give
the perception of depth. It is due out in America some time near
Halloween, which I think is perfect because the Clancers' faces look
like they were taken from the mask that was so infamous in Wes Claven's
"Scream" (great movie, BTW). So grab this game if you can, you won't be
disappointed.
Notes on the Game:- Clancer: On planet Clancer, there are good Clancers
and bad Clancers. The good ones often want to talk with you. The L and R
buttons let you talk. If you want to rush through the text, the best way
is to hold down L and tap R a lot. If you are waiting to start a stage,
pressing Z fast forwards the game to the actual start of the board where
you can begin playing. (This is good for getting past animations you've
already seen, or reading the rule for the olympics that you've already
read).
Grades: You receive a grade after completing each level. It is for the
most part entirely determined by how quickly you complete each stage.
The faster you finish, the higher the grade, ranging from D, C, B, up to
A. It is said that something special will happen if you get an A for
your "record" but I don't yet know if that means every single board, or
just your GPA.
Yellow Gems: A board is truly complete if you have obtained the yellow
gem in that stage. Every level has 1. Typically the boss levels must be
played perfectly in order to get the gem and that can be tremendously
difficult, and will require a lot of practice before succeeding. Getting
more of the yellow gems will reward you more time to view the entire
ending.
Techniques:- Air boosting: Marina can air boost while jumping. This can
be done in any direction by pressing twice in the desired direction, or
once with the appropriate C button.
Ball Hopping: While holding on to one of the balls that float in
mid-air, Marina can use them to boost to other locations or reach other
balls. Move to the side you want to jump off from, hold up or down
depending on how you want to move, and press B. Be sure to let go of B
and press it again to grab the next ball.
Ball Tugging: Many mid-air balls will present Marina with an item or
means to move on if they are tugged on. This can be done by tapping down
twice or pressing C-down once while holding on to one of the balls.
[Note: Red balls with bows on top are advice givers at the cost of 10
red gems. Not worthwhile if you're playing the Japanese version and you
can't read Japanese. Tugging on them is the command to pay.]
Bombs: Bombs destroy red block constructions, one block at a time, in a
chain reaction. Bombs will only affect red blocks.
Digging: Press down and B at blocks which have stars rising slowly from
them to take what's inside.
Jar Mixing: When holding the jar, press down to see the contents inside.
If you press R or L, you can single out one of the contents. The item
that is number 1 or the item you single out will be what you receive if
you dig in the jar. When you have a certain number of a particular item
in the jar, you can shake the jar to mix them together to get a new
item. Here are the possibilities:
6 blue gems -> 1 green gem
2 green gems -> 1 yellow gem
2 flowers -> 1 throwing star
3 t. stars -> 1 boomerang
4 grenades or mines (any combination) -> 1 bomb
Springing: Some balls are attached to springs. You can hold onto them
and air boost to make the spring compress. When you stop, the spring
will release and fling you away. Some springs can be directed in
different angles.
World I - Planer Clancer
Level 1 - Meet Marina!!
Objective: Talk to Geold, and learn about bombs. Beneath the large pile
of red blocks is the star that leads to the exit. *Yellow Gem: Inside
the first hut after the little fire, there is a Clancer statue that you
must pick up and drop on the fire.
Level 2 - Meet Calina!!
Objective: Learn more about air boosting and digging. Air boost over the
row of flames. On the other side, press down and B at the purple block
with stars rising from it to get red gems. Take the first star to the
next board which is a Clancer hospital and reach the exit in the upper
left wing.*Yellow Gem: Above a green house to the left of the row of
flames are some purple blocks. You must jump, air boost up, and quickly
move right to make it on to the high ledge containing the gem.
Level 3 - Clanball Land
Objective: Navigate the Clancer's carnival. Learn about ball
tugging, springing, and ball hopping. In the first area, tugging on
white balls release stars. The one at the top releases the star to the
second area. In the second area, advance to the left where the baller-coaster
is and tug at the fast moving white ball. Ride it towards the top and
get off when you reach the new white ball in the glowing circle. Tug
that one and find the new ball above and to the right of the
bally-go-round. Tug that to make a new star appear above and to the
right of the ball spring. Take the star to the exit. *Yellow Gem: In the
baller coaster, the very fast orange ball drops bombs when you tug at
them. Wait until you get over the red blocks and tug at it to drop a
bomb and reveal a star that will transport you to the gem.
Level 4 - Spike Land
Objective: Learn about spike-balls. If you hit them they hurt you and
then disappear from the screen shortly until they come back. Tug the
white ball at the right to make another ball appear. Then continue up
and left to reach the exit. *Yellow Gem: Just before the moving circle
of spike-balls, jump high to the right to reach a ledge. Avoiding the
rotating spike-balls, run right.
Level 5 - 3 Clancer Kids
Objective: You must capture 3 Clancers kids and return them to the
beginning of the stage. The small one jumps back and forth over the
fire. To get the medium one, tug at the orange ball over the flames to
make a spring appear. Use it to fly up, and use the next spring to fly
left to grab the medium one who is jumping over spike balls. The last
one is to the far right. If he runs away from you, he will continue to
run upwards until he reaches the top and jumps down. If you don't catch
him before he jumps down, go back the way you came and try to grab him
before he jumps up to the ledge and repeats the process. In order to get
him back, you'll probably have to throw him left over the spike balls
that are in your way. Do so and quickly get back to him so he doesn't
return to where he came from. Bringing all three back will get you
10 red gems and the exit star. *Yellow Gem: After you capture all three
Clancers, direct the spring to face right, push it down and fling
yourself to the right. You'll have to air boost up at the last moment to
reach the high block. Dig in the block with the stars for a bomb. Take
the bomb and run back to the maze and reach the red blocks in time to
blow them up. Shake up the guy behind the wall, and you'll get the gem.
That Clancer is the lady's husband, and you can bring him back to the
house for more, albeit weird, dialog.
Level 6 - Blacokman Rises
Objective: One Clancer named Teran will help you out in this mission by
destroying everything in your path. Move him left and right by air
boosting. Air boosting up will make Teran punch up, and boosting down
twice will make him attack on each side. The only things you must worry
about are the spike balls that you can make Teran punch, and the
grenades thrown by some of the enemy Clancers that can loosen your grip
on Teran. *Yellow Gem: This one is found on the third and last grenade
tossing Clancer. Get off Teran and grab him and shake him up to get the
gem.
Level 7 - Wormin' Up!!
Objective: The lady Clancer's garden is being attacked by a giant worm.
You may grab the worms head and attack it by throwing it against either
cliff side wall or even faster, right into the ground. Don't be alarmed
when it charges you, just time your grab so that you pick him up when he
passes by. *Yellow Gem: It's on the worm. Pick him up and shake him once
and he'll give it up easily.
Level 8 - Crisis Nepton
Objective: Help Teran and another Clancer defend the Clancer's gem
collection by fending off waves of invading cowboy Clancers. *Yellow
Gem: All four gems will be yours if you successfully defend the gems
without causing either Clancer to become overly hurt. As long as Teran
and the bigger Clancer aren't crying when the fight is over, the gems
are yours.
Level 9 - Western World
Objective: Learn how to use machine guns for clearing out blocks.
Destroy the little tank that the gun rests on and take the gun to shoot
the dark brown blocks. Reach the end by first destroying the gun
wielding Clancer so you may get past the first blockade. Then dig in the
star block for a bomb to destroy the next red wall. Take another bomb
and continue right to destroy the wall blocking off the exit. *Yellow
Gem: After you reach the bomb, you will notice a series of floating
blocks. Take one bomb up and along these blocks to the right, until you
see the gem in a room blocked off by two red columns. Use the bomb on
the first one and repeat the process to destroy the second one and grab
the gem.
Level 10 - Volcana!!
Objective: Avoid the falling volcano rocks and reach the end. *Yellow
Gem: When you first come to the pair of purple and white platforms, jump
on the bottom one, then reach the top, and continue back to the left.
Jump across every platform to reach the Gem above where you first
started.
World II - Migen's Shrine
Level 1 - Sea of Lava
Objective: Run right until you reach a green ball. Tug on it to make a
star appear back to the left. Use the star and continue right. Avoid the
lava flows rising over the platforms. Reach the lower platforms and run
until you find the ball that you can ball hop from to reach the upper
ledge. Go back left once more and time your crossing over the flame
shooting blocks. *Yellow Gem: You can clearly see towards the end of the
stage and with clever air boosting, you can grab it without falling in,
although it's still yours if you happen to fall in while getting it.
Level 2 - Vertigo!!
Objective: When you take the bomb out it's container, immediately throw
it to the right. Ball hop off the rising white ball, and tug on the
green ball to make the red blocks reappear. Continue up and along the
platforms and reach the next bomb. You'll have to quickly throw the bomb
away twice. Tug the green ball to reset the screen again. The next bomb
has to be thrown diagonally up and to the right. Again, tug the green
ball. The next bomb has to be thrown so you have time to run ahead of
the explosions. Stop at the blue platform and jump to the green to exit.
If you mess this up, tug at the green ball below to start again, but
wait until the explosions have stopped. *Yellow Gem: From the exit,
continue to the yellow platform and up the red blocks ahead of the
explosions. Jump to the lifting platform in time and ride it to the top
to reach the gem.
Level 3 - Sink or Float!
Objective: Learn about throwing stars. They hurt you if you touch them
unless you catch them at the right moment, and you may throw them back
if you wish. Run right until you reach the moving ball. The platforms
you are in sink with continuous weight so keep jumping if you have to
keep them above the lava. Ball hop to the next platform and the next
ball to reach the exit. *Yellow Gem: From the exit, dash jump and air
boost to the right to another platform, then do it once again to reach
the gem. This one can be extremely frustrating as it requires precise
timing. It's usually best to try to air boost up once before air
boosting forward for additional height, but it won't always help. Most
importantly, jam on that right C button.
Level 4 - Hot Rush
Objective: Escape the board before the lava destroys the platforms. Race
to the right to keep ahead of the explosions. Grab the first star to get
ahead faster. Dash over the blockade when it is clear. Grab the second
star to get teleported near the exit. *Yellow Gem: You need to get to
the white circle enclosed in the red blocks. You might try to very
quickly dash backwards to tug on it after the first star and turn
around, but it might be easier try something else. Stand above it and
wait for the blocks to explode. Grab it as you fall, and then ball hop
off of it and air boost to the star. It's not easy and it has to be done
quickly or there won't be any platform left to teleport to. When you tug
the white ball, another white ball will appear just before the exit.
When you arrive, jump back to it and tug on it and grab the gem as it
falls out.
Level 5 - Searin' Swing!
Objective: Learn to swing from the Clancers. You can grab them at any
height and use them just like balls. Position yourself to grab the most
gems. Swing along until you reach the exit star. *Yellow Gem: From the
exit continue to swing across Tarzan style until you reach the gem. Then
swing back to the exit.
Level 6 - Flambee!!
Objective: Grab the bees head as he attacks you, and air boost off the
side of the platform you're closest too into the lava, dragging the bee
after you so it gets burned. If you're concerned about health, let the
bee dive bomb you and grab it's back and tug on it for blue gems.
*Yellow Gem: Grab the bees head and tug on it for as long as it will
take for the gem to appear. Grab it before it disappears.
Level 7 - Tightrope Ride
Objective: Navigate the moving balls over the lava. When you come to a
stop, you can tug the ball in the direction that you want to continue
in. Avoid the spike balls to keep from losing your grip. When you get to
the ball pin-wheel remember that you can lengthen and shorten the
distance of the rope by air boosting in a particular direction, and that
the pinwheel can be rotated. Use the star. Ball hop off the balls that
move downward. Learn the pattern and move quickly so you can progress
up. The exit star will be in sight. *Yellow Gem: From the exit, continue
moving up as fast as you can until you reach a platform high up to the
left where the gem is.
Level 8 - Freefall!!
Objective: Fall down and grab the right stars to exit the level. The
first star is just before you reach the bottom. If you miss it, take the
rising platform to a star that will bring you back to the top. When in a
side passage, the correct star is always closer to the middle part way
down. *Yellow Gem: As you are falling and the pathway splits in two
around the enclosed star, bear right and find the opening in the wall.
Hit the spike balls if you have to to get inside. Once in, begin falling
and stay as close to the left wall as you can and the gem will come into
view. Grab it quickly.
Level 9 - Magma Rafts!!
Objective: Start by riding the black platform and switching to the red
one with the Clancer when it comes near. Use the Clancer to kill the
spike ball. Jump to the next black platform and repeat. Get to the
spring ball and wait until it starts moving down. Air boost it back and
let it fling you across. Start riding the sinking platform. In order to
prevent it from going under the lava, you must kick anyone who tries to
stay on it off. Don't forget to jump a lot when no one else is on it so
it rises again. Keep the platform aloft and you'll reach the exit.
*Yellow Gem: Just after the spring ball gets started, there's a Clancer
standing on the platform. Jump down and shake him for the gem and
continue back on the spring ball.
Level 10 - Seasick Climb
Objective: Reach the top by jumping from platforms and ball hopping.
Ignore the back and forth motion and focus on when the platforms are
moving in and out of the walls. Jump when they begin to approach you so
you can make it on. Many of the balls located near where spike balls
fall from stop the flow of spike balls when you tug on them. Other balls
make platforms appear so you can keep moving on. Reach high enough and
you will find the exit. *Yellow Gem: From the exit, continue moving up,
timing your ball hops so that you land on the platforms. Go as high as
you can and jump left behind the wall of blocks. Fall down to the gem.
Level 11 - Migen Brawl!!
Objective: Migen Jr. stars out with his companion teleporting from one
side to the other. If you attack Migen first, his companion will help
him out, so you must destroy the companion first. To grab Migen's fists,
hold up while pressng B, and you'll catch them as they come down. Throw
the fists into the companion three times to get rid of him. Now you must
wait for your opportunity to catch Migen's fists and throw them back up
in his face. The more damage he takes, the less cooperative he'll be. To
get him to throw a fist that you can hold try grabbing the sideways
fists. You'll miss, but it will anger him more. Enough hits to the face
frees the Professor. *Yellow Gem: Beat Migen Jr. without getting hit
once. Remember, you can hit back the fists that you can't catch. You'll
bounce off them, but you won't get hurt.
World III - Mt. Snow
Level 1 - Clanpot Shake
Objective: Learn about the jar. Place the jar under each of the balls
and tug on them to make the contents fall in the jar. Collect two
grenades from one of the balls and continue on with the jar. Catch two
more grenades from the skiing Clancers and reach the red blocks. Mix the
4 grenades in the jar to make a bomb. Then dig the bomb out and blow up
the red blocks. Take the star to the top to reach the springing Clancer.
Grab hold of him and press left or right to make him move. Hold up if
you want him to bounce higher and down if you want him to bounce lower.
He can safely bounce over the spike balls and up to the exit. *Yellow
Gem: Using the Jar, collect 6 blue gems from one of the first balls in
the stage, and collect six more after the red blocks are cleared. Mix
each 6 into a green gem and mix the two greens into the yellow gem.
Level 2 - Clance War
Objective: Avoid the mines and grenades to reach the star at the end.
Once you take the star, you must beat the Clancer in the mecha-pod by
destroying the pod. *Yellow Gem: Between the first two Clancers in
flying Saucers is a guy with throwing stars that tends to get taken out
very quickly. Grab him before he dies and shake him for the gem.
Level 3 - Missile Surf!!
Objective: Ride the missile through the passage. Jump on the missile as
it flies by. Run to the back to tilt it up, and forward to tilt it down.
If the missile comes in contact with the wall, it will blow up and
you'll have to start again. Towards the end, be sure to grab the bomb
for the red wall coming up. Do not let it get hit by the smaller
missiles firing upwards. Throw the bomb at the wall to reach the exit:
*Yellow Gem: Once you reach the exit, keep going with the missile
pointed up. As it flies towards the ceiling, you will see the gem come
into view. Catch it and then air boost your way back to the exit star.
Level 4 - Clanball Lift!
Objective: Start by riding the balls to the middle of the level. Adjust
the position of the balls so that you are safe from danger. Reach the
high platform and fall down. Ball hop across the gap, and air boost up
off the last one to get over the barrier. Grab the swinging Clancers and
reach the exit. *Yellow Star: It sits above the swinging Clancers so air
boost over them when you have the chance to grab it.
Level 5 - Go Marzen 64
Objective: For the first part of this board, you need only reach the
star all the way to the right. Nothing else is needed, but you can play
around with the jar which comes ready to mix up a bomb and some other
weapons. The second part has more tricky jumps and springers which you
must get across. Navigate around to the right and through the maze to
reach the next star. Now you must fight the hover Clancer by throwing
the smaller Clancers that he chucks at you right back at him. When
Marzen is out of his ship, attack him directly to finish him off.
*Yellow Gem: After air hopping from some orange balls with blue gems
between them in the second part, drop down and find the white ball. Tug
on it to drop a bomb, but you must catch it instead of letting it hit
the red blocks below. Bring it left and drop it above the area with the
jar. Grab the jar before it falls through the floor. Mix it up and a
jet-pack Clancer will appear that will actually allow you to fly all
over the board. Fly up to the top and grab the yellow gem among all the
red gems.
Level 6 - Chilly Dog!!
Objective: Beat the Frost Wolf. The strategy here is similar to the
rest. Grab his head when he charges you and throw it down into the
ground to hurt him until he dies. *Yellow Gem: When you grab his head
and tug it down, he reluctantly gives off blue gems. Keep tugging and
eventually he'll give you his yellow gem.
Level 7 - Snowstorm Maze
Objective: First ride the tricycle into the open space above where it's
found. Then, similarly, ride the springing Clancer into the compartment
opposite from the other Clancer to make the true star appear. Take it
and tug the white ball you see when you arrive to get a jar. Tug the
next white ball and let the bombs fall into the jar. When you reach a
wall and three white balls, throw the jar over the wall and ball hop
across. Retrieve the jar and dig out one of the bombs and place it over
the star under the red bricks. Take that star and get a jar from the
next white ball. Now you must collect all the children Clancers that are
playing in the snow into the jar. When you have collected them all,
bring the jar all the way up the hill and release them in the snowman
area for the true exit. *Yellow Gem: At the beginning, grab the
springing Clancer, take him under the star and up from the right side.
Holding up, move left and make him bounce off the spike balls higher and
higher to reach the gem.
Level 8 - LUNAR!!
Objective: You must beat Lunar to proceed. The easiest way to do that is
to catch some of the grenades he drops behind him and throw them back at
him. *Yellow Gem: Actually catch a couple of the large energy bursts he
fires from his gun.
Level 9 - The Day Before
Objective: Reach the end at the right. A lot of the Clancers that paid a
lot of money to stay at this hotel are pretty upset and will run to the
owner when you talk to them. *Yellow Gem: Just past the exit are some
Clancers playing jump rope over spike balls. Join them and jump the rope
a bunch of times to win the gem.
Level 10 - The Day of
Objective: Go for the gold. You must beat out the other Clancers in the
Clancer Olympics. There are 7 events:
100M/200M/400M Dash: Tap right as fast as you can until the finish
[NOTE: Do NOT use C-right!] Long Jump: Jump as far as you can from the
line. You may use air boost. Use the technique to get the yellow gem in
2-3 and you can reach 500 Obstacle Course: Like the dash only you have
one opponent and you must jump over blocks. Air boost when you can. Ball
Toss: Catch more White balls in the jar than Red balls to win. Math
Contest: After the equation appears, grab the corresponding numbers to
create the answer. If there are two digits in the answer, pick the ten's
digit, let it go, and grab the single's digit next. If you make a
mistake, grab the arrow to erase your answer. *Yellow Gem: Do the 100M
dash in under 11 seconds. You must nail the start
right on time to do this.
Level 11 - Cat-astrophe!!
Objective: Beat the dodge ball kitty. The easiest way to do that is to
throw one ball in the far corner, and wait for the kitty to pick it up
and nail her with the other ball. *Yellow Gem: Beat the kitty without
getting hit and the kitty will release it when the exit star appears.
You also may not step over the line.
Level 12 - CERBERUS alpha
Objective: The dodge ball kitty will help you beat the next boss. She is
capable of grabbing on to a missile and riding it, so do so by jumping
on one when it flies overhead. Lunar has four stages in this level.
Stage 1 - He attacks behind you, firing his gun and a large cannon.
After getting on top of one of the missiles, pick up another missile
that flies by and throw it back at Lunar. You can shake the missiles to
make them larger and more powerful.
Stage 2 - After hitting him a couple of times from the front, he leaps
ahead of you and starts the attack from the front. Repeat stage 1 and
throw the missiles back at him.
Stage 3 - Lunar transforms his bike into an animal and leaps off. He'll
take you head on now. Try to leap over him when he charges and he'll be
vulnerable for a short period of time. Grab him and slam in into the
floor a few times.
Stage 4 - Lunar hops on the back of his machine. Grab the gun that's
bouncing around and try to fire at Lunar. Shaking the gun will build up
a more powerful shot that kills him quicker. *Yellow Gem: You must kill
Lunar without getting hit once. No, I'm not kidding. Stage 1 and 2 can
be gotten through after a lot of practice, but
Stage 3 is where you must be careful. Jump away as soon as you slam him
and prepare for the next attack. Stage 4 can be finished quickly if you
charge up the gun fast.
World IV - Aster's Lair
Level 1 - Rolling Rock!!
Objective: Beat the boulder down to the bottom. You may not touch the
boulder from any side. Take the first star and get rid of the brown
blocks quickly (throw one into another). and keep going down. If you are
too slow, you won't beat the boulder down to the exit on the left and
you'll have to take the star on the right and start all over. *Yellow
Gem: There's a star in the green area right next to where the gem is
that will simply transport you to the gem. One of the containers has the
bomb you need to get back out and continue.
Level 2 - Toadly Raw!!
Objective: Beat the frog. Catch his tongue when he whips it out at you
and tug on it to shake the frog up. After a while, he'll call on a
Clancer to throw lightning at you. You can catch this lightning and
throw it at the frog to finish him off. Continuously hit B to gatehr the
lightning and make it more powerful. *Yellow Gem: Unless I did something
I don't know about it, looks like the frog just gives you the gem for
winning.
Level 3 - 7 Clancer Kids
Objective: Rescue 7 members of a Clancer clan and lift their curse.
Throughout the maze, there are 7 Clancers that will transform into a
monster that you must beat in order to save them. The will transform
into three different possible monsters: Spike ball: Grab any of the
mines from the circle and toss it at him. Every mine will be replaced by
a ball with spikes on it, so be careful towards the end. After all mines
are used, the spike ball dies. Jar: Grab the rocks that fall from the
jar and toss them back up at the jar. Every now and then a green gem
will fall so look for them. Laser ball: A ball with lasers on either
side will mine into the ground and unearth rocks. Take the rocks and
throw them at the ball. The stage is over after all 7 Clancers have been
beaten and saved. *Yellow Gem: As you rescue each Clancer, you must talk
to them to move on. Before you begin talking, pick them up and shake
them and one of them will have the yellow gem on them. Make sure you do
this before you start talking.
Level 4 - Rescue! Act 1
Objective: With Marina out of commission, you must guide Teran through
the next two stages. Teran moves much like Marina, except that he can
punch instead of grab, and he can do three consecutive mid-air jumps.
After passing through the first hall of friendly talkative Clancers, the
real stage begins. Teran must punch through the brown blocks. Try
pressing down and A to slide tackle the gunman on the other side. When
you reach the tricycle, hop on and guide it to the end. Unlike Marina,
Teran can hop with the tricycle and control it, rather then letting
momentum carry the bike. Place it in the room opposite other tricycle to
exit the stage. *Yellow Gem: After break through the brown blocks, move
right, and backtrack to the left on the high route. From here on, you'll
find stars. Some stars have flashing points of light blinking near them.
You'll will be teleported to wherever one of the flashes happens to be
present at that moment. Make the right choices and eventually you will
be on a very high route made of blocks that form the letters MARINA. At
the A, you will see a star with three flashes indicating possible
teleportation sites. Obviously, you want the one in the middle where the
yellow gem is. Time your movement correctly.
Level 5 - Rescue! Act 2
Objective: Teran must beat the Lolita Clancer. He can do this simply by
pressing up and B to give her an uppercut when she hovers directly over
his head. Watch out for the bombs which blast away the blocks supporting
Teran. *Yellow Gem: It can be found in the right most blue block. Teran
must let her drop bombs over this column of blocks to gain access to the
gem. Falling while grabbing the gem is fine.
Level 6 - TARUS!!
Objective: Beat Tarus. He will either try to stomp on you, or punch you.
Sometimes when he stomps, he jumps straight up and slams the ground. If
you're too close and standing on the ground, you'll be hit by the
shockwaves. After he does this, rocks will fall that you can catch and
throw at him. If he tries to charge and punch you, grab his hand and
throw him in the direction he was going as soon as you can. *Yellow Gem:
As mentioned above, you can grab his hand and throw him in what ever
direction he was coming at you. Stand by a wall and wait for him to
charge at you, and grab his fist and slam him into one of the walls and
he'll release the gem.
Level 7 - Ghost Catcher
Objective: King Aster would like you collect 13 Clancer ghosts in his
special gray Spirit Jar. All you need to do is place the opening of the
jar under the ghost and it is collected. Here are descriptions of the
ghosts:
1) Right past the first elevator cloud.
2) Just past the brown destroyable blocks.
3) Take the first cloud up and go left. Pluck the flowers.
4) Grab a bomb from the container just past ghost 2, take the first
cloud up and go right. Bomb the two statues and one will reveal a ghost
5) To the right of the second cloud, shake the gold statue
6) Take the second cloud up, go left, and bomb the two gold statues
7) In the very same room as 6, bomb the gray statue as well.
8) Take the second cloud up, go right, and tug on the green ball to
receive a boomerang. Use the boomerang (actually, you don't have to) to
clear the four spike balls to reveal a ghost.
9) From there continue right past the third cloud, and capture the flame
throwing ghost in the room.
10) As you take the third cloud down, you will see a ghost behind the
wall on your right. Get off the cloud, position yourself under the
ghost, even though you can not see it, jump, and throw the jar at the
ghost to get it.
11) After coming down the third cloud, go right, and capture one
ghost...
12) ...and the other.
13) Now go left. Stand next to the gap in the green wall, and throw the
jar through the hole. It will capture the ghost. Now go below, and tap
down twice to roll underneath the gap in the floor and repeat the
process the other way to get back out unless this is your last ghost to
collect. Now return the jar to King Aster to exit. *Yellow Gem: In the
room with ghosts 11 and 12, bring a bomb and destroy the gray statues.
Level 8 - Aster's Tryke!
Objective: King Aster awaits your return with a tricycle. You must have
the tricycle when you reach the end of the level or you must repeat it.
As you move the tricycle, waves destroy the path behind you so move as
quickly as possible. Moving fast helps you gain enough momentum to carry
you over many of the gaps. *Yellow Gem: easy to see, hard to get. When
you make the last launch off the tricycle and arrive at King Aster, try
to keep the dive of the bike shallow to pick up the gem before you hit
the ground. If you do hit the ground and don't go too far, you might be
able to backtrack for it.
Level 9 - Moley Cow!!
Objective: Beat the Mole. This is very simple, pick up his head and slam
him into the ground. Do it enough and he'll self-destruct. *Yellow Gem:
When the mole is lying on his back, you can jump on his tummy. Among
blue gems, you'll eventually be given his yellow gem
Level 10 - Aster's Maze
Objective: Navigate the teleport maze. There are two structure exactly
the same, only one has green numbers and one has red. You must figure
out how to use the stars to make it to red 8 and exit the stage. Here is
a map:
g1->g2
-> | g2->g1
r1->r6 -> | r2->g4
g4->r4 | -> * g3->r4
r4->g6
| -> * r3->g2
g5->r1 * <- | g6->r3
r5->g3 * <- | r6->g2
g8->r8 -> * g7->r2 r8->exit * r7->g8
*Yellow Gem: the Clancer right of g4 has it. Shake him up.
Level 11 - SASQUATCH beta
Objective: Beat Tarus in his vehicle. He has two stages.
Stage 1: Riding his tank, he will chuck rocks at you which you can just
throw back at him. When his cannon charges up, quickly grab it and star
air boosting it up and wait until the shot is fired. This will get rid
of him much faster.
Stage 2: His tank transforms into a mecha-bot. It will come after you
until it is close enough to kick you. When it does, grab it's foot, and
jerk it back so the cyborg falls out. While he's on the ground, air
boost the mecha up, and then quickly slam it down on the cyborg. All
together, you need to press B, C-right, C-up, and C-down very fast. It
only takes a couple of tries to kill him. *Yellow Gem: Beat him without
getting hit once. Don't worry, this one is much easier to beat perfectly
than Lunar.
World V - Imperial HQ
Level 1 - Clance War II
Objective: Reach the end of the war zone. You must keep pushing right,
getting past all of the foes. You will have to face four Clancers in
Mecha pods and defeat each one to move on to the next part of the stage
or to the exit. *Yellow Gem: As you pass through each leg of the stage,
you will notice a predominate color theme matching the boss of that leg.
Among the normal colored Clancers will be a few gray ones. I have found
the gem on the first gray one in the fourth leg of the stage among all
the green Clancers. See if you can find him and shake him. It may take a
few tries.
Level 2 - Counterattack
Objective: Beat the General Clancer using an ostrich. (Where'd an
ostrich come from all of a sudden?) Catch the balls he sends you and
throw them back. *Yellow Gem: You can catch the energy bursts he sends
to you. Catching one will get you the gem.
Level 3 - Bee's the one!
Objective: Ride the bee to the air fortress. All you have to do is let
the bee do the flying and avoid the missiles and rocket pack Clancers.
You can throw the missiles and Clancers all you like. *Yellow Gem: It
will be on one of the missiles, but never the same missile each time you
play this stage. There doesn't seem to be any chance of missing which
missile it is, just keep picking up missiles and shake them until one of
them reveals a yellow gem. Be sure to catch it.
Level 4 - MERCO!!
Objective: Beat Merco. He's not hard, you just have to try to catch him
from behind before you can slam him into the ground. Otherwise, he'll
swipe at you with his sword. *Yellow Gem: When he lunges at you with his
sword, grab it and yank it away from him, and give it a shake.
Level 5 - Trapped!?
Objective: Infiltrate the air fortress. First beat the guy in the mecha
pod. In the next room, you must figure out how to get through the room
using the teleport stars. (Hopefully you're only reading this if you're
stuck...) Do not let the bomb fall on the red blocks. Instead, yank on
the pink ball first, use the star, yank on the green and blue balls, go
back to the pink one, and tug the new blue ball. Place that statue
directly under where the bomb will fall from so when it does appear, it
won't detonate. Release a bomb and use it on the right wall. Repeat once
more on the farther set of red blocks and your out. Now you have to deal
with the pirate Clancer. If you back him into a corner, he'll shoot a
grappling hook and swing over you. Try to grab him and air boost down
when he's more than half way through his swing so he lands on his back.
Do it enough times and he's gone and the exit star is just beyond the
door. *Yellow Get: After getting rid of the second set of red blocks, go
back and destroy the very first set to reveal a star. Use it, tug on the
ball you arrive next to, go out, and tug on the new ball, and go back to
tug on the pink ball that appears which contains the yellow gem.
Level 6 - PHOENIX gamma
Objective: Defeat Merco and his vehicle. He has three stages:
Stage 1: First he will dive at you. When you get the chance, grab him
and yank away his shield. Next chance you get, yank away his sword. Be
careful because you can still get hit by the drill while you're doing
this. When he loses his stuff, he will try to charge at you. Take his
shield or sword and throw it at him after he's banged against the side
and is vulnerable.
Stage 2: He will jump on his bird, and the bird will try to peck you.
When it stops, grab his head and air boost down until it springs back
up. Now watch out for the laser blasts coming from his wings. Dodge them
all and repeat.
Stage 3: After pulling his head back, the bird will chase you, firing a
machine gun, missiles, and some kind of blast. When he fires the
missiles, start grabbing everything in sight. You only need to manage to
catch one missile, and the rest is history. *Yellow Gem: As you might
have guessed, beat him without getting hurt once.
Level 7 - Inner Struggle
Objective: Beat the Monolith. Grab the bad words floating by, shake them
up to turn them into good words and throw them at the Monolith. Dodge
the balls that he sends back at you. *Yellow Gem: Eventually the word
Dire will appear. Grab it and shake it into Lucky, and smash Lucky on
the ground to reveal the yellow gem. I've never seen the word Dire
appear more than once per chance in the stage.
Level 8 - Final Battle
Objective: Beat Beastector. Straight out of a Voltron nightmare, Lunar,
Tarus, and Merco team their machines up into one gestalts machine to
kick your behind. Strategy is pretty simple. Grab the foot before it
slams down on you. If he runs into the background, he is preparing to
fire at you. Keep running all the way to one side to avoid the shot. The
way to kill him is by grabbing the arm he fires at you and aiming back
at him. He will run from side to side to avoid you, but he usually
pauses after he's run in one direction. So if he starts by running to
the right, aim a little to the left of him. A couple of hits with the
fists take him out. *Yellow Gem: You can figure this one out by now.
Beat him perfectly.
"Level 9" Ending
Objective: There is none! You did it! You won the game. Now depending on
how many yellow gems you got, you'll either see a little or a lot of the
ending, while the yellow gems slowly count down until they reach 0. Then
you can move on to...
"Level 10" Credits
Objective: OK, just kidding again. You get to see this no matter what.
Hope you enjoyed the game as much as I did. |
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