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Mario Kart 64 FAQ/Guide - By Delta |
Mario Kart 64 Battle Mode Guide - by insomniac |
MARIO KART 64 FAQ - by William Sigler, Jr. |
Always a Blue Shell - In the stage "Koopa
Beach" the item on top of the rock is a BLUE shell every time. To get it
you do NOT need a mushroom or a star but they help quite a bit. If you
don't have a mushroom or a star you may get it but you will probably hit
the box and fall but if you have enough speed you will grab it and be
able to continually drive on to romp home for a first place.
Note: If you have a super mushroom from the last batch of items it will
not have run out in time to maintain the blue shell.
Banana Trick - Hit the brakes as soon as you hit a banana peel. Hold
the brakes for 1 second, then release and hit the gas. This will prevent
you from skidding or losing a balloon in Battle Mode.
Drafting - If you can't pass an opponent, try drafting him. Line your
kart up behind another racer. You'll see wisps of air come off your kart
and you'll speed up slightly. Not much, but enough to pass whomever
you're following.
Ghost Riders - You're probably familiar with the standard ghost racers
(the ones you create in Time Trial mode), but did you know the course
was haunted before you arrived?
To play against the official course ghosts, enter Time Trial mode and
complete a track within the time shown below. After beating this time,
immediately RETRY and you'll be see the message, "Now Meet the Course
Ghost."
Course Time to Beat
Mario Raceway 1'30"00
Luigi Raceway 1'52"00
Royal Raceway 2'40"00
Item Shield - You can hold a single weapon item (shells, explosive box
or bananas) behind your Kart by Z. This can allow you to obtain other
items or be used as a shield against attacks from behind.
Mario 64 Castle - On the Royal Raceway after the big jump there will
be a yellow road to the right. If you follow it, it will bring you to
the Mario 64 castle.
Mega Jump - If you're using a mushroom or a turbo boost, jump when
another driver is immediately in front of you. If your timing is right,
you'll sail over their head.
Mirror Mode and New Title Screen - For a new title screen and access
to Mirror Mode you must win a gold cup in all 150cc events. Good luck!
Prevent Skidding - If you skid or blow up, rapidly tap the GAS button
until you recover (usually 3 to 5 times.) If you see a music sign then
you did the trick right.
Quick Lap On Frappe Snowland - When you start, do a U-turn and drive
backwards. (Don't worry about Liukitu's REVERSE sign) Keep driving until
you get to the end of a bridge. At the end, jump off the RIGHT side of
the bridge and onto the snow. Keep driving, and Likitu will pick you
up and place you completely on the bridge. (If you are placed back on
the snow, then it didn't work.) If you executed this correctly, you will
have advanced the entire lap. Repeat this trick (after crossing the
finish line) and you should be able to finish the track in 45 seconds or
less!
Shortcuts - Bowser's Castle: You can gain a little speed by jumping over
the stairs.
Koopa Troopa Beach: Many people believe this is only accessible with a
mushroom power-up, but this is false. Gamers can make the jump off the
ramp without a power-up. Just aim straight into the cave, use jump (the
right shoulder button) make sure not to hit the walls, and jump right
out from under the waterfall. Just before you get to the first rock
arch, instead of going under the arch go to the right of arch. After
making the turn, head slightly to the right and the water parts giving
you land to ride on cutting off some of the route. Be careful as you
finish this part; there are a lot of crabs to slip on.
Toad's Turnpike: At the beginning by the first crossover, start a mini
turbo slide before you reach the place where the roads cross, then jump
the rail to the right. Lakitu will pick you up. Hold A + B one second
before he puts you down. When you hit the ground, immediately go right
and jump the rail again. This time you will go through the ground. You
may land on the road or you may land in the water. Or sometimes you
don't make it. If you land in the water you will be put on the
road where the short cut comes out. This trick is extremely difficult
but you'll skip about half the track if done correctly.
Wario Stadium: This is one of the longest tracks in the game, but it has
a super shortcut that can cut tons of time off your lap. It's possible
to jump over the wall to the left of the Starting Line using any one of
the four small jumps there. Although you can make it over the wall
without the assistance of any speed boosting item, a Mushroom or
Mini-Turbo assist is helpful. Approach the wall at high speed so that
you are driving directly at it as you reach the peak of the small hill.
Jump just before you hit the wall and you'll sail over. The timing takes
some practice but once you master it, it's not too difficult. It is also
possible to jump back over the wall on the other side of the Starting
Line, but the return jump is much more difficult and takes precise jump
timing and aim.
Hydro Pond -- After driving through about half the course, your driver
will enter the ghost house. Upon entering, take a right, but not as
sharp as normal, and you'll pass by a wall on your left. Instead of
aiming toward the bats, you'll aim slightly left and pass on the left
side of the wooden pole. This might look like suicide, but jump over the
edge of the star-shaped pool and you'll pass up that first-place player.
Rainbow Road -- At the beginning of the race press the gas just before
the third light beeps to get a turbo then just as you crest the steep
part of the first hill turn to the left and hit jump you fly off the
road and if you get the angle right you will land about 1/3 of the
around the track! THis can also be done with mushrooms on the following
laps. A lap time 1'27"00 is easily possible!
Yoshi's Valley -- This course is a tangle, as shown in the introductory
map, but here are a few short cuts that will enable you to beat just
about anybody. Follow the course until you hit the mazey part.
Immediately go left and stay left. The first part of the short-cut is to
stay left and on the narrow part of the course. After managing to do
that, you'll hit a little checkered ledge, and you'll see a big red and
white sign on the left pointing right. This is the hard part. Accelerate
as fast as possible and stay to the far right. As soon as the rail on
the left side ends pull a hard left powerslide off the road. You'll
continue the powerslide onto the upcoming road after you land, and if
you do it right, you'll have shaved off at least 10 seconds or lead the
pack. Of course, this one takes a lot of practice, but once mastered, it
can't be beat.
DK Jungle Park -- You can advance the lap counter a lap without going
around the track in DK Jungle Parkway. Try to jump into the wall to the
left of the exit from the tunnel just before the Starting Line. Your
angle of approach is important. If you angle too far to the left, you
will fall back into the tunnel. If you angle too far to the right, the
trick won't work. You want to fall into the "dark space" behind
the wall. Lakitu will pick you up. If he puts you back on the track,
inside the tunnel, the trick worked. When you go across the finish line
from there, the lap counter will advance one lap. If Lakitu puts you
back on the track outside of the tunnel, the trick didn't work. The best
way touse this trick is to turn around and go into the tunnel right from
the start. If you pull it off, you can get a 20-30 second lap on this
course. More tips: Near the beginning of the race is a self-propelling
ramp which sends your racer across a giant river. This one is quite
simple. Instead of jumping straight off it, aim to the far left and
you'll be ahead of the crowd by a few seconds. It works.
Second, this course is full of sharp turns. Use the mushroom power-ups
as you pass across the jungle terrain and though you'll be hit by
coconuts, you'll still end up farther ahead than if you didn't.
Third, there is one cave on this course that disrupts many players
because of its weird angles and hard-to-follow path. But look at the
ground and there is a light-colored path, which makes it far easier to
follow.
Fourth, upon entering the cave, accelerate to the maximum and aim toward
the steep slope. If your racer is going fast enough then pull a hard
left powerslide and you'll slide right up the slope, thereby shaving a
few seconds.
Mario Raceway -- One of the best, and most difficult to accomplish,
shortcuts in Mario Kart 64 is jumping over the central wall on Mario
Raceway. To take this shortcut, you will need a Mushroom. The point
where you will need to jump to get over the wall is just before the
fourth turn (the hairpin turn around the giant mushroom). After the
third turn, veer slightly to the left, and go slightly up the hill on
the left. Turn sharply back towards the wall and hit your Mushroom boost
just before you leave the road, jumping at the same time. You'll want to
aim just to the right of where the sections of wall intersect. If you
make the jump, you will come down near the giant green pipe. If you
manage to take this shortcut every lap in Time Trial mode, and do the
rest of the course perfectly, you will be able to complete the track in
under one minute. This trick is extremely difficult to perform.
Royal Raceway -- On Royal Raceway, after the first hairpin turn, go
off-road to the left about halfway between the hairpin and the next
turn. Aim for the dark spot on the opposite shore and use a Mushroom to
boost you over the water as you jump. If you make it to the other side,
Lakitu will pick you up and put you back on the course just before the
monster jump over the pond! You can save about 15 seconds per lap with
this shortcut. To save even more time, use a Super Mushroom just before
you hit the second pair of arrows on the super jump across the pond.
Once you jump, turn as far left as you can (try to land on the flat part
of the mountain.) If you make it, Lukitu will pick you up and put you
right in front of the finish line!
Kalimari Desert -- In Mario GP, if you have a Super Star, you can take a
shortcut through the train tunnel and gain a lap on your first and
second lap. To do the shortcut, you will need a Super Star. From the
second crossing, turn left and follow the tracks to the entrance to the
train tunnel. Activate the Super Star just before you enter the tunnel,
and your lap counter will advance by one around the min-point of the
tunnel. This shortcut doesn't save as much time as you would think,
because following the train tracks will slow you down. Also, because you
need a Super Star to pull it off, it isn't a practical shortcut for Time
Trials.
Choco Mountain -- Right before the big loop there is a road to the left.
Do a powerslide and you can jump the wall. If done correctly you can
save about 10 seconds. You have to be in 150cc or extra. Otherwise there
is a fence there.
Throwing Tricks - To throw a banana forwards, hold Z while holding a
banana, then press the joystick UP and release Z. To toss a turtle shell
behind you, hold Z while holding a banana, then press the joystick DOWN
and release Z.
Turbo Boost - Press A as the starting light turns green. If your
timing is right you'll race ahead of the other players.
Using the ¿ Boxes Usefully - I use this trick all the time to help my
chance of winning in almost every mode of play. When I get a ¿ box, I
wait until I see another item box one before planting mine. If I time it
just right, the ¿ box I laid down will be right on top of where the
original one was so if anyone goes to get it they can't tell it was a
fake until they hit it! |
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