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Full life:
Enter an Inn or save game point and sleep. Then press B at the save game
screen to exit without saving the game.
Hints: Finding Elements:
When looking for Elements on your journey, look for "bubbles" shooting
out of the ground. They resemble smoke shooting out of the ground from a
distance. When this location is approached, a question mark will appear.
Tap A, and the Element selection menu will appear. Then, just choose the
type of Element you wish to build.
Element stone in the hay:
After you leave the castle, turn left and go to the stable with the
horse. There is an element stone in the hay pile.
Avoiding enemy magic:
There is little time to dodge an enemy spell in battle. Hold the Analog-stick
over while the enemy is casting a spell. By the time the spell arrives,
your character should be out of the way. Note: Practice is required
with this trick, since it does not automatically work all the time.
Avoiding Earth-based magic:
Run towards any monster that uses Earth-based magic while they are
attacking. They always miss if Brian is close enough to the monster.
Since their stone attacks are more powerful then their physical attacks,
this strategy will also conserve hit points.
Easy Zelse battle:
When facing Zelse in the battle for the Wind Jade, Brian can avoid his
second attack by standing six or seven steps away from him. When in this
position, Brian will be able to easily outrun his attack.
Easy Mammon battle:
Walk as close to Mammon as possible and use the Earth spell, Avalanche.
Since Mammon is so big, almost every rock will hit him, doing about 70
points of damage each. It also helps if you first activate Magic
Barrier.
Easy Boss battles:
Before facing Bosses such as Guilty, Begis, or Mammon, collect as many
Dragon potions as possible. During the battle with the Boss, use the
Magic Barrier spell under Earth magic. Brian will be protected against
magic attacks, allowing him to attack the Boss without harm. Use the
Dragon potions to restore MP to cast the spell again when it wears off.
Before fighting a Boss, fight low level enemies (such as hares) until
you faint. Your HP and MP will rise.
Staff attack:
Having all the Elements is still not as powerful in combat as using the
staff. When used successfully, the staff almost always does more damage
to most enemies than the Elements.
Entering the Forest:
Before entering the forest, fight the enemies around the sign and the
trees.
Preferred Elements:
The best Elements, in order, are: Earth, Fire, Water, and Wind.
Another recommendation is , in order, Wind, Fire, Earth, and Water. Wind
is weak in the beginning but is the strongest Element in the game at the
end.
Stock up on Water until you get the healing spell. Then, stock up on
Wind until you get Wind Cutter level 3. Then. stock up on Earth until
you get Avalanche. After that, stock up on water until you get Drain.
Agility boost:
To boost your agility, move Brian into a house, then keep Analog-stick
Up held (by using a rubber band or some other method). After awhile,
your agility should be higher. Note: This takes a long time, and works
best if done overnight.
Find a area in a forest where you will not be attacked. It is best if it
has a tree in the safe area. Keep running around the tree, or if that is
not possible, run in circles. Keep doing this for awhile. Your Agility %
will increase noticeably within minutes -- about 5 to 10 % every five
minutes or so. Note: Agility increases slowly unless you avoid enemy
spells by moving out of the way.
Spell power boost:
Magic spells gain power as your MP count rises. This is most noticeable
with Healing, Waterpillar, and the other spells you have at the start of
the game, even without using the higher levels.
Defense, Agility, and HP boost:
Use the following trick quickly boost Defense, Agility, and HP at the
same time. Fight enemies that use homing arrow level 3. About 2 out of 6
arrows will miss you, so you will gain Agility twice as fast as when
fighting normal enemies. Since four of arrows will hit you, you will
gain HP and Defense four times as quickly as when fighting normal
enemies.
HP and MP boost:
Find an enemy that has an attack that can hurt you a little less what
your healing spell returns. Use your healing spell every turn and allow
the enemy to hit you. Do this until your almost out of MP then use Drain
to get MP back. Do this until you feel it is necessary to kill the
enemy. Once the fight is over, your MP and HP should be higher,
depending on the length of the battle. |
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