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Enter one of the following codes through
the "Magic Codes" selection on the options screen. Enter the code again
to disable the cheat effect. Note: The cheat codes can not be saved and
must be entered with each game session. Additionally, some codes will
only work in Tracks mode and have no effect in Adventure mode.
Rainbow balloons - Enter OPPOSITESATTRACT.
Green balloons - Enter TOXICOFFENDER.
Yellow balloons - Enter BODYARMOR.
Red balloons - Enter BOMBSAWAY.
Blue balloons - Enter ROCKETFUEL.
No zippers - Enter ZAPTHEZIPPERS.
Bananas slow race - Enter BOGUSBANANAS.
Unlimited bananas - Enter VITAMINB.
No bananas in multiplayer mode - Enter NOYELLOWSTUFF.
No CPU player weapons - Enter BYEBYEBALLOONS.
Two-player adventure mode - Enter JOINTVENTURE.
Alternate horn - Enter BLABBERMOUTH.
Expert CPU - Enter TIMETOLOSE.
Level three items - Enter FREEFORALL.
Start race with ten bananas - Enter FREEFRUIT.
Music test - Enter JUKEBOX. A music test option will be available
on the "Audio Options" menu.
Large racers - Enter ARNOLD.
Small racers - Enter TEENYWEENIES.
Race against same character - Enter DOUBLEVISION.
View credits - Enter WHODIDTHIS. Note: Reset the Nintendo 64 to resume.
No slow down - Enter OFFROAD to drive at full speed when leaving the
track.
Play as Drumstick:- Collect all of the trophies and amulets. Move to
the central area, with the red spot that leads to all other zones. Run
over the frogs near the edge of the water. Touch the frog with the
feathers to access Drumstick.
Play as T.T.:- Beat T.T.'s course times on each race under time trial
mode. T.T. will be selectable after the game is reset.
Space World:- Collect all the trophies and amulets, then locate the
sign by the lighthouse. Approach the sign and honk your horn. The
lighthouse will turn into a rocket and launch into space, allowing
access to the bonus fifth world.
Second adventure:- Enable the "Space World" code. Beat Wizpig on this
world. An "Adventure 2" option will now be available. This adventure
involves collecting platinum balloons on reversed tracks.
Quick start:- Press A at the moment the race commentator says "Get
Ready" and those words fade from the screen.
DIDDY'S DRIVER'S ED
If you're going to help me and my buddies throw a monkey wrench in
Wizpig's plans, you're going to have to learn how to handle your car,
kraft and plane. The basic controls are pretty simple so I'm not going
to explain them. I'll concentrate on the special techniques you'll have
to master for each vehicle in order to win.
Car, Power Slide - Press and hold the R Button to power slide around
corners. You won't get a speed boost for power sliding, but you also
won't lose any momentum as you go through the turn.
Tilt Turn - Hold A, B and R as you turn to execute a super sharp turn.
Mastering this move will be essential to winning some of the more
twisting courses. If you're driving a heavyweight like Krunch you'll
need to use this maneuver on practically every turn, since the
heavyweight turning radius is so poor.
Hovercraft, Hop and Turn - Cornering in the hovercraft can severely
drain your speed, and even cause you to wipe out if you're a
lightweight. To make a turn quickly and smoothly, tap the R Button
repeatedly as you turn. Heavy characters like Banjo are the best for
piloting the hovercraft.
Water Wiggle - Hold the R Button and wiggle the Control Stick back and
forth as you accelerate in the hovercraft. If your timing is right and
you don't wiggle too much, your hovercraft will accelerate and maintain
a higher top speed than normal.
Airplane, Hard Bank - If you press and hold the R Button while flying
the plane, you'll bank and turn a lot sharper than normal. If you master
flying in this power steering mode, you'll have a big advantage when you
come up against the trickier courses late in your adventure.
Loop and Barrel Roll - Tap the R Button twice and your plane will
execute a barrel roll. This can be useful to backtrack and power-up your
weapons. If you hold the R Button as you loop, you'll do a longer loop
and backtrack even farther. To perform a barbell roll, hold the Control
Stick to the left or right as you tap the R Button.
Use All the Zippers - The plane can take advantage of road zippers if
you fly low enough to touch them.
Any Vehicle - Press the accelerator button just as the words "Get
Ready" fade out and you'll get a speed boost off the starting line. Time
it just right and you'll get a super fast blue boost. Just before you
get a boost from a zipper or Blue Balloon, lay off of the accelerator
and you'll get an extra boost of speed. When your vehicle starts
smoking, press the gas again.
The Racers - Now I'm not one to rat on my friends, but I've compiled
my own scouting reports on each of them. Being the well-rounded racer
that I am, I fall right in the middle in all three categories: top
speed, acceleration and handling.
KRUNCH - I don't really know why this Kremling is hanging out with us,
but hey, we need all the help we can get to defeat Wizpig. He's the
heaviest racer and has the highest top speed. On the downside, his
handling in atrocious and he accelerates like he's glued to the track.
BANJO - Banjo is another heavyweight racer, but his acceleration and
handling are acceptable. He's a great choice for piloting a hovercraft.
In many instances, Banjo will have to use the sharp turn technique to
take corners cleanly.
BUMPER - Bumper's a light-heavyweight who does well on courses where
there isn't a lot of turning required. His handling is slightly better
than Conker's, but his acceleration is not as good.
CONKER - Light-heavyweight Conker also does well on courses where
there is room to maneuver. Combine Conker's good top speed with decent
acceleration and you have the makings of a good choice for the power
courses.
TIMBER - My good buddy Timber is almost my twin when it comes to
racing styles. We both have great handling and acceleration, but
sacrifice a little top speed.
TIPTUP - Light drivers like Tiptup have excellent handling but very
poor top speed. Grabbing bananas to increase top speed is a priority
with Tiptup.
PIPSY - On courses with lots of sharp turns, Pipsy can't be beat. She
can turn on a dime in the car or the plane, but in a hovercraft she's
almost unmanageable. Like Tiptup, collecting bananas and hitting every
zipper is essential to winning with Pipsy. |
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