Bonus Vehicles in Argent Towers - There
are many hard-to-find vehicles in this game. Here's how to find some of
them in Argent Towers:
First find the small, square pit. Then get out of your vehicle. Walk
around it until you find a ramp. Go about halfway down it. Change camera
angles so you are looking at your man's back. Go down the rest of the
way. On the other side of the pit you should see a brown doorway. Go
into it and turn left. Now you have to walk a long way. After a while
you will be in a small area with J-Bomb. Climb in and J-Bomb is yours.
Three more vehicles are in this level, though Ramdozer doesn't seem to
have a purpose. Keep the same camera angle you used before and head
down. When you come to a point where there is a fence blocking your
path, go to the left and right to find a ramp (this one is the thinner
of the 2 you will see) and once again get out of your vehicle. Go down
this ramp to find Ramdozer and a doorway. Ramdozer can be used if you
want to, but I just go in the door. When you go in the door, stay as far
to the left as you can. Otherwise you will get on a train and to get to
the Police Car you can't be on the train. If you get on, just get off
and try again. After that is accomplished, hold down-left on the stick.
After a while, your man will go down. Now hold down on the stick and you
will get to the Police Car. Drive it around the maze, but when you get
back to the maze entrance, you will have to walk back. Walk up until you
come to a point where you can't go anymore. Now turn right. when you
can't go anymore, go down, then down-left and get on the train. Press
the acceleration button and when you see the train through a large door,
hop off. Get in the "Missle Car" and gather the missles. Now go up the
large ramp and through the fence. The car is yours!
Erase Saved Games - Hold START before you turn on the system. Keep
holding it until the main screen appears and then you should see a
message if you clearly want to erase the game or not.
Extra Courses - When you successfully complete every mission and find
all six of the scientists, you will be treated to two extra courses. The
first extra mission includes you having to clear a town of all objects
in order to allow a Space Shuttle emergency landing. The second position
includes you clearing all buildings off the Moon! There is also a third
extra mission which can only be accessed by getting a perfect score.
Ghost Rider - It seems Mario has set a trend. If you complete a race
with the right vehicle, a ghost rider will appear if you play the same
race again. To choose your ghost, highlight the vehicle you wish to
compete against and press B, then choose your vehicle as normal.
Instant Explosion - Simply drive up next to something and try to get
out of your vehicle by pressing Z. If you're too close, your man will
yell and not get out. If you continue holding Z, the obstructing object
will blow up like magic! This is particularly useful for buildings that
can only be blown up by TNT or other non-standard methods.
Note: This trick does not work on the bonus stages nor does it work in
the PAL (European or Australian) versions of the game.
Jade Plateau Tip - Here is another way to do good in Jade Plateau.
First, use the orange car. Then, go through the swamp mentioned earlier
(See: Shortcuts-Jade Plateau). When you come to the end of the bridge,
follow the ROAD. It is longer, but your car is so fast, it about makes
up for what Ramdozer can do. Also, when you are in the swamp, your car
is so fast and so light it hardly slows down. I hope this helps you beat
your best times.
Shortcuts - Jade Plateau
After the first bridge, there is a little path between two trees that
leads you through the mountain. The path is swamp, though, and makes the
vehicle go slower, but it is still faster than going around. Right after
the second bridge, there is a group of buildings to your right. If you
run these over, then you skip the whole second half of the race. This is
best done with the Ramdozer due to the fact that it will go through the
buildings faster than any other vehicle.
Cooter Creek - At the very beginning,
there is a small group of dirt piles to the right. If you cut across
them instead of following the track, you can cut off about a second per
lap. These dirt piles will make the vehicle seem to go slower, but it is
faster to cut across. Your vehicle should end up right before the
river. This is just like the first one. Right after the river, turn to
your right and run over some dirt piles. When you get on track again,
you should end up just before the end.
Corvine Bluff - At the end of each lap,
instead of going across the river and crossing the finish line, stay on
the other side and drive by it. This is the only course where you don't
have to drive thorugh the finish line to finish, you only have to drive
by it.
Bison Ridge - This short cut is just
like the ones for Cooter Creek. After you get completely down the first
mountain, turn to the right and drive through some dirt piles. This will
cut off about 3 seconds per lap.
Moraine Chase - This is about the
biggest shortcut in the game. After the third wall, turn to you right
and go down the little hill. The next hill you come to should have a
little sand platform just before it. If you go up this hill, you cut off
about 3 seconds per lap, but if you don't go up this wall and turn to
the right just after the little sand platform, you should come to
another hill, which will bring you right to the end of the track.
Glander's Ranch - This one is very
obvious. About two-thirds of the way through the race, there is a little
arrow that points both forward and to the left. To the left is a little
sand path that doesn't slow you down at all, and cuts off the next
loop.
Skerries Bonus Area - After the first
bridge, drive along the grass, hugging the hill. Your car won't slow
down on this grass. Just after you come off the second bridge, you can
turn and magically go through the mountain. When you come out the other
side, you'll almost be at the finish line. Do this for all 4 laps to
ensure the best possible time.
Turbo Start - Here's another trick inherited from Mario Kart 64. For a
faster start on racing courses, press the ACCELERATE button as soon as
the last light turns green. For best results, time your press the button
at the final beep. |