Destroying enemies - Most enemies can be destroyed with Gromit's hand to
hand combat moves. Use them instead of your weapons. You might need to
stockpile ammunition for other tasks.
Bonus level - After you rescue the baby, go to the area where the elephant
has knocked down the doors. To the left of the doors leading to the next
part of the jungle is a water chute. Jump into that water chute and go
into the hole. You will reach a bonus level.
Sent in Randall Carr
All guns: Press Z, A, B, Y, R, X to unlock all guns with unlimited
ammunition.
Near the end of the Act 1, Part 2, there is a well. Jump into it to get to
the bonus level.
Octave Security puzzle: When Wallace and Gromit get to the Octave
Security in Act 4 Part 1 of the Warehouse level, shoot the large padlock
on the big gates with the turnip launcher. Afterwards, when Gromit walks
up to the large keyboard on the floor of the room, the keys on the
keyboard demonstrates the sequence of notes/keys that Gromit should stand
on. It is quite fast and a light comes on above the keys, but not
necessarily above the key that Gromit needs to stand on. Also, there are
three notes, then four, and finally five. When Gromit stands on the first
three correct keys, the next sequence will be quickly be demonstrated, and
the same happens with the third and final sequence. There are eight keys
on the keyboard. The first sequence is 1 2 4. The second sequence is 5 3 6
5. The final sequence is 4 6 7 5 3. Wallace and Gromit can now go through
the doorway to the next level.
Defeating Feathers McGraw: When Wallace and Gromit leave the Ancient
Temple level (Act 1 Part 1, after Wallace invents the shoes with the
springs), go to the room where you fight Feathers McGraw. To begin the
fight, run around the room when Feathers runs into the wall. When this
happens, a gadget will be shown on top of Feathers' vehicle. Also, it is
impossible to double jump with your shoes with the springs. Instead, jump
again, then on the second jump, he will jump higher after he hits the
ground. After you get on top of the gadget on the machine, butt bounce on
the gadget. Note: You will have a limited amount of time to get on top of
the machine before you butt bounce on the gadget. When this happens, you
will see bolts appear from him. Keep doing this until you defeat him.
Diamond-O-Matic: To save Archie and Wallace from the Diamond-O-Matic,
do the following things. First, go into the factory. Afterwards, you will
get the remote control. Note: The remote control is only usable when you
see a picture of a remote control. You will have to ride the diamond
carts. Once on the carts, torpedoes will begin shooting you. Use your
turnip shooter to destroy the torpedo makers. You will not make it all the
way up when the track is high, however an elevator will. Get off the cart
and go to the button. The button will help raise the gate of the elevator,
but robots will come after you. Kill them if needed on the button.
However, since you are on the button, the production of the robots will
not stop. Once you are on top from the elevator, you will see Archie on a
diamond cart. Enable your porridge shooter and aim it at a spinning
gadget. This will raise the burner to keep Archie from burning. Do the
same thing with the others to save Archie from that part of the factory.
You will then run into an obstacle course. Cross it if needed. Note that
the obstacle courses will happen after rescuing Archie in a certain area.
You do not have to worry about the obstacle courses in the factory. In
some parts where you meet Archie, you will have to shoot, push, or press
certain objects to save him from burning or from freezing. Note: In the
part where you have to press a button, the combination is odd. The buttons
are not in order as they are arranged. The combo is 1, 3, 2. Press the
first, third, and second button to keep Archie from freezing. To save
Wallace, the tasks are simple. Usually you must save Wallace from certain
enemies when you are up close. If your farther away Wallace appears when
he is fixing certain gadgets. If an enemy touches Wallace, it will disturb
him and he will die, even if you hit him. Once you have completed all the
stages in the factory, you will run into Feathers McGraw. Wallace will be
held captive by Feathers, and you must defeat him and his machine. In the
first part, when he jumps shoot him in the butt. Do this a few times, and
this time you will have to shoot him in the eyes for a few times.
Guards: When Wallace and Gromit get to the the maze (where the
guards are located) in Act 4 Part 1, go to the box at the end of the hall
in the maze. It will have a paw print. Go into the box. You will notice a
guard walking back and forth in his area. There are two guards, and three
buttons. When the guards are not looking, press the button. If the guards
see you, they will shoot you, even if you are in the box. For this reason,
if you block his pathway he will shoot the box that you are in and you
will have to start again, and the buttons will be stationary. Also, if
they cannot see you, you can run, and not sneak. Note: Once you are
pressing the button, at the end of the maze there will be a light blue
cube. You will raise the cube if you press the button. Press all three
buttons in order to escape from the guards.
Extra
level - After you rescue the baby, go to the area where the
elephant has knocked down the doors. To the left of the doors leading to
the next part of the jungle is a water chute. Jump into that water chute
and go into the hole. You will reach a extra level.
Kill enemies - Most enemies can be destroyed with Gromit's
hand to hand combat moves. Use them instead of your weapons. You might
need to stockpile ammunition for other tasks. |