|
Request Cheats or Guides ||
Submit a Cheat, Codes, Hints, Tips or Tricks, Guide
|
Tom Clancy's Splinter Cell - A FAQ/Walkthrough - written by
CVXFREAK - |
|
|
Rifle rapid-fire - Equip the rifle and press L3. The bullets on the
screen will be a bit darker. This indicates that you have switched to
rapid-fire mode. Be careful, as you cannot simply hold the trigger as
you could before; the gun will shoot as much until you release.
Better sniper mode accuracy - For better accuracy on sniper mode, hold
L1. Note: This may take a few seconds to start.
Escaping a room full of soldiers - Take a sticky camera or smoke
grenades and throw it near where the most guards are located. For the
sticky camera, a control bar that tells you how to make a noise or use
smoke will appear at the bottom of the screen. Throw the smoke grenade
and the smoke should knock out some guards. When the smoke appears from
the grenade(s), it is your chance to run for it .
Knock out an enemy - To knock out an enemy without killing him, equip
the sticky camera and shoot it at his head. Aim slightly above the head
to compensate for gravity. After he is down, pick up the sticky camera
and use it again.
You can throw bottles to knock out guards. You must aim and hit them in
the head.
Taking out two guards - Shoot a sticky camera near the guard closest to
you. When he approaches, use the gas to knock him out. The other guard
will approach to investigate. You must either shoot him with a non
lethal round if you cannot have casualties, or take him out with a head
shot if killing is sanctioned. This has to be done correctly or he will
revive the guard that you knocked out.
Eliminating guard threat without ammunition - If you do not have
ammunition and you find two guards, sneak up to one and take him
hostage. Make sure that your hostage is facing the other guard or he
will shoot you.
If you do not have ammunition, hide in the shadows and wait for a guard
to come up to you (or slowly creep up to him) then press R1 to punch
him. Use two punches to knock out someone.
If you need to knock out many guards without killing them, look around
for a water puddle. Try to lure them into it, then shoot a Sticky
Shocker into the water. This will knock many of them out. This works
with any body of water, including the sewers in the Chinese Embassy
level.
Luring your enemy - To do this, find a can or glass bottle to pick up.
Once obtained, move to a location, preferably dark. While hidden, throw
the can or bottle to an open area with an enemy nearby. When thrown, the
enemy will wonder what happened and walk towards that location. After
you have drawn him out, you can take him out for an easy kill.
Hiding bodies - After you have disposed of enemies in an area, make sure
that you still hide them, even though no one is nearby. Before going to
another checkpoint, the alarm may ring, and it will say that a body was
found. Try to hide all bodies in hidden areas for best results.
Quickly drop body - When moving a body. equip your weapon. This will
automatically drop the body.
Hide face - Have the diversionary camera equipped with the SC-10. Press
L1 button before you zoom in and fire it at a wall. If Sam is close to
the wall, he will put his hand in front of the camera to hide his face.
You can try this with any sticky camera, but you need to be close to the
wall you shoot it on for him to cover it.
Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929
Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 (if Dougherty gets through the door before you can)
Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921
Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768
Abbatoir:
Ammunition - When you are in the room with a guard sitting at the desk
that must be interrogated, behind the laptop is a machine gun. Near that
there is a lot of 5.56mm ammunition for your SC-20K.
Easy kills - Before dropping into the freezer, while in the ceiling use
your thermal goggles and take out the three guards.
Protecting hostages - When you enter the basement where the hostages are
held, notice that there are two or three doors. Equip your Wall Mine and
place them in front of the entrances. Do not place the Wall Mines near
the entrance to which the turrets are placed. Instead, place them near
the main entrance to the basement. Sections of partition of the animal
pens will be exposed or seen when the guards enter, and they will
through the middle and left entrances. Place the Wall Mines on the
partitions enough to be in the middle of the entrance (in length) or in
the close range of the door. Once they are set, get ready to cut down
three guards. This is the best way to conserve ammunition if you are
low. You only need to place two, because the guards will not enter
through the third door. This will take out the first wave of guards,
leaving you to kill only three of them. You have to do this before you
talk to the Chinese hostage, otherwise you will be killed. Note: It is
possible to kill Grinko with a well-timed Gas Grenade if you are out of
or are low on ammunition.
Endgame - After you have disabled the antenna and picked the lock to
enter the building, open the door directly in front of you, Pick up all
three Wall Mines downstairs. You will also need all the Frag Grenades to
kill Grinko easily. Collect and save them carefully. At the endgame, you
are in the barn just before you meet the hostages. Set up booby traps
with the three Wall Mines: Put one on the wall behind the left entrance,
another one on the left white separator wall facing the hostages (in the
middle of the barn), and the last one on the separator wall first half
through the aisle that leads to the door to the American hostages. Set
up the Wall Mines in the reverse order just described, since you still
have to move back to the middle isle to disable the turrets. After you
talk to the Chinese, you can take a nice comfortable sniper position in
front of the middle aisle; everyone trying to kill the Americans on your
right will be blown up.
Items - When you start the mission and kill the first three men, go
through the door or over the wall. The room above your head where the
first spotlight is located has the following items: Flare, Frag Grenade,
Sticky Shocker, 5.56 ammo, 5.57ammo, and perhaps a med kit. To get them,
kill all four guards in this area. The only way up there is your
intelligence and training skills -- stack the eight drums on top of each
other in front of room. Note: Remember use your heat-vision goggles to
see the mines.
Land mines - All land mines can be seen in the dark with your thermal
imaging. They will flash about every other second. Use thermal imaging
when going through the cold misty areas where the meat is kept. This
helps you to see guards before they can see you.
Abattoir: Hiding bodies - Knock out the first set of guards and go to
the water tanks. Switch an object on. The gates outside will be open and
you can hide the three bodies in there.
Chinese Embassy:
Part one:
Sneak past the first few guards. Do not waste time on them: When you start
the level, you have to jump a fence to get inside an alley. Run until
just before the lights at the end of the alley, then continue crouched.
Even if the guards spot you, there is no need to stop. Continue behind
the fire to the ladder in the dark corner of the room. Once you are up,
you can easily knock out the guard below by jumping on top of him. Then,
continue and sneak past the two guards ahead. You have to time your
sneak carefully. Once you get past them, use the same principle; move
through the courtyard in the shadow up to the fence, then continue next
to it to get inside the little yard in front of you. Once inside, leap
down the manhole. Do everything previously described without stopping,
except when you sneak past the two guards in the alley. If you are not
in a particular hurry, you can also pick up the medkit after you knocked
out the guard. It is located on the balcony on your right.
Trailing enemies in the sewers - When you first enter the sewers, equip
your smoke grenade and walk down the path that you are supposed to take.
When the three enemies appear, position yourself close by and shoot the
smoke grenade in the middle of all of them. Wait until the smoke clears
and continue on. This is easier than trailing them one by one.
Make sure that the three soldiers are walking on water, then shoot a
Sticky Shocker on the water. The soldiers will get electrocuted. Make
sure Sam is on a platform before doing this.
Code numbers - In part two, after the checkpoint you will come down the
trap door to a tunnel with the guard. You must to enter three code
numbers following a guard using your thermal goggles. The codes are:
"1456", "1834", and "7921".
Big room - Go through the doors and kill the soldier to the right by
shooting a Sticky Camera at the white woman statue that you see once you
open the door. When you are in the view of it, make a whistling noise.
When the guard gets directly in front of the camera, knock him
unconscious. Then, press R1 to leave that view and shoot the unconscious
guard, so he will not be woken up by another soldier. If you shoot him,
a commander will come down the stairs to the left to investigate the
noise. He is armed with a Czech. Shoot him, and there will not be
anymore enemies for the time being. Next, jump onto the ledge directly
to right of you, where the vases are located. Once on there, shoot the
vases with your pistol. You have to do this twice before they are gone.
Disable the turret and jump onto the ledge of the upper floor. Once
there, shoot the light above you, and then turn off the IFF mode of the
turret, so that when the two soldiers appear, they will be killed. Shoot
out all the lights except the ones on the bottom floor, then jump onto
the pipe that hangs above you by the turret. Shoot out all the lights
that shine on the flags and wait for the commander and the other soldier
to go over to the retina eye scanner. The commander will open the door
for him, then will stand there alone facing the turret by the stairs.
Shoot your pistol around where the turret is located, and he will
investigate. When he leaves, get off the pipe then disable the turret.
Slowly go to the corner of where the turret is by the door. Wait for the
commander to return. When he is over the retina eye scanner, slowly go
down the first flight of stairs and shoot a Sticky Camera in the corner
where you were just at. Make a noise, and he will go to that corner. He
will wait there and look at it, but will not stay there for long. Sneak
up behind him and grab him. Force cooperate him to use the retina eye
scanner, which will open the door. Then, take him to a corner and knock
him out. If desired, you can shoot him. Next, go to the door which will
automatically open and shoot the soldier at the computer. Use the
computer and retrieve the data stick. Go over the far window, go up onto
the table, crouch down, and slide open the window. Then, walk outside of
the window and drop down to the overhang. Drop down to the ground to
finish.
Man on the moon - After you have knocked out the first two guards, look
up at the moon as you continue. From a certain angle, you can see a face
on the moon. You can also use a Sticker Camera to see it from the
correct angle if needed.
Part 2:
Once you get to the hallway with the lockers, look into the closet for a
med kit. Then, go through the door into the stairwell and silently go up
the steps. There will be a guard with his back to you and another one
pacing in front of a desk. There is also a camera on the wall across
from the first guard. First, turn out the light in the stairwell. Then,
sneak up behind the guard and grab him. Time this so that the other
guard is going away from you and will not see what you are doing. Then,
walk him while he is conscious into the dark corner of the room on the
left. If you go all the way into the corner, you will not be seen by the
camera at anytime. Knock out this guard. Next, shoot a distraction
camera toward the wall directly under the camera or toward the darkness.
Use the camera to make noise and when the guard is close enough, knock
him out. Then, go down the hall and through the first door. Quietly go
to the doorway. Use your night vision to see two guards in the beds.
Shoot a distraction camera under the bed toward the head of the guard on
the left and trigger the gas. Then, as the second guard gets out of bed,
snipe him in the head. On the bunk on the far left is a med kit. On a
table between the two middle bunks is pistol ammunition and a frag
grenade. Go up to the door to the room next to you, but not into it so
you do not trigger an event. Us the thermal goggles and shoot out the
light. Then, go back out the same way you entered and shoot out all the
lights in the hall. Switch to night vision, open the second door, and
two guards will start down the hall. Move back into the hall directly
across from the double doors. Wait for the guard to open the keypad
door. Once he moves just inside the doors, shoot the guard with the
machine gun in the head (with the pistol if you have enough ammunition).
Go just inside the doorway until the first guard goes upstairs. This
will get you into the room without using the thermal goggle trick.
Gundam Wing references - When you are in the warehouses, you can find a
Gundam toy box. After you go through the second of the thermal goggle
keypads, you will be in a small supply room. If you look at the blue box
standing up on the table with the 5.72mm bullets, you will see a picture
of Gundam Epyon from the anime Gundam Wing
CIA Headquarters:
Final four checkpoints - Non-lethal ammunition is very important in the
CIA HQ. You need to conserve it as best you can. The following steps
start at the first place you should use it: After you enter the weapons
room and disable the turret gun, take the elevator up and save at the
checkpoint. Enter the room directly ahead of you. Once you are inside
the room, stick to the right wall and sneak around back of the guard
sitting at the computer. Behind the desk is a walkway which will allow
you to sneak quietly around the room without confrontation. When you get
towards the back door, wait for a guard to leave and then creep into the
next room towards Daugherty's office. Once the area is clear, begin your
walk towards the security camera at the end of the hall, then save the
game. Wait until the camera turns away from you and use the first of
your non-lethal ammunition (either the sticky shocker or foil ring) and
knock out the guard sitting underneath the camera. When the camera turns
away again, run underneath it and take aim at Daugherty, who is working
with the soda machine. Shoot him with your second non-lethal weapon.
Your headset will tell you it is a mistake, but it is easier this way.
Drag the guard from the chair back to Daugherty's office --beware of the
camera. Once you have hidden him. go back to Daugherty's body, again
mindful of the camera. Grab his body and make your way for the door at
the end of the hallway. Keep to the right side, crouched so that you can
sneak past the break room window and then down to the keypad door. The
code is "0614". This will bring you out to the smoking area, where there
is still one guard out on the terrace. Again, use non-lethal weapon to
knock him out and then hide his body. Then, pickup Daugherty again and
bring him down to the next door and your final checkpoint. At this point
you should have more than enough ammunition to shoot the four guards and
the engineer non-lethally and easily escape the level.
No power in the elevator - If after entering the weapons room and
disabling the turret gun you find that the elevator up to the top floor
(Daugherty's office) has no power, you need to go back to the main
server room and complete your objective by accessing the main server
computer twice. This will create a new objective of breaking into to
Daugherty's office and also restore the power to the elevator in the
weapons room.
Bypass first guard - At the start of the level you will be outside. Turn
left and follow the fence. Eventually, you will reach a wall, and a
fence will be on your left side. Climb the fence and go around until you
find an opening. Go into the ventilation system. You will reach a
checkpoint. When you drop, try to make a little noise so that the guard
will start looking for you, then hide. When he stops looking for you, he
will remain in one location. Go over to the fence behind him very
quietly. Climb the fence and get to the other side. If done correctly,
he will not notice you. Do not climb down. Instead, climb directly above
him and jump.
Get rid of three guards at once - First, go to the security office and
flick the lights off. Then, crouch down and go in the corner near the
door. When the guard enters to turn the lights on, knock him out. Move
his body away, then flick the lights on and off. Hide in the same place.
Wait for awhile and another guard will appear to turn on the lights. Do
the same to him as done to the previous guard. Flick the lights a third
time and the last guard will appear. You have to be careful with him, as
he can see you in the corner. Knock him out quickly.
Shortcut - After you have came through the fan and reach the first
checkpoint, an engineer will walk past. After he has left, run and jump
over the fence. Knock him out, then hide him in the dark. Do not run
round the corner, as there is a camera at the other end. Carefully sneak
past it and you will reach a set of stairs. Go up the stairs, but be
cautious as there are two guards up there. Go into the first room on
your right. Pick up the items and go through the opposite door to bypass
half the level.
Items - Get to the first floor, at the intersection with the sign that
reads "Server Room >, and Security Station 1 <". After you get the Data
Stick from the room that the man appears from, go down the hallway until
you get to the intersection. Turn left and go down that hall until you
turn right and get to the door. Enter the door and you will be in the
security station. The guard should be talking to a passing guard. Wait
until he is done. As soon as he finishes, sneak up behind him and grab
him. Make sure no one sees this. After this is done, drag him into the
dark corner near the door and knock him out. Go through the door in the
far corner and you will be in a closet. In there, there is a Med Kit,
Sticky Shockers, and some other items. When you are done, go through the
door you came in, then go back down the hall to the intersection again,
being mindful of security patrols. If you see a security guard by
himself, grab him, knock him out, and hide him in the shadows. Down the
hall, there is a closet with some gadgets in it. When you are done with
this hallway, go through the door with the keypad on it.
Use the following trick to get more Stick Shockers and Cameras. After
the door you follow Dougherty through, go to your left. There is a door
marked "UFO Sightings Office". Pick the lock and go in. To your right is
a keypad door. Directly ahead is a computer. Use the computer to get the
code for the door. On the inside are three Sticky Shockers and three
Sticky Cameras.
Alternate entry route -
When you must infiltrate the CIA complex to find a mole, an alternate
entry route into the building is to sneak around to the ventilation
systems as usual. However, instead of climbing the fence and entering
through the disabled fan, sneak by the two guards near the van talking
to the civilian by following the darkened front wall area near them. You
will soon reach a drainage pipe going up the wall. Quietly scale this
pipe and get onto the large outcropping above the van. In the crouched
position, walk to an open vent in the front of the building and enter.
You will need to open a trap door and drop down on the inside of the CIA
building on the other side of the front doors. Stay up on top of the
doors and wait for the guard to appear. Then, drop down on him and knock
him out. Drag his body to the darkened area off to your left then follow
that wall to the small counter where a guard stands. Stand up at the
left edge of the counter near the wall and pick up the pop can. He
should not notice you if you are quiet and still in the dark. Throw the
can backward into the general area from where you started off. The guard
will walk towards the sound and you may sneak by him. Go through the
metal detectors. Enter the room on the right for some health and Sticky
Shockers, or go directly into the other set of metal detectors to get a
checkpoint. This will put you past two guards, a maintenance man, and a
camera, which you would have had to pass if you had chosen to go through
the ventilation.
Use the following route instead of going through the ventilation system.
When you first start this level, go to the cage the has the fan in it.
Do not jump the fence. Go to the right of it and turn on your night
vision goggles. You should see a pole walk to it. Be extra quiet, as
there are three guards outside a van talking. Climb the pole, and you
should see a vent open. Go through it, turn left, and open the trap
hole. Go through this. It will take you straight to the main hall. You
will land on a bookcase. Go straight (or to the left side of the hall).
Go straight to the main counter. Quietly jump the counter and knock out
the guard. Go through the door and knock out the guard in this room. Go
out the door to the right. Take a quick left and go through the inactive
metal detector.
Entering UFO office - Towards the end of the mission is a locked office
with a "UFO Sightings" sign on the side. Inside the office is a keypad
locked door. To gain access to this room, read the data stick file found
in the computer in the office. There are several Sticky Cams and Sticky
Shockers inside.
When you are about to kidnap Mitchell Dougherty in the smoking area,
just past the door with the key code "0614" is a locked UFO department
door. Use the lock pick to open it. Inside is another locked door and a
computer. Access the computer to get a coded file. It has a number at
the end of the data stick. Use it to unlock the door. Unside are three
Sticky Cams and three Sticky Shocker. After you do that and return to
the hall, the alarm always sounds.
Defense Ministry:
Getting to the South Hall/Wing - After interrogating the driver and
heading back upstairs, save at the checkpoint and view the intermission
sequence of the window in the courtyard opening. Walk out on the balcony
and turn left. Jump on the rain gutter on the wall. Move along the
gutter towards the open window. If an alarm goes off, you have not
properly hidden your dead bodies. Move back through the level and throw
all your dead bodies into dark corners.
Alternate way to enter building - Instead of falling on the balcony and
sliding down the pipe when the level first begins, turn to the left. You
will find one of those things you can rappel down. You can repel down
and into the building.
Nikoladze's Office - Once you rappel through the glass window and kill
the guard, access the computer in the far right corner of the level
first. Then, access the main (Nikoladze's) computer closest to the
window. Immediately run back to the window and drop out, but stay near
to the ledge so that you will grab hold of it and hang out with the
window. Guards will enter and search the office. They will not see you
if you remain hanging out the window. They will clear the room, then
leave. You can now access the computer again (as instructed by HQ).
Then, proceed with caution when reaching your extraction point.
Hack into computer - Use the following trick to hack into a computer
without getting detected. Start by rappelling down the building as
usual, until you see a guard. Then, take a clear shot at his head. Once
this is done, break into the window, grab his grenade, and shoot out all
the lights in the room. Then, check the computer. When the guards come
running in, fall out the window that you came in through. Hang until
they all are gone. When the shocking music stops, get up and check the
computer again. Finally, go out the door and turn left. Go through the
door that was previously jammed. Run to the bottom and grab the medikit;
then go through the door. Quickly turn around to face the door. Throw
the grenade to kill the guard pursuing you. Make sure you are far enough
away to avoid injury. Hop on the pipe and slide down to the bottom. If
you are quick enough, you can see how the guard was killed by your
partner.
Rooftop - After you access Nikoladze's computer, you must go out and
hang from the window. After they all leave, if you only knocked out the
guard when you came in, you must either kill him or knock him out again.
Quickly go back to the computer to gain the information. Then, you must
leave the room. Go out the door and go to your left. At this point you
do not need to be silent. Go to the door that you could not open
previously to find a flight of stairs. Go down them. Pick up the medical
kit and use it if needed. Open the door, then jump over the railing to
your left. Immediately run to the elevator shaft at the far end of the
roof as fast as you can. Do the same thing as you did with Nikoladze's
window -- hang down. A guard will appear and investigate. Do not worry
-- just keep hanging. He will leave in a moment. After he leaves, wait a
second to make sure he is far enough. Climb back up, then turn around.
On the opposite side is a pole which you can go down. Jump across and
grab it. When you go down, your van will be towards your left. Your van
help will kill a guard. Go up and talk to him.
When at the top of the roof at the Defense Ministry -- while hanging
from the elevator shaft, you do not need to wait for him to leave to
shimmy down the pole. You can drop from beam to beam until you reach the
bottom of the shaft. While hanging from the top, drop, then catch the
next ledge/beam. This will take you to the garage where your extraction
point is located.
Clean head shots - After you Laser-Mic the conversation between Masse
and Grinko in the glass elevator, kill the three guards in the courtyard
and climb the skirting into the South Wing. You will reach the room with
the elevator. Hide on the left side of it, aiming your pistol at head
level towards the elevator. Two guards will run out. Kill them, but do
not waste your time hiding their bodies. Get into the elevator that they
came from and go to the seventh floor. There will be a glass door with a
keypad on either side of the hall. Go to the one on the right and move
back and forth in front of the door. The soldier in there will see you
and run to the door. Back up so you will not block the door. Let him
unlock the door, and as he is opening it, get your sights on his head.
It will not move after the door is opened. The second the door is open
all the way -- fire. Do the same on the other glass door. This is a good
strategy to get clean head shots.
Get access to Retinal Scanner - After you get into the room with the
cooks and are hiding in a crouched position, do not use the "throw the
bottle into the freezer technique". You will need both of them later.
After the soldier leaves the room with the cooks, stay in a crouched
position and slowly move along the left side of the table that you were
hiding behind. Come up behind the first cook you encounter, in the white
shirt. From there, grab him and go into the human shield position with
your pistol extended. The other cook may or may not notice that you are
there. Shoot the cook that is washing the dishes (or running scared for
the alarm). Knock out the cook that you are holding and carry them both
into the freezer, as far back as you can go. Turn out the freezer light,
then put on your night vision goggles. Turn off the kitchen light and
open the door. As quickly as possible, run across the room and hide
behind the open door. The guard will enter to turn on the light. As he
stops to turn on the light, shoot him in the head. Hide him behind the
counter. Next, run out of the open doors and over to the stairwell until
you hear the music that indicates that someone saw or heard you. Run
back into the room and hide behind the same door as before. The guard
will come to turn the light on as before. Do the same thing as you did
previously; shoot him in the head. Hide him behind the counter and go
back into the kitchen. Get one of the glass bottles by the open window,
on the table, and run back through the kitchen, through the adjacent
room, and through the open doors. It is now safe to turn off your night
vision. Note the guard by the locked door across this huge room. Walk
over to the balcony and hum the bottle at him. Sometimes you will knock
him out, sometimes you do not. If you do not, you will hear him say
either "that's unusual" or "what the Hell...?". Either way, go once more
into the room in which you killed the two guards. Hide once more behind
the open door by the light switch. It may take him awhile to get up
there, but he will also meet the same fate as his two comrades. Shoot
him in the head as he turns on the light. That eliminates the guard by
the door, thus decreasing the chance of an alarm going off while you
take out the second guard in that room. This will be a little trickier.
Go out of the room and down the stairs onto the second level. After you
get to the bottom of the stairs, go straight into the corner that you
are facing. Go to the railing and run back and forth across it until you
hear the music that indicates you have been sighted again. Hide back in
the corner and wait for him to climb up the stairs. Once he gets up
there, you have two choices. Either sneak up behind him and knock him
out, or shoot him in the head. Now that you have cleared the room of the
two guards, go back up the stairs and into the kitchen. Get the last
bottle, exit the kitchen, go back into the room, and down the stairs.
Use the computer until you hear Lambert talking. He will tell you that a
Colonel is coming and some other things. Hide under the stairs to the
left of the computer desk, in the dark by the wall. Wait for the Colonel
to get down the stairs and sit in his desk. Throw your bottle at the
wall in front and to the left of the Colonel. He will go to see what
happened. Sneak up and grab him, thus giving you access to the Retinal
Scanner.
Hang on gutter without alarm - After interrogating the driver, you are
supposed to go out to the balcony in the courtyard and hang on the
gutter. To do this without setting off the alarm, take the two guards
that you killed or knocked out in the hallway into the room. Hide them,
then turn off the light. You should now be able to make it to the other
window without setting off the alarm.
East wing - Once you have rappelled down the wall and into the east
wing, sneak up behind the guard and knock him out. Put him on the
balcony. Take out the camera, take the data stick, then proceed to the
door. Open the door and crouch behind it. You should see one guard
patrolling and another standing still. Wait until the patrolling guard
is walking away, then sneak into the shadowed part of the hallway. Wait
until he is walking away again and open the door to your left. Run up
the stairs to the medkit. The guards should not notice you. Proceed down
the stairwell by crouching under cameras and shooting lights out. Save
your checkpoint at the bottom. Sneak past the first camera and stick to
the wall on your left. Take out the other camera near the car and watch
from the shadows as the driver inspects the camera, then walks off. Go
around the corner to the pillar at the back right and hide on its right
side. The guard will return and, after awhile, start smoking. Sneak up
behind him, drag him into the dark, and interrogate him. Go back the way
you came, in the shadows. Near the door where you entered should be a
guard. Stay in the shadows, sneak up behind him, knock him out, and hide
his body in the elevator shaft. Sneak past the camera and go back up the
stairwell. there should only be one guard in the hall. Knock him out and
then hide his body in the darkness near where you acquired the medkit.
Secret area - In the beginning of the Defense Ministry mission, after
you have gone through the first room and are in the hallway with the two
guards (one patrolling, the other on the left side of the hall facing
away from you), crouch and sneak into the shadows on the left side of
the wall. Go into the room on the left, behind the stationary guard.
Walk straight through the door, then up the wooden planks. There will be
a medkit on the wall -- take it. Turn back towards the wooden planks and
look up. You should see a metal girder. Get close to the wall on the
left and do a double jump to get on that girder. Once standing on it,
there should be another girder in front of you. Jump and get on it.
Then, turn around and you should see yet another girder. Jump on it.
Directly in front of you should be a medkit and a disposable pick on a
well lit platform. Jump to it, pick up the items, and turn around again.
Run to the girder (you do not have to jump). If done correctly, you
should grab onto it. Release the girder and immediately hold Left Analog-stick
Up to grab the next girder down.
Body disposal location - The following is a perfect place to dispose of
a single body. The reason you can only do this with one person is
because there is only one person in the room. Make your way to the point
where you have to hack into a computer. After you repel down the window
and kill the guard, pick him up and walk towards the window. When you
barely start to fall off, pull out your weapon to quickly drop the guard
. This is an easier and quicker way to drop a body. If done correctly,
the guard will fall out the window onto the ground, where no one can
find him.
GFO Oil Rig:
Body disposal location - When you are supposed to get the briefcase,
wait until the man runs all the way back where the boat was located. He
will be crouched down. Hit him with your shoulder and pick him up. It is
important not to kill him yet. Go to the edge and drop him into the
water. You can hear him drowning.
Kalinatek:
Bypassing guards - In the Kalinatek building, when you overhear two
guards talk about gun turrets and wall mines in a hallway, open the door
next to the glass wall. Use your SC-20K in sniper mode and shoot the
wall mine on the transparent wall. This should take out the two guards
that are talking. Switch off the hallway lights and a third guard should
come around to inspect the flames. Snipe him down, pick up any satchels,
and make your way to the elevator.
The Police Station:
Sneak over to the right side to find something to climb to get on a
shed. There is a trap door on top. Open it and go down it. Work your way
around to find some pipes. Climb them as far as you can go, until you
see a burning building. There is a slide wire here. Jump on it. Once
inside the building, a woman will guide you .Do not go in the room in
front of you . Go left down the hallway, then in a room, then back into
the hallway. Go up the staircase. When there is a gap of fire, climb on
a pipe above to get across. Once you get to a big room, the woman will
tell you to go to some stairs in the opposite corner. Go up there in a
room to find a man. He will talk. After that, leave through the only
exit to find a room with smoke pouring out of it. Use your night vision
in the room to find a door to go through. Save the game at this point.
Then, go out the door and you will find a gap. Jump across it, then wait
for the guard to get off the radio. Knock him out by grabbing him. Shoot
out the two lights and go by the window on the right side. You can slide
it open and jump in. Wait for the guard to open the door, then sneak up
behind him and kill him. Go to the room with the keypad-locked door. As
you enter the room, the first picture on the left can move. Move it and
access the computer. The key to the door is 091772. Go on the balcony
find the slide rope on the left. Use it to get to the roof. Work your
way to find to the crooked cops. Wait for them to call for an ambulance,
then grab the first man and shoot the other man. A civilian will report
seeing you. Keep your hostage and kill the man around the corner. Then,
dispose of your hostage. Go up the stairs. You should be in the
courtyard area. Instead of shooting the lights, run to the far right
corner. Stay ducked during all of this. In the bushes is a hidden area.
Use the computer and get the med kits. Wait for the guard to come by,
then shoot him in the head to conserve ammunition. .Proceed to the open
gate. There is a drunk on the right. He will not attack, but try to grab
him. If you let him see you, and he will run off. Grab him when you get
close enough. Continue through the street. There is one guard around the
corner and perhaps one more up ahead. Kill them and move on to find a
lit area. Go to the far left and do a wall jump over the wall. Once
inside, go down the stairs. The keypad on the door requires 5929 to be
entered to gain access. Go inside and wait to kill the guard. Move all
bodies you kill to somewhere dark where they will not be seen. Use the
lock pick to open any locked doors and access all computers. There is a
guard in the lab. Kill him. Carefully take out the camera in the morgue,
then grab and interrogate the scared man. Do no knock him out yet. When
he tells you nothing new, then knock him out. Walk up to the bodies on
the tables. Lambert talks and you will keep going. Carefully walk
through the door and kill the guard on the left. Let the other man go .
Go into the room, use the computer, and get the med kit. Do not go out
the double doors -- it is a waste of time. Go to the automatic door and
walk up the stairs. Then, be quiet and sneak up on the first man and
grab him. Take him to the dark area where you came from, then knock him
out. Do the same to other man at the computer. Next, go to the door
across from where the second computer man was located. Once inside you
will see a silhouette. Go past the drapes, grab him, and knock him out.
Access the computer to learn that you have completed the mission. Go out
those double door that you passed earlier for extraction. Note: Always
duck when you try grab someone because it is quieter.
Presidential Palace:
When you are on the run from the guards after sniping Nicoladze, in the
dining hall climb on a cabinet. Then, jump to the balcony that you see.
Go through the door in this room. You will find four guards. Do not
shoot them yet. Instead, sneak upstairs and turn off the light. Crouch
in that corner and snipe them after they come up to the level that you
are on. You will be able to shoot all the guards because of their
curiosity to find out what is going on upstairs.
After you take the elevator down to the library and have to fight all
the guards, instead of going against the guards and using up ammunition,
use the following trick. When the elevator opens, run to your right and
towards the flight of stairs. Run to the left of the stairs into a
flight of stairs that will lead down There will be a guard there. Do not
shoot him. Instead, just pass him and he will not shoot or follow you.
Do not run to the door to the right of the stairs, as there are two
guards coming up there.
Hidden area - After you put in the code to open the gate by the
waterfall (2126), make sure that the guard is dead. Go right from the
open gate. Go along the stone wall/fencing and gate to the end of the
walkway. On the wall, you will see a faint line between darkness and
lightness. Go to the other side of this line and walk forward. You will
pass through the wall into a small area in between two larger walls.
From here, you might be able to do a split jump.
Taking out the Georgian Elites - When you first encounter the Elites,
there will be two men on the bottom level, one on your level, and one
more on the top level. Hide just inside the door, to the right. Equip
your Smoke Grenade first, then snipe the man on the top level. Then,
immediately turn to the left and launch the grenade at the wall, aiming
to the right so it will stop at the top of the stairs. Use Thermal
Vision to kill them if the gas does not. They will run just around the
corner sometimes -- just take them out with your pistol. On the part
where you just get off the elevator, immediately run to your left, shoot
out the light in the dark corner, then stand between the small pillar
and the wall (to protect you from the guard standing at the top of the
stairs), opposite the stairway. Equip your other Smoke Grenade then wait
a few seconds. Launch the grenade at the bookcase that is opposite the
elevator. Gun down the guards that come around while they are choking.
Move to the right side of the bookcase closest to you. While crouching
slowly back up until you see the guard's head that just appears over the
books. Kill him with a head shot. Follow the wall to the right and do
the same with the guard that was standing on the balcony directly over
you. After you use Nicolatze and the lights go out, run to your left and
hide between the pillar and the box. Throw a Frag Grenade between the
two boxes by the guards. Snipe the other three men while taking cover.
After you snipe Nicolatze, kill the guard, then run down the stairs and
immediately shoot out the two lights in the kitchen. Wait for all three
guards to walk in one at a time and knock them out. Go to the other side
of the dining room, then go through the double doors. Choose any door to
open. As soon as you do, run back to the dark kitchen. Equip a Frag
Grenade and throw it at the guards that are searching for you. Knock
them out as they enter, but make sure they are alone. After you kill all
four, you have completed the game.
Look through the door with the thermal vision headset. Shoot at the door
and run to the corner. The guard closest to the door will investigate
what happened. As soon as he is standing still, snipe him in the head.
The other guard will not notice. When the door shuts, get the body and
hide it in the other room. Then, go to the door, open it, and run back
to the corner. The other guard will see you, but will not know what it
is and will investigate. When he opens the door and stands still, shoot
him in the head. You do not need to hide his body. Go into the next room
and look over the stairs to the other side of the room. Snipe the guard
standing up in the head, then run to the dark corner next to the stairs.
Switch the gun to rapid fire. When the other guard runs around the
corner, shoot him.
Ignored by guards - After you snipe Nickoladze from the balcony near the
end of the mission, go through the door behind you (save checkpoint).
Stop and snipe the glass door at the end of the dining room. This will
put the two guards in a zombie state and will prevent them from coming
through that door, therefore making it easier to finish the game.
Last save point - Run down the stairs and enter the door opposite of the
diner. Shoot out both lights then jump and crawl onto the metal cabinet
on the right. Take out your SC-20K and wait for a guard to enter the
room. Quickly shoot him in the head. Another guard should enter. Also
shoot him in the head. If another guard enter, do the same thing to him.
Then, run into the dining room. Jump and crawl onto the cabinet on the
left. Jump onto the balcony and slowly walk in. There will be four
guards (two on both sides of the room). Very quietly walk to the other
side. Jump onto the rail (while crouched) and hang on. Quietly fall to
the ground and open the door to complete the mission.
Return To The Chinese Embassy:
Sentry guns - Once you use the thermal goggles to open the door, you
will enter a large open room. Note: Under the normal difficulty setting
the keycode is "1436" or "1463". To the right will be a sentry gun. Run
straight forward and out of its range, then face the gun. To the left of
it will be the computer. Go to it and "Disable IFF" (the circle will be
empty), or just disable it. Then, jump up on the shelf you see to your
upper right. Pull yourself up, jump on a jar, then climb up where the
banister is broken. Go to the sentry gun's computer and make the circle
next to "Disable IFF" empty. Duck behind the gun then watch as two
guards walk out and get shot. The last sentry gun at the top of the
steps on the opposite side of the room is not a problem. Look behind you
(when you are behind the sentry gun that just shot the two guards) to
find a pipe. Jump up on it and shimmy across. You will see a guard and a
colonel. Get back to where you are not visible by the colonel. He will
let the guard through the door. When he has his back to you, slowly
creep up behind him. Make sure you do not knock him out when you jump
off the pipe. Force him to let you through the retinal scanner door and
continue on with the mission.
Slaughter House:
After talking to the Chinese diplomats, go towards the center aisle,
between the sentry guns. Use the sniper view to see a man coming from
the hallway and take him out. Then, immediately look to the left to see
a soldier awaiting a Frag Grenade explosion. Shoot him in the head.
Note: It is essential that you take out this soldier to succeed in the
mission. Then, go to the room where the American soldiers are crouching.
Stand in the doorway. Face the way the soldiers appear from. A soldier
crouching will be going directly for that room. Take him out, and then
move back to the center. As a colonel (the man with the red hat) throws
a grenade, snipe him in the head. Then, move back into the doorway where
the Americans are located. You will hear Grinko saying that he is coming
and that he is ordering a man to come with him. Stand in the doorway and
shoot the soldier that comes that way. Pick up the medkit and go back in
the middle in between the sentry guns. Then, move forward towards the
short concrete wall. Kill Grinko with either a snipe to the head of a
Frag Grenade. As soon as you kill him, the mission will be completed.
Sentry guns - In the Slaughter House level (the level about the
web-broadcast), there are many pesky sentry guns. To keep from getting
annihilated by them, use flares. You can find five of them close
together. Rolling seems to work best in avoiding the guns. Roll just
outside of the gun's quarter-turn area so you are close enough to reach
the computer control. Light a flare and throw it in a way that will
allow you safe passage to the computer, then disable the gun. Be careful
-- the flare only distracts it just enough to give you a small time
frame to get to the computer.
When you make it to the end of the level and are near the three soldiers
and the three Chinese diplomats, you will see two sentry guns protecting
the entrances. Set up wall mines (if available) on the side of the room
opposite the doors. This is a trap for the soldiers that appear later.
Turn back to the two sentry guns. The one on the left is guarding the
soldiers. You want to leave the gun on, but make sure the circle next to
"Disable IFF" is not filled in. This will set the gun to attack anyone
(namely the enemies that try to kill your fellow soldiers). Disable the
gun on the right and also make sure the IFF circle is not filled in.
Once you enter and talk to the Chinese diplomat, you will be alerted
that Grinko is coming. Exit out of the room, turn on the gun you just
disabled, and start aiming across the room. You will see multiple
soldiers approaching. A lot of them will be blown up, or catch fire and
die. Watch for ones with frag grenades. Once the other soldiers are
dead, Grinko can be easily dealt with. Keep some cover and start looking
for a little head popping up above the wooden partitions then shoot him
in the face (or use a frag grenade if available). Once Grinko is dead,
disable the gun on the left and you will have completed the mission.
Training: Hidden area - Walk over to the ledge on the left during the
training mission. Do a double jump to get up onto the ledge, then turn
left. Go to the keypad and enter "5656" to enter the second room. Talk
to the NPC. When done, you can knock her out and fail training.
Start in the training area. You have to wait until the intermission
scenes are over and they "calibrate" your equipment by looking in the
four directions. When you can move, run to the right and do a double
jump off of the wall on your right to climb onto the ledge. Once you are
on the ledge, turn to your right and you will see a door. Open it.
Inside you should find a lock pick. Exit the room and go through the
obstacle course. at the end. Lambert will tell you to find a way over
the gate. Do the usual (a double jump over the wall and to the other
side) but do not open the "garage door". Instead, go to the locked door
and use your newly acquired lock pick. Inside, you should find a
computer. Use it and you will retrieve a Data Stick. On it will be a
keypad code for another secret area in the training room. Return to the
beginning of the training level where you first started. This time, do a
double jump on the other side. Here, you will find the door that
requires the keypad code. Once inside, talk to the NPC. Note: if you
knock her out after completing all of the conversations, Lambert will
fail you.
Walk over to the ledge on the right during the training mission. Do a
double jump to get up onto the ledge, then turn left. Go to the door and
open it. Inside, you will find a set of lock picks.
Save ammunition - If you find a room being patrolled by a guard or
worker, wait until he leaves, then turn off the light switch. When he
returns, he will immediately move to the light switch to turn it on. At
this point, his back should be turned to you. Quietly sneak up and
either grab or punch him without firing your weapon.
Avoiding detection - Always try to stay in shadows or bushes; crouch
when walking around; try to take someone hostage before shooting them;
always try to use your night vision/thermo goggles just to check to see
if there is anything to get around you; and drag bodies into dark
corners.
Retrieving Sticky Camera - To retrieve a Sticky Camera that is too high
to reach, shoot it with the sniper rifle or the handgun. It will fall to
the ground.
Knockouts with Sticky Cameras - Use the following trick to have
essentially unlimited ammunition for knocking out enemies. This does not
work until after you have found the SC-20K and have Sticky Cameras. If
you are close to an enemy and want to knock him out, shoot him in the
head with a Sticky Camera. It will knock out your enemy, and you can
then pick the camera up off of the ground.
For a convenient attack on a guard or character without being noticed,
fire a Sticky Camera (not a Diversion Camera) at your targets' head. Due
to gravity, aim slightly higher, near the top of the head or above it.
This saves bullets, eliminates the risk of being seen, and you can pick
up the cameras and use them again.
Use Diversion Cameras to take out large groups - In the levels in the
game after you gain the SC-20K, you can easily take out large groups of
enemies using the Diversion Cameras. First, find a good hiding place.
Fire a Diversion Camera at the first guard. Make sure you hit him in the
head. Then, all the other guards will approach to investigate. You can
now easily gas them.
Flares - If you are pinned down by a turret, throw a flare across it.
The turret will be distracted for a moment, which may be long enough for
you to sneak behind it and disable it.
Hiding - You cannot be seen when hiding in dark places. Shoot the lights
to make it dark, but make sure that there are no guards around. Do not
stay in the light too long.
Faster manual lockpick - When using the manual lockpick, instead of
rotating it slowly as the game suggests, press the Analog-stick in one
of the four diagonal corners, as the "rumble" will always be in one of
those directions. This is much quicker.
Thermal goggle keypad readings:
To read the heat signature on a keypad, you can either walk up to the
keypad and look at it with the heat goggles on, use sniper mode at a
distance with the heat goggles on, or activate the keypad and turn on
your heat goggles there. The order of the buttons will be as follows,
based on color: Deep Blue, Blue, Light Blue, Green, Light Green, Yellow,
Orange, Red. For example, if you had a Deep Blue button at 1, a Light
Green button at 3, a Light Blue button at 4, and a Orange-Ish Red button
at 6, the code would be 1-4-3-6.
This trick where you use your thermal goggles to read the code punched
in by a guard is extremely useful, but only available in the second
Chinese Embassy mission as the current temperature in the Embassy is low
enough for you to notice a difference on the buttons that were pressed
by the guard. The buttons go from a deep red color to a deep blue color.
Look for the button that is slightly different from most of the other
buttons. Then, look for a lighter blue button and so on. following
green, yellow, orange and finally red.
Blocking doors - If you have someone chasing you, run out a door, and
when it closes, stand in front of the door for awhile. The guard will
sometimes try to open it before he gives up. Note: The door must open
towards you, and not towards the enemy. The game can crash sometimes
when you do this. If the guard starts shooting at the door, you must
open it quickly. Otherwise, the game will glitch and you will be
invisible to the enemy and no event triggers will start.
Dropping down from high locations silently - If jumping at a place that
is a long way down, you will probably die or get hurt. If there is a
guard nearby, try to jump down on him so that he takes the damage. Note:
You can go into the silent drop while hitting him, so nobody will hear
him scream. If there are no guards nearby, go into the silent drop, and
when you touch the ground, quickly hold Jump. If done correctly, you
will only get about 25% of the damage that you would normally receive by
such a drop.
You can land quieter by crouching immediately before you hit the ground.
Hint: Shooting lights accurately - When you want to shoot out a light
and need make it accurate, turn on your heat vision. You should be able
to knock out the light faster and easier.
Disabling Wall Mine - Slowly go up to a Wall Mine. It will flash red and
green at an even pace. To disable this, you have to press Action when it
flashes green. If it becomes red the instant before you press Action, it
will explode. The way to always do this safely is to hold Action button
when the "Disable Wall Mine" selection appears. Then, if it is green,
release the button. If it is red on the screen, move the selection up to
"Back To Game" and try again.
Sniping with the SC-20K - When using the sniper mode of the SC-20K, you
can hold L1 to make Sam hold his breath and aim more accurately. You can
use this to clear out rooms or open areas from afar without letting
anyone spot you. The safest way is to wait for a guard to stop in his
tracks. Then, hold L1, set the target on his head and take the shot.
This is extremely helpful in the first few levels from when you pickup
the SC-20K. However, when you get to the Abbatoir mission, you must be
extremely careful as the guards can see you from a lot further, can see
you in the shadows, and also have more powerful weapons. You must
exercise extreme caution. From Abbatoir onwards, if there are multiple
guards in the one room, your best choice of action is to use a smoke
grenade, if they are bunched up. If not. then do not go in
commando-style because the guards from here on out are much more
powerful than in previous levels. |
Free Online Games Solutions ::: If you don't find what you are looking for? See below for help!
|
A-Z Cheats Codes: Nintendo Gamecube (NGC) - We have a large archive of games solutions to help new and experienced gamers. We can help you to enhance your gaming experience, just access our existing cheats, codes and walkthroughs. You can send us a request for any cheats, codes and game guides. Contribute to our games archive by sending us any unlocked cheats, codes and hints. We strive to bring you the latest cheat codes and walkthroughs. |
Free Zone: |
Free Arcade Games |
Free Games Downloads |
Free MP3 Music |
Free Retro Games |
Free Cell Phone Games |
Free Handheld Games |
Free Online Games |
Free Shockwave Games |
Free Console Emulators |
Free Java Games |
Free PDA Games |
Free Software Downloads |
Free Flash Games |
Free Mobile Phone Games |
Free Competition/Prize Draw |
Free Stuff |
|
|
|